Workflow
Monetization
icon
Search documents
X @mert | helius.dev
mert | helius.dev· 2025-11-24 00:47
monetization ideaX premium sends you a bunch of people located near you that you can swipe left or right on ...
X @mert | helius.dev
mert | helius.dev· 2025-11-24 00:10
monetization ideatwitter premium lets you see the latitude and longitude coordinates of anyone who's reply guy'd you ...
Nvidia’s Blowout Forecast Fuels AI Stock Rally
Bloomberg Television· 2025-11-20 18:40
Yeah, you're absolutely correct. You know, solid numbers, but that was to be expected. Single digit beats.I mean, no one's running out and buying stocks when you're just beating by single digits. I think what's the most important thing was the messaging around 20, 26 year. And the company came out and gave a very strong demand signal on 2026, talked about essentially being sold out on GPUs, supply constrained.And also within that 500 trillion you mentioned, you can back out this year and it implies around 3 ...
X @Wendy O
Wendy O· 2025-11-18 23:32
Crypto X might be in a bear market, but Crypto Facebook is most certainly not.To all the brands, companies, and creators: retail is very active on Facebook, and monetization is almost 4x higher than on X with minimal bots. https://t.co/492t3J1p9O ...
X @BSCN
BSCN· 2025-11-14 15:49
🚨JUST IN: @ICE_BLOCKCHAIN BEGINS ONLINE+ MONETIZATION DEEP-DIVE SERIES, WITH FIRST POST COVERING DETAILS ON ADS THAT REWARDS USERS AND CREATORS ...
Kantara to Krishna: Indian comics, animators hook Gen Z, Gen Alpha with folklore
MINT· 2025-11-12 10:30
Core Insights - The comics and animation industry is shifting focus from primarily children to include mobile-first Gen Z and Gen Alpha audiences, who prefer shorter and faster content with mature themes [1][3][12] Industry Trends - Creators like Toonsutra, Pratilipi Comics, and Green Gold Animation are blending education, entertainment, and emotional intelligence in their stories to appeal to both children and older audiences [2][5] - The rise of "cinematic comics" is transforming traditional comics into immersive experiences that combine motion, voice, and music, targeting young adults and fans of mythology [4] - The COVID-19 pandemic has permanently altered digital consumption habits, leading families to explore comics and animation on smartphones instead of traditional television [8][12] Audience Engagement - There is a notable crossover audience emerging from gaming and anime communities, with platforms like Instagram Reels and YouTube Shorts driving significant engagement through short animated clips [9] - The success of animated films among the 25-35 age group indicates a growing demand for inclusive programming that caters to a wider audience [10][11] Challenges in Monetization - The implementation of COPPA guidelines has made monetization more challenging for kids' content creators, reducing targeted advertising revenue [13][14] - Creators are adapting their business models to focus on brand partnerships, licensing, merchandising, and subscriptions due to the decline in ad-based monetization [14] - There is a creative challenge in keeping kids engaged in a fast-paced content environment while ensuring stories are culturally rooted and value-driven [15]
3 steps to earn from social media | Shweta Kukreja | TEDxSVIET
TEDx Talks· 2025-11-11 17:56
Entrepreneurship & Skill Development - Finding a sweet spot between passion and earning money is crucial for entrepreneurs [1] - Identifying one skill and leveraging it is essential for success, even if it seems unconventional [3][4] - Social media platforms, especially LinkedIn, are underutilized for income generation; earning from a platform is better than using it solely for entertainment or job searching [3] - Building a portfolio, even through initially low-paying or unpaid work, is vital for attracting clients [5] - A single client can significantly impact one's career and financial prospects [2][5] Social Media & Marketing - Influencers with 5,000-10,000 followers can potentially earn around 1 million INR (approximately $12,000 USD) per month through brand sponsorships and client acquisition [2] - Targeting an international audience can lead to higher