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MiG Switch制造者败诉,任天堂又赢得一场反盗版官司
Sou Hu Cai Jing· 2025-09-07 01:18
这是任天堂反盗版行动的最新成果。这也是任天堂今夏的第二次法律胜利。在此之前,FBI 与荷兰当局合作,关闭了曾是热门 Switch 盗版游戏分发平台的 NSw2u 网站。 任天堂 2024 年 3 月还曾与 Yuzu 模拟器的开发方 Tropic Haze 达成和解,对方同意支付 240 万美元(现汇率约合 1712.1 万元人民币)并永久停止运营。 任天堂当时指控,Yuzu 所使用的工具使其能够在《塞尔达传说:王国之泪》于 2023 年 5 月正式发售前运行该游戏,违反了 DMCA 法案。 美国西雅图地方法院公布的法院文件显示,MiG Switch 及相关产品违反了 DMCA 下的版权保护规定,与任天堂此前在反盗版诉讼中的多次胜诉一致。 在 Switch 2 发布前夕,任天堂还修改了主机用户协议,声明公司有权对未经授权修改的主机实施永久性封禁。 IT之家 9 月 7 日消息,任天堂法务部再次宣告胜利。任天堂宣布与生产"MiG Switch"等产品的公司 Modded Hardware 达成和解,对方需向任天堂支付 200 万 美元(IT之家注:现汇率约合 1426.8 万元人民币)。 除赔偿外,法院还下达永久 ...
宗馥莉们的接班焦虑,日本几百年前就解决了
创业邦· 2025-08-29 10:33
Core Viewpoint - The article discusses the differences in succession practices between Japanese and Chinese family businesses, highlighting Japan's unique approach to inheritance and the cultural significance of family legacy in business continuity [6][29]. Group 1: Japanese Succession Practices - In Japan, succession is viewed as an obligation rather than a choice, with discussions focused on "who will succeed" rather than "whether to succeed" [6][14]. - The concept of "muko-iyashi" (婿养子) allows sons-in-law to inherit family businesses, integrating them into the family and ensuring continuity [16][22]. - Approximately 97% of Japanese small and medium-sized enterprises are family-owned, with about 66% being family-operated [13]. Group 2: Examples of Successful Succession - Toyota is a prime example of successful family succession, with multiple generations of the Toyota family and external leaders contributing to its growth [7][8]. - Nintendo's succession involved a son-in-law taking over, demonstrating the effectiveness of the muko-iyashi system in maintaining business stability [20]. - Companies like Uniqlo and Japan's largest courier service, Yamato Transport, have also seen successful transitions through family or external leadership [10][11]. Group 3: Cultural Factors Influencing Succession - Japanese culture places a strong emphasis on family legacy, with societal expectations for heirs to take over family businesses [28][29]. - The long-standing tradition of prioritizing family names and businesses contributes to a stable environment for succession [26][30]. - The average lifespan of Japanese companies is longer, making succession meaningful and culturally significant [29]. Group 4: Challenges and Considerations - While Japan has a robust succession framework, challenges such as internal conflicts and the need for modernization can arise [10][11]. - The article notes that Japan has fewer high-profile failures in succession compared to other countries, indicating a generally stable transition process [8][13]. - The high inheritance tax in Japan is mitigated by special provisions for business succession, encouraging continuity [29].
国行Nintendo Switch将于2026年12月31日停止游戏机及相关配件的维修服务
Zheng Quan Shi Bao Wang· 2025-08-25 10:07
Core Points - The official Chinese version of Nintendo Switch will cease repair services for the Nintendo Switch console, Nintendo Switch OLED model, and related accessories by December 31, 2026 [1] - The Chinese version of Nintendo Switch announced that it will gradually stop operations for the Nintendo eShop and other online services from March 31, 2026, to May 15, 2026 [1]
腾讯:国行Nintendo Switch将于2026年12月31日停止游戏机及相关配件维修服务
Di Yi Cai Jing· 2025-08-25 09:58
(文章来源:第一财经) 腾讯Nintendo Switch官微发布消息称,国行Nintendo Switch将于2026年12月31日停止Nintendo Switch游 戏机、Nintendo Switch游戏机(OLED版)及相关配件的维修服务。官方指出,国行Nintendo Switch已 于2024年11月26日宣布将于2026年3月31日起至2026年5月15日,逐步停止Nintendo e商店和其他网络相 关运营服务。同时,官方表示,为感谢玩家一直以来的使用和支持,面向所有国行Nintendo Switch用户 的"回馈计划"已于2024年11月启动,目前正在进行中,或可免费领取至多4款下载版任天堂游戏或工具 软件的兑换码。该计划将于2026年3月31日结束,建议符合参加条件的用户尽早领取。 ...
