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Roblox(RBLX.US)2025Q4电话会:如果进入中国市场 将采用隔离部署方式
智通财经网· 2026-02-06 08:59
智通财经APP获悉,近日,Roblox(RBLX.US)召开2025年四季度财报电话会。Roblox表示,将继续与腾 讯保持良好的合作伙伴关系,并看到中国市场的巨大机会。公司重新调整了对中国市场的看法:如果进 入中国市场,公司将采用隔离部署方式。公司的基础设施的设计方式独特,可以抽象并在多个地点部 署。 关于年龄验证和估算年龄的细节,首先,这凸显了 Roblox 已成为文化现象的规模。虽然年龄验证显示 的年龄略低于用户自报,但这恰恰印证了平台的成功。公司主要关注两个方面:一是用户年龄覆盖 18 岁以上群体增长速度超过 50%,;二是公司用于拓展 18 岁以下用户的技术优势,与开发 18 岁以上用 户群体时所用的完全相同——从云端服务到应用程序,再到内容发现、社交图谱等垂直整合,公司坚信 这些技术优势同样适用。更重要的是,技术持续支持着越来越真实的用户体验。因此,公司对 18 岁及 以上用户群体的发展前景依然充满信心。 Q&A 问答 Q1 能否详细说明影响年度预订收入展望的因素?对内容时间表和发布的可见性如何?以及关于 18 岁 以上用户机会和 AI 游戏最新进展的看法? A:我们有很多内部领先指标可以看到,这 ...
Piper Sandler Views Recent Roblox (RBLX) Selloff as Exaggerated
Insider Monkey· 2026-02-06 06:46
Core Insights - Artificial intelligence (AI) is identified as the greatest investment opportunity of the current era, with a strong emphasis on the urgency to invest now [1][13] - The energy demands of AI technologies are significant, with data centers consuming as much energy as small cities, leading to concerns about power grid strain and rising electricity prices [2][3] Investment Opportunity - A specific company is highlighted as a critical player in the AI energy sector, owning essential energy infrastructure assets that are poised to benefit from the increasing energy demands of AI [3][7] - This company is not a chipmaker or cloud platform but is positioned as a "toll booth" operator in the AI energy boom, collecting fees from energy exports [5][6] Financial Position - The company is noted for being debt-free and holding a substantial cash reserve, which is nearly one-third of its market capitalization, providing a strong financial foundation [8][10] - It is trading at less than 7 times earnings, indicating a potentially undervalued investment opportunity in the context of its critical role in the energy sector [10][12] Market Trends - The company is strategically aligned with trends such as the onshoring boom driven by tariffs and a surge in U.S. LNG exports, positioning it favorably within the evolving energy landscape [14][5] - The influx of talent into the AI sector is expected to drive continuous innovation and advancements, further solidifying the importance of energy infrastructure in supporting AI growth [12][11] Future Outlook - The future of AI is closely tied to energy breakthroughs, with industry leaders emphasizing the need for sustainable energy solutions to support AI advancements [2][4] - The company is well-positioned to capitalize on the anticipated growth in AI and energy demands, making it a compelling investment opportunity for those looking to participate in the technological revolution [11][15]
Piper Sandler Views Recent Roblox (RBLX) Selloff as Exaggerated
Yahoo Finance· 2026-02-06 06:46
Core Viewpoint - Piper Sandler considers the recent selloff of Roblox Corporation (NYSE:RBLX) as exaggerated, attributing it to broader software market weakness and end-of-January ETC purges, while highlighting the company's discounted valuation ahead of upcoming earnings [1]. Group 1: Market Analysis - Gaming stocks, including Roblox, experienced volatility, with Piper Sandler noting that the selloff on January 30, 2026, was influenced by new AI capabilities and market conditions [1]. - Wedbush lowered its price target for Roblox from $165 to $110 but maintained an 'Outperform' rating, citing strong engagement metrics despite challenges [2]. Group 2: Financial Projections - Wedbush adjusted its FY26 estimates for Roblox, reducing Bookings growth from 24% to 18% and EBITDA margin from 23% to 21%, indicating potential guidance below market expectations for the fourth quarter [2]. Group 3: Company Overview - Roblox Corporation provides online gaming services through its Roblox Client, Studio, and Cloud, allowing users and developers to create and engage in immersive 3D experiences on its platform [3].
摩根大通:将Roblox(RBLX.N)目标价从100美元下调至75美元。
Jin Rong Jie· 2026-02-06 04:12
摩根大通:将Roblox(RBLX.N)目标价从100美元下调至75美元。 本文源自:金融界AI电报 ...
