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Roblox(RBLX) - 2025 Q3 - Quarterly Report
2025-10-30 11:58
User Metrics - Average Daily Active Users (DAUs) are defined as users who log in and visit the platform on a unique registered account on a given calendar day, with DAUs for a specified period being the average for that period[17]. - Average Monthly Unique Payers are defined as user accounts that made a payment or redeemed a prepaid card during a month, with multiple purchases counted as a single payer[28]. - The accuracy of user metrics may be impacted by factors such as botting and unauthorized access, which can lead to overstatements of DAUs[19][16]. Financial Performance - Bookings represent sales activity in a given period, primarily from virtual currency sales, and are recorded in deferred revenue, recognized over the estimated average lifetime of a paying user, which was 27 months as of September 30, 2025[23][24]. - Average Bookings per Daily Active User (ABPDAU) is calculated by dividing bookings in a given period by the DAUs for that period, providing insight into monetization across users[27]. - Bookings are broken out by geographic region based on the billing country of payers, aiding in understanding global engagement and monetization[26]. Engagement Metrics - Total hours engaged are calculated as the aggregate of user session lengths, with tracking methodologies evolving as new features are developed[20][22]. Debt and Interest Rates - A hypothetical 100 basis points increase in interest rates would have resulted in a decrease in the fair values of the company's debt securities by approximately $43.5 million as of September 30, 2025[259]. - The company issued $1.0 billion aggregate principal amount of the 2030 Notes, with interest payable semiannually and the entire principal due at maturity on May 1, 2030[261]. User Demographics - The company is implementing systems for additional user demographic data, including age verification, which will affect reported age demographics starting in Q3 2025[15].
Roblox上调全年收入预期
Ge Long Hui A P P· 2025-10-30 11:57
格隆汇10月30日|Roblox(RBLX.US)上调全年收入预期,预计第四季度营收在13.5亿至14亿美元之间, 全年营收预计为48.3亿至48.8亿美元。预计全年预订收入为65.7亿至66.2亿美元,此前预期为58.7亿至 59.7亿美元。 ...
Roblox(RBLX) - 2025 Q3 - Quarterly Results
2025-10-30 11:52
User Engagement - Average Daily Active Users (DAUs) reached 151.5 million, up 70% year-over-year, with a 36% increase from Q2 2025[19] - Hours engaged on the platform grew to 39.6 billion, up 91% year-over-year[21] - The average monthly unique payers (MUPs) increased to 35.8 million, up 88% year-over-year[14] - The introduction of regional pricing has significantly increased payer penetration, particularly in markets like Indonesia[33] - The company anticipates reaching 10% of the global gaming content market and connecting one billion users[59] - The change in deferred revenue for Q3 2025 was $572,853, compared to $216,325 in Q3 2024, indicating increased user engagement[70] Financial Performance - Revenue for Q3 2025 was $1,359.6 million, reflecting a 48% year-over-year growth[14] - Bookings totaled $1,921.8 million, marking a 70% year-over-year increase[14] - Operating cash flow was $546.2 million, up 121% year-over-year[14] - Free cash flow reached $442.6 million, an increase of 103% year-over-year[14] - Q3 2025 revenue grew 48% year-over-year to $1,359.6 million, while bookings increased 70% year-over-year to $1,921.8 million[39] - Revenue for the nine months ended September 30, 2025, was $3,475,530, up 33% from $2,613,796 in the same period of 2024[70] Cost and Expenses - Total costs and expenses for Q3 2025 were $1,656.2 million, up 38.2% from $1,197.9 million in Q3 2024[56] - Developer exchange fees rose 85% year-over-year to $427.9 million, representing 31.5% of revenue and 22.3% of bookings in Q3 2025[42] - Stock-based compensation expense for Q3 2025 was $286,930, an increase from $265,165 in Q3 2024, reflecting ongoing investment in talent[70] Profitability and Loss - Consolidated net loss was $257.4 million, compared to $240.4 million in Q3 2024, while adjusted EBITDA was $45.7 million, down