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Take-Two Interactive Software(TTWO) - 2026 Q3 - Earnings Call Transcript
2026-02-03 22:32
Financial Data and Key Metrics Changes - The company reported net bookings of $1.76 billion for Q3 2026, exceeding the high end of guidance by a significant margin [7][17] - GAAP net revenue increased by 25% to $1.7 billion, while cost of revenue rose by 26% to $754 million [18] - Operating expenses increased by 10% to $984 million, with management basis operating expenses rising by 13% year-over-year [18][21] - The company raised its full fiscal year net bookings outlook to $6.65-$6.7 billion, representing an 18% growth compared to fiscal 2025 [7][19] Business Line Data and Key Metrics Changes - The mobile business saw a 19% year-over-year increase, with Toon Blast growing by 43% and Match Factory by 17% [8][18] - NBA 2K series grew by 30%, while Grand Theft Auto Online increased by 27% [10][18] - Recurrent consumer spending rose by 23%, accounting for 76% of net bookings [17][19] Market Data and Key Metrics Changes - The mobile direct-to-consumer business achieved its strongest quarter on record, driven by enhancements in personalized offers and flexible pricing [9] - Advertising revenues grew by 10% year-over-year, supported by higher average revenue per daily active user [9] Company Strategy and Development Direction - The company is focusing on leveraging AI technologies to drive efficiencies and enhance creative processes [12][28] - The upcoming release of Grand Theft Auto VI is expected to significantly impact future financial performance and establish a higher financial baseline [12][19] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the ongoing momentum of the business and projected record levels of net bookings for fiscal 2027 [12][23] - The company anticipates that the release schedule will drive sequential growth next year, establishing a new baseline for future performance [62] Other Important Information - The company plans to support organic growth while remaining selective in pursuing inorganic growth opportunities [41] - The regulatory environment is becoming more favorable for direct-to-consumer strategies, which are expected to enhance margins [35][89] Q&A Session Summary Question: Concerns about AI's impact on the business - Management clarified that the video game industry has always utilized machine learning and AI, and they are optimistic about the opportunities AI presents for efficiency and creativity [26][27] Question: Mobile business growth initiatives - Management highlighted the importance of creating hits in the mobile space and the success of their Zynga team in doing so [32][33] Question: Engagement and monetization strategies for NBA 2K - Management emphasized the importance of continuous consumer engagement and the potential for international expansion as key growth opportunities [45][48] Question: Capital allocation priorities - Management outlined three main uses for capital: supporting organic growth, pursuing selective acquisitions, and returning capital to shareholders [41][42] Question: Future of GTA Online post-GTA VI release - Management indicated that they will continue to support GTA Online, as the community remains engaged and responsive to new content [58] Question: Mobile advertising growth - Management attributed the growth in mobile advertising to the strategic addition of ad units and effective monetization without disrupting user experience [56]
Take-Two Interactive Software(TTWO) - 2026 Q3 - Earnings Call Transcript
2026-02-03 22:32
Financial Data and Key Metrics Changes - The company reported net bookings of $1.76 billion for Q3 2026, exceeding the high end of guidance by a significant margin [7][17] - GAAP net revenue increased by 25% to $1.7 billion, while cost of revenue rose by 26% to $754 million [18] - Operating expenses increased by 10% to $984 million, with management basis operating expenses rising 13% year-over-year [18][21] - The company raised its full fiscal year net bookings outlook to $6.65-$6.7 billion, representing an 18% growth compared to fiscal 2025 [7][19] Business Line Data and Key Metrics Changes - The mobile business saw a year-over-year growth of 19%, with Toon Blast growing 43% and Match Factory increasing by 17% [8][18] - NBA 2K series grew by 30%, while Grand Theft Auto Online increased by 27% [18][10] - Recurrent consumer spending rose by 23%, accounting for 76% of net bookings [17][18] Market Data and Key Metrics Changes - The mobile direct-to-consumer business achieved its strongest quarter on record, driven by enhancements in personalized offers and flexible pricing [9] - Advertising revenues grew by 10% year-over-year, supported by higher average revenue per daily active user [9] Company Strategy and Development Direction - The company is focusing on leveraging new technologies, particularly AI, to drive efficiencies and enhance creative processes [12] - The upcoming release of Grand Theft Auto VI is expected to significantly impact future net bookings and profitability [12][19] - The company aims to maintain a balance between organic growth and selective acquisitions, emphasizing the importance of creativity and innovation [42] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the ongoing momentum of the business and the potential for record levels of net bookings in fiscal 2027 [12][23] - The regulatory environment is becoming more favorable for direct-to-consumer strategies, which are expected to enhance margins and profitability [9][35] Other Important Information - The company plans to provide its initial three-year pipeline for fiscal 2027 through fiscal 2029 in the Q4 results in May [16][23] - The release slate for the upcoming quarter includes