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游戏行业破圈出海拓新局 板块年内涨幅高居第三
Zheng Quan Shi Bao· 2025-09-17 18:00
Group 1 - The gaming industry index closed up 2.13% on September 17, with key stocks like Kaixin Network rising by 9.01% and others like Giant Network and Xunyou Technology increasing by over 4% [1] - The gaming industry index has seen a cumulative increase of 82.61% this year, ranking third among all Shenwan secondary industries, making it one of the best-performing sectors [1] - Six gaming stocks have doubled in price compared to the end of last year, with ST Huatuo, Giant Network, and G-bits showing significant cumulative increases of 286.19%, 261.23%, and 157.39% respectively [1] Group 2 - The gaming market revenue has shown significant growth, reaching 1970.84 billion yuan from January to July 2025, a year-on-year increase of 12.58% [2] - Projected revenues for the gaming market from 2022 to 2024 are 2658.84 billion yuan, 3029.64 billion yuan, and 3257.83 billion yuan respectively, indicating robust industry vitality [2] Group 3 - The esports industry in China has also shown continuous development, with revenues reaching 127.61 billion yuan from January to June 2025, a year-on-year growth of 6.1% [3] - The influence of Chinese self-developed esports games is expanding overseas, particularly in regions like Latin America [3] Group 4 - The steady growth in industry revenue is attributed to the continuous release of new games, with a noticeable reduction in the game approval cycle and an increase in the number of approvals [4] - In August 2025, 166 domestic games received approval, along with 7 imported games [4] Group 5 - The gaming industry has shown strong growth in user scale, with 584 million online game users by June 2025, an increase of 26.92 million from December 2024, representing 52% of the total internet users [5] - The proportion of female gamers has risen to 48%, up by 3.1 percentage points from the end of 2024, contributing to market expansion and innovation [5] - The gaming industry shares similarities with the innovative pharmaceutical sector in terms of business models, including high investment, high risk, and long cycles [5] Group 6 - The overseas gaming market has become a significant growth point, with 20 A-share gaming companies reporting a total of 21.823 billion yuan in overseas revenue for the first half of 2025, a year-on-year increase of 30.43% [6] - ST Huatuo, Kunlun Wanwei, and Sanqi Interactive Entertainment led the overseas revenue, with figures of 8.958 billion yuan, 3.441 billion yuan, and 2.724 billion yuan respectively [6] Group 7 - Five gaming stocks received significant QFII holdings by the end of the first half of the year, with Xunyou Technology, ST Zhongqingbao, and Bingchuan Network having the highest QFII market values [7]