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Roblox (RBLX) Stock Declines While Market Improves: Some Information for Investors
ZACKS· 2024-10-04 22:56
The most recent trading session ended with Roblox (RBLX) standing at $41.99, reflecting a -0.45% shift from the previouse trading day's closing. The stock's change was less than the S&P 500's daily gain of 0.9%. Elsewhere, the Dow saw an upswing of 0.81%, while the tech-heavy Nasdaq appreciated by 1.22%. Heading into today, shares of the online gaming platform had lost 3.5% over the past month, lagging the Consumer Discretionary sector's gain of 4.88% and the S&P 500's gain of 3.15% in that time. The invest ...
Roblox: A Potential Free Cash Flow Powerhouse
Seeking Alpha· 2024-09-30 20:12
Company Analysis - Roblox Corporation (NYSE: RBLX) received a strong buy rating due to its hyper growth rates in bookings and potential revenue streams from advertising [1] - Since the initiation of coverage, the stock has increased by nearly 10% [1] Analyst Background - The analyst has a background as a former managing editor at a financial media publication focused on mid and small caps [1] - The analyst utilizes experience in financial markets and institutions to identify undervalued companies and provide thorough research and analysis of financial statements, market trends, and upcoming events [1]
Roblox (RBLX) Sees a More Significant Dip Than Broader Market: Some Facts to Know
ZACKS· 2024-09-27 22:56
Company Performance - Roblox (RBLX) closed at $44.18, reflecting a -1.54% change from the previous day, underperforming the S&P 500's daily loss of 0.13% [1] - The stock has increased by 2.98% over the past month, which is below the Consumer Discretionary sector's gain of 4.45% and slightly above the S&P 500's gain of 2.43% [1] Upcoming Financial Results - Roblox is expected to report earnings of -$0.39 per share, indicating a year-over-year growth of 13.33% [2] - The revenue forecast for the upcoming quarter is $1.02 billion, representing a 21.19% increase compared to the same quarter last year [2] Full Year Projections - For the full year, earnings are projected at -$1.59 per share and revenue at $4.22 billion, showing year-over-year changes of +14.97% and +19.83%, respectively [3] - Recent analyst estimate revisions are seen as a positive indicator for the company's business outlook [3] Analyst Ratings and Market Trends - The Zacks Rank system, which evaluates estimate changes, currently ranks Roblox at 3 (Hold) [5] - The consensus EPS projection has increased by 0.11% in the past 30 days [5] Industry Context - The Gaming industry, part of the Consumer Discretionary sector, holds a Zacks Industry Rank of 148, placing it in the bottom 42% of over 250 industries [6] - Research indicates that top-rated industries outperform the bottom half by a factor of 2 to 1 [6]
Should You Buy Roblox Stock Right Now?
The Motley Fool· 2024-09-26 09:15
Parkev Tatevosian, CFA has no position in any of the stocks mentioned. The Motley Fool has positions in and recommends Roblox. The Motley Fool has a disclosure policy. Parkev Tatevosian is an affiliate of The Motley Fool and may be compensated for promoting its services. If you choose to subscribe through his link, he will earn some extra money that supports his channel. His opinions remain his own and are unaffected by The Motley Fool. ...