several key titles, such as Sid Meier's Civilization VII and WWE 2K26 [22] Q&A Session Summary Question: Concerns about AI's impact on the business - Management clarified that the video game industry has always utilized machine learning and AI, and they are optimistic about the opportunities AI presents for efficiency and creativity [26][27] Question: Mobile business growth initiatives - Management highlighted the importance of creating hits and supporting talent, which has led to significant growth in mobile titles [32][33] Question: Capital allocation priorities - Management stated that capital will be used for organic growth, selective acquisitions, and returning capital to shareholders through buybacks [41][42] Question: Engagement with GTA Online - Management noted that both GTA V and GTA Online are seeing substantial engagement, with new content updates driving continued interest [39][86] Question: Future of GTA Online post-GTA VI release - Management indicated that support for GTA Online will continue, as the community remains engaged and new content is consistently delivered [58] Question: Mobile advertising growth - Management attributed growth in mobile advertising to the strategic addition of ad units and effective monetization without disrupting user experience [56] Question: Insights on user-generated content and developer economics - Management expressed interest in user-generated content and its potential to enhance engagement while maintaining a focus on high-quality entertainment [81][82]
Take-Two Interactive Software(TTWO) - 2026 Q3 - Earnings Call Transcript
2026-02-03 22:30
Financial Data and Key Metrics Changes - The company reported net bookings of $1.76 billion for Q3 FY2026, significantly exceeding the high end of guidance [5][15] - Full-year net bookings outlook has been raised to $6.65 billion - $6.7 billion, representing an 18% growth compared to FY2025 [5][17] - Recurrent consumer spending rose 23% year-over-year, accounting for 76% of net bookings [15][16] - GAAP net revenue increased by 25% to $1.7 billion, while operating expenses rose by 10% to $984 million [15][16] Business Line Data and Key Metrics Changes - The mobile business saw a 19% year-over-year increase, with Toon Blast growing 43% and Match Factory increasing by 17% [6][15] - NBA 2K series grew 30%, while Grand Theft Auto Online increased by 27% [9][16] - Advertising revenues grew by 10% year-over-year, driven by higher average revenue per daily active user [7] Market Data and Key Metrics Changes - The mobile direct-to-consumer business achieved its strongest quarter on record, with enhancements leading to more personalized offers and flexible pricing [8] - The NBA 2K franchise is on track to generate the highest level of annual net bookings and recurrent consumer spending in its history [9] Company Strategy and Development Direction - The company is focusing on creativity, innovation, and efficiency, with generative AI being embraced to drive efficiencies and enhance creative processes [11][25] - The upcoming release of Grand Theft Auto VI is expected to significantly impact future financial performance, with marketing efforts set to begin in summer [11][70] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the business momentum and projected record levels of net bookings in FY2027, driven by a robust release schedule [11][20] - The company aims to democratize access to its products, ensuring that interactive entertainment remains affordable for consumers [70] Other Important Information - The company plans to support organic growth while also pursuing selective acquisitions that align with its strategy [40][64] - The regulatory environment is becoming more favorable for direct-to-consumer initiatives, which are expected to enhance margins [32][86] Q&A Session Summary Question: Concerns about AI's impact on the business - Management clarified that the video game industry has always utilized machine learning and AI, and they are optimistic about the opportunities AI presents for efficiency and creativity [24][25] Question: Mobile business performance and initiatives - Management highlighted the success of mobile titles and the importance of creating hits, emphasizing the role of talent and data-driven decisions [28][30] Question: Engagement and monetization strategies for NBA 2K - Management noted that success stems from constant consumer engagement and attention to detail, with opportunities for international expansion and higher monetization [44][46] Question: Capital allocation priorities - Management outlined three uses of capital: supporting organic growth, pursuing selective acquisitions, and returning capital to shareholders through buybacks [39][40] Question: GTA Online's future post-GTA VI release - Management indicated that support for GTA Online will continue, as engagement remains strong and new content updates drive player interest [56] Question: User-generated content and marketplace opportunities - Management expressed interest in user-generated content and the potential for tools that facilitate this engagement, while emphasizing the importance of high-quality entertainment [79]
Take-Two Gears Up to Report Q3 Earnings: How to Play the Stock
ZACKS· 2026-01-30 17:45
Key Takeaways Take-Two is set to report fiscal Q3 results on Feb. 3, guiding GAAP net revenues of $1.57B-$1.62B.TTWO faces pressure after Borderlands 4's Nintendo Switch 2 launch was delayed indefinitely in September.NBA 2K26 and GTA Online were expected to drive holiday engagement in a seasonally strong quarter for gaming.Take-Two Interactive Software (TTWO) is scheduled to release third-quarter fiscal 2026 results on Feb. 3.For the third quarter of fiscal 2026, Take-Two expects GAAP net revenues between $ ...
