YOOZOO(002174)

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游族网络(002174) - 2020 Q2 - 季度财报
2020-08-25 16:00
Financial Performance - The company's operating revenue for the first half of 2020 was ¥2,516,786,165.63, representing a 45.49% increase compared to ¥1,729,874,938.24 in the same period last year[25]. - The net profit attributable to shareholders of the listed company was ¥494,758,040.06, up 21.54% from ¥407,064,873.82 in the previous year[25]. - The net cash flow from operating activities reached ¥546,869,184.81, a significant increase of 751.97% compared to ¥64,188,501.70 in the same period last year[25]. - The basic earnings per share were ¥0.55, reflecting a 17.02% increase from ¥0.47 in the previous year[25]. - Total assets at the end of the reporting period were ¥9,384,915,831.19, a 5.14% increase from ¥8,926,314,621.39 at the end of the previous year[25]. - The net assets attributable to shareholders of the listed company increased by 14.75% to ¥5,678,858,141.86 from ¥4,948,930,985.29 at the end of the previous year[25]. - The total profit reached 504 million RMB, with a year-on-year increase of 19.86%[68]. - The company's cash and cash equivalents increased by 159 million yuan at the end of the reporting period, primarily due to increased revenue[45]. - The company's financial expenses rose by 98.47% to ¥74,625,643.14, mainly due to increased interest expenses from convertible bonds[74]. Revenue Breakdown - In the first half of 2020, the company's revenue reached 2.517 billion yuan, a year-on-year increase of 45.49%[40]. - The mobile game segment generated 2.035 billion yuan in revenue, reflecting a growth of 65.27% year-on-year[40]. - The overseas market revenue amounted to 1.229 billion yuan, representing a year-on-year increase of 21.76%[40]. - The company's domestic revenue rose by 78.75% to ¥1,287,667,292.02, attributed to the launch of new games such as "Youth Three Kingdoms 2" and "Mountain and Sea Mirror Flower"[86]. - Mobile game revenue increased by 65.27% to ¥2,035,110,559.94, primarily due to the majority of new game income coming from mobile games[86]. Game Development and Launches - The company launched the "少年三国志2" in the Japanese and Korean markets, achieving a ranking of 4th in the best-selling list in Korea[41]. - The "少年" series of card games has accumulated over 100 million registered users globally since its launch in 2015[55]. - The company plans to release the strategy card game "少年三国志:零" to further strengthen its position in the card game sector[55]. - The game "山海镜花" received over 8 million downloads in its first month after launch[62]. - The company plans to release new titles, including "少年三国志:零" and "新盗墓笔记," to further expand its card game portfolio[64]. - The company ranked 20th among Japanese mobile game publishers in June and improved to 15th in July[60][69]. - The game "GOT: Winter is Coming M" was launched in the Asia-Pacific region and achieved top 10 in the Hong Kong and Taiwan bestseller lists in its first week[71]. Investment and Financial Management - The company reported a significant increase in investment amounting to ¥552,424,275.00, a 2,201.22% increase compared to ¥24,005,705.59 in the same period last year[106]. - Long-term equity investments increased by 460 million yuan, driven by the company's strategic investment initiatives[45]. - The company has capitalized development expenditures of ¥389,295,426.65, which is 4.15% of total assets, up from 2.27% in the previous year[95]. - The total amount of raised funds is 1,130.09 million CNY, with 47.28 million CNY utilized during the reporting period[113]. - Cumulative investment of raised funds reached 490.85 million CNY, representing 43.4% of the total raised[113]. Risk Management and Corporate Governance - The company has outlined major risks and countermeasures in the report, emphasizing the importance of investor awareness regarding investment risks[6]. - The company has implemented measures to optimize management structures and improve risk control systems to manage the complexities arising from its expanding business operations[143]. - The company has not reported any significant changes in the measurement attributes of major assets during the reporting period[102]. - The company has not experienced any major litigation or arbitration matters during the reporting period[155]. - The company has not reported any media controversies during the reporting period[160]. Employee and Shareholder Relations - The employee stock ownership plan includes a total of 11,196,090 shares, accounting for 1.24% of the total share capital as of June 30, 2020[165]. - The company has appointed Huatai Securities (Shanghai) Asset Management Co., Ltd. as the asset management institution for the employee stock ownership plan[166]. - The company held its first temporary shareholders' meeting with a participation rate of 37.57%[147]. - The company plans not to distribute cash dividends or issue bonus shares for the semi-annual period[150]. Future Outlook - The company aims to expand its global presence and enhance its operational capabilities in the Asia-Pacific region[41]. - Future outlook includes plans for market expansion and potential acquisitions to enhance competitive advantage in the gaming industry[190]. - Management has provided guidance for a revenue increase of approximately 10% year-over-year for the next fiscal period[190]. - The company is exploring partnerships to leverage synergies in technology and distribution channels, aiming to enhance market presence[190].