earnings compared to focusing solely on the Indian market [2] - Social media's potential for income generation is largely untapped, with most people not using it effectively for financial gain [2][6] - Creating and sharing content, even without showing one's face, is made easier with AI tools [5] Mindset & Strategy - Thinking outside the box and challenging conventional career paths is necessary for becoming an employer rather than an employee [6] - Overcoming the mindset of solely seeking job security and a fixed salary is important for entrepreneurial success [6] - Sharing one's story and skills on a chosen platform can lead to client acquisition and revenue generation [5][7]
Why Everyone Is Talking About Roblox Stock Right Now
The Motley Fool· 2025-11-08 14:30
Core Insights - Roblox has regained attention in 2025 due to its strong growth and renewed investor confidence [1][2] Growth Momentum - Roblox reported $1.4 billion in revenue for the most recent quarter, marking a 48% year-over-year increase, with bookings surging by 70% [3] - Daily active users (DAU) increased by 70% year-over-year to 151.5 million, and engagement hours reached 39.6 billion, a 91% rise from the previous year [4] - The user base is expanding into new age groups and regions, with users aged 13 and older growing by 89% year-over-year [5] Monetization Strategy - Roblox is evolving its monetization strategy beyond in-game currency, Robux, by implementing regional pricing strategies for Game Passes and Marketplace items [7][8] - A partnership with Google Ad Manager aims to enhance ad monetization, with 18,000 creators using traffic-driving ads in Q3, a 27% increase from Q2 [9] Investor Sentiment - The stock has more than doubled in 2025, trading at 19 times sales, but remains unprofitable due to high infrastructure and safety costs [12] - The contrasting views among investors highlight strong growth potential versus concerns over valuation and profitability [13] Future Outlook - The company is in a transition phase, aiming to align engagement, monetization, and operating leverage to achieve profitability [15][16]
Peloton’s (NASDAQ:PTON) Q3 Sales Top Estimates, Stock Soars
Yahoo Finance· 2025-11-06 21:10
Core Insights - Peloton reported Q3 CY2025 revenue of $550.8 million, a 6% year-on-year decline, but exceeded analyst estimates by 2.1% [1][7] - The company provided optimistic guidance for the next quarter, projecting revenue of $675 million at the midpoint, which is 2.2% above analyst expectations [1] - Peloton's GAAP profit was $0.03 per share, surpassing analysts' consensus estimates by $0.03 [1][7] Company Overview - Peloton, initially a Kickstarter campaign, is a fitness technology company recognized for its at-home exercise equipment and interactive online workout classes [4] Revenue Performance - Over the trailing 12 months, Peloton's sales totaled $2.46 billion, indicating stagnation compared to five years ago, reflecting poor business quality [5] - The company has faced challenges in consistently increasing demand, with a 6% annual revenue decline over the last two years [6] Financial Metrics - Adjusted EBITDA for the quarter was $118.3 million, with a margin of 21.5%, exceeding analyst estimates [7] - Operating margin improved to 7.5%, up from 2.1% in the same quarter last year, while free cash flow margin rose to 12.2%, up from 1.8% [7] - The company reaffirmed its full-year revenue guidance of $2.45 billion and EBITDA guidance of $450 million, both above analyst estimates [7] Subscriber Dynamics - Connected fitness subscribers reached 2.73 million, down 168,000 year-on-year, indicating a decline in monetization despite a higher subscriber count compared to revenue growth [8]
X @Xeer
Xeer· 2025-11-06 04:54
This just tells you one thing:A niche monetizable audience on CT > accounts with millions of mainstream poors on other social platformsBeanie (@beaniemaxi):These streamers got so much traffic but it’s all poors. Reminds me of the early internet days. 90’s I had a bunch of adult sites. Was so simple to get traffic for porn. But impossible to monetize. These guys waste their lives playing the fool for what exactly? $130k token sale😂 https://t.co/hbc5a8rfyf ...