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Alliance Entertainment (AENT) - 2025 Q4 - Annual Results
2026-02-12 23:22
Exhibit 99.1 Alliance Entertainment Reports Second Quarter Fiscal Year 2026 Results Net Income increased to $9.4M, or $0.18 per share, compared to $7.1M, or $0.14 per share, in Q2 FY25 Adjusted EBITDA up 15% to $18.5M; Gross Margin expands 210 basis points to 12.8% Strengthened balance sheet, ending quarter with $74.1M in working capital PLANTATION, Fla., February 12, 2026 (GLOBE NEWSWIRE) -- Alliance Entertainment Holding Corporation (Nasdaq: AENT), a premier distributor, logistics provider, and omnichanne ...
Alliance Entertainment Holding Corporation (AENT) Misses Q2 Earnings and Revenue Estimates
ZACKS· 2026-02-12 23:15
Alliance Entertainment Holding Corporation (AENT) came out with quarterly earnings of $0.18 per share, missing the Zacks Consensus Estimate of $0.31 per share. This compares to earnings of $0.19 per share a year ago. These figures are adjusted for non-recurring items.This quarterly report represents an earnings surprise of -41.94%. A quarter ago, it was expected that this company would post earnings of $0.08 per share when it actually produced earnings of $0.1, delivering a surprise of +25%.Over the last fo ...
Alliance Entertainment (AENT) - 2026 Q2 - Earnings Call Transcript
2026-02-12 22:32
Financial Data and Key Metrics Changes - Net income increased year-over-year to $9.4 million, up from $7.1 million, representing an increase of 32.4% [5][17] - Adjusted EBITDA rose to $18.5 million, an increase of $2.4 million year-over-year [5][17] - Gross margin expanded by 210 basis points to 12.8% [5][16] Business Line Data and Key Metrics Changes - Physical movie revenue increased 33% year-over-year to $114 million, driven by premium formats [9] - Collectibles revenue increased 31% year-over-year, reflecting growth in premium and licensed offerings [11][12] - Gross profit for the six-month period increased to $84.3 million, compared with $67.8 million a year ago [19] Market Data and Key Metrics Changes - Overall net revenue for the quarter was $369 million, down from $394 million in the prior year, reflecting softness in lower margin categories [16] - The collectibles business is expected to grow as the company expands its portfolio and licensing agreements [12][27] Company Strategy and Development Direction - The company is focused on building a business that generates sustainable profitability and positions itself for long-term value creation [8] - The strategy emphasizes higher quality revenue, stronger margins, and disciplined growth, particularly in premium physical media and collectibles [7][8] - The acquisition of Endstate Authentic is aimed at enhancing the collectibles market through technology-enabled trust and authentication [13][14] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the durability of the margin profile and the ongoing shift towards higher value products [25] - The company is not providing formal guidance but is optimistic about the pipeline of premium and exclusive content [25][27] - Management highlighted the importance of maintaining operational rigor while investing selectively in growth areas [24][29] Other Important Information - The company ended the quarter with approximately $74 million in working capital, reflecting disciplined management of inventory and payables [22] - A new $120 million senior secured revolving credit facility was established, reducing borrowing costs and extending maturity [22] Q&A Session Summary Question: Can you talk about your ability to sign additional exclusive deals with studios? - Management is in active conversations with various studios and believes that the recent partnerships with Paramount and MGM position the company as a premier solution for licensing physical DVD products [32][33] Question: Can you discuss the gaming hardware revenue performance? - The gaming hardware segment has been affected by supply issues with Microsoft consoles, while Nintendo has performed well [34][35] Question: What are your thoughts on strategic M&A opportunities? - Management is optimistic about ongoing M&A conversations and is focused on finding the right opportunities that are financially accretive [36][37] Question: Can you provide an update on the gaming division's performance? - The gaming hardware and arcade business saw significant declines, but management expects improvements as inventory issues are resolved [44][45] Question: What is the status of the Alliance Authentic initiative? - The company is launching products with NFC digital chips and expects to see traction in sales soon [53][69]
Alliance Entertainment (AENT) - 2026 Q2 - Earnings Call Transcript
2026-02-12 22:32
Financial Data and Key Metrics Changes - Net income increased year-over-year to $9.4 million, up from $7.1 million, reflecting a strong earnings profile [5][17] - Adjusted EBITDA rose to $18.5 million, an increase of $2.4 million year-over-year, with an adjusted EBITDA margin improvement to approximately 5% from 4.1% [5][17] - Gross margin expanded by 210 basis points to 12.8%, driven by a favorable product mix and operational discipline [5][16] Business Line Data and Key Metrics Changes - Physical movie revenue increased 33% year-over-year to $114 million, driven by demand for premium formats [9] - Collectibles revenue increased 31% year-over-year, supported by higher value product launches and improved mix [11][12] - The gaming hardware segment experienced a decline, with a $34 million drop in arcade sales and overall gaming hardware down $24 million [34][44] Market Data and Key Metrics Changes - The company reported net revenue of $369 million for the quarter, down from $394 million in the prior year, reflecting softness in lower margin categories [16] - For the six-month period, net revenue was $623 million, essentially flat compared to the prior year, indicating a shift towards higher value products [18] Company Strategy and Development Direction - The company is focused on building a business that generates sustainable profitability through higher quality revenue and disciplined growth [8][25] - Strategic partnerships with studios like Paramount and MGM are expected to enhance premium physical media offerings and collectibles [10][27] - The introduction of NState Authentic aims to enhance