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Roblox Posts Breakout Q4 After Chasing Older Core Gamers
PYMNTS.com· 2026-02-06 00:46
Core Insights - Roblox is transitioning from a youth gaming platform to a more mature, cash-generating infrastructure aimed at competing in the global gaming economy [3] - The company reported significant growth in bookings and revenue, with Q4 2025 bookings reaching $2.2 billion, a 63% year-over-year increase, and revenue of $1.4 billion, up 43% [4][5] - The platform's daily active users (DAUs) increased to 144 million, a 69% rise, with international markets contributing to nearly 80% growth in DAUs [5] Financial Performance - Roblox's Q4 2025 bookings were $2.2 billion, exceeding analyst estimates, while revenue for the same period was $1.4 billion [4][5] - The average daily active users reached 144 million, with hours engaged climbing to 35 billion, an 88% year-over-year increase [5] - Developer exchange (DevEx) fees grew 70% year-over-year to $477 million, indicating strong platform growth and increased creator earnings [8] User Growth and Engagement - The company estimates that its user base aged 18 and over is growing at over 50%, with this cohort monetizing 40% higher than younger users [4] - Roblox added approximately 60 million daily active users in 2025, reflecting its expanding user base [9] Strategic Initiatives - Roblox is focusing on a "flywheel" strategy where user growth enhances creator earnings, leading to better content and deeper engagement [7] - The company has deployed over 400 AI models to enhance content creation, safety, and user interaction, aiming to lower barriers for sophisticated game development [11][12] Legal and Safety Concerns - Roblox is facing legal scrutiny with a federal Multidistrict Litigation (MDL) concerning its alleged failure to protect minors, prompting the company to accelerate safety feature rollouts [13][15] - The legal actions have drawn in other tech companies, indicating a broader inquiry into platform safety and user protection [14]
Roblox Posts Breakout Q4 After Chasing Older Core Gaming Market
PYMNTS.com· 2026-02-06 00:46
Heavy AI investment is expanding content and complexity, while mounting legal scrutiny over child safety is forcing faster safety reforms.The gaming platform Roblox has been there as its over 100 million active users grew up.By completing this form, you agree to receive marketing communications from PYMNTS and to the sharing of your information with our sponsor, if applicable, in accordance with our Privacy Policy and Terms and Conditions .Complete the form to unlock this article and enjoy unlimited free ac ...
盘后股价暴涨近20%!Roblox全年预订指引超出预期
美股IPO· 2026-02-05 23:11
Core Insights - The company reported a fourth-quarter booking of $2.22 billion, exceeding analyst consensus of $2.09 billion, with a year-over-year growth of 63% [2] - Revenue reached $1.42 billion, a 43% increase year-over-year, but slightly below the analyst expectation of $1.44 billion [2] - Roblox reported a loss of $0.45 per share, which was better than the expected loss of $0.48 per share [2] User Engagement Metrics - Daily active users (DAUs) reached 144 million, a 69% year-over-year increase, surpassing the analyst estimate of 140.39 million [2] - Total user engagement hours amounted to 35 billion hours, an 88% increase year-over-year, exceeding the expected 32.97 billion hours [2] Future Outlook - For fiscal year 2026, the company provided an optimistic outlook, expecting bookings between $8.28 billion and $8.55 billion, above the analyst consensus of $8.05 billion [2] - Revenue guidance is set between $6.02 billion and $6.29 billion, while analysts estimated $6.19 billion [2] First Quarter Projections - For the first quarter, the company expects bookings between $1.69 billion and $1.74 billion, aligning with the analyst estimate of $1.7 billion [3] - Revenue is projected to be between $1.37 billion and $1.42 billion, with analyst consensus at $1.41 billion [3] Cash Flow Performance - The company generated impressive cash flow in the fourth quarter, with operating cash flow of $607 million, a 229% year-over-year increase [3] - Free cash flow reached $307 million, a 155% increase year-over-year, significantly higher than the analyst estimate of $159.6 million [3]