Take-Two Interactive Software, Inc. (TTWO): A Bull Case Theory
Yahoo Finance· 2026-01-28 14:05
Core Thesis - Take-Two Interactive Software, Inc. (TTWO) is positioned for significant growth due to its evolving business model, strong cash flow, and upcoming major game releases, particularly Grand Theft Auto VI [1][5]. Company Overview - Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions globally, transitioning from a hit-driven model to a resilient, cash-flow-oriented company under CEO Strauss Zelnick [2]. - The company now operates a dual-engine model, combining high-potential console and PC games with a stable revenue base from mobile and live services [2]. Financial Performance - Approximately 79% of TTWO's bookings now come from recurrent consumer spending, providing earnings stability and allowing the company to manage long development cycles without financial strain [3]. - The acquisition of Zynga for $12.7 billion has significantly altered Take-Two's financial landscape, with Zynga contributing over half of total revenue and enhancing cash flow through popular franchises [4]. Growth Catalysts - The anticipated launch of Grand Theft Auto VI on November 19, 2026, is expected to be a major catalyst for profitability, supported by a digital sales mix and enhanced monetization strategies [3][5]. - The integration of Zynga's data science capabilities is expected to optimize the GTA Online ecosystem, further driving revenue growth [5]. Market Position - Take-Two is well-positioned for low-double-digit revenue growth from steady releases from its 2K brand and mobile games, alongside operational leverage and improving margins [5]. - The company represents a compelling investment opportunity due to predictable cash flows and significant upside potential from upcoming releases and ongoing franchise development [5].
RBLX vs TTWO: Which Gaming Stock Has the Stronger 2026 Setup?
ZACKS· 2025-12-30 16:01
Core Insights - The gaming sector is transitioning from hype-driven narratives to a focus on execution, monetization, and earnings visibility, with a comparison between Roblox Corporation (RBLX) and Take-Two Interactive Software, Inc. (TTWO) as investors look towards 2026 [1][2] Summary of Roblox Corporation (RBLX) - Roblox is characterized as a long-duration platform story with user-generated content, global engagement, and expanding monetization tools, suggesting a significant growth potential as it currently holds just over 3% of the global gaming market [2][3] - In Q3 2025, Roblox reported over 151 million daily active users, with engagement hours increasing by over 90% year-over-year, indicating growth driven by usage intensity rather than one-off hits [3][4] - The demographic shift towards older users, particularly those aged 13 and above, is broadening monetization potential and aligning Roblox with mainstream gaming categories [4] - Investments in technology and creator ecosystems, including advanced matchmaking and AI-driven tools, are expected to enhance content quality and sustain innovation, positioning Roblox for compounded growth into 2026 [5] - However, margin pressure is anticipated due to heavy reinvestment in creator payouts and infrastructure, which may impact near-term profitability [6] Summary of Take-Two Interactive Software, Inc. (TTWO) - Take-Two enters 2026 with strong visibility and momentum, supported by a portfolio of enduring franchises and a defined release cadence, raising fiscal 2026 net bookings guidance to $6.4-$6.5 billion [7][8] - The company has shifted towards recurrent consumer spending, which now constitutes most of its bookings, providing a sturdier earnings base as it heads into a critical release year [7][9] - Franchise depth and lifecycle management are key to Take-Two's strategy, with successful titles like NBA 2K26 and ongoing engagement with Grand Theft Auto V contributing to sustained in-game spending [9] - Mobile gaming is a significant growth driver, with franchises from Zynga showing consistent double-digit growth and improving profitability through direct-to-consumer initiatives [10] - Execution concentration around the anticipated Grand Theft Auto VI release poses a risk, as any delays could test investor patience and impact near-term expectations [11] Financial Estimates - The Zacks Consensus Estimate for RBLX's 2026 sales implies a year-over-year increase of 22.1%, with an expected loss per share of $1.88 [12] - For TTWO, the consensus estimates imply a 14.8% year-over-year sales growth and a 60% increase in EPS for fiscal 2026 [13] Price Performance & Valuation - RBLX stock has decreased by 22.5% over the past six months, while TTWO shares have increased by 5.3% during the same period [14] - RBLX is trading at a forward price-to-sales ratio of 6.59X, below its median of 8.69X, whereas TTWO's forward sales multiple is at 5.68X, above its median of 5.60X [16] Conclusion - The setup favors Take-Two heading into 2026 due to stronger earnings visibility and a balanced growth profile, while Roblox's long-term appeal relies on sustained reinvestment and margin patience [20]
