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游族网络与国产GPU厂商曦望达成战略合作
Xin Lang Cai Jing· 2026-01-28 10:20
1月28日消息,近日,游族网络与国产GPU厂商曦望(Sunrise)就数字经济算力协同达成战略合作。曦 望(Sunrise)是国产全栈自研人工智能算力芯片企业,前身是商汤大芯片部门,2024年底分拆独立运 营。游族网络于2025年参投曦望,据悉,双方将合作探索让国产推理芯片接入游戏研运流程。 ...
游族网络与国产GPU厂商曦望达成游戏算力协同战略合作
Nan Fang Du Shi Bao· 2026-01-28 08:59
Group 1 - The core point of the article is that Youzu Interactive (游族网络) has formed a strategic partnership with domestic GPU manufacturer Sunrise (曦望) to explore the integration of domestic AI computing power into game development processes, aiming to create a self-controlled, practical "game AI computing power solution" for the industry [1] - Sunrise is a domestic AI computing chip company that has evolved from the chip department of SenseTime, focusing on high-performance GPUs and multimodal inference chips, with a significant investment of 2 billion in R&D over eight years [1] - Youzu Interactive has invested in Sunrise, holding approximately 0.21% of the company, indicating its commitment to AI and gaming technology [2] Group 2 - Youzu Interactive, established in 2009 and listed in 2014, has been focusing on a "global card + " strategy, with products like the "Youth Three Kingdoms" series, and has expanded its business across multiple countries and regions [2] - The company has shown a clear intention to transform its operations, recently partnering with Century Internet, a Nasdaq-listed company, to leverage their strengths in AI applications and computing infrastructure for a green computing project in Inner Mongolia [2]
游戏板块1月26日跌2.93%,名臣健康领跌,主力资金净流出14.72亿元
Zheng Xing Xing Ye Ri Bao· 2026-01-26 09:41
Market Overview - The gaming sector experienced a decline of 2.93% on January 26, with Mingchen Health leading the drop [1] - The Shanghai Composite Index closed at 4132.61, down 0.09%, while the Shenzhen Component Index closed at 14316.64, down 0.85% [1] Individual Stock Performance - Shunwang Technology saw a significant increase of 11.18%, closing at 24.96 with a trading volume of 931,300 shares and a transaction value of 2.241 billion [1] - Sheng Tian Network increased by 4.21%, closing at 14.10 with a trading volume of 488,700 shares and a transaction value of 676 million [1] - Mingchen Health reported a decline of 8.53%, closing at 24.44 with a trading volume of 149,100 shares and a transaction value of 375 million [2] - Giant Network decreased by 7.23%, closing at 46.21 with a trading volume of 665,400 shares and a transaction value of 3.082 billion [2] Capital Flow Analysis - The gaming sector experienced a net outflow of 1.472 billion from major funds, while retail investors saw a net inflow of 835 million [2] - Major funds showed a net inflow in Shunwang Technology of 335 million, representing 14.96% of its trading volume [3] - Retail investors had a net inflow of 587,370 in Caesar Culture, accounting for 5.12% of its trading volume [3]
游戏板块1月23日涨0.45%,游族网络领涨,主力资金净流入4.42亿元