游族网络(002174) - 2019 Q4 - 年度财报
2020-04-29 16:00
Financial Performance - The company's operating revenue for 2019 was ¥3,220,501,920.91, a decrease of 10.07% compared to ¥3,581,253,925.15 in 2018[25] - The net profit attributable to shareholders for 2019 was ¥256,538,127.80, down 74.58% from ¥1,009,116,882.41 in 2018[25] - The basic earnings per share for 2019 was ¥0.30, a decrease of 73.91% from ¥1.15 in 2018[25] - The company reported a net profit excluding non-recurring gains and losses of -¥169,969,938.17 in 2019, a decline of 123.07% from ¥736,716,882.60 in 2018[25] - The weighted average return on equity for 2019 was 5.49%, down from 23.62% in 2018, a decrease of 18.13%[25] - The company achieved operating revenue of 3.22 billion RMB, a year-on-year decrease of 10.07%[62] - Net profit attributable to shareholders was 257 million RMB, down 74.58% year-on-year[62] Cash Flow and Assets - The net cash flow from operating activities increased by 101.38% to ¥550,437,311.76 in 2019, compared to ¥273,338,494.93 in 2018[25] - Total assets at the end of 2019 were ¥8,926,314,621.39, an increase of 21.74% from ¥7,332,575,255.04 at the end of 2018[25] - The net cash flow from operating activities in Q4 2019 was approximately 387.82 million RMB, indicating strong cash generation capabilities[31] - The net cash flow from investment activities decreased by 101.65% due to increased equity investments during the reporting period[98] - The total investment amount for the reporting period was ¥489,151,728.15, a decrease of 2.62% compared to ¥502,287,920.58 in the previous year[113] Revenue Breakdown - Revenue from software and information technology services was ¥3,206,368,193.54, accounting for 99.56% of total revenue, down 9.99% year-over-year[68] - Mobile games generated ¥2,252,215,285.82, representing 69.93% of total revenue, with a decline of 12.29% from the previous year[68] - Domestic revenue decreased by 31.48% to ¥1,190,423,141.68, while overseas revenue increased by 10.10% to ¥2,030,078,779.23, now accounting for 63.04% of total revenue[68] Game Development and Market Position - The company reported a total of 50 online games in operation by the end of 2019, including various genres such as card games and SLG[46] - The self-developed mobile game "Game of Thrones: Winter is Coming" surpassed 15 million pre-registrations before launch and received multiple official recommendations[62] - The card game "少年三国志2" registered nearly 10 million users within two months of launch, with a peak monthly revenue exceeding 300 million RMB[62] - The company plans to launch several new games in 2020, including "New Tomb Raider" and "Infinity Kingdom," which are expected to enhance market presence[91][92] Investment and R&D - R&D investment increased by 6.71% to ¥527,300,409.87 in 2019, accounting for 16.37% of operating revenue, up from 13.80% in 2018[93] - The number of R&D personnel decreased by 9.58% to 1,350, representing 73.13% of the total workforce[93] - Capitalized R&D expenses rose by 67.15% to ¥208,271,934.44, representing 39.50% of total R&D investment[93] Dividend and Shareholder Returns - The company plans to distribute a cash dividend of ¥0.88 per 10 shares, based on a total of 879,945,480 shares[7] - The total amount of cash dividends distributed by the company in 2019 was ¥77,435,202.24, which accounts for 30.18% of the net profit attributable to ordinary shareholders[160] - The cash dividend distribution plan for 2019 was approved by the board on April 29, 2020, with a commitment to maintain a cash dividend ratio of no less than 30% of the net profit attributable to the parent company[162] Strategic Partnerships and Future Plans - The company signed a cooperation framework agreement with Huawei in November 2019 to jointly explore the cloud gaming market[42] - The company is actively expanding into cloud gaming, AI, and esports, enhancing its technical cooperation with Huawei to improve cloud computing capabilities and develop a standardized cloud gaming system[141] Compliance and Governance - The company reported a commitment to ensure the authenticity, accuracy, and completeness of financial data, with a permanent obligation to comply strictly with these commitments[178] - The company has committed to strict compliance with the incentive plan, ensuring that all benefits obtained from the equity incentive plan will be returned to the company if false information is disclosed[193] - The company has established a permanent commitment to ensure the authenticity and accuracy of its financial reporting, with legal responsibilities for any omissions or misleading statements[178]
游族网络(002174) - 2020 Q1 - 季度财报
2020-04-29 16:00
