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CTW Cayman-A(CTW) - 2025 Q4 - Earnings Call Transcript
2025-11-18 14:32
Financial Data and Key Metrics Changes - Revenue for fiscal year 2025 grew 32% year over year to $98.4 million, driven by seven new game launches generating approximately $32.3 million [3][4] - Operating loss recorded at $1.1 million compared to operating income of $6.7 million in the previous year, attributed to strategic investments in AI and marketing [4][5] - Adjusted EBITDA decreased to $8 million from $12 million in fiscal year 2024, reflecting higher personnel and marketing investments [5][6] - Cash and cash equivalents stood at $12.2 million as of July 31, 2025, with no debt on the balance sheet [6] Business Line Data and Key Metrics Changes - Segment profit increased by $4.3 million year over year to $31.3 million, indicating improved operational efficiency [5] - The two top-performing titles were "So I'm a Spider, So What? - Ruler of Labyrinth" contributing $14.2 million and "Arifureta: Rebellion's Soul" contributing $9.3 million [3][4] Market Data and Key Metrics Changes - Growth was strong across all major regions, with significant international expansion noted, particularly outside Japan [4][6] - The company is focusing on enhancing advertisement spending in markets outside Japan to support growth [14] Company Strategy and Development Direction - The company plans to translate recent investments into growth and operating leverage, with a focus on AI systems and creative infrastructure [7][8] - Expansion into the U.S. market is a priority, with plans to open a new office in New York City to build local capabilities [7][8] - The company aims to maintain financial discipline while investing in talent, infrastructure, and marketing expansion [7][8] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in continued top-line growth driven by an expanding global presence and upcoming releases [7][8] - The company anticipates increased operating expenses due to investments in talent and infrastructure but remains focused on long-term value creation [7][8] Other Important Information - The company completed its initial public offering on Nasdaq, raising $12 million in gross proceeds [6] - The return on advertising spend improved significantly, indicating effective allocation of marketing resources [5][6] Q&A Session Summary Question: What is driving accelerated revenue growth in the second half? - The growth is attributed to the addition of new titles and increased advertisement spending in international markets [12][13][14] Question: What is the expected timeline for launching games in pre-registration and backlog? - Most games in pre-registration are expected to launch within the current fiscal year, with efforts to expedite the process [17][18][19] Question: What are the expectations for the North American market? - The North American market is expected to grow significantly, with potential to match or exceed the Japanese market in certain titles [21][22][23] Question: What sets CTW apart from its competitors in securing attractive anime IP? - Strong relationships with IP holders, a frictionless HTML5 platform, and advanced AI-backed marketing tools are key competitive advantages [24][25] Question: What initiatives are in place for growing the U.S. market? - The company is focusing on organic growth and exploring M&A opportunities, particularly with local marketing channels [29][31] Question: Do you expect U.S. users to become higher spenders than those in Japan? - There is potential for North American users to become significant spenders, with expectations of increased whale customers in the region [30][32][33] Question: What capabilities are being developed in AI-driven user acquisition? - Investments are being made in optimizing advertisement management systems and enhancing AI tools for game development and marketing [39][40][41]
CTW Cayman-A(CTW) - 2025 Q4 - Earnings Call Transcript
2025-11-18 14:32
CTW Cayman (NasdaqCM:CTW) Q4 2025 Earnings Call November 18, 2025 08:30 AM ET Company ParticipantsRyuichi Sasaki - Founder, Chairman, and CEOVincent Fernando - DirectorPatrick Liu - CFOConference Call ParticipantsSteve Silver - Senior Equity Research AnalystOperator25 earnings conference call. Please note that today's conference may be recorded. My name is Matt Chesler from FNKIR. Hosting today's call is Raichi Sasaki, CTW's founder, CEO, and chairman, and Patrick Liu, CTW's CFO. Before we begin, please be ...
