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活力中国调研行|看,这些“新工厂”拔地而起
Ren Min Ri Bao· 2025-11-27 07:12
人民日报记者 周亚军 王志锋 董泽扬 海南曾被称作"房地产加工厂",过度依赖房地产开发造成省内经济发展结构性失衡,潜在问题众 多。如今,在南海之滨的这片热土上,产业升级汇聚动能,新质生产力加速成长,不少"新工厂"拔地而 起。 习近平总书记强调:"要把海南更好发展起来,贯彻新发展理念、推动高质量发展是根本出 路。""要着力构建具有海南特色和优势的现代化产业体系。" 运用自贸港政策构建现代化产业体系,戒除"房地产依赖症",海南经济结构转型取得历史性突破。 今年上半年,海南规模以上工业增加值同比增长11.4%。旅游业、现代服务业、高新技术产业和热带特 色高效农业四大主导产业占全省GDP比重达到68.6%,成为海南经济增长最重要的支撑。 来"数"加工 烂尾别墅区变身产业园 出陵水县城,大约半小时车程,来到一片别墅区。过去,这里有令人头疼的历史遗留问题:2100多 套别墅一度烂尾近10年。如今,这里已变为全国有名的数字文化产业园。改变因何发生? "建设海南自贸港是一大机遇。如何抢抓国际海底光缆登陆契机,做好'向数图强'大文章?推动数 字文化产业破题,成为摆在我们面前的必答题。"陵水县委书记吴海峰说。 2023年,陵水成 ...
异动盘点1127 | 芯片股早盘走高,来凯医药-B再涨超15%;储能概念股集体上涨,高途跌超8%
贝塔投资智库· 2025-11-27 04:01
今日上午港股 1 . 芯片股早盘走高, 华虹半导体(01347)涨1.24%,中芯国际(00981)涨1.02% 。 消息面上,中原证券 表示,半导体行业2025年延续上行趋势,美国半导体出口管制不断升级,"十五五"规划建议将科技自 立自强水平大幅提高列入"十五五"时期经济社会发展的主要目标,半导体是实现科技自主的关键领 域。 2. 来凯医药-B(02105)再涨超15%,月内累计涨幅超40% 。消息面上,11月12日,来凯医药将乳腺癌候 选新药LAE002 (afuresertib)中国地区权益授予齐鲁制药,交易总金额达20.45亿元,而且来凯医药还有 权收取十余到二十余百分点的梯度销售分成。 3 . 剑桥科技(06166)早盘涨近10%,截至发稿,涨超5% 。消息面上,据媒体报道,Meta正与谷歌进行 深入谈判,考虑从2027年起在自家数据中心大规模采用TPU,潜在采购规模或达数十亿美元。 4. 广和通(00638)早盘一度涨超14%,截至发稿,涨9.29% 。消息面上,据媒体报道,华为常务董事、 终端BG董事长余承东在新品发布会上宣布,推出首款陪聊机器人"智能憨憨",售价399元,将于11月 28日10 ...
瞄准5大趋势4大赛道!广深成为文化产业投资热土
Sou Hu Cai Jing· 2025-11-26 10:12
深圳商报·读创客户端驻穗记者 姚嘉莉 文/图 粤港澳大湾区拥有良好的文化产业生态,拥有活跃的金融投资氛围,文化、金融与科技的融合对接通道正在一步步打通。11月26日,2025粤港澳大湾区文化 产业投资大会(广东·广州)(简称:大湾区文投会)在广州举行。本届大湾区文投会聚焦广东文化产业高质量发展"政策包"的六大产业方向,致力于打 造"为资金找项目、为项目找资金"的文化产融对接"一站式"服务平台,累计超过300个文化企业(项目)报名参会。 作为粤港澳大湾区最具影响力的文化产业与资本对接平台之一,过去两届大湾区文投会,有近一半路演项目拿到相关投资。第一届9个项目融资15.1亿元, 第二届18个项目融资近80亿元,融资总额涨5倍,项目平均融资金额涨近3倍。其中,单一项目融资金额最高达60亿元。记者从会上了解到,今年的大湾区文 投会在投资项目上,各类项目积极拥抱前沿科技,打造"文化+科技+金融"的试验场,汇聚文化领域最热门赛道,加速人工智能、机器人、AR/VR等新技术 在文化领域的场景应用。同时,强内容IP备受垂青,基于中华传统文化的影视作品、潮玩等大有可为。 t Good And 4 - 91 4 4 4 mail ...