Financial Performance - The company's revenue for Q1 2020 reached ¥1,211,340,610.44, representing a 45.45% increase compared to ¥832,847,667.40 in the same period last year[10] - Net profit attributable to shareholders was ¥363,067,371.81, a significant increase of 110.14% from ¥172,777,932.60 year-on-year[10] - Basic and diluted earnings per share both increased to ¥0.41, up 105.00% from ¥0.20 in the same quarter last year[10] - Operating revenue increased by 45% year-on-year, mainly driven by increased game revenue[35] - Total operating revenue for the current period reached ¥1,211,340,610.44, a significant increase from ¥832,847,667.40 in the previous period, representing a growth of approximately 45.4%[92] - Net profit for the current period was ¥363,056,318.27, compared to ¥172,749,386.54 in the previous period, reflecting a growth of approximately 109%[98] - The total comprehensive income for the current period was ¥274,813,023.87, compared to ¥141,617,178.90 in the previous period, showing a growth of approximately 93.9%[102] Cash Flow - The net cash flow from operating activities surged to ¥463,839,559.31, marking a 576.20% increase from ¥68,594,969.54 in the previous year[10] - Cash flow from operating activities generated a net amount of 463,839,559.31, significantly up from 68,594,969.54 in the previous period, marking an increase of over 576%[116] - Cash inflow from operating activities totaled 1,281,355,092.57, compared to 960,929,153.83 in the previous period, representing a growth of approximately 33.4%[114] - Cash outflow from operating activities was 817,515,533.26, down from 892,334,184.29 in the previous period, indicating a decrease of about 8.4%[114] - Cash flow from investing activities resulted in a net outflow of -87,294,490.03, worsening from -34,675,205.45 in the previous period[117] - Cash flow from financing activities showed a net outflow of -442,891,263.22, compared to a net inflow of 264,397,508.75 in the previous period, indicating a significant shift in financing strategy[120] Assets and Liabilities - The total assets at the end of the reporting period were ¥9,128,512,690.84, a 2.27% increase from ¥8,926,314,621.39 at the end of the previous year[10] - The net assets attributable to shareholders increased to ¥5,225,378,941.82, reflecting a 5.59% growth from ¥4,948,930,985.29[10] - Total liabilities decreased to ¥3,905,972,833.82 from ¥3,980,212,127.03, a decline of about 1.87%[74] - Current liabilities decreased to ¥2,848,907,025.33 from ¥2,952,196,712.13, a reduction of about 3.51%[74] - Non-current liabilities rose to ¥1,057,065,808.49, compared to ¥1,028,015,414.90, indicating an increase of approximately 2.86%[74] - Owner's equity increased to ¥5,222,539,857.02 from ¥4,946,102,494.36, reflecting a growth of approximately 5.57%[76] Expenses and Losses - Operating costs increased by 72% year-on-year, primarily due to higher marketing and game sharing expenses[36] - Financial expenses increased significantly to ¥31,638,160.46 from ¥4,440,581.24, with interest expenses rising to ¥30,477,069.59 from ¥23,352,012.90[95] - The company reported a 230% increase in investment losses year-on-year, primarily due to losses from the disposal of financial assets[40] - The company’s other comprehensive income decreased by 215% compared to the beginning of the period, mainly due to foreign currency exchange rate fluctuations[34] Shareholder Information - The number of ordinary shareholders at the end of the reporting period was 68,312, with the largest shareholder holding 30.82%[15] - The company received government subsidies amounting to ¥9,147,143.69 during the reporting period[11] Strategic Focus - The company is focusing on expanding its non-current assets, which totaled ¥6,995,784,307.67, down slightly from ¥7,016,435,276.75, indicating a strategic shift in asset allocation[84] - The company did not execute any significant acquisitions or new product launches during this reporting period[128] - The company has not yet audited the first quarter report, which may affect the reliability of the financial data presented[128] - There were no adjustments made to the financial statements due to the new revenue and leasing standards, indicating compliance with existing regulations[128]
游族网络(002174) - 2019 Q3 - 季度财报
2019-10-22 16:00
Financial Performance - Operating revenue for the quarter was RMB 912,313,914.73, representing a year-on-year growth of 9.11%[10] - Net profit attributable to shareholders was RMB 298,211,192.01, a significant increase of 57.11% year-on-year[10] - Basic earnings per share (EPS) was RMB 0.34, reflecting a decrease of 7.25% compared to the same period last year[10] - Total operating revenue for the period reached ¥912,313,914.73, an increase of 9.1% compared to ¥836,170,910.12 in the previous period[89] - Net profit for the period was ¥298,115,551.75, up from ¥189,584,137.04, representing a growth of 57.3%[92] - Total comprehensive income for the period reached ¥287,490,151.61, an increase from ¥246,934,944.73 in the previous period, representing a growth of approximately 16.4%[101] - The company reported a net profit attributable to shareholders of ¥705,276,065.83, compared to ¥682,801,557.82 in the previous year, an increase of 3.5%[117] Assets and Liabilities - Total assets reached RMB 9,425,083,316.17, an increase of 28.54% compared to the end of the previous year[10] - The company's current assets totaled approximately ¥6.02 billion, up from ¥3.18 billion in the previous year, indicating an increase of approximately 89.9%[65] - The total liabilities of the company amounted to approximately ¥3.96 billion, up from ¥2.83 billion, which is an increase of about 40.1%[74] - The company's equity attributable to shareholders reached approximately ¥5.47 billion, compared to ¥4.51 billion, reflecting an increase of about 21.3%[74] - Total assets amounted to ¥7,465,630,504.63, up from ¥6,658,676,474.82, indicating a growth of 12.1%[88] - Total liabilities increased to ¥2,074,758,372.01 from ¥1,467,114,198.74, reflecting a rise of 41.5%[85] - Total assets decreased to ¥7,332,575,255.04 from ¥7,419,023,292.35, a decline of ¥86,448,037.31[156] Cash Flow - Cash flow from operating activities was RMB 300,692,869.56, up 70.08% year-on-year[10] - The cash flow from operating activities for the quarter was approximately ¥2.81 billion, an increase from ¥2.55 billion in the same period last year, reflecting a growth of about 9.5%[134] - The net cash flow from operating activities was 162,614,903.03, an increase from 119,840,877.95 in the previous period, reflecting a growth of approximately 35.6%[137] - The total cash inflow from investment activities was 404,619,512.76, significantly higher than 145,039,531.55 in the previous period, indicating an increase of about 178.1%[137] - The net cash flow from financing activities was 864,252,753.62, a turnaround from a negative cash flow of -324,773,577.08 in the previous period, showing a substantial improvement[140] Investments and Expenses - Long-term equity investments increased by 57.69% due to the transfer of 58% equity in a subsidiary, changing to equity method accounting[28] - Research and development expenses increased to ¥83,248,154.17, compared to ¥52,806,378.28 in the previous period, marking a rise of 57.9%[92] - Research and development expenses for the quarter were approximately ¥1.60 million, down from ¥3.39 million in the previous year, indicating a reduction of about 52.8%[125] - Financial expenses decreased by 62.82% compared to the previous year, mainly due to increased interest income and exchange gains[35] - Credit impairment losses increased by 605.59% compared to the previous year, primarily due to an increase in the bad debt provision ratio as required by accounting policies[37] Changes in Equity and Goodwill - The company’s goodwill decreased by 54.41% following the loss of control over a subsidiary after the equity transfer[28] - The company reported a decrease in employee compensation payable to approximately ¥53 million from ¥78 million, a decline of about 32%[70] - The company’s goodwill decreased to approximately ¥448 million from ¥984 million, indicating a reduction of about 54.4%[68] - Owner's equity totaled approximately ¥5.19 billion, a decrease of $35.63 million compared to the previous period[176] Other Income and Expenses - Other income decreased by 38.12% compared to the previous year, mainly due to changes in the immediate refund review method[36] - Non-operating income decreased by 95.89% compared to the previous year, primarily due to adjustments in government subsidy accounting[38] - The company recorded a significant increase in other income to ¥21,055,242.32 from ¥36,026,783.31, a decrease of 41.5%[92] - The company received approximately ¥97.49 million in tax refunds during the quarter, compared to ¥73.46 million in the previous year, reflecting an increase of about 32.7%[134]
游族网络(002174) - 2019 Q2 - 季度财报
2019-08-30 16:00
Financial Performance - The company's operating revenue for the first half of 2019 was ¥1,729,874,938.24, a decrease of 3.19% compared to ¥1,786,787,310.70 in the same period last year[24] - The net profit attributable to shareholders was ¥407,064,873.82, down 17.43% from ¥492,986,038.73 year-on-year[24] - The net profit after deducting non-recurring gains and losses was ¥316,513,584.56, a decline of 16.60% compared to ¥379,496,221.86 in the previous year[24] - The basic earnings per share were ¥0.47, down 16.07% from ¥0.56 in the same period last year[24] - The diluted earnings per share were also ¥0.47, reflecting a 16.07% decrease compared to ¥0.56 year-on-year[24] - The weighted average return on equity was 8.55%, down from 12.05% in the previous year, a decrease of 3.50%[24] - The company achieved total revenue of 1.73 billion yuan, a year-on-year decrease of 3.19%, with mobile game revenue accounting for 1.23 billion yuan, representing 71.18% of total revenue, an increase of 6.71% year-on-year[50] - The net profit attributable to shareholders was 407 million yuan, a decline of 17.43% compared to the previous year[50] - The company’s total assets increased to 8.15 billion yuan, up 11.12% year-on-year, while net assets attributable to shareholders rose to 5.02 billion yuan, an increase of 11.25%[50] Cash Flow and Investments - The net cash flow from operating activities increased significantly by 367.82% to ¥64,188,501.70 from ¥13,720,839.94 in the same period last year[24] - The company reported a significant increase in cash flow from operating activities, rising by 367.82% to approximately RMB 64.19 million, attributed to accelerated cash collection[62] - The company reported a significant decrease in investment amounting to RMB 24,005,705.59, down 92.26% from RMB 310,116,312.67 in the same period last year[83] - Investment income for the period was RMB 98,506,740.69, contributing 23.45% to total profit[72] Revenue Breakdown - Revenue from software and information technology services was RMB 1,724,059,735.25, accounting for 