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X @Bloomberg
Bloomberg· 2026-01-30 01:24
Nintendo and Sony will face scrutiny over how soaring memory chip prices driven by AI demand have affected their game console profitability when they report earnings next week https://t.co/HyAUPG3UOZ ...
X @Bloomberg
Bloomberg· 2026-01-30 00:10
The fastest-selling game console of all time may not be enough to shelter Nintendo’s stock from growing investor fears about skyrocketing memory prices https://t.co/42l75GGcm6 ...
X @BSCN
BSCN· 2026-01-29 20:17
JUST IN: Nintendo adds Non-Binary Mii & Same-Sex Relationship options on Tomodachi Life game- Tomodachi Life: Living the Dream will feature the first non-binary Mii option, the demo shows that you can specifically select your Mii’s “dating preferences.”- Tomodachi Life Living the Dream release date is April 16, 2026 for Nintendo Switch & the Switch 2 ...
Capcom: Earnings Are Growing Even Before The Big Releases
Seeking Alpha· 2026-01-29 16:04
Core Insights - The article emphasizes the convergence of culture, technology, and valuation in future-oriented industries, particularly in digital assets and gaming sectors [1] Group 1: Digital Assets - The focus includes major cryptocurrencies such as XRP, Bitcoin, and Ethereum, which are reshaping global finance [1] - The analysis aims to identify early positioning in these digital assets that are leading the next cycle of growth [1] Group 2: Gaming Industry - The article covers gaming publishers like Nintendo, Capcom, and Square Enix, highlighting their role in transforming entertainment [1] - The approach combines discounted cash flow (DCF) and relative valuation methods to assess these companies [1] Group 3: Consumer Brands - Selected consumer brands such as Monster Beverage, Sprouts, and Macy's are analyzed, where brand strength and consumer behavior are seen as key drivers of long-term value [1] - The analysis aims to provide insights into how these brands can capitalize on market trends [1]
任天堂宝可梦至今未道歉
Xin Lang Cai Jing· 2026-01-29 14:39
第三,宝可梦不能一边从中国赚钱,一边损害中国利益。缺乏历史责任感的日本公司,中国玩家不可能 容忍。 2016年,实景互动的宝可梦游戏"Pokemon Go"在日本上线,由于以玩家所在地区实景地图作为游戏地 图,很多地标性建筑更容易成为玩家聚集区。当年宝可梦官方居然将"道馆"(游戏中进行宝可梦挑战的 重要地点)和"补给站"放在了靖国神社内,成为了日本玩家的"必经之路"。中国玩家发现这一情况后, 丝毫没有给游戏官方面子,游戏发售第一天,就将位于靖国神社的道馆"占领"。 然而宝可梦吃一堑并未长一智。2019年,宝可梦的股东之一Creature公司一批员工公然参拜靖国神社, 并且在推特上大张旗鼓宣传。在受到大量网友批评后,该公司也仅是"删帖跑路",并没有明确的道歉态 度。 但这一次,宝可梦恐怕很难再蒙混过关。(补壹刀 环球时报 视频/河畔视频) #宝可梦踩靖国神社红线不是初犯#【#任天堂宝可梦至今未道歉#】日本知名游戏动漫IP宝可梦官网近日 发布消息,计划于1月31日在供奉日本甲级战犯的靖国神社举办相关活动,这件事在中外社交平台上迅 速引发关注,"宝可梦靖国神社"相关话题一度冲上热搜。 对这起事件,任天堂和宝可梦至今 ...
Tomodachi Life: Living the Dream Direct Spotlights Quirky Fun With Player-Made Mii Characters; Game Launches on Nintendo Switch April 16
Businesswire· 2026-01-29 14:30
Core Insights - Nintendo is set to launch a new entry in the Tomodachi Life series, titled "Tomodachi Life: Living the Dream," on April 16 for the Nintendo Switch and Nintendo Switch 2, marking the first new installment in over a decade [1][4]. Game Features - Players can create and customize Mii characters based on family, friends, or any imagined persona, allowing for a diverse and vibrant island experience [2][5]. - The game features real-time gameplay where time passes similarly to the real world, encouraging daily engagement with Mii characters [2]. - Customization options for Mii characters include facial features, personality traits, and living spaces, with new elements introduced in this installment [3][5]. - Players can help Mii characters interact and form relationships, with various scenarios unfolding based on their interactions [5]. Island Customization - The game allows players to modify the island's aesthetic with landscape items and rearrange shops and houses based on resident suggestions or personal preferences [5]. - Players can visit various island shops and facilities, including food marts, clothing stores, and home supply shops, to enhance the Mii experience [5]. Company Background - Nintendo Co., Ltd. has been a key player in the gaming industry since its founding in 1889, with a focus on developing and selling gaming systems and software [6]. - The company has sold over 6 billion video games and more than 870 million hardware units globally, establishing iconic franchises such as Mario and The Legend of Zelda [6].