Roblox (RBLX) Registers a Bigger Fall Than the Market: Important Facts to Note
ZACKS· 2024-09-20 22:56
Company Overview - Roblox (RBLX) closed at $46.03, reflecting a -0.58% change from the previous session, underperforming the S&P 500 which lost 0.19% [1] - The stock has increased by 6.78% over the past month, outperforming the Consumer Discretionary sector's gain of 2.68% and the S&P 500's gain of 2.06% [1] Earnings Expectations - The upcoming earnings release is anticipated, with expected EPS of -$0.39, representing a 13.33% increase from the prior-year quarter [2] - Quarterly revenue is projected at $1.02 billion, up 21.19% from the year-ago period [2] - For the fiscal year, earnings are estimated at -$1.59 per share and revenue at $4.22 billion, indicating changes of +14.97% and +19.83% respectively from the prior year [2] Analyst Forecasts - Recent revisions to analyst forecasts for Roblox are important, as they reflect short-term business trends [3] - Upward revisions indicate analysts' positive outlook on the company's operations and profit generation capabilities [3] Zacks Rank System - The Zacks Rank system, which ranges from 1 (Strong Buy) to 5 (Strong Sell), has a strong track record, with 1 stocks delivering an average annual return of +25% since 1988 [5] - Currently, Roblox holds a Zacks Rank of 3 (Hold), with no changes in the consensus EPS estimate over the past month [5] Industry Context - The Gaming industry, part of the Consumer Discretionary sector, has a Zacks Industry Rank of 140, placing it in the bottom 45% of over 250 industries [6] - The Zacks Industry Rank measures the strength of industry groups based on the average Zacks Rank of individual stocks, with top-rated industries outperforming the bottom half by a factor of 2 to 1 [6]
Roblox will let developers sell games for real dollars as it expands beyond virtual currency
CNBC· 2024-09-06 17:30
Core Insights - Roblox is transitioning to allow game developers to charge users real money instead of relying solely on its digital currency, Robux [2][3] - This new model aims to enhance the platform's appeal to developers by providing more monetization options, similar to traditional video game sales [3][4] - The payout structure for developers is designed to reward higher-priced games with a greater percentage of revenue [4][5] Group 1 - The company announced that some game developers will be able to charge real money for Paid Access games [2] - The new model allows developers to set prices based on market demand, facilitating direct sales to users [3] - The goal is to increase the platform's attractiveness to existing developers by offering more revenue-generating options [4] Group 2 - For games priced at $50, creators will receive 70% of the earnings, while those priced at $30 and $10 will yield 60% and 50% respectively [5] - Users will soon be able to pay with local currencies from their computers, with plans to expand this payment option to other devices [5]
Kartoon Channel to Launch “Kidaverse Roblox Rumble” Competition Series This Fall
GlobeNewswire News Room· 2024-09-05 13:00
Core Points - Kartoon Studios is launching a new competition series based on the popular game Roblox, targeting a global audience of over 30 million daily players [1][2] - The third season of Kidaverse Roblox Rumble will premiere on Kartoon Channel in 60 territories, including North America, Asia, Europe, Africa, and the Middle East [1][3] - Winners of the competition will receive prizes such as iPhones, iPads, custom Nike shoes, and a PlayStation 5 [2] Company Overview - Kartoon Studios (NYSE American: TOON) is a global creator, producer, distributor, marketer, and licensor of entertainment brands, with a diverse IP portfolio including original animated content [4][5] - The company acquired WOW! Unlimited Media in 2022, enhancing its animation capabilities and expanding its reach in the children's entertainment sector [5] - Toon Media Networks, a wholly owned digital distribution network of Kartoon Studios, includes Kartoon Channel!, Frederator Network, and Ameba, providing extensive access across multiple platforms [6] Industry Context - Roblox is a free-to-play online game platform with over 500 million downloads globally, making it an ideal foundation for a competition-based reality program [3] - The Kidaverse Roblox Rumble series has quickly gained popularity, becoming a top-rated show in various global markets [4]
Roblox: Slow Progress On Growth Initiatives Leaves The Stock Vulnerable
Seeking Alpha· 2024-08-30 19:40
