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游戏动漫下一站去哪?行业沙龙马栏山论道
Chang Sha Wan Bao· 2025-12-23 15:33
随后的圆桌讨论以《游戏动漫美术的下一个"破圈点"在哪里?》为题,从技术演进、艺术风格、人才培养、产业 融合等多维度展开思想碰撞,为现场观众提供前瞻洞察。 作为区域数字文创产业的重要培育载体,网易(长沙)数字产业中心通过构建"技术赋能+产业孵化+人才输送"一 站式服务体系,实施游戏动漫美术人才专项培养计划,推动马栏山成为游戏动漫产业的集群高地、人才高地与版 权创新高地。 "未来,网易(长沙)数字产业中心将完善'创意研发—人才培育—产业转化'生态链,助力马栏山视频文创产业园 成为国内领先的数字文创与美术制作高地,为全省数字文化产业高质量发展提供持续支撑。"活动现场,网易数智 公共服务发展部生态合作总经理邓钜严表示。 "为支持动漫游戏产业高质量发展,马栏山视频文创产业园正构建'三位一体'发展生态:打造以算力为核心的技术 基座,园区现有及扩容后算力将达500P,可支撑千亿参数大模型训练;建立全生命周期企业培育体系,针对动漫 游戏产业推出专项奖励政策,从初创团队到成熟企业提供多层次资金支持;优化创新服务环境,通过'行政+司法 +技术'的版权保护体系缩短登记时间,并探索'版权+金融'模式破解企业融资难题。"马栏山(长沙) ...
活力中国调研行|看,这些“新工厂”拔地而起
Ren Min Ri Bao· 2025-11-27 07:12
Core Insights - Hainan is transitioning from a real estate-dependent economy to a modern industrial system, focusing on high-quality development and innovation [1] - The province's industrial output value increased by 11.4% year-on-year in the first half of the year, with four key industries contributing 68.6% to the GDP [1] Group 1: Digital Culture Industry - A former villa area in Lingshui has been transformed into a national digital culture industry park, addressing historical issues of unfinished properties [2] - The establishment of a data industry task force in 2023 aims to promote sectors like film, gaming, and creative design, supported by various funds [2] - By July 2023, the revenue of companies in the park doubled compared to the previous year, with expectations to exceed 1 billion yuan by year-end [2] Group 2: Mining Industry - Hainan Mining Co. is undergoing internationalization, shifting focus to lithium resources due to the depletion of iron ore [3][4] - A 1 billion yuan investment has been made in a lithium hydroxide plant, benefiting from zero tariffs on imported raw materials under the free trade port policy [3] Group 3: Seed Industry - Hainan is enhancing its seed industry through technological innovation and policy support, becoming a key player in global food security [5] - The "South Breeding Silicon Valley" initiative has attracted major domestic seed companies, with significant exports of seeds to countries like Brazil [5][6] - Over 800 batches of plant genetic resources have been efficiently introduced, promoting innovation and commercialization in breeding [6]
异动盘点1127 | 芯片股早盘走高,来凯医药-B再涨超15%;储能概念股集体上涨,高途跌超8%
贝塔投资智库· 2025-11-27 04:01
Group 1: Semiconductor Industry - Semiconductor stocks showed an upward trend, with Huahong Semiconductor rising 1.24% and SMIC increasing by 1.02%. The semiconductor industry is expected to continue its upward trajectory through 2025, driven by U.S. export controls and China's "14th Five-Year Plan" emphasizing technological self-reliance [1][2] Group 2: Pharmaceutical Sector - Lakai Pharmaceutical saw a significant increase of over 15%, with a cumulative rise of over 40% this month. The company has granted rights for its breast cancer candidate drug LAE002 to Qilu Pharmaceutical for a total transaction amount of 2.045 billion yuan, along with a potential sales commission of 10% to 20% [1] Group 3: Technology and AI - Cambridge Technology experienced a nearly 10% rise, with reports indicating that Meta is in talks with Google to potentially purchase TPUs for its data centers starting in 2027, with a procurement scale potentially reaching several billion dollars [1] - Guohua Tong surged over 14% after Huawei announced the launch of its first chat robot, "Smart Hanhan," priced at 399 yuan, marking Huawei's entry into the smart companionship market [2] - Xiaoma Zhixing reported a revenue increase of 72% year-on-year to 25.4 million USD in Q3 2025, with Robotaxi services growing by 89% [3] Group 4: Consumer Goods and Entertainment - Pop Mart rose over 8% after Sony Pictures acquired the film adaptation rights for Pop Mart's popular IP "Labubu," with plans for a movie series already in development [3] - Yuran Agriculture increased by over 9%, being recognized as the world's largest raw milk supplier with a comprehensive business model covering the entire dairy industry chain [4] Group 5: U.S. Market Movements - Robinhood's stock rose over 10.93% as the company announced the launch of a futures and derivatives exchange, deepening its investment in predictive markets [5] - Oracle's stock increased by 4.02% after Deutsche Bank raised its target price based on the company's growth potential in cloud infrastructure and AI services [6]
瞄准5大趋势4大赛道!广深成为文化产业投资热土
Sou Hu Cai Jing· 2025-11-26 10:12
Core Insights - The Guangdong-Hong Kong-Macao Greater Bay Area has a vibrant cultural industry ecosystem and an active financial investment atmosphere, with a focus on integrating culture, finance, and technology [1][4] - The 2025 Greater Bay Area Cultural Industry Investment Conference aims to create a one-stop service platform for cultural project financing, with over 300 cultural enterprises participating [1] - The conference highlighted significant investment trends, with previous events showing a fivefold increase in total financing and a nearly threefold increase in average project financing [1][4] Investment Trends - The 2025 report predicts that Guangdong's cultural industry revenue will exceed 30,252.10 billion yuan in 2024, maintaining its position as the top region in China for 22 consecutive years [4] - In the first three quarters of 