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Figma(FIG) - 2025 Q4 - Earnings Call Transcript
2026-02-18 23:02
Figma (NYSE:FIG) Q4 2025 Earnings call February 18, 2026 05:00 PM ET Company ParticipantsArjun Bhatia - Co-Group Head–Technology, Media, and CommunicationBrendan Mulligan - General Counsel and Corporate SecretaryDylan Field - Co-Founder and CEOGabriela Borges - Managing Director in Software Equity ResearchJack McShane - Equity Research AssociatePraveer Melwani - CFORishi Jaluria - Managing Director of Software Equity ResearchConference Call ParticipantsAlex Zukin - Senior Analyst for Enterprise SoftwareBill ...
Figma(FIG) - 2025 Q4 - Earnings Call Transcript
2026-02-18 23:02
Financial Data and Key Metrics Changes - The company reported Q4 2025 revenue of $304 million, representing a year-over-year growth rate of 40% [5][25] - For the full year 2025, total revenue reached $1.056 billion, up 41% year-over-year [25][29] - The non-GAAP operating margin for Q4 was 14%, with adjusted free cash flow margin at 13% [5][32] - The company ended the year with $1.7 billion in cash, cash equivalents, and marketable securities [5][32] Business Line Data and Key Metrics Changes - The net dollar retention rate for customers with more than $10,000 in ARR increased to 136%, up five percentage points quarter-over-quarter [5][26] - Weekly active users of Figma Make grew over 70% quarter-over-quarter, with over 50% of paid customers spending more than $100,000 in ARR using it weekly [12][25] - The company added 951 net customers spending more than $10,000 in ARR in Q4, and 143 net customers spending more than $100,000 in ARR, a 46% year-over-year growth [26][27] Market Data and Key Metrics Changes - International revenue grew 45% year-over-year, with international users representing approximately 85% of monthly active users and accounting for 54% of revenue in Q4 [28][29] - The company launched in India in November 2025, indicating ongoing international expansion efforts [29] Company Strategy and Development Direction - The company plans to continue investing in AI-native workflows and enhancing product capabilities to support customer adaptation to new working methods [33][34] - Figma aims to unify its product surfaces, particularly between Figma Make and Figma Design, to enhance user experience and drive adoption [62] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the long-term cash-generating profile of the business despite a decline in adjusted free cash flow due to investments in infrastructure and AI [32][34] - The company anticipates revenue for Q1 2026 to be in the range of $315 million to $317 million, implying 38% growth at the midpoint [34] Other Important Information - The company acquired Weavy, enhancing its AI image, video, animation, and motion generation capabilities [20][24] - Stock-based compensation was elevated in 2025 due to various factors, but the company expects improvement as revenue scales [33] Q&A Session Summary Question: Insights on UI and UX with Emerging Agentic Layers - Management believes that while agents will take on more tasks, the need for human-readable visual interfaces will remain crucial, emphasizing the importance of design [39][40] Question: 2026 Guidance and Credit Consumption Monetization - Management indicated that guidance is based on observed seat adoption behavior and usage trends, with expectations for refinement as new features are introduced [42][43] Question: User Types and Figma Make Adoption - The company is seeing new user types, including product managers, engaging with Figma Make, which could lead to seat expansion [48][49] Question: Pricing and Revenue Impact - Management explained that the pricing changes implemented last year will continue to contribute to revenue growth, with a bell curve effect expected [54][57] Question: Competition in Prototyping Space - Management noted that over 80% of full seat users of Figma Make also use Figma Design, indicating a strong integration and potential for unifying product surfaces [61][62]
Figma(FIG) - 2025 Q4 - Earnings Call Transcript
2026-02-18 23:00
Financial Data and Key Metrics Changes - Figma reported Q4 2025 revenue of $304 million, representing a 40% year-over-year growth rate, and full-year revenue of $1.056 billion, up 41% year-over-year [4][22] - The net dollar retention rate for customers with more than $10,000 in ARR increased by five percentage points quarter-over-quarter to 136%, marking the highest rate in the last 10 quarters [4][23] - The company ended the year with $1.7 billion in cash, cash equivalents, and marketable securities [4][28] Business Line Data and Key Metrics Changes - Figma expanded from four to eight products in 2025 and launched over 200 features, including new AI-native functionality [4] - Weekly active users of Figma Make grew over 70% quarter-over-quarter, with over 50% of paid customers spending more than $100,000 in ARR using Figma Make weekly [11][22] Market Data and Key Metrics Changes - International revenue grew 45% year-over-year, with international users representing approximately 85% of monthly active users and accounting for 54% of revenue in Q4 [25][26] - The company added 951 net customers spending more than $10,000 in ARR and 143 net customers spending more than $100,000 in ARR, with the latter growing by 46% year-over-year [23] Company Strategy and Development Direction - Figma is focused on defining new AI-native workflows and supporting customers adapting to new ways of working, while maintaining a disciplined approach to scaling the business [30][31] - The company aims to enhance integration between Figma Make and Figma Design, emphasizing the importance of round-tripping between code and design [59] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the long-term cash-generating profile of the business, despite a decline in adjusted free cash flow in Q4 due to investments in infrastructure and AI [28][29] - For Q1 2026, Figma expects revenue in the range of $315 million to $317 million, implying 38% growth at the midpoint, and for the full year, revenue is anticipated to be between $1.366 billion and $1.374 billion, implying 30% growth at the midpoint [31] Other Important Information - The company is seeing a shift in user types, with product managers and other non-designers increasingly engaging with Figma Make, indicating potential for seat expansion [45][62] - Figma's AI image editing capabilities were significantly enhanced, with over 10 million uses in just a few weeks after updates [18] Q&A Session Summary Question: Insights on the impact of agentic layer offerings on UI/UX - Management believes that while agents will take on more work, humans will still need to understand and trust the processes, necessitating visual interfaces [36][38] Question: Guidance on 2026 revenue and credit consumption monetization - Management expects to refine guidance based on observed seat adoption behavior and usage trends, with 75% of paid customers consuming AI credits weekly [40][41] Question: Competition in the prototyping space and budget implications - Management noted that over 80% of Figma Make users also use Figma Design, indicating a strong integration opportunity and potential for budget consolidation [58][59] Question: Future partnerships with AI companies - Management is focused on ensuring that as AI models improve, Figma also enhances its offerings, while exploring deeper partnerships with AI providers [68][69]
X @mert | helius.dev
mert | helius.dev· 2025-12-22 00:05
something about the minimal apple-esque design stuff is so attractive to menot sure why I did thishttps://t.co/xRwvPmMbk4 ...