2 Growth Stocks Down 10% to 64% to Buy in November
The Motley Fool· 2025-11-15 15:45
Core Insights - Companies mentioned are positioned for long-term growth despite recent stock price declines, presenting buying opportunities for investors [1][2] Duolingo - Duolingo's Q3 earnings report indicates strong growth with a significant increase in user sign-ups for its language learning app and new courses [3] - The stock has decreased by 64% from its peak due to lower-than-expected Q4 financial guidance, but management is focusing on user growth over immediate monetization [4] - Duolingo's market cap is $8 billion, with a gross margin of 71.39% and a year-over-year revenue growth of 41% [6][7] - Daily active users grew by 36% year-over-year, suggesting effective user engagement strategies [6] - The company's trailing-12-month free cash flow increased by 52% to $347 million, allowing shares to be purchased at a lower multiple of free cash flow [8] Take-Two Interactive - Take-Two Interactive is a leading video game producer with over $6 billion in trailing-12-month revenue, operating in a $200 billion industry [9] - The stock recently fell about 10% following a delay in the release of Grand Theft Auto VI, now scheduled for November 19, 2026 [10] - The delay is expected to enhance the game's quality, which is favorable for shareholders [10] - Take-Two's market cap is $43 billion, with a gross margin of 52.66% [11] - The company anticipates significant revenue growth post-release of Grand Theft Auto VI, with bookings projected to reach $10.8 billion by fiscal 2030 [12] - Take-Two's existing game lineup is already driving growth, with bookings up 33% year-over-year in fiscal Q2 [12][13]
Take-Two Interactive Software(TTWO) - 2026 Q2 - Earnings Call Transcript
2025-11-06 22:32
Financial Data and Key Metrics Changes - The company reported net bookings of $1.96 billion for the second quarter, significantly exceeding expectations and marking the best second quarter in the company's history [7][18] - GAAP net revenue increased by 31% to $1.77 billion, while the cost of revenue rose by 27% to $793 million [19] - Operating expenses increased by 5% to $1.1 billion, with management basis operating expenses rising by 13% year over year [19][23] - Recurrent consumer spending grew by 20%, accounting for 73% of net bookings, with expectations for recurrent consumer spending to grow approximately 11% for the full fiscal year [19][21] Business Line Data and Key Metrics Changes - The mobile business outperformed expectations, with Toon Blast growing 26% year over year and Match Factory achieving record net bookings with a 20% increase [8][9] - NBA 2K26 sold over 5 million units, representing a double-digit increase over NBA 2K25, with average selling prices reaching an all-time high [11] - Borderlands 4 received high critical praise but faced challenges with optimization and performance on PC, impacting initial sales [12][51] Market Data and Key Metrics Changes - The company expects net bookings for fiscal 2026 to range from $6.4 billion to $6.5 billion, reflecting a 14% growth over fiscal 2025 [20] - The breakdown of net bookings is projected to be approximately 46% from Zynga, 39% from 2K, and 15% from Rockstar Games [21] Company Strategy and Development Direction - The company aims to expand core franchises and release groundbreaking new titles, with a strong pipeline including Grand Theft Auto VI and other major franchises [17][25] - The focus on mobile direct-to-consumer business is expected to enhance net bookings and margins through new payment mechanisms and technologies [10][21] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about the future, citing strong performance and a commitment to delivering high-quality entertainment experiences [15][25] - The company acknowledged the challenges faced with the delay of Grand Theft Auto VI but emphasized the importance of delivering a polished product [8][44] Other Important Information - The company has raised its full fiscal year guidance for net bookings and GAAP net revenue, reflecting strong performance in key titles [20][22] - The mobile gaming sector is experiencing pockets of growth, with the company attributing its success to quality and consumer engagement [82] Q&A Session Summary Question: Insights on RCS performance and GTA content updates - Management noted that the strong RCS performance is due to quality game development and engagement strategies, and there will be no change in support for GTA Online despite the release delay [30][31] Question: Impact of being a standalone publisher - Management acknowledged the competitive position as a standalone publisher but emphasized the importance of maintaining creative performance and economic success [36][37] Question: Mobile margins and alternate payment mechanisms - Management