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上半年北京文化产业利润增长超三成
Core Insights - Beijing's cultural industry achieved significant growth in the first half of the year, with total revenue reaching 12,429.5 billion yuan, a year-on-year increase of 13.2% [1] - The film "Nezha: Birth of the Demon Child" became a highlight, grossing over 15.9 billion yuan globally, ranking fifth in worldwide box office [1] - The cultural core sectors in Beijing generated a total revenue of 11,417.7 billion yuan, with a year-on-year growth of 14.1% [2] Revenue and Profit Growth - Cultural enterprises in Beijing reported operating income of 12,223.3 billion yuan, up 13.3% year-on-year, and total profit of 1,759.2 billion yuan, reflecting a 33.5% increase [1] - The cultural-related sectors achieved a total revenue of 1,011.8 billion yuan, with a year-on-year growth of 4.1% [2] Sector Performance - The five core cultural sectors, including news information services and content creation, saw revenue growth rates of 9.3%, 19.0%, 9.6%, 17.9%, and 1.3% respectively [2] - New cultural business models contributed significantly to growth, with these enterprises generating 8,808.8 billion yuan, a 15.9% increase, accounting for 72.1% of total cultural enterprise revenue [2] Consumer Trends - Experience-based consumption emerged as a highlight, with a surge in live performances and exhibitions, including a notable day where six large venues hosted concerts attracting over 100,000 attendees [2] - The Beijing International Film Festival and various large exhibitions contributed to a robust performance in cultural and entertainment services, with double-digit growth in box office revenues [3]
《深圳市关于促进服务消费高质量发展的若干措施》印发
news flash· 2025-06-25 11:05
Group 1 - The core viewpoint of the article is the promotion of high-quality service consumption in Shenzhen through various measures [1] - Shenzhen aims to vigorously develop digital service consumption by creating new consumption scenarios such as smart business circles, smart streets, smart stores, and smart scenic spots [1] - The initiative includes the promotion of new business formats like e-sports, social e-commerce, live-streaming e-commerce, unmanned retail stores, self-pickup cabinets, and cloud cabinets [1] Group 2 - The plan supports the development and content transformation of network cultural IPs such as games and animations, aiming to create diverse and integrated new consumption scenarios [1] - Shenzhen will promote the development of online comprehensive service platforms for large-scale life services [1] - The city is actively applying for national new-type information consumption demonstration projects, leveraging technologies like intelligent sensing facilities, 5G+XR, and artificial intelligence to expand information consumption application scenarios [1]
萧山:“百工灵”IP二创 传播阅读量破亿
Hang Zhou Ri Bao· 2025-05-23 02:18
"这个IP是在2022年文化和自然遗产日首次创立的,到今年6月刚好是三周年。"项目负责人陈倩倩 介绍道,2023年,恺英网络发起"恺心·百工灵"非遗公益项目,精心开发十余套《百工灵》非遗手工课 程,并深入云南、新疆、贵州、四川、青海等少数民族聚居省份,开展公益授课活动,让非遗走进千家 万户。 今年,项目团队还推出了《百工灵·研学大作战》系列番外漫画,以新颖的叙事手法突破文化传播 壁垒,不仅是对中华文脉的精彩演绎,更展现了各民族交往交流交融,进一步铸牢中华民族共同体意 识。围绕"百工灵"这一IP,实体小说于2024年出版上市,漫画更新至81集,动画登陆各大网络平台和多 家省级卫视,今年有声书多平台同步上线。 此外,项目团队还与中国动漫博物馆、浙江省非遗基金会、浙江省非遗博物馆等单位深度合作,以 实际行动落地非遗传播,共计举办线下活动30余场,足迹遍布8个城市。该团队与中国美术学院合作开 展的"百工灵非遗手工艺普及研究"横向课题,对非遗手工艺传承人开展走访调研、采访拍摄,先后完成 了《杭罗织造》《杭州机绣》两部纪录片。 据悉,恺英网络旗下的"百工灵"和"岁时令"两大传统文化IP也将携手参加中国国际动漫节。"岁时 ...
文化科技双核驱动 第二十一届文博会将于下周启幕
Core Viewpoint - The 21st China (Shenzhen) International Cultural Industries Fair (CIFIT) will be held from May 22 to 26, 2024, focusing on the integration of culture and technology, with a theme of "Innovation Leads Trends, Creativity Lights Up Life" [3][4]. Group 1: Event Overview - The CIFIT will feature 6,280 exhibitors from government groups, cultural institutions, and enterprises, with participation from 65 countries and regions, including 305 overseas exhibitors [3]. - The event will have a total of 52 sub-venues across the city, with the main venue located at the Shenzhen International Convention and Exhibition Center [3]. - The fair aims to enhance its internationalization, marketization, professionalism, and digitization levels, establishing itself as "China's First Cultural Industry Exhibition" [4]. Group 2: Industry Insights - Shenzhen's cultural and related industries comprise 3,754 enterprises, generating a revenue of 12,875.08 billion yuan, accounting for 51.5% of the province's total and 9.1% of the national total [2]. - The city has seen significant revenue contributions from 16 sub-sectors, including multimedia gaming and wearable smart cultural device manufacturing, totaling 5,863.99 billion yuan [2]. Group 3: Highlights of the Fair - The fair will introduce five major highlights, including participation from over 300 leading brands, with more than 60 first-time exhibitors [5]. - An AI technology zone will be established, featuring over 60 AI companies showcasing applications across various scenarios [5]. - The main exhibition area will expand from over 1,300 square meters to 3,000 square meters, attracting over 100 institutions and enterprises with significant cultural products [6]. Group 4: Transaction Promotion Measures - The fair has planned 22 measures to enhance transaction capabilities, focusing on upgrading scenes, channels, and services [7]. - New transaction scenarios will include product launches, project roadshows, and supply-demand matching, with increased collaboration with major e-commerce platforms [7]. - An AI exhibition assistant named "Wen Xiao Bo" will be introduced to optimize the transaction service system, enhancing the overall visitor experience [8].