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Meta押注AI砍掉VR业务,《超自然健身》陷入停更危机
Huan Qiu Wang Zi Xun· 2026-01-16 03:39
Core Insights - Meta's recent layoffs in its Reality Labs division have put the popular VR fitness app "Supernatural" in a state of crisis regarding updates [1][4] - The app, launched in 2020 and acquired by Meta in 2022, has been a consistent top performer in Meta's VR app store [4] - The layoffs have led to a reduction in the app's team, resulting in no new songs or courses being added, while the annual subscription fee of $100 remains unchanged [4] - Users have expressed strong disappointment on social media, urging Meta to reinvest in the app [4] - The changes are part of Meta's strategic shift towards AI, moving away from the loss-making VR and metaverse business, which also includes the shutdown of three internal VR game studios [4]
Meta押注AI砍VR业务,《超自然健身》陷入停更危机
Huan Qiu Wang· 2026-01-16 03:19
Group 1 - Meta has conducted significant layoffs in its Reality Labs division, impacting the popular VR fitness app "Supernatural" which is now facing a content update crisis [1][4] - "Supernatural," launched in 2020 and acquired by Meta in 2022, has been a consistent top performer in Meta's VR app store, combining fitness courses with VR gaming experiences [4] - The layoffs have led to a reduction in the app's team, resulting in no new songs or courses being added, while the annual subscription fee of $100 remains unchanged, causing user dissatisfaction [4] Group 2 - The changes are part of Meta's strategic shift to redirect funds towards the AI sector, moving away from the loss-making VR and metaverse businesses [4] - In addition to "Supernatural," three internal VR game studios have also been shut down as part of this strategic realignment [4]
EvoNexus(EVON) - Prospectus
2026-01-16 00:02
As filed with the U.S. Securities and Exchange Commission on January 15, 2026. Registration No. 333-[ ] UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM F-1 REGISTRATION STATEMENT UNDER THE SECURITIES ACT OF 1933 EvoNexus Group LTD (Exact name of registrant as specified in its charter) (State or other jurisdiction of incorporation or organization) Cogency Global Inc. 122 East 42nd Street, 18th Floor New York, NY 10168 800-221-0102 (Name, address, including zip code, and telephone ...
Cathie Wood Is Buying Up Roblox Stock. What Is the Bull Case for RBLX in 2026?
Yahoo Finance· 2026-01-15 19:04
Group 1 - ARK Invest, led by Cathie Wood, is increasing its stake in Roblox (RBLX) across multiple funds, indicating a strategic shift towards long-term innovation themes [1] - Roblox has a market capitalization of $58 billion and operates a user-generated gaming platform that is popular among younger demographics, with a 33% stock price increase over the past year, although it remains 45% below its all-time highs [2] - The platform is seen as having significant potential in the metaverse and digital economy, with efforts to expand its user base beyond children and improve monetization through virtual goods [3] Group 2 - Roblox reported a 70% year-over-year increase in daily active users (DAUs) to 151.5 million in Q3, with bookings also rising 70% to $1.92 billion [5] - Users aged 13 and older now represent two-thirds of total DAUs, with this demographic growing 89% annually, and international expansion has led to a doubling of bookings in the Asia-Pacific region [6] - Management has increased developer exchange rates by 8.5%, which is expected to boost annual creator earnings by $95 million, with total creator payouts surpassing $1 billion in the first nine months of 2025 [7]
Meta's fresh layoffs trigger major sell-off
Yahoo Finance· 2026-01-15 12:55
Group 1 - Meta Platforms Inc. is cutting over 1,000 jobs from its Reality Labs division to redirect resources towards AI wearables and phone features, moving away from virtual reality and metaverse products [1] - The company's metaverse initiative has been costly, with Meta investing tens of billions of dollars since 2021, yet it has struggled to gain user adoption, resulting in a $4.4 billion loss in Reality Labs for Q3 [2] - Meta's previous ambitions included non-fungible tokens (NFTs) as part of its virtual world strategy, but interest waned following the crypto market slump in 2022, leading to the shutdown of all NFT-related efforts by March 2023 [3][4] Group 2 - The shift in priorities towards generative AI and consumer-facing AI products marks a significant departure from Meta's earlier focus on the metaverse [4] - Following the news of Meta's job cuts and strategic shift, metaverse-linked tokens experienced a decline, with Render (RENDER) dropping by 7.96% and other tokens like Sandbox (SAND) and Decentraland (MANA) also trading lower [5][6] - The total market capitalization of metaverse tokens fell by 4.11% in 24 hours, standing at $5.74 billion at the time of reporting [6]
Meta Stock Shrugs as It Cuts Metaverse Jobs. The Facebook Parent Pivots to This.
