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凯撒文化(002425) - 2023 Q1 - 季度财报
2023-04-26 16:00
Financial Performance - The company's operating revenue for Q1 2023 was ¥85,747,592.75, a decrease of 54.88% compared to ¥190,033,952.09 in the same period last year[5] - The net profit attributable to shareholders was a loss of ¥22,747,268.19, representing a decline of 237.71% from a profit of ¥16,518,475.98 in the previous year[5] - Net profit for Q1 2023 was a loss of ¥25,804,420.63, compared to a profit of ¥13,613,394.95 in Q1 2022, representing a significant decline[17] - Total comprehensive income for the first quarter was -¥27,907,650.97, compared to ¥13,157,165.57 in the previous year, indicating a significant decline[18] - Basic and diluted earnings per share were both -¥0.0240, down from ¥0.0173 in the same period last year[18] Cash Flow - The net cash flow from operating activities increased to ¥9,390,209.96, a significant rise of 4,395.23% compared to a negative cash flow of ¥218,619.71 in the same period last year[5] - Cash flow from operating activities generated a net cash inflow of ¥9,390,209.96, a recovery from a net outflow of -¥218,619.71 in the previous year[19] - Cash inflows from investment activities totaled ¥254,063,639.53, compared to ¥38,007,579.25 in the previous year, showing a substantial increase[20] - Cash outflows for investment activities were ¥315,677,505.00, up from ¥240,392,800.68 in the previous year, leading to a net cash outflow of -¥61,613,865.47[20] - Cash flow from financing activities resulted in a net cash outflow of -¥10,943,383.90, compared to -¥3,578,117.34 in the previous year[20] Assets and Liabilities - Total assets at the end of the reporting period were ¥4,931,664,079.70, down 2.10% from ¥5,037,288,969.26 at the end of the previous year[5] - Current liabilities totaled ¥409,115,229.64, down 15.7% from ¥485,598,612.44 in the previous year[15] - The total liabilities decreased to ¥470,197,569.44 from ¥547,914,808.03, a reduction of 14.2% year-over-year[15] - The company's total equity decreased to ¥4,461,466,510.26 from ¥4,489,374,161.23, reflecting a decline of 0.6%[15] Expenses - Total operating costs for Q1 2023 were ¥99,174,938.51, down 40.0% from ¥165,943,871.72 year-over-year[16] - Sales expenses increased by 73.36% year-on-year, primarily due to increased salary expenses[9] - Research and development expenses decreased by 41.83% year-on-year, mainly due to reduced external development costs[9] - Research and development expenses for Q1 2023 were ¥12,921,391.59, a decrease of 41.5% compared to ¥22,212,715.99 in the previous year[16] - Payments to employees increased to ¥49,272,123.94 from ¥47,187,318.94 in the previous year, reflecting rising labor costs[19] Shareholder Information - The total number of shares held by the top ten unrestricted shareholders includes 187,409,497 shares held by the largest shareholder, Caesar Group (Hong Kong) Limited[11] - The company repurchased 8,627,600 shares, accounting for 0.90% of the total share capital[11] - The second largest shareholder, Zhikai Limited, holds 27,770,712 shares, representing a significant stake in the company[11] Other Information - The company has not disclosed any new product developments or market expansion strategies in the current report[12] - There are no updates on mergers or acquisitions mentioned in the quarterly report[12] - The first quarter report was not audited, indicating that the figures may be subject to change upon final review[21]
凯撒文化(002425) - 2022 Q4 - 年度财报
2023-04-26 16:00
Financial Performance - The company's operating revenue for 2022 was ¥621,264,570.71, a decrease of 33.40% compared to ¥932,832,501.86 in 2021[24]. - The net profit attributable to shareholders was -¥655,731,509.96 in 2022, representing a decline of 904.47% from ¥81,511,054.57 in 2021[24]. - The net profit after deducting non-recurring gains and losses was -¥574,800,308.63, down 557.44% from ¥125,655,073.43 in the previous year[24]. - The cash flow from operating activities was ¥107,724,353.95, a decrease of 64.20% compared to ¥300,931,960.30 in 2021[24]. - The basic and diluted earnings per share were both -¥0.6896, a drop of 878.33% from ¥0.0886 in 2021[24]. - Total assets at the end of 2022 were ¥5,037,288,969.26, down 13.47% from ¥5,821,766,241.64 at the end of 2021[24]. - The weighted average return on equity was -13.98% in 2022, a decrease of 15.87% from 1.89% in 2021[24]. - The total revenue for 2022 was approximately ¥621.26 million, representing a decrease of 33.40% compared to ¥932.83 million in 2021[56]. - Revenue from the cultural and entertainment sector was ¥609.59 million, accounting for 98.12% of total revenue, down 33.74% from ¥919.94 million in 2021[56]. - Game revenue share was ¥568.24 million, making up 91.46% of total revenue, a decline of 16.90% from ¥683.80 million in 2021[56]. Business Strategy and Operations - The main business has shifted from high-end clothing design and manufacturing to cultural activities, multimedia product design, and game software development since September 2016[21]. - The company reported a significant focus on technology development and cultural product innovation, including game software technology[22]. - The company focuses on developing high-quality games and has a strong R&D capability, allowing it to generate revenue from both game operations and technical services[40]. - The company has established a diversified IP matrix, including