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X @Ivan on Tech 🍳📈💰
Ivan on Tech 🍳📈💰· 2025-07-19 20:09
RT Pudgy Penguins (@pudgypenguins)Pengu Asia Takeover: Malaysia Edition https://t.co/0wQ7UcuOq7 ...
Trinity Capital Inc. Provides Alt Platform Inc. with up to $40 Million Asset Based Credit Facility
Prnewswire· 2025-07-18 13:00
PHOENIX, July 18, 2025 /PRNewswire/ -- Trinity Capital Inc. (NASDAQ: TRIN) ("Trinity Capital"), a leading alternative asset manager, today announced the commitment of up to $40 million in an asset based revolving credit facility to Alt, a dynamic online marketplace that facilitates buying, selling, vaulting, and loans against investment-grade trading cards.Alt offers a full-service marketplace where users can buy authenticated, high-demand cards through fixed‑price listings or curated weekly auctions; consi ...
X @Cointelegraph
Cointelegraph· 2025-07-15 21:25
⚡️ NEW: Pudgy Penguins partners with China’s Suplay to bring its collectible toys to the market, details coming soon. https://t.co/bwMpC0gg9a ...
Yoshitsu (TKLF) - 2025 H2 - Earnings Call Transcript
2025-07-10 13:32
Financial Data and Key Metrics Changes - Total revenue increased by 7.4% from $195.7 million to $210.1 million for fiscal year 2025 [10] - Net income decreased to $6.6 million from $7.5 million in fiscal year 2024, primarily due to foreign currency exchange losses [12] - Basic earnings per share were $0.16 for fiscal year 2025 compared to $0.20 for fiscal year 2024 [12] Business Line Data and Key Metrics Changes - Revenue from directly operated stores grew by 14.4%, contributing $17.1 million [10] - Revenue from franchise stores and wholesale customers increased by 9.1% to $185.5 million, accounting for 88.3% of total revenue [6][10] - The total stock keeping unit (SKU) increased significantly to 201,300 from approximately 151,700 in the previous fiscal year [5] Market Data and Key Metrics Changes - The company opened five new directly operated stores in the United States, Canada, and Hong Kong, enhancing brand recognition [6] - Revenue from collectible cards and training toys totaled $11.4 million, representing 5.4% of total revenue [7] Company Strategy and Development Direction - The company is focused on optimizing local operations by converting some directly operated stores into franchise stores to enhance cash flow [5] - Plans to expand into new markets include opening stores in Vietnam and Australia, and entering the Middle East market with a new store in Riyadh, Saudi Arabia [9] - The company aims to strengthen its market footprint while closely monitoring trends and improving operational efficiency [9] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in driving sustainable growth and exploring new opportunities while strengthening customer loyalty [7] - The company remains committed to enhancing financial performance through robust business strategies and disciplined cost management [13] Other Important Information - The company received a Goldsmith Award in the retail medium-sized category at the 21st Annual International Business Awards in September 2024, highlighting market recognition [7] - As of March 31, 2025, the company had cash of $4.8 million and accounts receivable of $107.3 million, with approximately 31.9% collected [12][13] Q&A Session Summary - No specific questions or answers were provided in the content regarding the Q&A session.