Zheng Xing Xing Ye Ri Bao· 2026-01-23 09:07
Group 1 - The gaming sector experienced a slight increase of 0.45% on January 23, with Youzu Interactive leading the gains [1] - The Shanghai Composite Index closed at 4136.16, up 0.33%, while the Shenzhen Component Index closed at 14439.66, up 0.79% [1] - Major stocks in the gaming sector showed varied performance, with Youzu Interactive closing at 12.85, up 5.85%, and Kunlun Wanwei at 55.74, up 4.28% [1] Group 2 - The gaming sector saw a net inflow of 442 million yuan from institutional investors, while retail investors experienced a net outflow of 584 million yuan [2] - Key stocks such as Kunlun Wanwei and Giant Network had significant net inflows of 827 million yuan and 164 million yuan, respectively, from institutional investors [3] - Youzu Interactive had a net inflow of 60.02 million yuan from institutional investors, despite a net outflow of 34.54 million yuan from retail investors [3] Group 3 - The gaming ETF (product code: 159869) tracking the China Animation and Gaming Index saw a decline of 3.54% over the past five days, with a current P/E ratio of 41.48 [5] - The gaming ETF's latest share count increased to 8.84 billion, with a net redemption of 310 million yuan [5]
游族网络拟注销354.42万股回购股份 注册资本将相应减少
Xin Lang Zheng Quan· 2026-01-23 09:05
登录新浪财经APP 搜索【信披】查看更多考评等级 2026年1月23日,游族网络股份有限公司(以下简称"游族网络")发布公告称,公司将注销回购专用账 户中的354.42万股股份,并相应减少注册资本。此次注销完成后,公司总股本将减少354.42万股。 注销回购股份及减资背景 公告显示,游族网络分别于2026年1月6日召开第七届董事会第十八次会议、2026年1月22日召开2026年 第一次临时股东会,审议通过了《关于变更回购股份用途并注销暨减少公司注册资本的议案》。根据该 议案,公司决定将原计划用于"员工持股计划或股权激励"的354.42万股回购股份,变更用途为"注销并 减少公司注册资本"。 据了解,上述回购股份存放于公司回购专用账户,此次变更用途并完成注销手续后,公司总股本将相应 减少354.42万股,注册资本也将随之降低。 由于注销回购股份将导致公司注册资本减少,根据《中华人民共和国公司法》《深圳证券交易所上市公 司自律监管指引第9号——回购股份》等相关法律法规规定,游族网络已启动债权人通知程序。公司表 示,自本公告披露之日起四十五日内,债权人有权向公司申报债权,并可要求公司履行偿还债务义务或 提供有效担保。 ...
游族网络(002174) - 关于注销回购股份并减少注册资本暨通知债权人的公告
2026-01-23 08:45
游族网络股份有限公司 关于注销回购股份并减少注册资本暨通知债权人的公告 本公司及董事会全体成员保证信息披露内容的真实、准确和完整,没有虚假 记载、误导性陈述或重大遗漏。 一、公司注销回购股份并减少注册资本的情况 游族网络股份有限公司(以下简称"公司")分别于 2026 年 1 月 6 日、2026 年 1 月 22 日召开第七届董事会第十八次会议及 2026 年第一次临时股东会,审议 通过了《关于变更回购股份用途并注销暨减少公司注册资本的议案》,同意将公 司存放于回购专用账户中的 3,544,200 股用途由原计划的"员工持股计划或股权 激励"变更为"注销并减少公司注册资本",并实施注销暨减少公司注册资本。 证券代码:002174 证券简称:游族网络 公告编号:2026-006 2. 债权人为法人的,需同时携带法人营业执照副本原件及复印件、法定代 表人身份证明文件;委托他人申报的,除上述文件外,还需携带法定代表人授权 委托书和代理人有效身份证的原件及复印件。 3. 债权人为自然人的,需同时携带有效身份证的原件及复印件;委托他人 申报的,除上述文件外,还需携带授权委托书和代理人有效身份证件的原件及复 印件。 ( ...
游族网络(002174) - 2026年第一次临时股东会决议公告
2026-01-22 12:15
证券代码:002174 证券简称:游族网络 公告编号:2026-005 游族网络股份有限公司 2026年第一次临时股东会决议公告 本公司及董事会全体成员保证公告内容的真实、准确和完整,没有虚假记载、 误导性陈述或重大遗漏。 3、召开地点:上海市徐汇区宜山路711号华鑫商务中心2号楼公司会议室 4、召开方式:现场会议形式和网络投票相结合 重要提示: 1、本次会议召开期间无提案被否决的情形。 2、本次股东会无涉及变更前次股东会决议的情况。 一、会议召开情况 1、会议通知情况:游族网络股份有限公司(以下简称"公司")董事会于2026 年1月7日在指定信息披露媒体上披露了《关于召开2026年第一次临时股东会的通知》 (公告编号:2026-004)。 2、召开时间:2026年1月22日(周四)下午14:45 5、召集人:公司董事会 6、主持人:董事长 宛正先生 7、会议的召开符合《公司法》《深圳证券交易所股票上市规则》等有关法律、 法规和《公司章程》的规定。 二、会议出席情况 1、参加本次股东会表决的股东及股东授权代表共计513名,其所持有表决权的 股份总数为234,702,786股,占公司有表决权总股份(扣除回购股份 ...