2025, Guangdong's cultural enterprises generated over 20,000 billion yuan in revenue and over 2,000 billion yuan in profit [4] - The cultural manufacturing sector is a relative strength for Guangdong, supported by a complete industrial chain covering various cultural products [4] Investment Activity - Investment activities are increasingly concentrated in major regions, with Beijing, Shanghai, and Guangdong being the primary areas attracting investment [4] - Guangzhou and Shenzhen account for 85% of the 720 financing events in the cultural industry from 2020 to October 2025, with a total estimated financing amount of approximately 56.41 billion yuan [4][5] Financing Preferences - The majority of financing events are in the angel round, A round, and strategic investments, indicating strong support for early-stage and strategic development of cultural enterprises [5] - Cultural manufacturing has the highest number of financing events at 370, followed by offline derivatives, AIGC, VR/AR, and gaming, reflecting a preference for tech-driven cultural enterprises [5] Future Trends - The report identifies five key trends for cultural industry investment: consumption stratification, cultural industrialization, product digitization, emerging scenarios, and global market expansion [5] - Four major tracks for investment focus on the integration of culture and technology, digital creative production, intelligent cultural manufacturing, and new cultural consumption [5]
广东文化产业千岗齐发,南方财经全媒体集团等你接“招”
Group 1 - The "Million Talents Gather in South Guangdong" cultural industry job fair will be held on November 15, 2025, in the Guangdong-Hong Kong-Macao Greater Bay Area [1] - The event will feature participation from Southern Finance All-Media Group, offering positions in journalism, project operations, full-stack development, and financial news editing [1] - Approximately 80 leading companies will release over a thousand job openings, focusing on key support areas of Guangdong's cultural industry, including film, performing arts, animation, and esports [1][2] Group 2 - Major players in the domestic animation and gaming sectors, such as Tencent Games and NetEase Games, will be present, providing diverse employment opportunities [2] - The film and animation sector will also see participation from notable companies like Huasheng Fantawild and Aofei Entertainment, offering a range of positions [2] - The event will include five themed recruitment zones and a "Greater Bay Area Talent Port Lecture Hall" to enhance the experience for job seekers [2][3] Group 3 - The "Cultural Industry Creative Market" will showcase advanced industrial achievements and explorations in the "Technology + Culture" and "Creativity + Design" fields [3] - A policy display area will interpret the "Six Major Policy Packages" supporting the cultural industry, helping participants understand policy benefits and development opportunities [3]
国庆中秋假期第二日全省4A级及以上景区迎客超461万人次
Group 1: Cultural and Tourism Activities - The cultural and tourism market in the province is operating smoothly and safely during the National Day and Mid-Autumn Festival holiday, with a total of 4.615 million visitors to 4A-level and above scenic spots on October 2, representing a year-on-year increase of 4.2% [1] - Key monitored areas, including ancient post roads, red tourism sites, rural tourism points, and public cultural institutions, received a total of 61.6 million, 35.9 million, 40.7 million, and 34.1 million visitors respectively, with year-on-year growth rates of 3.2%, 2.4%, 3.1%, and 1.4% [1] Group 2: Events and Exhibitions - The AGF Asia Game Fair and China International Comic Festival (CICF) opened in Guangzhou, attracting over 100,000 visitors on the first day, with an exhibition area of 82,000 square meters and participation from over 1,000 companies [2] - The event is expected to draw more than 400,000 visitors by its conclusion on October 5, showcasing over 7,000 IP-related products and featuring numerous industry leaders [2] Group 3: Thematic Activities and Community Engagement - The upcoming 15th National Games has inspired various cultural tourism activities across Guangdong, including themed exhibitions and sports events, enhancing public engagement with the games [4] - Events such as the "Marine Animal National Games" at the Guangzhou Oceanarium creatively combine sports elements with marine performances to promote the National Games theme [4][6] Group 4: Cultural Performances and Local Festivals - Various cultural performances and festivals are being held, such as the Guangdong-Liannan 11th Yao Rice Terrace Fish Culture Season, which attracted over 10,000 participants [7] - The "Hua Xia Folk Culture Week" and "Chao Shan Folk Culture Expo" in Shantou have also seen significant attendance, showcasing local cultural heritage and boosting tourism [6][7]
CreateAI CEO吕程:AI助力中国游戏动漫产业全球布局
Zhong Guo Xin Wen Wang· 2025-09-25 19:00