popular titles like "One Piece" and "Yu Yu Hakusho," enhancing its IP resource reserves[43]. - The company is exploring international business opportunities, particularly in overseas markets, to improve its overall profitability[38]. - The company operates under a joint operation model, collaborating with game publishers to manage game distribution and revenue sharing[40]. - The company is actively expanding its IP portfolio, with popular titles like "镇魂街" and "航海王" contributing to its growth strategy[52][54]. - The company is focusing on diversifying its business model to adapt to the competitive landscape, particularly in the internet advertising sector[49]. - The company plans to launch new mobile games based on popular IPs, including "Zhe Tian World" and "Zhen Hun Street: Dawn," to capture more users in a competitive market[97]. - The company aims to revitalize older games to extend their lifecycle and maintain user engagement amid a tightening market environment[97]. Research and Development - The company is investing in AI and big data through the establishment of Beihai Yuan Shijie Big Data Co., aiming to innovate in online gaming technology[54]. - The R&D budget for new technologies has been increased by 30%, focusing on enhancing user experience and product innovation[130]. - The company is currently developing multiple R&D projects aimed at expanding product types and enhancing competitiveness, including RPG card games and classic fighting IPs[69]. - The number of R&D personnel increased to 792 in 2022, a rise of 2.33% from 774 in 2021, with the proportion of R&D personnel reaching 83.11%[69]. - Research and development expenses increased by 21.24% to 100,455,655.62, indicating a focus on innovation[68]. Governance and Compliance - The company emphasizes the importance of risk awareness regarding forward-looking statements in its annual report[4]. - The company has established a comprehensive governance structure, with independent financial management and accounting systems, ensuring financial independence[116]. - The company strictly adheres to the requirements of the Company Law, Securities Law, and relevant regulations, ensuring compliance in corporate governance and information disclosure[110]. - The board of directors consists of 8 members, including 3 independent directors, ensuring a balanced governance structure[111]. - The company maintains complete independence from its controlling shareholder, with no guarantees or non-operating fund occupation by the controlling shareholder during the reporting period[111]. - The company has established a governance mechanism with independent directors and a supervisory board to ensure effective oversight of management[153]. - The company has implemented effective measures to protect the rights of stakeholders, promoting balanced interests among shareholders, employees, and society[113]. Market Challenges - The company is facing challenges due to increased operating costs, insufficient project reserves, and cash flow gaps in the current market environment[36]. - The company has faced significant operational challenges due to macroeconomic fluctuations and industry demand shrinkage[45]. - The Chinese gaming market's actual sales revenue in 2022 was ¥265.884 billion, a decline of 10.33% year-on-year[36]. - The number of gaming users in China decreased to 664 million in 2022, a drop of 0.33% compared to the previous year[36]. - The company acknowledges intense competition in the mobile gaming industry and is committed to increasing R&D investment to develop high-quality games[101]. Employee Management - The total employee count at the end of the reporting period was 953, with 942 from major subsidiaries[144]. - The total employee compensation expense for the reporting period was 123.47 million yuan, accounting for 14.94% of total operating costs[146]. - The company plans to enhance its compensation and benefits system to attract and retain talent, ensuring competitiveness and fairness[146]. - The company has a diverse benefits package, including health check-ups and team-building activities, in addition to standard insurance[146]. - The company is focused on retaining core talent and has implemented incentive mechanisms to boost employee loyalty and creativity[105]. Environmental and Social Responsibility - The company emphasizes social responsibility, supporting education development in Meitang Town, Puning City, Guangdong Province[161]. - The company has implemented measures to protect minors, including real-name registration and anti-addiction systems for its games[162]. - The company does not belong to the key pollutant discharge units as published by the environmental protection department[159]. - The company has not faced any administrative penalties due to environmental issues during the reporting period[160]. Financial Management - The company raised a total of ¥900,399,994.20 through a non-public offering, with a net amount of ¥870,671,005.86 after deducting fees[86]. - The company’s cash flow management strategy includes temporarily idle funds being invested in bank wealth management products[86]. - The company reported a total of ¥155,603,204 in accounts payable, with a year-on-year increase of 3.09%[77]. - The company’s total financial liabilities remained at ¥0.00, indicating no outstanding debts[79]. - The company has committed to distributing at least 20% of the annual distributable profits in cash to shareholders[167].