Core Viewpoint - Roblox Corporation's business is rebounding with strong revenue growth and cash flow, but its cost structure remains a concern, making it challenging to achieve decent profit margins without significant changes in app store policies or advertising success [1][11]. Market Conditions - The gaming market is valued at over 160 billion USD, with advertising contributing approximately half, presenting a growth opportunity for Roblox, which currently accounts for about 2.5% of this market [2]. - The gaming industry faces challenges from macroeconomic factors, including headwinds in China and changes in adtech, but Roblox's platform is somewhat insulated due to its user spending patterns [2]. - Regulatory pressures are increasing, particularly concerning the protection of younger users, which could impact the broader gaming ecosystem, although Roblox's focus on user safety may help mitigate these risks [2][3]. Business Updates - Roblox aims to reach 1 billion daily active users by expanding into social communication, shopping, entertainment, and learning [4]. - The company has launched a video ads product and improved its self-serve ad manager, with advertising expected to become a high-margin revenue source, although significant growth in this area is not anticipated until around 2026/2027 [4]. - Roblox is testing e-commerce initiatives with partners like Walmart and IKEA, which could provide incremental revenue opportunities [4]. - The company is investing heavily in AI to enhance platform capabilities and reduce costs, particularly in user safety, which is a significant expense [4][7]. Financial Analysis - In Q2, Roblox generated 893 million USD in revenue, a 31% year-over-year increase, with bookings totaling 955 million USD, up 22% [5]. - Daily active users reached 79.5 million, a 21% increase year-over-year, with notable growth in Japan and India [5]. - For Q3, Roblox expects revenue between 860-885 million USD, representing 21-24% growth, and bookings between 1 and 1.025 billion USD, an increase of 19-22% year-over-year [5]. - The company's consolidated net loss was 207 million USD in Q2, but cash flow from operating activities improved to 151 million USD, up from 112 million USD in the same quarter last year [8]. Cost Structure - Payment processing fees are around 25% of bookings and are expected to rise as sales shift towards mobile distribution channels, which have higher processing fees [6]. - Roblox's cost to serve declined by 25% year-over-year in Q2, with infrastructure and safety costs as a percentage of bookings decreasing from 17% to 13% [7]. - The company continues to invest significantly in R&D, which is crucial for reducing costs and expanding its user base, although the outcomes of these investments remain unclear [10]. Conclusion - Roblox's valuation is lower than its peak in late 2021 but remains high unless there is a significant shift in its cost structure [11]. - The company's operating margin at maturity may only reach 10-15%, depending on app store fees and success in advertising [11]. - While ongoing investments in AI and advertising are being made, their impact is not yet substantial, and any slowdown in growth could pressure the share price [11].
Comic Relief US and Nickelodeon Power Up the Next Generation With 2nd Annual Kids Relief Campaign
Prnewswire· 2024-08-27 12:00
From a Roblox Scavenger Hunt Including Nickelodeon's SpongeBob SquarePants and Teenage Mutant Ninja Turtles Games to Real World Volunteerism, Kids Relief Empowers Kids to Become Next Gen Changemakers Imagine Dragons, Conan Gray, Poppy, d4vd, and Alexander Stewart to Perform in First of Its Kind StarStudded Roblox Music Festival to Celebrate a Month of Action and Community Service NEW YORK, Aug. 27, 2024 /PRNewswire/ -- Comic Relief US and Nickelodeon are teaming up for the first time to launch the 2nd annua ...
Roblox was just banned in Turkey to 'protect children.' What's Australia doing?
TechXplore· 2024-08-12 15:05
Core Viewpoint - Roblox, a popular online gaming platform primarily for children, has faced a ban in Turkey due to concerns over child safety and inappropriate content [3][4][9]. User Engagement - Roblox reported an average of 79.5 million daily users in Q2 2024, with users spending a total of 17.4 billion hours on the platform, averaging over 200 hours per user annually or around 40 minutes daily [2]. Regulatory Actions - Turkey's Justice Minister stated the ban was necessary to protect children, citing a 2007 internet governance law [4]. The Adana 6th Criminal Court of Peace ordered the ban, which was implemented swiftly under the law's provisions [5]. Content Moderation Challenges - Roblox has been criticized for insufficient content moderation, with reports of children encountering inappropriate content and harassment [8][9]. In 2023, Roblox made 13,316 reports to the National Center for Missing and Exploited Children, a significant increase from 2,973 in 2022, raising skepticism about the effectiveness of their moderation efforts given the large user base [10]. Global Context - The issue of child safety on platforms like Roblox is not isolated, as other platforms are also facing scrutiny and implementing measures to protect children [11]. Recent efforts include partnerships with third parties to enhance monitoring and safety [12]. Initiatives for Improvement - Roblox has engaged in initiatives to improve safety, such as joining the Australian eSafety Commission's Tier 1 social media program and hiring a director of digital civility to develop educational resources for children [14][15]. Continuous improvement in monitoring systems is emphasized as essential for protecting users [16].