游族网络(002174) - 北京市中伦(上海)律师事务所关于游族网络2026年第一次临时股东会法律意见书
2026-01-22 12:15
北京市中伦(上海)律师事务所 关于游族网络股份有限公司 2026 年第一次临时股东会的 法律意见书 二〇二六年一月 法律意见书 北京市中伦(上海)律师事务所 关于游族网络股份有限公司 2026 年第一次临时股东会的 法律意见书 致:游族网络股份有限公司(以下简称"公司") 北京市中伦(上海)律师事务所(以下简称"本所")接受公司的委托,指 派律师出席并见证公司2026年第一次临时股东会(以下简称"本次会议")。 本所律师根据《中华人民共和国公司法》(以下简称"《公司法》")、《中 华人民共和国证券法》(以下简称"《证券法》")、《上市公司股东会规则》 (以下简称"《股东会规则》")、《律师事务所从事证券法律业务管理办法》 (以下简称"《证券法律业务管理办法》")、《律师事务所证券法律业务执业 规则(试行)》(以下简称"《证券法律业务执业规则》")等相关法律、行政 法规、规章、规范性文件及《游族网络股份有限公司章程》(以下简称"《公司 章程》")的规定,就本次会议的召集、召开程序、召集人资格、出席会议人员 资格、会议表决程序及表决结果等事宜,出具本法律意见书。 对本法律意见书的出具,本所律师特作如下声明: 1. ...
2025年中国自研游戏市场现状分析:中国TOP20移动游戏企业研发投入合计超990亿元【组图】
Qian Zhan Wang· 2026-01-22 09:08
Core Insights - The Chinese mobile gaming industry is experiencing significant growth in research and development (R&D) investments, with the top 20 companies projected to invest over 99 billion yuan in 2024, marking an 8.8% year-on-year increase [1] - The domestic revenue from self-developed games is expected to exceed 260 billion yuan in 2024, reflecting a 1.7% increase compared to the previous year [4] - The overseas revenue from self-developed games is anticipated to surpass 18.5 billion USD in 2024, showing a 13.39% year-on-year growth [6] R&D Investments - The total R&D investment by the top 20 mobile gaming companies in China is projected to reach 99.02 billion yuan in 2024, with a continuous increase from 2017 to 2024 [1] - The number of R&D personnel in these companies has shown a declining trend, with a total of 15,721 employees in 2024, down by 1.66% year-on-year [3] - The median percentage of R&D personnel in the top 20 companies is 47.24% in 2024, which is a decrease of 5.97 percentage points from the previous year [3] Domestic Revenue - The actual sales revenue from self-developed games in the domestic market is projected to be 260.736 billion yuan in 2024, reflecting a 1.7% increase year-on-year [4] - The growth in domestic revenue is attributed to the expanding and maturing domestic gaming market, with companies focusing on self-developed games to capture market opportunities [4] Overseas Revenue - The overseas revenue from self-developed games is expected to reach 18.557 billion USD in 2024, marking a 13.39% increase compared to the previous year [6] - The overseas revenue has consistently exceeded 100 billion yuan for five consecutive years, driven by advancements in cloud gaming and AI technologies [6] - The primary markets for overseas revenue are the United States, Japan, and South Korea, contributing 31.06%, 17.32%, and 8.89% respectively to the total overseas income [8]
游戏板块1月22日涨0%,名臣健康领涨,主力资金净流出2.22亿元
Zheng Xing Xing Ye Ri Bao· 2026-01-22 09:02
Market Overview - The gaming sector experienced a slight increase of 0.0% on January 22, with Mingchen Health leading the gains [1] - The Shanghai Composite Index closed at 4122.58, up 0.14%, while the Shenzhen Component Index closed at 14327.05, up 0.5% [1] Individual Stock Performance - Mingchen Health (002919) closed at 26.91, with a rise of 6.41% and a trading volume of 150,400 shares, amounting to a transaction value of 398 million yuan [1] - Other notable gainers included Shunwang Technology (300113) with a 2.35% increase, and Electric Soul Network (603258) with a 1.95% increase [1] - Conversely, stocks like Kaiying Network (002517) and Giant Network (002558) saw declines of 2.27% and 1.91%, respectively [2] Capital Flow Analysis - The gaming sector saw a net outflow of 222 million yuan from institutional investors, while retail investors experienced a net outflow of 97.08 million yuan [2] - Notable net inflows from retail investors were observed in stocks like Kunlun Wanwei (300418) and Yaoji Technology (002605) [3] ETF Performance - The Gaming ETF (159869) tracking the China Animation and Gaming Index decreased by 4.62% over the past five days, with a net redemption of 200 million yuan [5] - The Food and Beverage ETF (515170) saw a slight decline of 2.34% and an increase in shares by 4.5 million [5]