广东文化产业千岗齐发,南方财经全媒体集团等你接“招”
Group 1 - The "Million Talents Gather in South Guangdong" cultural industry job fair will be held on November 15, 2025, in the Guangdong-Hong Kong-Macao Greater Bay Area [1] - The event will feature participation from Southern Finance All-Media Group, offering positions in journalism, project operations, full-stack development, and financial news editing [1] - Approximately 80 leading companies will release over a thousand job openings, focusing on key support areas of Guangdong's cultural industry, including film, performing arts, animation, and esports [1][2] Group 2 - Major players in the domestic animation and gaming sectors, such as Tencent Games and NetEase Games, will be present, providing diverse employment opportunities [2] - The film and animation sector will also see participation from notable companies like Huasheng Fantawild and Aofei Entertainment, offering a range of positions [2] - The event will include five themed recruitment zones and a "Greater Bay Area Talent Port Lecture Hall" to enhance the experience for job seekers [2][3] Group 3 - The "Cultural Industry Creative Market" will showcase advanced industrial achievements and explorations in the "Technology + Culture" and "Creativity + Design" fields [3] - A policy display area will interpret the "Six Major Policy Packages" supporting the cultural industry, helping participants understand policy benefits and development opportunities [3]
国庆中秋假期第二日全省4A级及以上景区迎客超461万人次
Group 1: Cultural and Tourism Activities - The cultural and tourism market in the province is operating smoothly and safely during the National Day and Mid-Autumn Festival holiday, with a total of 4.615 million visitors to 4A-level and above scenic spots on October 2, representing a year-on-year increase of 4.2% [1] - Key monitored areas, including ancient post roads, red tourism sites, rural tourism points, and public cultural institutions, received a total of 61.6 million, 35.9 million, 40.7 million, and 34.1 million visitors respectively, with year-on-year growth rates of 3.2%, 2.4%, 3.1%, and 1.4% [1] Group 2: Events and Exhibitions - The AGF Asia Game Fair and China International Comic Festival (CICF) opened in Guangzhou, attracting over 100,000 visitors on the first day, with an exhibition area of 82,000 square meters and participation from over 1,000 companies [2] - The event is expected to draw more than 400,000 visitors by its conclusion on October 5, showcasing over 7,000 IP-related products and featuring numerous industry leaders [2] Group 3: Thematic Activities and Community Engagement - The upcoming 15th National Games has inspired various cultural tourism activities across Guangdong, including themed exhibitions and sports events, enhancing public engagement with the games [4] - Events such as the "Marine Animal National Games" at the Guangzhou Oceanarium creatively combine sports elements with marine performances to promote the National Games theme [4][6] Group 4: Cultural Performances and Local Festivals - Various cultural performances and festivals are being held, such as the Guangdong-Liannan 11th Yao Rice Terrace Fish Culture Season, which attracted over 10,000 participants [7] - The "Hua Xia Folk Culture Week" and "Chao Shan Folk Culture Expo" in Shantou have also seen significant attendance, showcasing local cultural heritage and boosting tourism [6][7]
CreateAI CEO吕程:AI助力中国游戏动漫产业全球布局
Zhong Guo Xin Wen Wang· 2025-09-25 19:00
Group 1 - The core viewpoint is that Chinese AI application companies are expanding globally, particularly in sectors like AI glasses, AI programming, AI film, AI gaming, and embodied intelligence [1] - The Chinese gaming and animation industry is increasingly gaining international recognition, with successful titles like "Black Myth: Wukong" and "Nezha 2" showcasing its potential [1] - In the first half of 2023, the domestic gaming market in China generated actual sales revenue of 168 billion RMB, reflecting a year-on-year growth of 14.08% [1] Group 2 - Chinese self-developed games achieved impressive overseas market performance, generating 9.501 billion USD in revenue in the first half of 2023, with a year-on-year increase of over 11% [1] - The cultural influence of China is growing in regions like the Middle East, South America, and Africa, creating fertile ground for content to go global [1] - AI technology is redefining the entertainment industry, with innovations in animation production processes leading to faster and higher-quality outputs [2] Group 3 - Create AI has launched a global AI video generation platform focused on animation, named Animon, and a domestic version called "Mengdong AI" [2] - The platform allows users to generate high-quality animated videos from simple ideas or images, filling a gap in the market for a dedicated community for anime enthusiasts [2] - AI tools are enhancing production efficiency without replacing human creators, allowing artists to focus on storytelling while AI handles technical tasks [3] Group 4 - Chinese teams are integrating into the industrial production chain and are expected to gradually penetrate the creative upstream [3] - The efficiency of Chinese production capabilities is highlighted, especially in comparison to Hollywood, where high-budget films are common [3] - The intersection of AI, gaming, and animation is redefining storytelling and entertainment consumption, with future innovations expected from cross-platform development of global IPs [3][4]