Is LuxExperience B.V. - Sponsored ADR (LUXE) Stock Outpacing Its Consumer Discretionary Peers This Year?
ZACKS· 2026-01-28 15:41
Company Overview - LuxExperience B.V. - Sponsored ADR (LUXE) is part of the Consumer Discretionary sector, which includes 261 companies and is currently ranked 11 in the Zacks Sector Rank [2] - The company has a Zacks Rank of 2 (Buy), indicating a positive outlook based on earnings estimates and revisions [3] Performance Analysis - The Zacks Consensus Estimate for LUXE's full-year earnings has increased by 3.6% over the past quarter, reflecting improved analyst sentiment [4] - Year-to-date, LUXE has returned approximately 0.2%, outperforming the average return of -1.2% for the Consumer Discretionary sector [4] - In the Textile - Apparel industry, which includes 21 companies, LUXE is performing better as this group has lost an average of 14.2% this year [6] Comparative Analysis - Another company in the Consumer Discretionary sector, Nintendo Co. (NTDOY), has a year-to-date return of 0.6% and also holds a Zacks Rank of 2 (Buy) [5] - Nintendo belongs to the Gaming industry, which is currently ranked 191 and has shown no change in performance this year [6] Investment Outlook - Both LuxExperience B.V. and Nintendo Co. are highlighted as stocks to watch for continued solid performance in the Consumer Discretionary sector [7]
Nintendo (NTDOY) Upgraded to Strong Buy: What Does It Mean for the Stock?
ZACKS· 2026-01-27 18:01
Investors might want to bet on Nintendo Co. (NTDOY) , as it has been recently upgraded to a Zacks Rank #1 (Strong Buy). An upward trend in earnings estimates -- one of the most powerful forces impacting stock prices -- has triggered this rating change.A company's changing earnings picture is at the core of the Zacks rating. The system tracks the Zacks Consensus Estimate -- the consensus measure of EPS estimates from the sell-side analysts covering the stock -- for the current and following years.Since a cha ...
X @John
Johnny· 2026-01-26 01:42
Wow, they are creating a Yoshi movie.Childhood memories racing back to meJeremy (@ManaByte):Yoshi reveal trailer for the movie that'll print another $1 billion for Nintendo.https://t.co/1KyCRO2MLK ...
Illumination and Nintendo Reveal the First Look at Yoshi in The Super Mario Galaxy Movie, Which Will Be Released in April 2026
Businesswire· 2026-01-25 14:32
Group 1: Film Overview - The Super Mario Galaxy Movie is an animated film based on the Super Mario Bros. universe, set to be released worldwide by Universal Pictures in April 2026 [1][3] - The film's release date has been moved from April 3, 2026, to April 1, 2026, in the US and many global markets, with Japan's release scheduled for April 24, 2026 [2] - The film follows the success of The Super Mario Bros. Movie, which grossed over $1.3 billion worldwide [3] Group 2: Production Details - The Super Mario Galaxy Movie is produced by Chris Meledandri of Illumination and Shigeru Miyamoto of Nintendo, co-financed by Universal Pictures and Nintendo [3] - The film is directed by Aaron Horvath and Michael Jelenic, with a screenplay by Matthew Fogel and music composed by Brian Tyler [4] Group 3: Cast Information - The voice cast includes Chris Pratt as Mario, Anya Taylor-Joy as Princess Peach, Charlie Day as Luigi, Jack Black as Bowser, and Brie Larson as Rosalina among others [4] Group 4: Company Background - Illumination - Illumination, founded in 2007 by Chris Meledandri, is a leading producer of animated films, known for franchises like Despicable Me and The Super Mario Bros. Movie [5] - Illumination's films have grossed nearly $11 billion worldwide, showcasing their global appeal and cultural relevance [5] Group 5: Company Background - Nintendo - Nintendo Co., Ltd., established in 1889, has evolved from manufacturing playing cards to becoming a major player in the gaming industry [6][7] - Nintendo has sold over 6 billion video games and more than 870 million hardware units globally, creating iconic franchises such as Mario, The Legend of Zelda, and Pokémon [7]