X @The Wall Street Journal
The Wall Street Journal· 2025-12-18 01:46
Designing for a couple is tricky enough, but add a third partner, and it is like a high-stakes game of design Tetris. How one Chicago throuple pulled off a renovation that blended the trio’s three distinct design tastes. https://t.co/hFGxHNjJpv ...
X @The Wall Street Journal
The Wall Street Journal· 2025-12-17 18:29
Designing for a couple is tricky enough, but add a third partner, and it is like a high-stakes game of design Tetris. How one Chicago throuple pulled off a renovation that blended the trio’s three distinct design tastes. https://t.co/3i1udhqm5P ...
Il Design è un atto radicale | Paolo Deganello | TEDxTreviso
TEDx Talks· 2025-12-01 16:24
[applauso] [applauso] Buonasera. Io cerco, questo è il titolo, oltre lo stato presente delle cose della mia comunicazione, cerco di offrire qualche speranza per il mondo del progetto che mi sembra oggi sia iniziato da profonde illegittimità. C'è una cosa.Ah, ecco, scusate. Inizio con una mostra inequalities dalla trenale di alla Trenale di Milano in cui, fatto abbastanza originale e anormale sulle sulla facciata del Palazzo della Fenale erano riportati, evidenziati attraverso il colore dei numeri. in genera ...
What do architects really do? | O'Haji Vuyani Ndlovu | TEDxUniversityofJohannesburg
TEDx Talks· 2025-11-26 17:00
Core Message - Architecture is ubiquitous but often unnoticed, much like the lines on one's hand [2] - Good design disappears when it works well, becoming seamless and unnoticed [6] - Architecture evokes memories and nostalgia, connecting people to the past [7] - Actions today impact future generations, reflecting on the buildings of tomorrow [8] Architectural Impact - Architects translate chaos into reality, creating functional and aesthetically pleasing structures [9] - The built environment, including roads and buildings, shapes daily experiences and commutes [3][4] - Thoughtful design considers even small details like paving and benches [5] Call to Action - The industry encourages people to pay attention to the architecture around them [9] - Noticing and caring about design leads to creating better futures [9]
We designed this broken world. Now let's fix it | Tessa Crews | TEDxWarrenton
TEDx Talks· 2025-11-25 16:58
Core Message - Design should prioritize social impact, environmental stewardship, and community well-being, moving away from solely focusing on profitability and efficiency [1] - The industry needs to shift from designing on autopilot to incorporating empathy and deeper listening to avoid negative consequences of bad design [1] - Responsible design involves asking different questions that celebrate shared humanity, human flourishing, and environmental health [2] Design Principles - Design is a fundamental human experience, influencing experiences and requiring conscious choices [1] - Better design focuses on celebrating shared humanity and creating authentic value without harming the environment [2] - Responsible design is unconventional, urging individuals to center their ethics, integrity, and joy in their work [2][3] Examples of Bad Design & Consequences - Manipulative app interfaces, profit-hungry advertisements, and harmful graphics are examples of bad design [1] - Toxic beauty standards are perpetuated through airbrushing and whitewashing in media [1] - Advertising targets children, with toddlers as young as 2 years old recognizing brands [1] - 11 million metric tons of plastics enter the oceans each year, highlighting the environmental impact of design choices [1] Call to Action - Individuals are urged to use their voices and talents to help others, viewing it as a responsibility [1][16] - The industry should have the courage to center its own northstar and ask different questions, prioritizing people and ecological well-being over profit and efficiency [15] - Individuals are encouraged to be unconventional and make conscious design decisions to fix the broken world [2][17] Illustrative Example - Christian Mottz's biodegradable shoe that blooms exemplifies merging nature and industry, turning product decay into new life [7][8]
Stitching Dreams Into the Sky | Shravan Kummar | TEDxPORPS Youth
TEDx Talks· 2025-11-24 16:31
Hi, I'm Shan Kumar. Very very happy to be associated TEDex and uh Po Ready public school year. I think it's it's actually honor to be heard among you all creative minds with a lot of creative impulse and an ejection without a full stop or today when uh people from the school came and halted held up telling that the theme is pinkish sky uh yeah we raised our eyebrows at studio you know why the reason is uh not the color it is about imagining something which is beyond blue.Everybody looks at sky just blue. Bu ...