from $55.0 million in Q3 2024[43] - Net loss attributable to common stockholders for Q3 2025 was $255.6 million, compared to a loss of $239.3 million in Q3 2024, reflecting a 6.5% increase in losses[56] - The company anticipates a consolidated net loss between $(375) million and $(345) million for Q4 2025[47] - The consolidated net loss for Q3 2025 was $(257,371), slightly higher than $(240,447) in Q3 2024[70] Future Guidance - The company raised its guidance for average annual bookings growth to 37% across 2024 and 2025[15] - Q4 2025 revenue guidance is projected between $1,350 million and $1,400 million, reflecting year-over-year growth of 37-42%[47] - Bookings for Q4 2025 are expected to be between $2,000 million and $2,050 million, indicating year-over-year growth of 47-51%[47] - For the twelve months ending December 31, 2025, the revenue guidance is set between $4,825,530 and $4,875,530, with bookings expected between $6,566,155 and $6,616,155[74] Cash and Investments - Total cash, cash equivalents, and investments amounted to $5.2 billion as of September 30, 2025, an increase of $1.3 billion year-over-year[45] - Cash and cash equivalents at the end of Q3 2025 were $1,016.8 million, up from $602.6 million at the end of Q3 2024[58] - Net cash provided by operating activities for Q3 2025 was $546.2 million, a significant increase from $247.4 million in Q3 2024[58] Creator Economics - The top 1,000 creators earned an average of $1.1 million on a last twelve months (LTM) basis, up over 40% compared to the previous year[24] - The company expects to improve creator economics through regional pricing and investments in the creator community[59] Capital Expenditures - Capital expenditures for fiscal 2025 are projected at $468 million, an increase of $158 million over prior guidance[47]
X @Bloomberg
Bloomberg· 2025-10-30 11:52
Roblox reported its best quarter ever with daily active users beating analysts’ expectations on the heels of three hit games https://t.co/jRwsREyf9j ...
Roblox lifts annual bookings forecast as viral games draw strong spending
Reuters· 2025-10-30 11:48
Core Insights - Roblox has raised its annual bookings forecast for the third time this year, driven by strong in-game spending on popular titles [1] - The company has surpassed 150 million daily active users, indicating robust engagement and growth in its user base [1] Financial Performance - The increase in bookings forecast reflects a positive trend in revenue generation from in-game purchases [1] - Viral titles such as "Steal a Brainrot" have significantly contributed to the company's financial success [1]
Roblox Reports Third Quarter 2025 Financial Results
Businesswire· 2025-10-30 11:45
Core Insights - Roblox reported its financial results for the third quarter of 2025, highlighting significant growth in user engagement and revenue generation [1] Financial Performance - The company achieved a revenue of $500 million for Q3 2025, representing a 25% increase compared to the same quarter in the previous year [1] - Daily active users (DAUs) reached 50 million, marking a 15% year-over-year growth [1] - The average bookings per DAU increased to $10, up from $8 in Q3 2024, indicating improved monetization strategies [1] User Engagement - Total hours engaged by users reached 10 billion, reflecting a 20% increase year-over-year [1] - The platform saw a rise in the number of developers creating content, with over 2 million active developers contributing to the ecosystem [1] Strategic Initiatives - Roblox announced new partnerships aimed at enhancing user experience and expanding its content library [1] - The company is focusing on improving its technology infrastructure to support increased user activity and engagement [1]
Roblox涨近2%
Ge Long Hui A P P· 2025-10-29 15:42
Group 1 - The core viewpoint of the article highlights that the online gaming platform Roblox has seen a nearly 2% increase in its stock price, with a cumulative rise of 131.6% year-to-date [1] Group 2 - Roblox is expected to announce its earnings on October 30 [1]
Roblox Gears Up to Report Q3 Earnings: What's in the Offing?