the collectibles market through technology-enabled authentication, expanding the company's role in the ecosystem [13][29] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the durability of the margin profile and the ongoing shift towards premium products [25][29] - The company is not providing formal guidance but is optimistic about the pipeline of premium content and the execution of strategic initiatives [25][28] - Management emphasized the importance of maintaining operational rigor while selectively investing in growth opportunities [24][29] Other Important Information - The company ended the quarter with approximately $74 million in working capital, reflecting disciplined inventory and payables management [22] - A new $120 million senior secured revolving credit facility was established, reducing borrowing costs and extending maturity [22] Q&A Session Summary Question: Can you talk about your ability to sign additional exclusive deals with studios? - Management is in active conversations with various studios and believes that the recent partnerships position the company as a premier solution for licensing physical DVD products [32][33] Question: Can you discuss the external forces affecting gaming hardware revenue? - The gaming hardware segment has been impacted by supply issues with Microsoft consoles, while Nintendo has performed well [34][44] Question: What are your thoughts on strategic M&A opportunities? - Management is optimistic about ongoing acquisition conversations and is focused on finding the right opportunities that are financially accretive [36][37] Question: Can you provide an update on the gaming division's performance? - The gaming division saw significant declines in arcade sales and hardware, but management expects improvements as inventory issues are resolved [44][45] Question: What is the timeline for the rollout of NState Authentic? - The company is actively working on marketing and product launches related to NState Authentic, with expectations for traction in the near term [51][69]
Alliance Entertainment (AENT) - 2026 Q2 - Earnings Call Transcript
2026-02-12 22:30
Financial Data and Key Metrics Changes - Net income for Q2 2026 increased to $9.4 million, up from $7.1 million in the prior year, reflecting a year-over-year growth of 32.4% [5][17] - Adjusted EBITDA rose to $18.5 million, an increase of $2.4 million year-over-year, with an adjusted EBITDA margin improving to approximately 5% from 4.1% [5][17] - Gross margin expanded by 210 basis points to 12.8%, driven by a favorable product mix and operational discipline [5][16] Business Line Data and Key Metrics Changes - Physical movie revenue increased 33% year-over-year to $114 million, supported by strong demand for premium formats [9] - Collectibles revenue grew 31% year-over-year, reflecting momentum in premium and licensed offerings [11][12] - The gaming hardware segment experienced a decline, with a $24 million drop in revenue, primarily due to supply issues with Microsoft consoles [34][45] Market Data and Key Metrics Changes - The overall net revenue for Q2 2026 was $369 million, down from $394 million in the prior year, attributed to softness in lower-margin categories [16] - For the six months ended December 31, 2025, net revenue was $623 million, essentially flat compared to the prior year, indicating a shift towards higher value products [18][19] Company Strategy and Development Direction - The company is focused on building a business that generates sustainable profitability through higher quality revenue and disciplined growth [6][7] - Strategic partnerships with studios like Paramount and Amazon MGM are expected to enhance the premium physical media portfolio and improve revenue quality [10][26] - The introduction of NState Authentic aims to enhance the collectibles market through technology-enabled trust and authentication [13][14] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the durability of the margin profile and the ongoing shift towards premium and exclusive content [25][28] - The company is not providing formal guidance but remains optimistic about the long-term trajectory and profitability discipline [25][28] - There is a focus on scaling the Alliance Authentic initiative and expanding the collectibles portfolio [26][28] Other Important Information - The company ended the quarter with approximately $74 million in working capital, reflecting disciplined inventory and payable management [21] - A new $120 million senior secured revolving credit facility was established, reducing borrowing costs and extending maturity [22][23] Q&A Session Summary Question: Can you talk about your ability to sign additional exclusive deals with studios? - Management is in active conversations with various studios and believes that the recent partnerships position the company as a premier solution for licensing physical DVD products [32] Question: Can you discuss the impact of external forces on gaming hardware revenue? - The gaming hardware segment has been affected by supply issues, particularly with Microsoft, while Nintendo has performed well [34][45] Question: What are your thoughts on strategic M&A opportunities? - The company is constantly in discussions regarding M&A and is optimistic about finding the right opportunities that are financially accretive [37][38] Question: Can you provide an update on music sales trends? - Vinyl and CD sales remain strong, with over 16 million vinyl records and 13 million CDs sold in 2025, indicating continued interest in physical music formats [60][61] Question: What is the expected timeline for the rollout of NState Authentic? - The initial rollout is underway, with expectations for traction in the market as marketing efforts ramp up [53][69]
Alliance Entertainment (AENT) - 2026 Q2 - Earnings Call Presentation
2026-02-12 21:30
INVESTOR PRESENTATION For the Quarter Ended December 31, 2025 WE BUILD YOUR COLLECTION PRESENTED FEBRUARY 12, 2026 Nasdaq: AENT LEGAL DISCLAIMER This presentation (together with oral statements made in connection herewith, this "Presentation") is for informational purposes only. This Presentation shall not constitute an offer to sell, or the solicitation of an offer to buy, any securities, nor shall there be any sale of securities in any states or jurisdictions in which such offer, solicitation or sale woul ...