99.67% of total revenue, with a year-on-year decrease of 2.83%[69] - Domestic revenue was RMB 720,381,537.17, representing 41.64% of total revenue, down 14.12% from the previous year[69] - Overseas revenue reached 1.01 billion yuan, making up 58.36% of total revenue, which is an increase of 6.49% year-on-year[50] - The gross profit margin for software and information technology services was 53.02%, down 4.56% year-on-year[69] Product Development and Market Strategy - The company launched several self-developed and agency products, including "Game of Thrones: Winter is Coming," which received multiple global recommendations[44] - The company has launched multiple high-quality self-developed and agency products, including the international version of the web game "Game of Thrones Winter is Coming," which has been released in 14 languages and received four global recommendations from Facebook[52][58] - The company is participating in the domestic publishing of Supercell's major title "Brawl Stars," which has garnered over 455,000 views and an 8.9 rating on TapTap, indicating strong market interest[52] - The company plans to launch several new self-developed games, including "少年三国志2" and "山海镜花," which have received positive feedback during testing phases[57] - The mobile game "Saint Seiya Awakening" has achieved top sales rankings in the Hong Kong, Macau, and Southeast Asian markets, showcasing the company's successful localization strategy[61] International Expansion - The company’s distribution network now covers over 200 countries and regions, with overseas users exceeding 800 million[45] - The overseas market contributed 58.36% to the company's revenue, highlighting successful international expansion efforts[35] - The company has established nine regional publishing and operation centers globally, enhancing its ability to penetrate international markets[58] Cultural Integration and Recognition - The company has strengthened its cultural content by integrating traditional Chinese culture into its products[35] - The company was recognized as a key enterprise for cultural exports by the Ministry of Commerce, reflecting its commitment to promoting Chinese culture globally[45] Cost Management and Efficiency - The company has reduced its sales expenses by 30.48% to approximately RMB 191.39 million, mainly due to decreased promotional and personnel costs[62] - The company has increased its R&D investment by 14.20% to approximately RMB 245.54 million, reflecting its commitment to developing high-quality games[62] Shareholder Information - The first temporary shareholders' meeting in 2019 had an investor participation rate of 4.71%, while the second meeting had a participation rate of 1.30%[111] - The company does not plan to distribute cash dividends or issue bonus shares for the half-year period[111] - The number of shareholders holding more than 5% of ordinary shares at the end of the reporting period was 35,270[185] - The largest shareholder, Lin Qi, holds 34.84% of the shares, totaling 309,536,169[185] - The top ten unrestricted shareholders collectively hold a substantial number of shares, indicating strong investor confidence[195] - The company maintains a stable shareholder base with no reported related party transactions among the top shareholders[196] Risk Management - The company is facing risks related to industry policy, market competition, and core talent retention[102][103][104] - The company plans to focus on a "premium" strategy to enhance product quality and expand user boundaries amid increasing market competition[103] - The company will closely monitor regulatory changes in the gaming industry to ensure compliance and mitigate administrative penalty risks[102] - The company has established a "large middle platform" to gather experienced talents and enhance employee capabilities through initiatives like "U Academy" and "2019 New Talent Program" to meet development needs[106] - The company plans to optimize management functions and establish a systematic internal management and risk control mechanism to support sustainable and stable growth[107] Miscellaneous - There were no significant litigation or arbitration matters reported during the period[117] - The half-year financial report has not been audited[115] - The company has not faced any media scrutiny during the reporting period[124] - The company has not initiated any targeted poverty alleviation work during the reporting period and has no subsequent plans[168] - The company sold 58% of its stake in Guangzhou Zhangtao Network Technology Co., Ltd. for 34,800,000 RMB, recognizing an investment income of 9,399,640 RMB[101]
游族网络:关于参加2019年福建辖区上市公司投资者网上集体接待日活动公告
2019-07-12 10:00
证券代码:002174 证券简称:游族网络 公告编号:2019-059 关于参加 2019 年福建辖区上市公司投资者网上集体 接待日活动公告 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假 记载、误导性陈述或重大遗漏。 为便于广大投资者更深入全面地了解公司发展战略、经营状况、重大事 项等投资者所关心的问题,游族网络股份有限公司(以下简称"公司")定 于 2019 年 7 月 18 日下午 14:00-17:00 参加由福建证监局协同深圳市全景网 络有限公司组织开展的 2019 年福建辖区上市公司投资者集体接待日活动。 现将有关事项公告如下: 本次集体接待日活动将在深圳市全景网络有限公司提供的网上平台, 采取网络远程的方式举行,投资者可以登录"全景·路演天下"网站 (http://rs.p5w.net/)或关注微信公众号:全景财经(微信号:p5w2012), 参与公司本次投资者集体接待日活动,活动时间为 2019 年 7 月 18 日(星期 四)14:00 至 17:00。 出席本次集体接待日的人员有:公司董事长林奇先生、财务总监鲁俊 先生、董事会秘书许彬先生。 欢迎广大投资者积极参与。 特 ...
