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B站新“王牌”,呼之欲出
虎嗅APP· 2025-09-18 00:17
Core Viewpoint - Bilibili has regained confidence in its gaming business with the launch of its new game "Three Kingdoms: Hundred Generals Card" following the success of "Three Kingdoms: Strategize the World" [5][6][8] Summary by Sections Game Launch and Expectations - Bilibili's new game "Hundred Generals Card" is a strategic card game based on the Three Kingdoms IP, which is expected to attract younger users and diversify the gaming portfolio [5][10] - The previous game "Strategize the World" achieved significant success, topping the iOS free game chart and generating over 838.3 million yuan in revenue within five days of launch [5][6] Financial Performance - "Strategize the World" has shown impressive growth, with revenue increasing by 84%, 79%, 76%, and 60% over four consecutive quarters, indicating a strong future outlook for Bilibili's gaming business [8][9] Market Positioning and Strategy - Bilibili's strategy is shifting from a reliance on two-dimensional games to a broader gaming approach, with "Hundred Generals Card" seen as a key part of this transition [9][18] - The game features innovative gameplay that combines traditional card game mechanics with competitive elements, aiming to attract a wide range of players, including casual gamers [10][12] Gameplay Mechanics - "Hundred Generals Card" incorporates a unique 1V2 asymmetric competitive card gameplay and a 2V3 five-player mode, simplifying the entry for new players while enhancing the competitive experience [10][14] - The game is designed for quick play sessions of about three minutes, appealing to casual gamers and those with limited time [12][18] Community and Ecosystem - Bilibili's strong community and user base provide a significant advantage for promoting and operating its games, positioning it as a leading platform in the gaming community [24] - The company aims to leverage its existing user base to enhance the game's visibility and engagement [24] Commercial Potential - The commercial success of "Hundred Generals Card" will depend on its gameplay mechanics and user experience, with potential for significant revenue if it effectively captures the interest of both casual and dedicated gamers [24][26]