Group 1 - The core viewpoint is that Chinese AI application companies are expanding globally, particularly in sectors like AI glasses, AI programming, AI film, AI gaming, and embodied intelligence [1] - The Chinese gaming and animation industry is increasingly gaining international recognition, with successful titles like "Black Myth: Wukong" and "Nezha 2" showcasing its potential [1] - In the first half of 2023, the domestic gaming market in China generated actual sales revenue of 168 billion RMB, reflecting a year-on-year growth of 14.08% [1] Group 2 - Chinese self-developed games achieved impressive overseas market performance, generating 9.501 billion USD in revenue in the first half of 2023, with a year-on-year increase of over 11% [1] - The cultural influence of China is growing in regions like the Middle East, South America, and Africa, creating fertile ground for content to go global [1] - AI technology is redefining the entertainment industry, with innovations in animation production processes leading to faster and higher-quality outputs [2] Group 3 - Create AI has launched a global AI video generation platform focused on animation, named Animon, and a domestic version called "Mengdong AI" [2] - The platform allows users to generate high-quality animated videos from simple ideas or images, filling a gap in the market for a dedicated community for anime enthusiasts [2] - AI tools are enhancing production efficiency without replacing human creators, allowing artists to focus on storytelling while AI handles technical tasks [3] Group 4 - Chinese teams are integrating into the industrial production chain and are expected to gradually penetrate the creative upstream [3] - The efficiency of Chinese production capabilities is highlighted, especially in comparison to Hollywood, where high-budget films are common [3] - The intersection of AI, gaming, and animation is redefining storytelling and entertainment consumption, with future innovations expected from cross-platform development of global IPs [3][4]
番禺区国家文化出口基地将亮相2025年服贸会
Guang Zhou Ri Bao· 2025-08-13 02:30
Group 1 - The 2025 Service Trade Fair will be held from September 10 to 14 at Shougang Park, featuring the ICT exhibition as a key technology segment [1] - The ICT exhibition will cover an area of approximately 10,000 square meters, with over 100 offline exhibitors and nearly 300 online exhibitors [1] - The exhibition will focus on digital service trade and high-end industries, showcasing China's commitment to expanding openness and enhancing international competitiveness [1] Group 2 - Guangdong and Guangzhou enterprises, including the Panyu National Cultural Export Base, will participate in the ICT exhibition, highlighting their industry advantages [2] - The Panyu base will present case studies in digital cultural creation, gaming, and short videos, demonstrating how Chinese cultural enterprises leverage digital technology for global outreach [2]
上半年北京文化产业利润增长超三成
Core Insights - Beijing's cultural industry achieved significant growth in the first half of the year, with total revenue reaching 12,429.5 billion yuan, a year-on-year increase of 13.2% [1] - The film "Nezha: Birth of the Demon Child" became a highlight, grossing over 15.9 billion yuan globally, ranking fifth in worldwide box office [1] - The cultural core sectors in Beijing generated a total revenue of 11,417.7 billion yuan, with a year-on-year growth of 14.1% [2] Revenue and Profit Growth - Cultural enterprises in Beijing reported operating income of 12,223.3 billion yuan, up 13.3% year-on-year, and total profit of 1,759.2 billion yuan, reflecting a 33.5% increase [1] - The cultural-related sectors achieved a total revenue of 1,011.8 billion yuan, with a year-on-year growth of 4.1% [2] Sector Performance - The five core cultural sectors, including news information services and content creation, saw revenue growth rates of 9.3%, 19.0%, 9.6%, 17.9%, and 1.3% respectively [2] - New cultural business models contributed significantly to growth, with these enterprises generating 8,808.8 billion yuan, a 15.9% increase, accounting for 72.1% of total cultural enterprise revenue [2] Consumer Trends - Experience-based consumption emerged as a highlight, with a surge in live performances and exhibitions, including a notable day where six large venues hosted concerts attracting over 100,000 attendees [2] - The Beijing International Film Festival and various large exhibitions contributed to a robust performance in cultural and entertainment services, with double-digit growth in box office revenues [3]
《深圳市关于促进服务消费高质量发展的若干措施》印发
news flash· 2025-06-25 11:05
Group 1 - The core viewpoint of the article is the promotion of high-quality service consumption in Shenzhen through various measures [1] - Shenzhen aims to vigorously develop digital service consumption by creating new consumption scenarios such as smart business circles, smart streets, smart stores, and smart scenic spots [1] - The initiative includes the promotion of new business formats like e-sports, social e-commerce, live-streaming e-commerce, unmanned retail stores, self-pickup cabinets, and cloud cabinets [1] Group 2 - The plan supports the development and content transformation of network cultural IPs such as games and animations, aiming to create diverse and integrated new consumption scenarios [1] - Shenzhen will promote the development of online comprehensive service platforms for large-scale life services [1] - The city is actively applying for national new-type information consumption demonstration projects, leveraging technologies like intelligent sensing facilities, 5G+XR, and artificial intelligence to expand information consumption application scenarios [1]