Barrons· 2026-01-15 10:25
Core Insights - Meta is shifting its focus away from virtual reality, marking a significant change just over four years after rebranding itself [1] Group 1 - The company is accelerating its pivot, indicating a strategic realignment in its business model [1]
Meta Cuts 10% of Metaverse Division Staff Amid Shift to AI-Powered Wearables
PYMNTS.com· 2026-01-14 22:45
Core Insights - Meta has laid off 1,500 employees from its Reality Labs division, representing 10% of the division's workforce, as part of a strategic shift in focus from the Metaverse to AI wearables [1][2][3] Group 1: Layoffs and Strategic Shift - The layoffs are part of a broader plan to reduce investment in virtual reality products and redirect resources towards artificial intelligence [2][3] - Meta's Reality Labs has been experiencing significant operating losses, exceeding $4 billion per quarter [4] Group 2: AI Wearables and Demand - Meta's AI-powered wearables are reportedly seeing demand that exceeds current supply, prompting the company to consider increasing production capacity for Ray-Ban Meta smart glasses from 10 million to 20 million units by year-end, with potential for further increases if demand continues [4] - The company paused a planned global expansion of smart glasses due to unprecedented demand and limited inventory in the U.S. [5]
Meta Lays Off 1,500 People in Metaverse Division
WSJ· 2026-01-14 18:20
Group 1 - The company has implemented staff cuts affecting 10% of its workforce as part of a strategic shift in spending towards AI glasses and other wearable products [1]
Meta's VR layoffs, studio closures underscore Zuckerberg's massive pivot to AI
CNBC· 2026-01-14 01:21
Core Insights - Meta is making a significant shift away from its metaverse ambitions, focusing instead on artificial intelligence and wearable technology [2][4][8] Group 1: Layoffs and Restructuring - Meta has begun laying off over 1,000 employees, impacting about 10% of its hardware division, particularly within the Reality Labs focused on virtual reality [2][8] - Several studios, including Armature Studio and Twisted Pixel, are being closed as part of this restructuring [7] - The VR fitness app Supernatural, acquired for $400 million, is being moved to maintenance mode with no new content planned [8] Group 2: Shift to AI and Wearables - The company is reallocating resources from VR initiatives to AI projects, including the development of AI glasses and wearable devices [8][9] - Meta's capital expenditures for 2025 have been raised to between $70 billion and $72 billion, with expectations of larger dollar growth in 2026 [5] Group 3: Performance and Market Strategy - Meta's Reality Labs has incurred over $70 billion in cumulative losses, with a reported loss of $4.4 billion on $470 million in sales in the latest quarter [15] - The company is attempting to attract a younger audience to Horizon Worlds by courting developers from popular platforms like Roblox [12][13] - Meta is focusing on mobile gaming, moving employees to develop mobile content for Horizon Worlds, as mobile gaming has gained popularity [14] Group 4: Product Developments - Meta has delayed the global launch of its Ray-Ban Display glasses, which cost $799, due to limited inventory amid high demand [10] - The company is planning to make Horizon Worlds more accessible to Facebook and Instagram users, aiming to enhance user engagement [22]
苏州9个典型案例入选国家级名单,居全省第一
Su Zhou Ri Bao· 2026-01-14 00:31
Group 1 - Digital technology is empowering transformation across various industries, with Suzhou leading in the integration of digital technology and the real economy, having 9 cases selected in the Ministry of Industry and Information Technology's 2025 Metaverse typical case list, accounting for 50% of the province's total [1] - The selected cases include typical digital humans, typical products (industry applications), and typical parks, covering sectors such as education, gaming, cultural tourism, government affairs, and industry [1] - The VR product "Gusu Prosperity: The Secret of Tiger Hill," developed by Yuan Ce Information Technology Co., Ltd., is the first Jiangnan Wu-Yue cultural theme VR digital experience project in China, utilizing high-precision modeling technology to recreate historical scenes from 2500 years ago [1] Group 2 - The AI sign language digital human "Xiao Yi," developed by Suzhou Barrier-Free Technology Co., Ltd., has been selected as a typical digital human case, capable of real-time conversion between voice and sign language for various scenarios [2] - The technology enhances accessibility for the hearing-impaired community, allowing them to navigate events and communicate without relying on others, exemplified by its use at a film festival where it provided guidance and facilitated transactions [2] - Metaverse technology is seen as a future industry for integrated innovation and application of new information technologies, promoting the high-end, intelligent, and green upgrade of the manufacturing industry, and supporting the construction of a modern industrial system [2]