Alliance Entertainment Reports Second Quarter Fiscal Year 2026 Results
Globenewswire· 2026-02-12 21:01
Adjusted EBITDA up 15% to $18.5M; Gross Margin expands 210 basis points to 12.8% Net Income increased to $9.4M, or $0.18 per share, compared to $7.1M, or $0.14 per share, in Q2 FY25 Strengthened balance sheet, ending quarter with $74.1M in working capital PLANTATION, Fla., Feb. 12, 2026 (GLOBE NEWSWIRE) -- Alliance Entertainment Holding Corporation (Nasdaq: AENT), a premier distributor, logistics provider, and omnichannel fulfillment partner to the entertainment and pop culture collectibles industry, supply ...
Alliance Entertainment and Handmade by Robots to Showcase Expanding Collectibles Portfolio at New York Toy Fair 2026
Globenewswire· 2026-02-12 13:30
PLANTATION, Fla., Feb. 12, 2026 (GLOBE NEWSWIRE) -- Alliance Entertainment Holding Corporation (NASDAQ: AENT), a leading distributor and omnichannel fulfillment partner for entertainment and pop culture collectibles, announced today that it will exhibit at the New York Toy Fair (NYTF), taking place February 14–17, 2026 at the Jacob K. Javits Convention Center in New York City. The Company will showcase its expanding licensed collectibles portfolio, including a featured presentation of Handmade by Robots™, i ...
Video Game Stocks To Add to Your Watchlist – February 6th
Defense World· 2026-02-08 08:02
Industry Overview - Video game stocks are shares of publicly traded companies involved in creating, publishing, distributing, or supporting video games and related hardware, platforms, services, or digital marketplaces [2] - These stocks are influenced by product release cycles, hit-driven and recurring monetization strategies (DLC, microtransactions, subscriptions), platform trends, and regulation, leading to volatility but also growth opportunities tied to the expanding gaming market [2] Company Summaries Turtle Beach (TBCH) - Turtle Beach Corporation operates as an audio technology company, developing and marketing gaming headset solutions for various platforms including video game consoles, personal computers, and mobile devices [3] - The company also offers gaming accessories such as keyboards, mice, and microphones under the ROCCAT and Neat Microphones brands [3] Alliance Entertainment (AENT) - Alliance Entertainment Holding Corporation functions as a wholesaler, distributor, and e-commerce provider for the entertainment industry, offering products like vinyl records, video games, DVDs, and collectibles [4] - The company also provides third-party logistics products and services [4] Allied Gaming & Entertainment (AGAE) - Allied Gaming & Entertainment, Inc. is an experiential entertainment company focused on creating esports venues and live events for video games and poker [5] - The company was founded in 2017 and is headquartered in New York, NY [5]
Alliance Entertainment Holding Corporation (AENT) Moves 11.6% Higher: Will This Strength Last?
ZACKS· 2026-02-03 11:05
Core Viewpoint - Alliance Entertainment Holding Corporation (AENT) shares experienced an 11.6% increase in the last trading session, closing at $7.71, following a period of 13.7% loss over the past four weeks, indicating a potential recovery in stock performance [1]. Group 1: Company Performance - AENT is strategically positioned as a crucial link between major entertainment content manufacturers and top-tier retail partners, operating through various channels such as wholesale distribution, direct-to-consumer e-commerce, and exclusive content partnerships [2]. - The company is projected to report quarterly earnings of $0.31 per share, reflecting a year-over-year increase of 63.2%, with expected revenues of $402.16 million, up 2.2% from the same quarter last year [2]. Group 2: Market Trends and Estimates - Trends in earnings estimate revisions are strongly correlated with near-term stock price movements, suggesting that AENT's stock performance may be influenced by future earnings revisions [3]. - The consensus EPS estimate for AENT has remained unchanged over the last 30 days, indicating that the stock's price may not continue to rise without a trend in earnings estimate revisions [4].