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游族网络:公司不存在应披露而未披露事项
Zheng Quan Ri Bao Wang· 2025-09-26 10:12
证券日报网讯游族网络(002174)9月26日在互动平台回答投资者提问时表示,公司不存在应披露而未 披露事项。 ...
游族网络:公司始终关注相关行业发展趋势及先进技术革新
Zheng Quan Ri Bao· 2025-09-25 14:12
(文章来源:证券日报) 证券日报网讯游族网络9月25日在互动平台回答投资者提问时表示,公司始终关注相关行业发展趋势及 先进技术革新,并将严格按照相关要求履行信息披露义务。 ...
游族网络:公司现有多款产品处于测试阶段
Zheng Quan Ri Bao Wang· 2025-09-25 13:44
Core Viewpoint - The company, Youzu Interactive (002174), confirmed that its research and development activities are progressing normally and that its business operations are stable [1] Group 1 - The company is currently testing multiple products, which are expected to be launched sequentially in the near future [1]
600159,重要收购!9月获批游戏版号出炉,3只游戏股获融资客大幅净买入
Zheng Quan Shi Bao· 2025-09-24 23:54
Group 1: Game Approval and Market Trends - In September 2025, a total of 145 domestic online games were approved, including 93 mobile games, 42 mobile-casual puzzle games, 7 mobile-client games, 2 client games, and 1 mobile-web game [2] - The cumulative number of game licenses issued by the National Press and Publication Administration in 2025 has reached 1275, maintaining a high issuance frequency [2] - The regular issuance of game licenses reflects the regulatory support for the development of the gaming industry [2] Group 2: Company Performance and Financing - Kunlun Wanwei achieved a revenue of 3.733 billion yuan in the first half of 2025, a year-on-year increase of 49.23%, with ongoing optimization of AI game products [6] - Sanqi Interactive Entertainment reported a revenue of 8.486 billion yuan in the first half of 2025, a year-on-year decrease of 8.08%, but a net profit of 1.4 billion yuan, up 10.72% [6] - Financing net purchases for game stocks in September exceeded 1 billion yuan for three companies: Kunlun Wanwei (760 million yuan), Sanqi Interactive Entertainment (544 million yuan), and Giant Network (153 million yuan) [3] Group 3: Profitability and Growth - The net profit rankings for the first half of 2025 show ST Huatuo, Sanqi Interactive Entertainment, Kaiying Network, Giant Network, and G-bits leading with net profits of 2.656 billion yuan, 1.4 billion yuan, 950 million yuan, 777 million yuan, and 645 million yuan respectively [6] - Significant year-on-year net profit growth was observed in companies such as Shengtian Network (1186.02%), Youzu Network (989.31%), and Zhejiang Shuju Culture (156.26%) [7] - Kaiying Network's game "Black Cat Detective: Guardian" received approval in September, contributing to its overseas revenue of approximately 202 million yuan, a year-on-year increase of 59.57% [6]
游族网络涨2.03%,成交额3.56亿元,主力资金净流出1088.79万元
Xin Lang Cai Jing· 2025-09-24 06:06
Core Viewpoint - Youzu Interactive's stock price has shown volatility, with a year-to-date increase of 23.74% but a recent decline over various trading periods, indicating potential market fluctuations and investor sentiment changes [1][2]. Financial Performance - For the first half of 2025, Youzu Interactive reported revenue of 688 million yuan, a year-on-year decrease of 1.93%, while net profit attributable to shareholders was 50.16 million yuan, reflecting a significant increase of 989.31% [2]. - The company has distributed a total of 368 million yuan in dividends since its A-share listing, with 46.53 million yuan distributed over the past three years [3]. Shareholder Information - As of June 30, 2025, Youzu Interactive had 52,900 shareholders, a decrease of 10.38% from the previous period, with an average of 17,629 circulating shares per shareholder, an increase of 13.77% [2]. - The top ten circulating shareholders include Hong Kong Central Clearing Limited, which increased its holdings by 30.63 million shares, and Huaxia CSI Animation Game ETF, which also saw an increase in holdings [3]. Market Activity - On September 24, Youzu Interactive's stock rose by 2.03%, with a trading volume of 356 million yuan and a turnover rate of 3.17%, leading to a total market capitalization of 11.377 billion yuan [1]. - The stock has experienced significant trading activity, with net outflows of 10.89 million yuan from main funds and notable buying and selling by large orders [1].