腾讯宣布:国行Nintendo Switch将于2026年12月31日停止游戏机及相关配件维修服务
Xin Lang Ke Ji· 2025-08-25 09:48
Core Points - The official account of Tencent Nintendo Switch announced that the repair services for the domestic Nintendo Switch and related accessories will cease on December 31, 2026 [1][3] - The domestic Nintendo Switch will gradually stop operations for the Nintendo eShop and other online services from March 31, 2026, to May 15, 2026 [3] - A "reward program" for domestic Nintendo Switch users has been launched, allowing users to redeem up to four downloadable Nintendo games or tools for free, which will end on March 31, 2026 [3] Summary by Category Repair Services - The repair services for Nintendo Switch consoles, including the OLED version and related accessories, will stop on December 31, 2026 [1][3] - Related accessories include Joy-Con, Nintendo Switch dock, power adapter, pro controller, charging grip, charging stand, Ring-Con (excluding grip sponge), and Poké Ball Plus [1] Online Services - The domestic Nintendo Switch will begin to phase out the Nintendo eShop and other online services starting March 31, 2026, with a complete stop by May 15, 2026 [3] User Engagement - A reward program has been initiated for all domestic Nintendo Switch users, allowing them to redeem up to four downloadable games or tools for free [3] - The reward program started on November 26, 2024, and will conclude on March 31, 2026, encouraging eligible users to redeem their codes promptly [3]
全球互联网、媒体与视频游戏:长远视角,第一方内容 IP 的黄金时代
2025-08-25 01:38
Summary of Key Points from the Conference Call Industry Overview - The focus is on the **Global Internet, Media & Video Gaming** industry, particularly the value of **first-party content IP** in a saturated digital landscape [1][8][10]. Core Insights 1. **Differentiated Content IP**: In a world of ubiquitous online distribution, unique first-party content is expected to drive user engagement and investment [1][8]. 2. **Scarcity and Resilience of IP**: Creating new content IP is challenging, but established top content IPs are long-lasting and resilient, with the average top 20 IP created 45 years ago [2][23]. 3. **Emotional Consumption Trends**: Consumers are increasingly turning to content IP for emotional satisfaction as material needs are met, leading to a rise in media consumption driven by instant gratification [3][76]. 4. **K-Pop and Transmedia Growth**: The success of K-Pop and shows like "KPop Demon Hunters" raises questions about creative industry dynamics and the potential for AI to enhance content production [4][96]. 5. **AI's Role in Content Creation**: AI is expected to accelerate content production, leading to customized experiences while original content remains premium [5][96]. 6. **Asian Content Development**: Asian video game developers and content creators are gaining traction due to lower R&D costs and productivity advantages over Western counterparts [6][102]. Investment Implications 1. **Bullish Outlook on Content IP**: The demand for differentiated first-party content is expected to rise due to plateauing internet traffic and changing consumer preferences [8][9]. 2. **Consolidation in Media and Gaming**: The media and video gaming industries are consolidating, with major players like Tencent, Sony, and Netflix likely to continue thriving [8][61]. 3. **Stock Recommendations**: Companies such as Tencent, NetEase, Sony, Nintendo, Capcom, Netflix, and Disney are rated as outperformers due to their strong content IP portfolios [9][102]. Additional Considerations 1. **Changing Definitions of IP**: The definition of content IP is evolving, encompassing a broader range of media, including memes and spontaneous trends [10][25]. 2. **Consumer Behavior Shifts**: The decline in traditional social structures (e.g., marriage, family formation) is leading consumers to seek belonging through content IP fandoms [43][44]. 3. **Global Market Dynamics**: The increasing share of non-English content in platforms like Netflix indicates a shift in global content consumption patterns, with Asian markets becoming significant contributors [105][113]. Conclusion - The conference call highlights a transformative period for the media and gaming industries, driven by the value of differentiated content IP, changing consumer behaviors, and the impact of AI on content production. The bullish outlook on Asian content creators and established IPs suggests a promising investment landscape.