Alliance Entertainment Secures Exclusive North American Distribution for Master Replicas Collectibles
Globenewswire· 2025-06-26 12:30
Core Insights - Alliance Entertainment has formed a partnership with Master Replicas to become the exclusive North American distributor for their premium pop culture collectibles [1][3][5] - This collaboration aims to enhance the availability of officially licensed collectibles from popular science fiction franchises, leveraging Alliance's extensive distribution channels [3][4] - The partnership aligns with Alliance's strategy to strengthen its position in the global collectibles market by combining product authenticity with a broad retail reach [4][5] Company Overview - Alliance Entertainment is a leading distributor and fulfillment partner in the entertainment and pop culture collectibles industry, offering over 325,000 unique in-stock SKUs [7] - The company serves more than 35,000 retail locations and provides e-commerce fulfillment for major retailers, showcasing a vast catalog that includes licensed merchandise and collectibles [7] - Alliance's operational expertise and exclusive licensing partnerships position it as a trusted partner for top entertainment brands [7] Industry Context - The partnership with Master Replicas adds a significant name to Alliance's portfolio, enhancing its offerings in the collectibles market [5] - Master Replicas specializes in creating high-quality products from leading science fiction brands, ensuring accuracy by collaborating with original concept artists and visual effects teams [6] - This collaboration is expected to drive retail sell-through and increase engagement with franchise fans across North America [3][4]
Alliance Entertainment Extends Exclusive Distribution Agreement with Wētā Workshop
GlobeNewswire News Room· 2025-06-25 12:30
Core Viewpoint - Alliance Entertainment Holding Corporation has renewed its exclusive North America distribution agreement with Wētā Workshop, aiming to enhance the reach of premium collectibles in the market [1][3][4]. Company Overview - Alliance Entertainment is a leading distributor and fulfillment partner in the entertainment and pop culture collectibles industry, offering over 325,000 unique in-stock SKUs, including more than 57,300 exclusive titles across various media formats [4]. - The company serves over 35,000 retail locations and provides e-commerce fulfillment for major retailers, showcasing a diverse catalog that includes licensed merchandise, toys, and collectibles [4]. Partnership Details - The renewed partnership with Wētā Workshop reflects a shared commitment to delivering high-quality collectibles, with both companies looking to expand their market reach [3][4]. - Wētā Workshop is recognized for its craftsmanship and storytelling through collectibles, particularly in popular franchises like The Lord of the Rings and Lore Olympus [3]. Strategic Goals - The renewal of the partnership is part of Alliance Entertainment's broader strategy to establish leadership in the growing global collectibles market, emphasizing the importance of exclusive relationships with iconic brands [4].
Funko (FNKO) Earnings Call Presentation
2025-06-24 08:47
P RESENTATIO N INVESTO R CO MP ANY O VERVIEW JUNE 2024 1 Caut ionary Not e s This presentation contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. Any statements contained in this presentation that do not relate to matters of historical fact should be considered forward-looking statements, including statements regarding our future results of operations and financial position, industry dynamics, our mission, growth opportunities, business strategy a ...
Funko's Hidden Value: The Collectible Giant Wall Street Forgot
Seeking Alpha· 2025-06-11 08:52
Group 1 - Funko's net sales decreased by 11.6% to $190.7 million in the first quarter [1] - Despite the decline in sales, Funko's gross margin improved to 40.3% [1] Group 2 - The report suggests a resilient collector economy that continues to thrive [1]
Alliance Entertainment (AENT) - 2025 Q3 - Earnings Call Presentation
2025-05-19 18:49
Financial Performance (FY2025) - Revenue for the nine months ended March 31, 2025, was $836 million, compared to $864 million for the same period in 2024 [13] - Net income for the nine months ended March 31, 2025, was $93 million, a significant increase from $21 million in the same period of 2024 [33] - Adjusted EBITDA for the nine months ended March 31, 2025, was $244 million, compared to $222 million for the same period in 2024 [35] - Q3 2025 revenue was $213 million, compared to $211 million in Q3 2024 [23] - Q3 2025 Adjusted EBITDA was $49 million, compared to $29 million in Q3 2024 [23] Balance Sheet (as of March 31, 2025) - Debt was $752 million [17] - Inventory was $932 million [17] - Total Assets were $349396 million and Total Equity was $97402 million [107] Business Segments (Nine Months Ended March 31, 2025) - Vinyl revenue was $264 million, representing 32% of total revenue [13] - Gaming revenue was $225 million, representing 27% of total revenue [13] - DVD/Blu-ray/UltraHD revenue was $196 million, representing 24% of total revenue [13] Strategic Initiatives - Exclusive distribution and licensing agreements drive annual sales exceeding $350 million [55] - The company shipped over 600000 vinyl units to over 1000 stores for Record Store Day [45]
Alliance Entertainment (AENT) - 2025 Q3 - Earnings Call Transcript
2025-05-15 21:32
Alliance Entertainment (AENT) Q3 2025 Earnings Call May 15, 2025 04:30 PM ET Company Participants Paul Kuntz - Director of CommunicationsJeff Walker - CEO and CFOAmanda Gnecco - Chief Accounting Officer Operator Greetings, and welcome to the Alliance Entertainment Fiscal twenty twenty five Third Quarter Financial Results Conference Call. At this time, all participants are in listen only mode. A question and answer session will follow the formal presentation. As a reminder, this conference is being recorded. ...