游族网络(002174) - 2018 Q4 - 年度财报
2019-04-29 16:00
Financial Performance - The company's operating revenue for 2018 was ¥3,581,253,925.15, representing a 10.68% increase compared to ¥3,235,675,454.52 in 2017[29] - The net profit attributable to shareholders for 2018 was ¥1,009,116,882.41, a significant increase of 53.85% from ¥655,890,460.38 in 2017[29] - The net profit after deducting non-recurring gains and losses was ¥736,716,882.60, up 23.05% from ¥598,722,981.56 in the previous year[29] - The basic earnings per share for 2018 was ¥1.15, reflecting a 51.32% increase from ¥0.76 in 2017[29] - The total assets at the end of 2018 were ¥7,332,575,255.04, which is a 10.50% increase from ¥6,635,947,807.91 at the end of 2017[29] - The net assets attributable to shareholders increased by 11.32% to ¥4,509,617,206.26 at the end of 2018, compared to ¥4,051,162,418.38 at the end of 2017[29] - The weighted average return on equity for 2018 was 23.62%, an increase of 2.50% from 21.12% in 2017[29] - Total revenue for the year was approximately ¥3.581 billion, with a quarterly breakdown of ¥867.82 million in Q1, ¥918.97 million in Q2, ¥836.17 million in Q3, and ¥958.30 million in Q4[34] - Net profit attributable to shareholders for the year was approximately ¥1.009 billion, with quarterly figures of ¥222.08 million in Q1, ¥270.90 million in Q2, ¥189.82 million in Q3, and ¥326.32 million in Q4[34] Cash Flow and Investments - The net cash flow from operating activities decreased by 63.14% to ¥273,338,494.93 in 2018, down from ¥741,508,830.90 in 2017[29] - The total cash and cash equivalents decreased by ¥715,588,010.81, reflecting a 176.33% decline compared to the previous year[118] - The company’s cash and cash equivalents decreased by 13.43% to ¥1,156,060,699.88, representing 15.77% of total assets[124] - The total investment during the reporting period was ¥502,287,920.58, reflecting a 13.70% increase compared to the previous year[128] - Investment income amounted to ¥227,351,178.29, accounting for 21.53% of total profit, mainly from equity investment disposals, which are not sustainable[123] Market Expansion and Product Development - The company plans to continue expanding its market presence and invest in new product development[8] - The company expanded its global presence by establishing a new R&D center in Singapore and setting up subsidiaries in India, Turkey, South Korea, and Thailand[43] - The company launched several new games, including "Era of Celestials" and "League of Angels III," while enhancing existing titles to improve product quality and IP longevity[43] - The company plans to continue expanding its overseas market with multiple game launches in 2019, including "Hunting Souls Awakening" and "Saint Seiya" series[71] - The company is expanding into niche markets such as ACG (Anime, Comic, Game), female-oriented, and casual games, with the upcoming release of "Shan Hai Jing Hua" targeting the ACG segment[159] Research and Development - Research and development expenses increased by 24.62% to ¥369,531,448.73, primarily due to significant growth in game development investments[105] - The total R&D investment reached ¥494,136,410.95, which is 13.80% of the operating revenue, up from 9.92% in the previous year[113] - The company has established a modular resource package to enhance operational efficiency and quality control in research and development[72] - The company’s R&D personnel increased by 1.77% to 1,493, with R&D personnel accounting for 76.49% of the total workforce[113] Profit Distribution and Share Repurchase - The company did not distribute cash dividends or bonus shares for the year 2018[8] - In 2018, the company repurchased shares totaling 442,768,824.60 CNY, which is considered equivalent to cash dividends, leading to no additional cash dividends being declared for that year[183] - The total amount of cash dividends for 2018 was 0.00 CNY, as the company opted not to distribute dividends or increase capital reserves[184] - The share repurchase accounted for 2.55% of the total share capital, with 22,632,023 shares repurchased[185] - The total distributable profit for the year was 3,141,412,354.32 yuan[189] Strategic Focus and Risks - The company emphasized a strategy of "refined growth," concentrating on "big IPs," "premiumization," and "globalization" to strengthen its core business advantages[64] - The company faces market competition risks due to the diminishing population dividend and the rise of alternative entertainment forms, and it plans to leverage its R&D capabilities to maintain competitiveness[166] - The company is addressing the risk of core personnel turnover by investing in employee training and establishing incentive mechanisms to enhance staff retention[167] - The company has taken measures to ensure the accuracy of its financial reporting and compliance with regulations[143] Subsidiaries and Contributions - The company’s subsidiary, Youzu Games HongKong Limited, achieved a net profit of CNY 191.45 million with total assets of CNY 1.82 billion[151] - The company reported a net profit of CNY 686.25 million from Shanghai Youzu Interactive Network Technology Co., Ltd., which had total assets of CNY 2.61 billion[148] - The total assets of Youzu GmbH amounted to CNY 692.20 million, with a net profit of CNY 79.63 million, contributing significantly to the company's overall performance[148]
游族网络(002174) - 2019 Q1 - 季度财报
2019-04-29 16:00