盘后一度暴涨20%!RobloxQ4业绩与用户增长双超预期 用户低龄化趋势凸显长期战略布局
美股IPO· 2026-02-06 03:52
Financial Performance - Roblox reported Q4 revenue of $1.415 billion, a year-over-year increase of 43% [2] - The net loss was $316 million, widening nearly 44% from a net loss of $220 million in the same period last year [2] - Earnings per share loss was 45 cents, better than the market expectation of a 48 cents loss [2] - Bookings grew by 63% year-over-year to $2.22 billion, exceeding market expectations of $2.05 billion [2] - Average daily active users (DAUs) reached 144 million, a 69% increase year-over-year, surpassing market expectations of 138 million [2] Future Guidance - Roblox expects Q1 2026 bookings to be between $1.69 billion and $1.74 billion, higher than the market expectation of $1.68 billion [4] - The company announced it will no longer provide annual performance guidance starting in 2027 due to inherent business volatility, focusing instead on quarterly guidance [4] User Safety and Demographics - Roblox has faced criticism for placing underage users at risk, with multiple lawsuits filed regarding child exploitation on the platform [5] - As of Q4, the company implemented mandatory age verification for users wishing to use communication features in Australia, New Zealand, and the Netherlands, with 60% of daily users in these markets completing verification [5] - Globally, 45% of daily users have completed age verification [5] - The implementation of age verification has had a "mid-single-digit percentage" negative impact on user engagement and a "low-single-digit percentage" negative impact on bookings growth [5] - The company noted that accurate age data presents long-term opportunities to customize features and content, enhancing safety and civility, which could drive organic user engagement growth [5] - The age verification results indicated that the user base is younger than previously reported, with 38% of daily active users aged 13-17, 35% under 13, and 27% aged 18 and above [5] - The scale of the younger user demographic is considered a "valuable strategic asset" by the company [5]
Roblox(RBLX.US)Q4业绩与用户增长双超预期?用户低龄化趋势凸显长期战略布局
Zhi Tong Cai Jing· 2026-02-06 02:26
Group 1 - The core viewpoint of the article highlights Roblox's Q4 performance exceeding expectations, with a revenue of $1.415 billion, a 43% year-over-year increase, and a net loss of $316 million, which is a 44% increase compared to the previous year's loss of $220 million [1] - Roblox's bookings grew by 63% year-over-year to $2.22 billion, surpassing market expectations of $2.05 billion [1] - The average daily active users (DAUs) reached 144 million, a 69% increase year-over-year, exceeding market expectations of 138 million [1] Group 2 - For Q1 2026, Roblox expects bookings to be between $1.69 billion and $1.74 billion, higher than the market expectation of $1.68 billion [2] - The company announced it will no longer provide annual performance guidance starting in 2027 due to inherent business volatility, focusing instead on quarterly guidance [2] - Roblox has faced criticism regarding the safety of underage users, with lawsuits filed related to child exploitation on the platform; in response, the company has implemented mandatory age verification in certain markets [2] Group 3 - As of Q4, 60% of daily users in Australia, New Zealand, and the Netherlands have completed age verification, with a global completion rate of 45% [2] - The implementation of age verification has had a "mid-single-digit percentage" negative impact on user engagement and a "low-single-digit percentage" negative impact on bookings growth [2] - The age verification results indicate a younger user demographic, with 38% of daily active users aged 13-17, 35% under 13, and 27% over 18, which the company views as a valuable strategic asset [2]
Roblox(RBLX.US)Q4业绩与用户增长双超预期 用户低龄化趋势凸显长期战略布局
智通财经网· 2026-02-06 01:50