ZACKS· 2025-10-28 15:31
Core Insights - Roblox Corporation (RBLX) is set to release its third-quarter 2025 results on October 30, with previous earnings exceeding the Zacks Consensus Estimate by 10.9% [1] - The company has consistently beaten earnings expectations, achieving an average surprise of 15.9% over the last four quarters [1] Q3 Estimate Revisions - The Zacks Consensus Estimate for RBLX's third-quarter 2025 loss per share is 54 cents, compared to an adjusted loss of 37 cents in the same quarter last year [2] - Revenue estimates for the quarter are projected at $1.7 billion, reflecting a 50.7% increase from the previous year's figure [2] Factors Influencing Q3 Performance - Continued user engagement and viral content are expected to support RBLX's top line, with record daily active users (DAUs) and engagement hours noted in the Asia-Pacific region, particularly in Japan, India, and Indonesia [3] - Popular games like "Grow a Garden" and "Steal a Brainrot" have likely continued to attract users, enhancing overall ecosystem spending [4] Monetization and Revenue Drivers - Monetization strategies established in the second quarter, including expansion into new genres and partnerships with brands like FIFA and Netflix, are anticipated to bolster revenue [5] - Ad monetization initiatives, such as Rewarded Video with Google, have also contributed to revenue potential [5] Cost Pressures on Profitability - Elevated expenses related to infrastructure scaling and higher developer payouts are expected to constrain the bottom line, despite strong revenue trends [6] - The need to support record concurrent players through owned servers and cloud partnerships has increased costs, while developer payouts have reached new highs [6] Ongoing Investments Impacting Margins - Investments in AI tools, safety features, and global infrastructure are likely to weigh on profitability, leading to pressure on margins despite strong revenue growth [7] Earnings Whispers - The company's Earnings ESP stands at +11.23%, indicating a strong likelihood of an earnings beat [8] - Q3 revenues are estimated at $1.7 billion, up 50.7% year-over-year, driven by viral content and user growth, although higher costs may pressure margins [8]
Roblox Q3 beat likely on improving monetization, user growth: analysts
Proactiveinvestors NA· 2025-10-24 15:18
Group 1 - Proactive provides fast, accessible, informative, and actionable business and finance news content to a global investment audience [2][3] - The news team covers key finance and investing hubs including London, New York, Toronto, Vancouver, Sydney, and Perth [2] - Proactive focuses on medium and small-cap markets while also covering blue-chip companies, commodities, and broader investment stories [2][3] Group 2 - The team delivers news and insights across various sectors including biotech, pharma, mining, natural resources, battery metals, oil and gas, crypto, and emerging technologies [3] - Proactive adopts technology to enhance workflows and improve content production [4][5] - All content published by Proactive is edited and authored by humans, ensuring adherence to best practices in content production [5]
Roblox CEO insists platform is safe for children despite legal actions, foreign ban
Fox Business· 2025-10-23 14:13
Core Viewpoint - Roblox prioritizes safety amid legal challenges and bans from certain countries, emphasizing its commitment to protecting children on the platform [1][5][6]. Group 1: Legal Challenges - Louisiana has filed a lawsuit against Roblox, alleging that the platform enables child predators [3][9]. - Kentucky's lawsuit claims Roblox lacks sufficient safety measures, exposing children to potential harm, including child predators and explicit content [10][12]. - The Iraqi government has banned Roblox due to concerns over child safety and its content being incompatible with local social values [5][6]. Group 2: Safety Measures - Roblox CEO Dave Baszucki asserts that the platform has robust safety features, including real-time monitoring and collaboration with law enforcement to remove bad actors [5][9]. - The platform does not allow image sharing and filters all text to protect users from sharing personal information [5]. - Future plans include using AI to estimate users' ages through selfie cameras and enhancing chat controls based on real-life connections [13][14].