Roblox(RBLX) - 2025 Q4 - Earnings Call Transcript
2026-02-05 22:32
Financial Data and Key Metrics Changes - In 2025, the company significantly exceeded its guidance with revenue growth of 36% and bookings growth of 55% year-on-year [4] - Q4 revenue was $1.4 billion, up 43% year-on-year, while Q4 bookings reached $2.2 billion, which is up 63% year-on-year [6] - The company reported a DevEx of $477 million in Q4, reflecting a 70% year-on-year increase [7] Business Line Data and Key Metrics Changes - The top 1,000 creators earned an average of $1.3 million, which is up over 50% compared to the previous year [8] - The company saw strong growth across all regions, with the US and Canada growing 41% year-on-year and APAC growing 96% year-on-year [7] Market Data and Key Metrics Changes - The company captured approximately 3.4% of the global gaming content market, with a goal of reaching 10% [5] - The 18 and over demographic is growing at over 50%, and this cohort monetizes 40% higher than younger cohorts [9] Company Strategy and Development Direction - The company aims to expand its genres and footprint to older audiences, focusing on high-monetizing genres such as shooters, RPGs, and sports [9] - The strategy includes vertical integration from cloud to engine to tooling, enhancing the platform's technical capabilities [10] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the ability to grow bookings by 22%-26% in 2026, driven by user quality and content trends [23] - The company is optimistic about the potential of AI to enhance user engagement and expand beyond gaming into communication and commerce [21] Other Important Information - The company completed a global rollout of age verification for communication access, achieving 45% penetration of global DAUs by January 31, 2026 [16] - The company is investing in safety marketing to educate users and parents about online safety measures [24] Q&A Session Summary Question: Can you provide more color on the elements that inform your outlook for bookings? - Management highlighted internal leading indicators such as content diversity and user engagement as confidence-inspiring factors for bookings outlook [29][30] Question: Can you elaborate on the opportunity to target the 18-plus demographic? - Management noted that the 18 and over cohort is growing significantly and that the same technical advantages used for under 18 users apply to this demographic [62] Question: What have been the key lessons learned about discovery on the platform? - Management emphasized the importance of optimizing discovery for long-term user engagement and platform health rather than short-term gains [39] Question: How do you think about dilution and stock-based compensation in 2026? - Management stated that they model stock-based compensation and dilution over a long-term horizon, focusing on operating results to create shareholder value [50][52] Question: Can you provide an update on your advertising ambitions? - Management expects healthy growth in advertising in 2026, though it remains a modest contributor to the top line [58] Question: What is the company's approach to entering the Chinese market? - Management expressed optimism about the opportunity in China and plans to operate in an air-gapped manner if they go live [61]
Roblox(RBLX) - 2025 Q4 - Earnings Call Transcript
2026-02-05 22:32
Roblox (NYSE:RBLX) Q4 2025 Earnings call February 05, 2026 04:30 PM ET Company ParticipantsAndrew Rosivach - Managing DirectorBrian Pitz - Managing DirectorCory Carpenter - Executive DirectorDavid Baszucki - CEOEric Sheridan - Managing DirectorJaime Morris - Head of Investor RelationsJames Heaney - SVP of Equity ResearchKen Gawrelski - Managing DirectorMatthew Cost - Executive Director of Equity ResearchNaveen Chopra - CFOConference Call ParticipantsOmar Dessouky - Equity Research AnalystOperatorGood aftern ...