Financial Performance - Total revenue for Q1 2019 was ¥832,847,667.40, a decrease of 4.03% compared to ¥867,815,132.91 in the same period last year[11] - Net profit attributable to shareholders was ¥172,777,932.60, down 22.20% from ¥222,082,812.69 year-on-year[11] - Net profit excluding non-recurring gains and losses was ¥171,704,933.24, a decrease of 21.24% compared to ¥218,011,849.68 in the previous year[11] - Total operating revenue for the current period was CNY 832,847,667.40, a decrease of 4.0% compared to CNY 867,815,132.91 in the previous period[63] - Net profit for the current period was CNY 172,749,386.54, down 22.5% from CNY 223,185,835.44 in the previous period[67] - The total comprehensive income for the current period was CNY 141,617,178.90, down from CNY 171,169,933.42 in the previous period[70] Cash Flow - Operating cash flow for the period was ¥68,596,969.54, an increase of 36.89% from ¥50,110,401.11 in the same period last year[11] - Cash flow from operating activities generated a net cash inflow of 68,596,969.54, up from 50,110,401.11 in the previous period, representing a 36.8% increase[84] - Total cash inflow from financing activities reached 1,892,664,706.44, compared to 704,572,617.67 in the previous period, marking a substantial increase of 168.5%[86] - The net cash flow from operating activities was ¥607,230,772.97, a significant improvement compared to a net outflow of ¥49,635,451.44 in the previous period, indicating a recovery in operational efficiency[90] - Total cash inflow from operating activities reached ¥878,845,563.15, while cash outflow was ¥271,614,790.18, resulting in a positive cash flow from operations[90] Assets and Liabilities - Total assets at the end of the reporting period were ¥7,977,066,841.92, an increase of 8.79% from ¥7,332,575,255.04 at the end of the previous year[11] - Total liabilities increased to ¥3,242,740,856.50, compared to ¥2,826,319,756.48, reflecting a growth of approximately 14.7%[49] - Current liabilities totaled ¥2,809,338,944.45, up from ¥2,393,203,659.96, indicating an increase of around 17.4%[49] - Current assets rose to ¥4,807,238,967.11 from ¥3,184,063,243.48, marking an increase of about 50.9%[46] - Total liabilities amounted to CNY 2,826,319,756.48, with current liabilities at CNY 2,393,203,659.96[107] Shareholder Information - The total number of ordinary shareholders at the end of the reporting period was 32,527[15] - The largest shareholder, Lin Qi, held 34.84% of the shares, with 309,536,169 shares, of which 232,152,127 shares were pledged[15] - The company's equity attributable to shareholders reached ¥4,737,709,803.89, compared to ¥4,509,617,206.26, showing an increase of about 5.1%[52] Government Support and Other Income - The company received government subsidies amounting to ¥713,914.88 during the reporting period[13] - Other income increased by 33.39% to ¥31,605,091.16, driven by a rise in government subsidies received[28] - The company reported other income of 193,415.30, a notable increase from 8,126.80 in the previous period, indicating growth in non-operating income sources[74] Investment and Financial Management - The company completed early redemption of bonds totaling ¥370 million and ¥30 million in April 2019[30] - The company reported a significant increase in trading financial assets, amounting to CNY 380,532,555.47[109] - The total cash outflow from investing activities was -43,168,457.14, a decrease from -282,454,868.96 in the previous period, showing improved cash management in investments[84] Comprehensive Income and Earnings - Basic earnings per share for the current period was CNY 0.20, down from CNY 0.25 in the previous period[70] - The company reported a decrease in other comprehensive income from ¥35,549,496.70 to ¥7,372,112.00, a decline of approximately 79.3%[52] - The company reported a significant reduction in cash outflows related to employee payments, decreasing from ¥8,964,037.16 to ¥4,536,249.66, reflecting cost control measures[90] Financial Ratios and Returns - The weighted average return on equity was 3.74%, down from 5.42% in the same period last year, a decrease of 1.68%[11] - Financial expenses decreased by 81.07% to ¥4,440,581.24, mainly due to increased interest income and exchange gains[28]
游族网络(002174) - 2018 Q3 - 季度财报
2018-10-25 16:00
Financial Performance - Operating revenue for the reporting period was ¥836,170,910.12, representing a year-on-year growth of 10.94%[8] - Net profit attributable to shareholders was ¥189,815,519.09, a significant increase of 58.38% compared to the same period last year[8] - The net profit after deducting non-recurring gains and losses was ¥176,793,891.48, up 56.42% year-on-year[8] - Basic earnings per share increased by 50.00% to ¥0.21[8] - The weighted average return on equity was 4.59%, an increase of 0.27% compared to the previous year[8] - The company expects net profit attributable to shareholders for 2018 to be between 900 million and 1.1 billion, representing a year-on-year growth of 37.22% to 67.71%[25] Assets and Liabilities - Total assets at the end of the reporting period reached ¥6,878,870,368.40, an increase of 3.66% compared to the end of the previous year[8] - Cash and cash equivalents at the end of the reporting period were 977 million, a decrease of 49.58% from the beginning of the period, mainly due to share buybacks and increased investments[17] - Accounts receivable at the end of the reporting period were 825 million, an increase of 74.05% from the beginning of the period, primarily due to revenue growth and changes in channel structure[17] - Prepaid accounts at the end of the reporting period were 560 million, an increase of 55.56% from the beginning of the period, mainly due to increased prepayments for IP rights and revenue sharing related to game development