软银20亿投资报告书曝光 任天堂未来或与英特尔合作
Sou Hu Cai Jing· 2025-08-22 05:45
游戏界近日出现一则引人瞩目的传闻——任天堂竟可能与芯片巨头英特尔展开合作。这则传闻源于科技 行业的一条重磅消息:日本金融集团软银近日向陷入困境的英特尔公司注资20亿美元。 这笔资金将帮助英特尔弥补过去五年战略失误造成的损失。注资后软银将持有英特尔2%股份,虽未获 得控股权,但已足以成为该公司重要投资者。 Reddit论坛用户发现,软银在近期提交的《特别报告书》(臨時報告書)中提及任天堂。该报告是日本企 业根据商事法规要求,在进行重大投资时必须向投资者披露的文件。 软银在报告中表示: "通过本次战略投资,我国投资组合企业及合作伙伴(包括NTT DOCOMO公司、富士通有限公司及任天 堂株式会社)将能利用英特尔公司的美国制造能力,获取尖端ARM架构技术。此举将确保合作伙伴供应 链的稳定性,促进本土化生产,并加强与美国产业的长期协作。" 虽然英特尔以生产Windows游戏CPU著称,但其业务范围早已超越传统领域。该公司近期进军芯片代工 产业,开始自主生产CPU及计算机芯片。 任天堂与英特尔达成合作存在现实可能性,且现任合作伙伴英伟达也可能参与其中——或由英特尔代工 厂生产英伟达设计的任天堂SOC芯片。 软银强烈暗示 ...
再次暂停实施24%关税90天:中美关税博弈背后的“重复囚徒困境”
3 6 Ke· 2025-08-21 03:43
Group 1 - In the late 1980s, Nintendo dominated the gaming industry with a 95% market share in Japan and 83% in North America, but this changed dramatically by the mid-1990s due to Sony's entry into the market [1][2] - The introduction of CD-ROM technology by Sony allowed for larger game sizes and lower costs, prompting Nintendo to consider upgrading from cartridge-based systems [2] - A partnership was formed between Nintendo and Sony to leverage Sony's technology while Nintendo maintained strict control over third-party licensing, but this partnership soon faced significant challenges [2][3] Group 2 - The partnership between Nintendo and Sony collapsed when Nintendo discovered a control rights loophole in their agreement, leading to Nintendo secretly negotiating with Philips [3][4] - At the 1991 CES, Sony was blindsided by Nintendo's announcement of a partnership with Philips, prompting Sony to launch the PlayStation independently, which became a major success [3][4] - The PlayStation sold approximately 100 million units, while Nintendo's subsequent console, the Nintendo 64, struggled due to its reliance on cartridges and high costs [3][4] Group 3 - The conflict between Nintendo and Sony exemplifies a "prisoner's dilemma," where both companies prioritized individual gains over collaboration, leading to suboptimal outcomes for both [4] - The dynamics of repeated interactions in trade negotiations, such as the U.S.-China tariff disputes, reflect similar patterns of behavior seen in the gaming industry rivalry [4][6] - The strategies employed in these repeated games highlight the importance of cooperation and the potential pitfalls of short-sighted tactics [4][6]
为什么零食口味变得越来越多,有的还那么奇怪? | Knock Knock 世界
声动活泼· 2025-08-09 01:04
Group 1: Nintendo's Competitive Edge - Nintendo has maintained its competitiveness in the gaming industry despite inferior graphics compared to its competitors, focusing instead on unique gameplay experiences [2][3] - The design philosophy of Nintendo's iconic character Mario, created by Shigeru Miyamoto, was initially "anti-mainstream," which contributed to its distinctiveness in the gaming market [3][4] - Nintendo's approach to gaming includes engaging non-gamers, as evidenced by the popularity of games like "Just Dance" during the pandemic, appealing to a broader audience [4] Group 2: Coconut Water Pricing Dynamics - The price of bottled 100% coconut water is significantly lower than fresh coconuts, with 1 liter priced at 9.9 yuan, highlighting cost efficiencies in processing and packaging [5] - China consumes over 4 billion coconuts annually, while Hainan only produces about 200 million, indicating a reliance on imports for fresh coconuts [5] - The production process of bottled coconut water minimizes losses during transportation, allowing for competitive pricing compared to fresh coconuts [5] Group 3: Snack Flavor Innovations - The development of new snack flavors is a complex process, requiring advanced technology to create unique taste experiences [6] - The introduction of cheese and onion-flavored chips by Tayto in 1954 marked a significant innovation in the snack industry, moving beyond traditional salt flavoring [7] - Nestlé's KitKat brand successfully adapted to local tastes in Japan by introducing strawberry-flavored variants, demonstrating the importance of regional flavor preferences [7]
为什么说任天堂是东半球最强法务部?
Hu Xiu· 2025-08-06 09:01
Group 1 - The article discusses Nintendo's strong legal department, referring to it as the "strongest legal department in the Eastern Hemisphere" [1] - It draws a comparison with Disney's legal department, which is noted as the strongest in the Western Hemisphere [1] - The focus is on how Nintendo has developed its legal capabilities and the implications for the company in the gaming industry [1]