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拜拜了GUI,中科院团队“LLM友好”计算机使用接口来了
3 6 Ke· 2025-10-27 07:31
Core Insights - The current limitations of LLM agents stem from the traditional command-based GUI, which creates inefficiencies and low success rates in task execution [1][3][4] Group 1: Issues with Current GUI - The command-based GUI requires users to navigate through multiple menus and options, making it difficult for LLMs to access application functionalities directly [3][4] - LLMs face challenges in visual recognition and slow response times, which are incompatible with the command-based design of GUIs [4][5] - The cognitive load on LLMs is high as they must manage both strategic planning and detailed operational tasks, leading to increased error rates [4][9] Group 2: Introduction of Declarative Interfaces - The research proposes a shift from command-based to declarative interfaces (GOI), allowing LLMs to focus on high-level task planning while automating the underlying navigation and interaction [4][9][10] - GOI separates strategy from mechanism, enabling LLMs to issue high-level commands without needing to manage the intricate details of GUI navigation [7][9] Group 3: Implementation and Results - GOI operates in two phases: offline modeling to create a UI navigation graph and online execution using simplified declarative commands [12][13] - Experimental results show a significant increase in success rates, with LLMs achieving a success rate of 74% compared to 44% previously, and over 61% of tasks completed in a single call [15][16] - The introduction of GOI shifted the failure rate from mechanism-related errors to strategy-related errors, indicating a successful reduction in low-level operational mistakes [18][20] Group 4: Future Implications - The development of GOI suggests a need for future operating systems and applications to incorporate LLM-friendly declarative interfaces, paving the way for more powerful AI agents [20]
卡帕西预言成真!华人团队开源全AI操作系统:神经网络模拟Windows,预测下一帧屏幕图像
量子位· 2025-07-15 06:28
Core Viewpoint - The article discusses the development of NeuralOS, a neural network-driven operating system that can simulate a graphical user interface (GUI) similar to Windows, predicting the next frame of screen images based on user interactions [1][2][4]. Group 1: NeuralOS Development - NeuralOS was inspired by a prediction from expert Karpathy about the future of AI-driven GUIs, which will be fluid, magical, and interactive [4][5]. - The research team from the University of Waterloo and the National Research Council of Canada created a demo version of NeuralOS [5][6]. Group 2: Technical Mechanism - NeuralOS utilizes two core components: Recurrent Neural Networks (RNN) for tracking computer state changes and a Renderer for generating corresponding screen images [7][8]. - The training process involved using extensive video recordings of user interactions with the Ubuntu XFCE system, including both random and realistic user behaviors [10][11]. Group 3: Performance Evaluation - The model demonstrated high accuracy in predicting screen states, with most predictions aligning closely with actual states, although it struggled with rapid keyboard inputs [14][15]. - The interface changes generated by NeuralOS during continuous operations appeared nearly indistinguishable from a real system, showcasing its potential for realistic simulations [15]. Group 4: Research Team - The research team consists of five members, with four being of Chinese descent, highlighting a diverse background in AI and machine learning [17][19][21][23][27][29]. Group 5: Future Implications - The development of NeuralOS suggests a shift towards dynamic, AI-generated operating systems, moving away from traditional static interfaces [37].