番禺区国家文化出口基地将亮相2025年服贸会
Guang Zhou Ri Bao· 2025-08-13 02:30
Group 1 - The 2025 Service Trade Fair will be held from September 10 to 14 at Shougang Park, featuring the ICT exhibition as a key technology segment [1] - The ICT exhibition will cover an area of approximately 10,000 square meters, with over 100 offline exhibitors and nearly 300 online exhibitors [1] - The exhibition will focus on digital service trade and high-end industries, showcasing China's commitment to expanding openness and enhancing international competitiveness [1] Group 2 - Guangdong and Guangzhou enterprises, including the Panyu National Cultural Export Base, will participate in the ICT exhibition, highlighting their industry advantages [2] - The Panyu base will present case studies in digital cultural creation, gaming, and short videos, demonstrating how Chinese cultural enterprises leverage digital technology for global outreach [2]
上半年北京文化产业利润增长超三成
Core Insights - Beijing's cultural industry achieved significant growth in the first half of the year, with total revenue reaching 12,429.5 billion yuan, a year-on-year increase of 13.2% [1] - The film "Nezha: Birth of the Demon Child" became a highlight, grossing over 15.9 billion yuan globally, ranking fifth in worldwide box office [1] - The cultural core sectors in Beijing generated a total revenue of 11,417.7 billion yuan, with a year-on-year growth of 14.1% [2] Revenue and Profit Growth - Cultural enterprises in Beijing reported operating income of 12,223.3 billion yuan, up 13.3% year-on-year, and total profit of 1,759.2 billion yuan, reflecting a 33.5% increase [1] - The cultural-related sectors achieved a total revenue of 1,011.8 billion yuan, with a year-on-year growth of 4.1% [2] Sector Performance - The five core cultural sectors, including news information services and content creation, saw revenue growth rates of 9.3%, 19.0%, 9.6%, 17.9%, and 1.3% respectively [2] - New cultural business models contributed significantly to growth, with these enterprises generating 8,808.8 billion yuan, a 15.9% increase, accounting for 72.1% of total cultural enterprise revenue [2] Consumer Trends - Experience-based consumption emerged as a highlight, with a surge in live performances and exhibitions, including a notable day where six large venues hosted concerts attracting over 100,000 attendees [2] - The Beijing International Film Festival and various large exhibitions contributed to a robust performance in cultural and entertainment services, with double-digit growth in box office revenues [3]
《深圳市关于促进服务消费高质量发展的若干措施》印发
news flash· 2025-06-25 11:05
Group 1 - The core viewpoint of the article is the promotion of high-quality service consumption in Shenzhen through various measures [1] - Shenzhen aims to vigorously develop digital service consumption by creating new consumption scenarios such as smart business circles, smart streets, smart stores, and smart scenic spots [1] - The initiative includes the promotion of new business formats like e-sports, social e-commerce, live-streaming e-commerce, unmanned retail stores, self-pickup cabinets, and cloud cabinets [1] Group 2 - The plan supports the development and content transformation of network cultural IPs such as games and animations, aiming to create diverse and integrated new consumption scenarios [1] - Shenzhen will promote the development of online comprehensive service platforms for large-scale life services [1] - The city is actively applying for national new-type information consumption demonstration projects, leveraging technologies like intelligent sensing facilities, 5G+XR, and artificial intelligence to expand information consumption application scenarios [1]
萧山:“百工灵”IP二创 传播阅读量破亿
Hang Zhou Ri Bao· 2025-05-23 02:18
Core Viewpoint - The "Bai Gong Ling" IP, developed by Hangzhou Kaiying Network Technology Co., integrates over 30 traditional handicraft projects listed in the "Intangible Cultural Heritage" directory, aiming to awaken traditional cultural memories among youth through engaging storytelling and interactive gameplay [1][2]. Group 1: Product Development and Engagement - The "Bai Gong Ling" IP includes games, animations, comics, novels, and cultural derivative products, with over 100 million views for secondary creation content and more than 60 million views for comics [1]. - The H5 mini-game allows players to create over 120 traditional handicrafts, combining cultural transmission with fun gameplay, while simplifying complex processes [1]. Group 2: Cultural Promotion and Community Engagement - In 2023, the company launched the "Kai Xin·Bai Gong Ling" intangible cultural heritage public welfare project, developing over ten sets of non-heritage handicraft courses and conducting public teaching activities in various minority-populated provinces [1]. - The project team has collaborated with institutions like the China Animation Museum and Zhejiang Provincial Intangible Cultural Heritage Foundation, hosting over 30 offline events across eight cities [2]. - The "Bai Gong Ling" IP will participate in the China International Animation Festival alongside another traditional culture IP, "Sui Shi Ling," which focuses on 17 traditional Chinese festivals and 24 solar terms [2].