Group 1 - The core viewpoint of the article highlights Roblox's strong Q4 performance, with revenue exceeding expectations and a significant increase in daily active users [1][3] - Roblox reported Q4 revenue of $1.415 billion, a 43% year-over-year increase, while net loss widened to $316 million from $220 million, a nearly 44% increase [1] - The company achieved a bookings growth of 63% to $2.22 billion, surpassing market expectations of $2.05 billion [1] Group 2 - For Q1 2026, Roblox expects bookings to be between $1.69 billion and $1.74 billion, exceeding market expectations of $1.68 billion [3] - Due to inherent business volatility, Roblox will stop providing annual performance guidance starting in 2027 and will focus on quarterly guidance instead [3] - The company has faced criticism regarding the safety of underage users and has implemented mandatory age verification in certain markets, with 60% of daily users in those markets completing the verification [3] Group 3 - The implementation of age verification has had a "mid-single-digit percentage negative impact" on user engagement and a "low-single-digit percentage negative impact" on bookings growth [3] - Roblox's user demographic is younger than previously reported, with 38% of daily active users aged 13-17, 35% under 13, and 27% over 18 [3] - The company views its scale among younger users as a "valuable strategic asset" that can enhance safety and engagement through tailored features and content [3]
Roblox(RBLX.US)Q4业绩与用户增长双超预期 用户低龄化趋势凸显长期战略布局
Zhi Tong Cai Jing· 2026-02-06 01:48
Group 1 - Roblox's Q4 revenue reached $1.415 billion, a 43% year-over-year increase, while net loss widened to $316 million from $220 million, a nearly 44% increase [1] - The company reported a bookings increase of 63% to $2.22 billion, exceeding market expectations of $2.05 billion [1] - Daily Active Users (DAUs) grew to 144 million, a 69% increase year-over-year, surpassing market expectations of 138 million [1] Group 2 - For Q1 2026, Roblox expects bookings to be between $1.69 billion and $1.74 billion, above market expectations of $1.68 billion [3] - The company will stop providing annual guidance starting in 2027 due to inherent business volatility, focusing instead on quarterly guidance [3] - Roblox has faced criticism regarding the safety of underage users and has implemented mandatory age verification in certain markets, with 60% of daily users in those markets completing verification [3] Group 3 - The implementation of age verification has had a "low single-digit percentage negative impact" on bookings growth, but the company sees significant long-term strategic opportunities from accurate age data [3] - Among daily active users, 38% are aged 13 to 17, 35% are under 13, and 27% are over 18, indicating a younger user base than previously reported [3] - The company considers its scale among younger users a "valuable strategic asset" [3]
AMZN, IREN, RBLX, RDDT, MSTR: 5 Trending Stocks Today - Amazon.com (NASDAQ:AMZN)




Benzinga· 2026-02-06 01:19
Market Overview - Major U.S. stock indexes closed lower, with the Dow Jones Industrial Average down 1.2% to 48,908.72, the S&P 500 falling 1.2% to 6,798.40, and the Nasdaq dropping 1.59% to 22,540.58 [1] Amazon - Amazon's stock closed down 4.42% at $222.69, with an intraday high of $226.31 and a low of $220.38; the stock's 52-week range is between $258.60 and $161.43; in after-hours trading, the stock crashed nearly 11% to $198.21 [2] IREN Ltd - IREN's shares dropped 11.46% to close at $39.79, with an intraday high of $44.92 and a low of $38.90; the stock's 52-week high and low are $76.87 and $5.12, respectively; in after-hours trading, the stock plummeted 18.37% to $32.48 [3] - IREN reported a sharp second-quarter loss, missing earnings estimates with an EPS of -$0.52 versus expectations for a -$0.18 result; revenue rose to $71.21 million year over year [4] Roblox Corp - Roblox saw a decline of 3.96%, closing at $60.57, with an intraday high of $64.84 and a low of $60.07; the stock's 52-week range is $150.59 to $50.10; the stock gained 7.3% to $65 in extended trading [5] Reddit Inc - Reddit's stock fell 1.07% to $151.05, with an intraday high of $155.34 and a low of $148.50; the stock's 52-week range is $282.95 to $79.75; the stock gained 4.55% to $157.92 in after-hours trading [6] Strategy Inc - Strategy's shares plummeted 17.12% to $106.99, with an intraday high of $122 and a low of $104.17; the stock's 52-week high and low are $457.22 and $104.16 [7]
美股异动丨Roblox夜盘涨9.3%,Q4预订量同比大增63%超预期
Ge Long Hui A P P· 2026-02-06 01:13
格隆汇2月6日|游戏开发商Roblox(RBLX.US)夜盘涨9.3%,报66.19美元。消息面上,Roblox公布去年 第四季度业绩,营收同比增长43%至14亿美元,净亏损3.16亿美元,合每股亏损0.45美元。期内,预订 量同比增长63%至22.2亿美元,超过分析师预期的20.9亿美元;日活跃用户数同比增长69%至1.44亿,超 过分析师预期的1.4亿。展望今年,Roblox预计预订量介乎82.8亿至85.5亿美元(增长22%至26%),好于 分析师预期的80.5亿美元。(格隆汇) ...