CTW Cayman-A(CTW) - 2025 Q4 - Earnings Call Transcript
2025-11-18 14:30
CTW Cayman (NasdaqCM:CTW) Q4 2025 Earnings Call November 18, 2025 08:30 AM ET Speaker125 earnings conference call. Please note that today's conference may be recorded. My name is Matt Chesler from FNKIR. Hosting today's call is Raichi Sasaki, CTW's founder, CEO, and chairman, and Patrick Liu, CTW's CFO. Before we begin, please be aware that today's discussion may include forward-looking statements as defined under the Private Securities Litigation Reform Act of 1995 and other federal securities laws. These ...
CTW Cayman-A(CTW) - 2025 Q4 - Annual Report
2025-11-17 22:11
Financial Performance - The company generated a net income of approximately $3.8 million for the year ended July 31, 2025, compared to $6.0 million in 2024 and $3.4 million in 2023[378]. - Revenue for the fiscal year ended July 31, 2025, was approximately $90.37 million, reflecting a 32.07% increase from $68.42 million in 2024[330]. - Gross in-game purchase amount for fiscal year 2025 reached $106.99 million, up from $84.46 million in 2024 and $81.39 million in 2023, representing a year-over-year increase of 26.5%[311]. - Net income decreased by about US$2.2 million, or 36.4%, from about US$6.0 million in fiscal 2024 to about US$3.8 million in fiscal 2025[369]. Cash Flow and Investments - As of July 31, 2025, the company had approximately $12.2 million in cash and cash equivalents, a decrease from $14.5 million in 2024, while net working capital increased from $6.1 million in 2024 to $9.7 million[375]. - For the year ended July 31, 2025, net cash provided by operating activities was approximately $0.1 million, down from $1.6 million in 2024 and $2.6 million in 2023[376]. - The company used about $1.2 million in investing activities for the year ended July 31, 2025, primarily for property and equipment purchases and investments in films and television programs[382]. - The net cash used in investing activities for 2025 was about US$1.2 million, consistent with 2024, and an increase from US$0.5 million in 2023[382][383]. User Metrics and Engagement - Daily active users (DAUs) increased to 264,149 in fiscal year 2025, compared to 197,100 in 2024 and 189,985 in 2023, reflecting a growth of 33.9% year-over-year[311]. - Monthly active users (MAUs) increased to 3,378,835 in fiscal year 2025, compared to 2,301,929 in 2024, marking a growth of 46.9% year-over-year[311]. - Paying daily active users (PDAUs) rose to 17,458 in fiscal year 2025, a 6.2% increase from 16,446 in 2024 and a 29.0% increase from 13,541 in 2023[311]. - The ratio of PDAUs to DAUs decreased to 6.61% in fiscal year 2025 from 8.34% in 2024, indicating a decline in conversion efficiency[311]. Expenses and Cost Management - Cost of revenue increased by approximately $5.8 million, or 36.0%, to $22.04 million for the fiscal year ended July 31, 2025[337]. - General and administrative expenses rose by 63.78% to $8.48 million, driven by increased administrative functionalities and public company costs[330][323]. - Research and development expenses surged by 480.48% to $5.53 million, reflecting the company's commitment to technology and content improvement[330][325]. - Sales and marketing expenses increased by approximately US$16.0 million, or 40.5%, in fiscal 2025, accounting for approximately 61.3% of total revenue[355]. Market and Revenue Sources - Japan remained the largest market, contributing approximately 69.6% of total revenue in fiscal 2025, down from 81.5% in fiscal 2024[335]. - Revenue from South Korea increased by approximately $6.1 million, or 188.0%, indicating strong user growth following new releases[334]. - The developer of "Vivid Army" was the largest customer, contributing 30.1%, 40.3%, and 58.2% of revenues for the fiscal years ended July 31, 2025, 2024, and 2023, respectively[303]. Future Outlook and Strategic Initiatives - The company expects significant capital expenditures in the foreseeable future to support business expansion and enhance research and development capabilities[386]. - The company aims to expand its active user base and enhance monetization through collaborations with leading game developers and IP providers[312]. - The company plans to continue investing in research and development to improve user gaming experience and operational efficiency[390]. Accounting and Compliance - The company appointed Golden Ocean FAC PAC as its new independent registered public accounting firm effective September 5, 2025, succeeding YCM CPA INC.[372]. - The company has not entered into any off-balance sheet financial guarantees or derivative contracts that are not reflected in its combined financial statements[389]. - The adoption of ASC 326 for expected credit losses did not have a material impact on the company's financial statements[394].