游戏板块9月22日涨0.16%,ST华通领涨,主力资金净流出14.84亿元
Zheng Xing Xing Ye Ri Bao· 2025-09-22 08:53
Market Overview - On September 22, the gaming sector rose by 0.16% compared to the previous trading day, with ST Huatuo leading the gains [1] - The Shanghai Composite Index closed at 3828.58, up 0.22%, while the Shenzhen Component Index closed at 13157.97, up 0.67% [1] Individual Stock Performance - ST Huatuo (002602) closed at 19.81, with a gain of 4.98% and a trading volume of 1.495 million shares, amounting to a transaction value of 2.924 billion [1] - Other notable gainers included *ST Dazheng (600892) with a 4.08% increase and ST Kaiwen (002425) with a 3.33% increase [1] - Conversely, 37 Interactive Entertainment (002555) saw a decline of 5.52%, closing at 22.24, with a trading volume of 1.5908 million shares and a transaction value of 3.588 billion [2] Capital Flow Analysis - The gaming sector experienced a net outflow of 1.484 billion from institutional investors, while retail investors saw a net inflow of 1.582 billion [2][3] - ST Huatuo had a net inflow of 2.26 billion from institutional investors, while retail investors had a net outflow of 960.133 million [3] ETF Performance - The gaming ETF (product code: 159869) tracking the China Securities Animation and Gaming Index increased by 3.64% over the past five days, with a net inflow of 17.632 million [5] - The food and beverage ETF (product code: 515170) decreased by 2.31%, with a net outflow of 24.043 million [5]
游族网络:公司前三季度的业绩情况,请关注公司后续披露的定期报告
Zheng Quan Ri Bao· 2025-09-22 08:16
Group 1 - The company, Youzu Interactive, stated on September 22 that it is not required to disclose quarterly performance forecasts according to regulations from the Shenzhen Stock Exchange [2] - Investors are advised to pay attention to the company's upcoming periodic reports for the performance situation in the first three quarters [2]
第二届上海国际光影节开幕 游族网络大型光影互动装置火爆亮相主会场
Cai Jing Wang· 2025-09-22 07:43
9月19日,第二届上海国际光影节重磅开幕,本次盛会设有主会场和16个分会场,为上海市民及全球游客带来融合了文化与科技的多层次、多维度丰富 体验。游族网络在主会场特别打造的创意光影互动装置成为全场亮点之一,其旗下人气游戏角色Coser与观众的零距离互动也在现场引发了热烈反响。 活动现场照片 游族网络作为全球化的互动娱乐科技企业,将游戏中的虚拟角色带入现实,打造了一场融合中华文化与数字创意的视觉盛宴。现场大型光影装置充分 应用《少年三国志2》中的视觉元素,以三扇卡牌造型的"时空穿梭门"作为视觉核心,背景中宇宙星河动态流转,象征游戏作为载体跨越时空、连接传 统与现代。更引人注目的是,三只造型各具特色、软萌可爱的"吕布喵"借助卡牌媒介穿梭次元、惊喜现身,其中最高一只达5米,吸引大量观众驻足合 照。 上海国际光影节是上海市级重大公益性活动,由上海市绿化市容局、市商务委、市文化旅游局、市体育局、上海广播电视台联合打造。该活动去年首 次举办便展现出了超强影响力——首届活动共吸引1620余万人次参与,全媒体传播量突破30亿次。 活动现场照片 活动现场照片 开幕式当晚,来自游族网络旗下游戏《少年三国志2》《少年三国志》《绯色回 ...
游族网络跌2.06%,成交额2.57亿元,主力资金净流出5947.29万元
Xin Lang Cai Jing· 2025-09-22 03:46
游族网络所属申万行业为:传媒-游戏Ⅱ-游戏Ⅲ。所属概念板块包括:脸书概念、商汤科技概念、大数 据、DeepSeek概念、参股新三板等。 截至6月30日,游族网络股东户数5.29万,较上期减少10.38%;人均流通股17629股,较上期增加 13.77%。2025年1月-6月,游族网络实现营业收入6.88亿元,同比减少1.93%;归母净利润5015.53万元, 同比增长989.31%。 9月22日,游族网络盘中下跌2.06%,截至11:13,报11.88元/股,成交2.57亿元,换手率2.18%,总市值 116.82亿元。 资金流向方面,主力资金净流出5947.29万元,特大单买入312.05万元,占比1.21%,卖出2670.30万元, 占比10.37%;大单买入4511.32万元,占比17.52%,卖出8100.36万元,占比31.46%。 游族网络今年以来股价涨27.06%,近5个交易日跌5.41%,近20日跌27.91%,近60日跌2.06%。 今年以来游族网络已经1次登上龙虎榜,最近一次登上龙虎榜为9月11日,当日龙虎榜净买入-2249.26万 元;买入总计3682.61万元 ,占总成交额比11.36 ...
游族网络亮相第二届上海国际光影节,未来将着力构建游戏和文化共生机制
Xin Lang Cai Jing· 2025-09-20 12:28
游族网络相关负责人向智通财经记者介绍,公司旗下拥有《少年三国志》系列、《女神联盟》系列、 《新盗墓笔记》《权力的游戏 凛冬将至》《圣斗士星矢觉醒:十二宫骑士》等数十款游戏产品,全球用 户累计超10亿。未来目标是着力构建游戏与文化的共生机制,发挥公司在科技、IP文化与资源整合方面 优势。(智通财经机记者 范佳来) 9月19日,第二届上海国际光影节开幕,上海游戏公司游族网络打造巨型光影互动装置亮相,并携旗下 《少年三国志》《少年三国志2》《绯色回响》《少年西游记2》等人气游戏角色与观众互动。 ...