confirmed that the direct-to-consumer initiative has improved margins and that the rollout of alternate payment mechanisms is widespread across the mobile portfolio [41][42] Question: NBA audience expansion - Management indicated that returning players and international engagement are key to driving growth in the NBA franchise, with significant room for improvement in player retention [48][49] Question: M&A opportunities in mobile gaming - Management expressed a selective approach to M&A, focusing on strategic alignment and cultural fit, while highlighting the success of past acquisitions [55][57] Question: AI implementation in game development - Management clarified that while AI is not a replacement for creativity, it is being used to improve efficiency in non-creative areas of game development [60][61] Question: Update on BioShock franchise - Management confirmed that Rod Ferguson has been brought on to lead the BioShock franchise, with expectations for the next installment to exceed consumer expectations [64][66] Question: Ad revenue performance - Management noted that ad revenue growth is driven by strong performance across the mobile business, particularly from Rollic titles [68]
Take-Two Earnings Slam Dunk Overshadowed By 'GTA 6' Delay
Investors· 2025-11-06 21:57
Company Performance - Take-Two Interactive Software (TTWO) reported adjusted earnings of $1.46 per share on net bookings of $1.96 billion for the fiscal second quarter, significantly exceeding analyst expectations of $0.94 per share and $1.73 billion in net bookings [2][3] - Year-over-year, Take-Two's adjusted earnings increased by 121%, while net bookings rose by 33% [3] - The company's strong performance was attributed to successful titles like "NBA 2K6" and mobile games such as "Toon Blast" and "Match Factory" [3] Game Release Delay - Take-Two announced a six-month delay for the release of "Grand Theft Auto 6," moving the launch date from May 26 to November 19, to allow the development team more time to enhance the game's quality [2][3][6] - The CEO emphasized the importance of delivering a polished product to meet player expectations [6] Future Guidance - For the current quarter, Take-Two anticipates adjusted earnings of $0.80 per share on net bookings of $1.58 billion, compared to Wall Street's expectations of $0.76 per share and $1.49 billion in net bookings [4] - The company raised its full fiscal year net bookings target to a range of $6.4 billion to $6.5 billion, up from analyst expectations of $6.18 billion, indicating a projected growth of 14% over fiscal 2025 [5] - Take-Two also guided for adjusted earnings of $3.17 per share for the full year, surpassing the consensus estimate of $2.90 [5] Stock Market Reaction - Following the earnings report and game delay announcement, TTWO stock fell over 7% in after-hours trading, closing at $233.75, after a 0.9% decline during the regular session [6]
Take-Two to Report Q2 Earnings: What's in the Cards for the Stock?
ZACKS· 2025-11-04 17:01
Core Insights - Take-Two Interactive Software (TTWO) is set to release its second-quarter fiscal 2026 results on November 6, with expected GAAP net revenues between $1.65 billion and $1.70 billion, and operating expenses anticipated to be between $1.02 billion and $1.03 billion, projecting a loss per share between 75 cents and 60 cents [1][10] Revenue and Earnings Expectations - The Zacks Consensus Estimate for TTWO's fiscal second-quarter revenues is $1.74 billion, reflecting a year-over-year growth of 17.71% [2] - The consensus estimate for earnings is 91 cents per share, indicating a 37.88% improvement from the previous year [2] Performance Drivers - The company entered the quarter with strong momentum, having exceeded first-quarter expectations with net bookings of $1.42 billion and raised full-year guidance to $6.05-$6.15 billion, suggesting an 8% growth over fiscal 2025 [4] - For the second quarter of fiscal 2026, net bookings are expected to range between $1.70 billion and $1.75 billion, compared to $1.44 billion in the prior-year period, indicating robust year-over-year expansion [5] - Major game launches during the quarter include Mafia: The Old Country, NBA 2K26, and Borderlands 4, which significantly contributed to performance [5][10] Franchise Performance - The NBA 2K franchise showed remarkable momentum, with NBA 2K25 selling over 11.5 million units and recurrent consumer spending growing by 48% year over year [6] - Grand Theft Auto V has sold over 215 million units globally, with new player accounts for GTA Online increasing by over 50% year over year [7] - Recurrent consumer spending accounted for 83% of net bookings in the fiscal first quarter, establishing a sustainable revenue foundation [7][10] Operational Strength - With three major game releases, increasing recurrent spending, and raised full-year guidance, Take-Two has demonstrated significant operational strength, suggesting potential for exceptional quarterly results [8]