CTW Announces Fiscal Year 2025 Financial Results
Globenewswire· 2025-11-17 21:30
Core Insights - CTW Cayman reported a revenue of $90.4 million for fiscal year 2025, reflecting a 32% increase compared to $68.4 million in fiscal year 2024, with a notable acceleration of 41% growth in the second half of the year [3][4][21] - The company successfully launched seven new games in fiscal 2025, generating $32.3 million in revenue, which helped offset the decline in revenue from older titles [3][5][4] - The company is focusing on expanding its user base beyond Japan, with users outside Japan accounting for 30% of revenue in fiscal 2025, up from 19% in the previous year [3][4] Financial Performance - Revenue for fiscal 2025 was $90.4 million, a 32% increase from $68.4 million in fiscal 2024, with in-game purchases rising 27% year-over-year to $107.0 million [4][21] - Net income for fiscal 2025 was $3.8 million ($0.06 per share), down from $6.0 million ($0.10 per share) in fiscal 2024 [7][21] - Adjusted EBITDA for fiscal 2025 was $8.0 million, compared to $12.0 million in fiscal 2024 [7][21] Game Launches and Pipeline - In fiscal 2025, CTW launched seven new games, including popular titles such as "So I'm a Spider, So What?" and "Ruler of the Labyrinth," bringing the total active games to 29 [3][4] - The company has a robust pipeline for fiscal 2026, with 24 games in backlog, including titles based on well-known anime IPs [3][4] Market Expansion and Strategy - The company has made significant investments in R&D and personnel, particularly in Shanghai and Taipei, to enhance its AI capabilities and scalability [3][4] - Initial investments in North America are underway, targeting a large and relatively untapped market [3][4] Key Operating Metrics - Daily active users (DAUs) increased to 264,149 in fiscal 2025 from 197,100 in fiscal 2024, while paying daily active users (PDAUs) rose to 17,458 from 16,446 [16] - The average revenue per paying daily active user (ARPPDAU) increased to $16.79 in fiscal 2025 from $14.07 in fiscal 2024 [16] - Return on advertisement spend (ROAS) improved to 116.4% in fiscal 2025 from 99.3% in fiscal 2024 [6][16]
CTW to Announce Fiscal Year 2025 Financial Results on November 17 and Host Earnings Webcast on November 18
Globenewswire· 2025-11-10 12:00
Core Viewpoint - CTW Cayman, a leading game platform company, is set to release its financial results for the six months and fiscal year ended July 31, 2025, on November 17, 2025, after market close [1] Company Overview - CTW Cayman is recognized for providing global access to web-based, free-to-play games inspired by popular Japanese animations, including titles such as "So I'm a Spider, So What?" and "Queen's Blade Limit Break" [3] - The company operates its flagship HTML5 platform, G123.jp, which is noted as the largest anime IP-based H5 game platform globally in terms of gross billings as of 2023, according to a Frost & Sullivan Report [3]
CTW to Participate in Planet MicroCap Showcase Conference in Toronto
Globenewswire· 2025-10-13 11:30
Core Insights - CTW Cayman, a leading game platform company, will participate in the Planet MicroCap Showcase Conference on October 22-23, 2025, in Toronto [1][2] - The company is recognized as the largest anime IP-based H5 game platform globally in 2023, according to a Frost & Sullivan Report [3] Company Overview - CTW provides global access to web-based, free-to-play games inspired by popular Japanese animations, including titles like "So I'm a Spider, So What?" and "Queen's Blade Limit Break" [3] - The flagship platform, G123.jp, is designed to deliver these games to a worldwide audience [3] Conference Participation - Management will present at 1 p.m. ET on October 22, followed by investor meetings throughout the conference [2] - The presentation will be accessible on CTW's investor relations page [2]
Morning Market Movers: SHFS, LAC, AQMS, ZONE See Big Swings
RTTNews· 2025-09-24 12:00