凯撒文化:关于举行2022年度业绩网上说明会的公告
2023-04-26 11:20
为充分尊重投资者、提升交流的针对性,现就 2022 年度网上业绩说明会提前向投资者征 集相关问题。公司欢迎广大投资者于 2023 年 5 月 10 日(星期三)17:00 前,将您关注的问 题通过电子邮件的形式发送至公司邮箱(kaiser@vip.163.com),公司将在 2022 年度业绩说 明会上,对投资者普遍关注的问题进行回答。 欢迎广大投资者积极参与本次网上说明会。 特此公告。 关于举行2022年业绩报告网上说明会的公告 本公司及董事会全体成员保证公告内容真实、准确和完整,不存在虚假记载、误导性陈 述或者重大遗漏。 凯撒(中国)文化股份有限公司(以下简称"公司")定于 2023 年 5 月 11 日(星期四) 下午 15:00-17:00 在中证网举行 2022 年度业绩说明会。投资者可登陆"中国证券报·中证 网"(http://www.cs.com.cn)参与本次年度业绩说明会。 出席本次年度业绩说明会的人员有:公司总经理何啸威先生、董事会秘书邱明海先生、 独立董事马汉杰先生和财务总监刘军先生。 证券代码:002425 证券简称:凯撒文化 公告编号: 2023-019 凯撒(中国)文化股份有限公司 ...
凯撒文化(002425) - 2015年1月22日投资者关系活动记录表
2022-12-07 09:31
附件二:投资者关系活动记录表格式 证券代码:002425 证券简称:凯撒股份 凯撒(中国)股份有限公司投资者关系活动记录表 编号:2015001 | --- | --- | --- | |----------------|-----------------------------|------------------------------------------------------| | | | | | 投资者关系活动 | √ | 特定对象调研 □分析师会议 | | 类别 | □媒体采访 □业绩说明会 | | | | □ 新闻发布会 □路演活动 | | | | □现场参观 | | | | □ | 其他 (请文字说明其他活动内容) | | 参与单位名称及 | 东方证券股份有限公司 糜韩杰 | | | 人员姓名 | 2015-1-22 | | | 时间 | | | | 地点 | 凯撒公司办公楼 | | | 上市公司接待人 | | 董事会秘书、投资者关系管理人员 | | 员姓名 | | | | 投资者关系活动 | | 向来访人员介绍了公司情况,双方就公司经营投资情况、服 | | 主要内容介绍 | | 装行业发 ...
凯撒文化(002425) - 2015年3月20日投资者关系活动记录表
2022-12-07 09:06
附件二:投资者关系活动记录表格式 证券代码:002425 证券简称:凯撒股份 凯撒(中国)股份有限公司投资者关系活动记录表 编号:2015004 | --- | --- | --- | |----------------|-------------------------|------------------------------------------------------| | | | | | 投资者关系活动 | √ | 特定对象调研 □分析师会议 | | 类别 | □媒体采访 □业绩说明会 | | | | □ 新闻发布会 □路演活动 | | | | □现场参观 | | | | □ | 其他 (请文字说明其他活动内容) | | 参与单位名称及 | | 东方证券股份有限公司:糜韩杰,李晓晨 | | 人员姓名 | 信诚基金:单慧金 | | | 时间 | 2015 年 3 月 20 | 日星期五 | | 地点 | 凯撒股份办公楼会议室 | | | 上市公司接待人 | | 董事会秘书、投资者关系管理人员 | | 员姓名 | | | | 投资者关系活动 | | 向来访人员介绍了公司情况,双方就公司经营投资情 | ...
凯撒文化(002425) - 2015年3月18日投资者关系活动记录表
2022-12-07 08:56
投资者关系活动记录表 证券代码:002425 证券简称:凯撒股份 凯撒(中国)股份有限公司投资者关系活动记录表 编号:2015003 | --- | --- | --- | |----------------|-----------------------------|--------------------------------------------------------| | | | | | 投资者关系活动 | √ | 特定对象调研 □分析师会议 | | 类别 | □ | 媒体采访 □业绩说明会 | | | □新闻发布会 □路演活动 | | | | □ 现场参观 | | | | □ | 其他 (请文字说明其他活动内容) | | 参与单位名称及 | 广发证券及部分基金 | | | 人员姓名 | | | | 时间 | 2015-03-18,15:30~17:00 | | | 地点 | 深圳 | | | 上市公司接待人 | 董事长、总经理及董事会秘书 | | | 员姓名 | | | | 投资者关系活动 | 一、 | 介绍公司并购重组项目完成后发展规划 | | 主要内容介绍 | | 1)通过"产业并购"获取 ...