projects[17] - Short-term borrowings at the end of the reporting period were 1.858 billion, an increase of 45.78% from the beginning of the period, primarily due to the replacement of maturing non-current liabilities with new short-term borrowings[17] - Other current assets at the end of the reporting period were 391 million, an increase of 35.62% from the beginning of the period, mainly due to increases in VAT refunds and receivables from equity disposals[17] Shareholder Information - The total number of shareholders at the end of the reporting period was 33,421[12] - The largest shareholder, Lin Qi, holds 34.64% of the shares, with 230,792,758 shares pledged[12] - The company has repurchased a total of 21,602,462 shares, accounting for 2.43% of the total shares outstanding as of September 30, 2018[20] Expenses and Investments - Sales expenses for the year-to-date were 381 million, an increase of 75.11% year-on-year, mainly due to increased promotional expenses for new game projects and the commercialization of the Mob big data business[17] - Investment income for the year-to-date was 121 million, an increase of 141 million year-on-year, primarily due to gains from equity investments disposed of during the reporting period[17] - Development expenditures at the end of the reporting period were 169 million, an increase of 73.85% from the beginning of the period, mainly due to increased investment in high-quality, long-cycle R&D projects[17] Non-Recurring Gains - The company reported non-recurring gains totaling ¥126,511,444.48 during the reporting period[10]
游族网络(002174) - 2018 Q2 - 季度财报
2018-08-28 16:00
Financial Performance - The company's operating revenue for the first half of 2018 was CNY 1,786,787,310.70, representing a 6.38% increase compared to CNY 1,679,690,336.24 in the same period last year[17]. - The net profit attributable to shareholders of the listed company reached CNY 492,986,038.73, a significant increase of 45.21% from CNY 339,492,288.02 year-on-year[17]. - The net profit after deducting non-recurring gains and losses was CNY 379,496,221.86, which is a 16.24% increase compared to CNY 326,489,499.02 in the previous year[17]. - The basic earnings per share increased to CNY 0.56, up 43.59% from CNY 0.39 in the same period last year[17]. - The total revenue for the reporting period reached ¥1,786,787,310.70, an increase of 6.38% compared to the same period last year[27]. - Net profit attributable to shareholders was ¥492,986,038.73, reflecting a growth of 45.21% year-on-year[27]. - Revenue from mobile games amounted to ¥1,153,889,166.94, showing a year-on-year increase of 7.46%[27]. - Domestic revenue reached ¥838,834,533.04, which is a 25.12% increase compared to the previous year[27]. Assets and Liabilities - The total assets of the company at the end of the reporting period were CNY 6,801,953,393.50, reflecting a 2.50% increase from CNY 6,635,947,807.91 at the end of the previous year[17]. - The net assets attributable to shareholders of the listed company were CNY 4,134,404,604.14, which is a 2.05% increase from CNY 4,051,162,418.38 at the end of the previous year[17]. - The company's total liabilities increased to approximately 2.671 billion yuan from 2.568 billion yuan at the end of the previous year[172]. - The company's equity decreased to ¥5,402,485,507.20 from ¥5,699,238,783.10, a decline of 5.2%[177]. Cash Flow - The net cash flow from operating activities was CNY 13,720,839.94, showing a significant decrease of 93.31% compared to CNY 205,143,561.68 in the same period last year[17]. - The company's cash and cash equivalents decreased to approximately 1.169 billion yuan from 1.938 billion yuan at the beginning of the period[168]. - The net cash flow from operating activities was ¥271,845,439.07, compared to a net outflow of ¥210,343,581.33 in the previous period[193]. - Cash outflow for operating activities totaled ¥1,088,837,263.83, compared to ¥634,653,588.23 in the previous period[193]. Investments and R&D - Research and development expenses increased by 85.81% to ¥215,002,262.01, driven by higher investments in game development[47]. - The company plans to continuously expand its R&D team to enhance product quality and efficiency in response to the evolving market demands[77]. - The company is focusing on the development of new technologies and products to meet the increasing demands of the gaming market[76]. Shareholder Information - The company plans not to distribute cash dividends or issue bonus shares for the reporting period[5]. - The largest shareholder, Lin Qi, holds 34.43% of the shares, totaling 305,861,448 shares, with 76,465,362 shares pledged[130]. - The company has repurchased a total of 19,032,867 shares, accounting for 2.14% of the total shares outstanding as of August 29, 2018[117]. Regulatory and Compliance - The company is closely monitoring regulatory changes in the gaming industry to ensure compliance with relevant laws and regulations[80]. - The company has maintained compliance with environmental laws and regulations, with no penalties reported during the period[116]. Strategic Developments - The company launched its first self-developed MMO mobile game "Angel's Era" and has several upcoming titles, including "Game of Thrones: Winter is Coming" and "Shan Hai Jing Hua"[26]. - The exclusive mobile game licensing rights for "Game of Thrones: Winter is Coming" have been granted to Tencent, which is expected to be a strong growth driver for the company[26]. - The company has established branches in multiple international locations, enhancing its global game development and distribution network[43].