Core Insights - Premarket trading is showing notable activity with significant price movements indicating potential trading opportunities before the market opens [1] Premarket Gainers - SHF Holdings, Inc. (SHFS) increased by 150% to $8.17 - Lithium Americas Corp. (LAC) rose by 69% to $5.18 - Aqua Metals, Inc. (AQMS) gained 50% reaching $6.11 - CleanCore Solutions, Inc. (ZONE) up by 44% at $2.87 - Cyclerion Therapeutics, Inc. (CYCN) increased by 33% to $4.03 - Twin Vee Powercats Co. (VEEE) rose by 17% to $2.92 - Solidion Technology, Inc. (STI) up by 11% at $5.09 - China Pharma Holdings, Inc. (CPHI) increased by 11% to $2.18 - Stardust Power Inc. (SDST) rose by 10% to $3.04 - Aligos Therapeutics, Inc. (ALGS) increased by 7% to $11.03 [3] Premarket Losers - Aytu BioPharma, Inc. (AYTU) decreased by 15% to $2.11 - Professional Diversity Network, Inc. (IPDN) down by 13% to $4.10 - STRATA Skin Sciences, Inc. (SSKN) fell by 10% to $2.31 - Cohu, Inc. (COHU) decreased by 9% to $20.68 - Super League Enterprise, Inc. (SLE) down by 9% to $7.74 - CTW Cayman (CTW) fell by 9% to $2.29 - Fitell Corporation (FTEL) decreased by 8% to $7.70 - Soluna Holdings, Inc. (SLNH) down by 8% to $2.16 - StableX Technologies, Inc. (SBLX) decreased by 5% to $5.22 - Indaptus Therapeutics, Inc. (INDP) down by 5% to $2.95 [4]
CTW Launches Pre-Registration for Simulation Game Adaptation of Hit Anime The Apothecary Diaries
Globenewswire· 2025-08-28 11:00
Core Insights - CTW Cayman has announced the pre-registration for its new simulation game, The Apothecary Diaries Palace Chronicles, which is based on a popular anime series [1][2] - The game will be available on the G123.jp platform, allowing players to engage with the game directly through web browsers without installation [2][4] - The Apothecary Diaries has gained significant popularity since its premiere in 2023, dominating streaming charts in Japan and receiving accolades in the U.S. [3] Company Overview - CTW Cayman is a leading game platform company that provides global access to web-based, free-to-play games inspired by Japanese animations, with G123.jp as its flagship HTML5 platform [6] - According to a Frost & Sullivan Report, CTW was the largest anime IP-based H5 game platform in the world in 2023 in terms of gross billings [6] - The company focuses on collaborating with top-tier developers and investing in high-quality intellectual properties (IP) to enhance in-game purchases and expand its global audience [5][6] Game Lineup - The Apothecary Diaries Palace Chronicles will join a growing lineup of globally recognized games on G123.jp, including titles like High School DxD and Game of Thrones [4] - Currently, there are 12 games in pre-registration and an additional 10 titles in development [5]
CTW to Participate in the Lake Street 2025 BIG9 Conference
GlobeNewswire News Room· 2025-08-27 11:00
Core Viewpoint - CTW Cayman is a leading game platform company that provides global access to web-based, free-to-play games inspired by popular Japanese animations, and will participate in the Lake Street Capital Markets Best Ideas Growth Conference in New York City on September 11, 2025 [1]. Group 1: Company Overview - CTW Cayman operates the flagship HTML5 platform, G123.jp, which showcases a diverse selection of free-to-play games [1][3]. - The company was recognized as the largest anime IP-based H5 game platform in the world in 2023 in terms of gross billings, according to a Frost & Sullivan Report [3]. - CTW focuses on helping game developers generate revenue from Japanese anime IP by reaching a global player audience [3]. Group 2: Business Model and Strategy - CTW shares revenue generated from players' in-game purchases worldwide with game developers [3]. - The company leverages established relationships with leading Japanese animation IP holders to offer premium IP content and resources, along with distribution and marketing services to game developers [3]. - By collaborating with skilled game developers, CTW aims to deliver high-quality, animation-themed gaming experiences to gamers globally [3].