凯撒文化(002425) - 2015年2月3日投资者关系活动记录表
2022-12-07 08:56
投资者关系活动记录表 证券代码:002425 证券简称:凯撒股份 凯撒(中国)股份有限公司投资者关系活动记录表 编号:2015002 | --- | --- | --- | |----------------|----------------------------|------------------------------------------------------| | | | | | 投资者关系活动 | √ | 特定对象调研 □分析师会议 | | 类别 | □ | 媒体采访 □业绩说明会 | | | □新闻发布会 □路演活动 | | | | □ 现场参观 | | | | □ | 其他 (请文字说明其他活动内容) | | 参与单位名称及 | 海通证券股份有限公司 唐 苓 | | | 人员姓名 | 招商基金 黄馨宜 | | | 时间 | 2015-02-03 | | | 地点 | 凯撒公司办公楼 | | | 上市公司接待人 | | 董事会秘书、投资者关系管理人员 | | 员姓名 | | | | 投资者关系活动 | | 向来访人员介绍了公司情况,双方就公司经营投资情 | | 主要内容介绍 | | 况、服 ...
凯撒文化(002425) - 2016年6月28日投资者关系活动记录表
2022-12-07 00:04
Group 1: Company Overview - The company, Caesar (China) Co., Ltd., has a significant portion of its sales revenue coming from the clothing sector, but the main profit source is from the internet gaming industry [2] - The clothing business has been authorized to operate by a single enterprise, with annual brand fees collected and inventory management in place [2] Group 2: Strategic Transition - The company transitioned from clothing to the internet industry due to challenges in the clothing sector and optimism about the cultural gaming and entertainment internet market [2] - The company aims to establish a presence in every segment of the pan-entertainment industry chain in 2016, focusing on IP sourcing and collaboration in film and television projects [3] Group 3: Performance and Goals - The performance of the three companies, Cool Cow Interactive, Fantasy Literature Technology, and Tian Shang You Jia, met the expected targets, with the latter two exceeding their commitments [2] - The core IP resources of Fantasy Literature Technology include "Tian Huo Da Dao," "Da Sheng Chuan," and "Tai Gu Xian Yu," with detailed IP reserves available in the 2015 annual report [3]
凯撒文化(002425) - 2016年1月26日投资者关系活动记录表
2022-12-06 11:11
投资者关系活动记录表 证券代码:002425 证券简称:凯撒股份 编号:2016001 | --- | --- | --- | |----------------|------------------------|------------------------------------------------------| | | | | | 投资者关系活动 | √ | 特定对象调研 □分析师会议 | | 类别 | □ | 媒体采访 □业绩说明会 | | | □新闻发布会 □路演活动 | | | | □ 现场参观 | | | | □ | 其他 (请文字说明其他活动内容) | | 参与单位名称及 | | 中投证券 传媒互联网行业研究员 林小姐 | | 人员姓名 | | 汇添富基金 行业分析师 郑先生、 | | | 国泰基金 研究员 王先生 | | | 时间 | 2016-01-26 | | | 地点 | 凯撒公司办公楼 | | | 上市公司接待人 | | 董事会秘书、投资者关系管理人员 | | 员姓名 | | | | 投资者关系活动 | | 双方就公司经营投资情况、并购重组项目进展情况、公 | | 主要内容介绍 ...
凯撒文化(002425) - 2016年12月2日投资者关系活动记录表
2022-12-06 01:38
Group 1: Investor Relations Activities - The investor relations activity was conducted with specific target groups, including various fund managers and analysts [1] - The meeting took place on December 2, 2016, from 15:00 to 17:00 at the company conference room in Shenzhen [2] Group 2: Company Products and Development - The company plans to launch several products in 2017, including "Three Kingdoms 11," "Dragon Ball Z," and "Xuan Yuan Sword 3" [3] - The mobile game "Jin Xiu Wei Yang" is currently 80% complete and is expected to be released within a controllable timeframe of 12-18 months [3] Group 3: Team and Project Management - The research and development team consists of approximately 400 personnel, including those from subsidiaries [4] - The company is in the process of forming a distribution team for game releases, with internal structures already established [4] Group 4: Financial Performance - The mobile game "Saint Seiya" has generated over tens of millions in revenue, with daily active users (DAU) showing a deviation of within 10% year-on-year [4] - The company is not affected by the copyright dispute over the "Legendary World" IP, as it only serves as a developer for that IP [3]