Roblox(RBLX) - 2025 Q4 - Earnings Call Transcript
2026-02-05 22:30
Financial Data and Key Metrics Changes - In 2025, the company exceeded its guidance with a revenue growth of 36% and bookings growth of 55% year-on-year [4] - Q4 revenue was $1.4 billion, up 43% year-on-year, while Q4 bookings reached $2.2 billion, which is up 63% year-on-year [5][6] - The company reported a significant increase in daily active users (DAUs) by 69% year-on-year, reaching 35 billion engagement hours, an increase of over 88% year-on-year [6] Business Line Data and Key Metrics Changes - The top 1,000 creators earned an average of $1.3 million, up over 50% compared to the previous year [7] - Developer Exchange (DevEx) in Q4 was $477 million, reflecting a 70% year-on-year increase [6] Market Data and Key Metrics Changes - The US and Canada market grew by 41% year-on-year, while APAC saw a remarkable growth of 96% year-on-year, with Japan at 160%, India at 110%, and Indonesia over 700% [6] Company Strategy and Development Direction - The company aims to capture 10% of the $200 billion global gaming content market, currently at about 3.4% [5] - The focus is on expanding genres and targeting older audiences, with the 18+ demographic growing at over 50% and monetizing 40% higher than younger cohorts [9] - The strategy includes vertical integration from cloud to engine to tooling, enhancing user experience across devices [10] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in achieving over 20% growth in 2026, driven by a healthier platform and the potential of AI to expand beyond gaming [19][20] - The company plans to provide detailed guidance for 2026 and shift to quarterly guidance by 2027 [21] Other Important Information - The company is investing in safety marketing to educate users about online safety measures [23] - The age verification rollout has seen strong adoption, with approximately 60% of DAUs age-checked in initial markets [16] Q&A Session Summary Question: Insights on bookings outlook and content schedules - Management highlighted internal indicators such as content diversity and engagement trends, which support their bookings outlook [28][29] Question: Targeting the 18+ demographic and AI gaming developments - The company is optimistic about the potential of AI to enhance user experiences and expand the definition of gaming [33] Question: Key lessons learned about discovery on the platform - Management emphasized the importance of long-term engagement and health of the platform over short-term gains in discovery optimization [40] Question: Update on gross margins and direct payments - The improvement in gross margins was attributed to better-than-expected bookings growth and a shift towards lower-cost payment platforms [46] Question: Concerns about AI disruption from competitors - Management views AI as an opportunity to expand Roblox's vision beyond gaming, focusing on multiplayer technology and cloud synchronization [48] Question: Age verification rollout and its impact - The rollout has been successful, with age-checking enhancing matchmaking and user engagement [65] Question: Q1 bookings guidance and sequential decline - Management noted that the absence of a new viral hit is expected to result in a sequential decline, but the overall health of the platform remains strong [68]
Roblox shares rocket 20% on earnings beat, strong forecast
CNBC· 2026-02-05 22:25
Core Insights - Roblox shares surged by up to 20% in extended trading after reporting fourth-quarter results that exceeded consensus estimates [1] - The company expects first-quarter bookings to be between $1.69 billion and $1.74 billion, surpassing Wall Street's expectation of $1.68 billion [1] Financial Performance - Fourth-quarter bookings increased by 63% year-over-year, reaching $2.22 billion, compared to analysts' expectations of $2.05 billion [2][3] - The company reported a net loss of $316 million for the quarter, a nearly 44% increase from the $220 million loss reported the previous year [2] - Average Daily Active Users (DAUs) for the fourth quarter reached 144 million, up 69% year-over-year, exceeding the expected 138 million DAUs [2] Future Guidance - Roblox announced it will discontinue annual guidance starting in 2027 due to "inherent variability" in its business, opting instead to provide quarterly guidance [3] - The company reported losses per share of 45 cents, which was better than the 48 cents expected by analysts [3] Legal Challenges - Roblox is currently facing multiple lawsuits alleging that its platform enables predators to sexually exploit and abuse underage victims [3]
Roblox Posts Higher Revenue as Bookings, Daily Active Users Rise
WSJ· 2026-02-05 21:47
Core Insights - The videogame company reported results driven by user growth and strong monetization growth across most regions [1] Summary by Categories - **User Growth** - The company experienced significant user growth contributing to overall performance [1] - **Monetization Growth** - Strong monetization growth was observed across most regions, indicating effective revenue generation strategies [1]
Australia's Berkeley Energia files $1.25 billion claim from Spain over uranium project dispute
Reuters· 2026-02-05 21:46
Australian mining group Berkeley Energia said on Friday it has filed a claim at the World Bank's arbitration tribunal seeking about $1.25 billion from Spain, as it presses its case over the blocked Sa... ...
Roblox四季度营收14.2亿美元,分析师预期14.4亿美元
Mei Ri Jing Ji Xin Wen· 2026-02-05 21:40
每经AI快讯,2月6日,Roblox四季度营收14.2亿美元,分析师预期14.4亿美元;四季度日活用户数 (DAU)为1.44亿,分析师预期1.4039亿。 (文章来源:每日经济新闻) ...