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【媒体解读】广州发布体育强市建设规划 全力建设三大国际中心
Guang Zhou Ri Bao· 2025-07-25 02:10
推进粤港澳联合申办世界杯 广州市人民政府办公厅近日印发《广州市体育强市建设规划(2024—2035年)》(以下简称《规 划》)。《规划》提出全力建设三大国际中心,即国际体育消费中心、国际湾区体育中心、国际体育赛 事中心的目标。同时,广州还将充分发挥粤港澳三地办赛经验与国际资源,推进联合申办世界杯等高水 平国际赛事。 根据《规划》,到2035年,全面实现公共体育服务标准化、均等化、智能化,人均体育场地面积达到 3.4平方米,经常参加体育锻炼人数比例达到45%以上,体育产业增加值占GDP比重达到2.4%,培育一 批具有全球竞争力的体育头部企业和体育产业集群。 打造一批国内一流、国际知名的俱乐部 为提升竞技体育综合实力,《规划》支持和鼓励社会和市场力量参与运动员、教练员培养和各级各类运 动队建设,推动形成政府办与社会办相结合的竞技体育管理体制和运行机制。 在优化竞技项目战略布局方面,广州将走"精兵强将"之路,做大做强田径、游泳两个基础大项,坚持发 展羽毛球、跳水、体操、击剑、水上、自行车等优势项目和中国传统武术,推广冰球、花样滑冰、滑雪 等冰雪项目和滑板、街舞、电子竞技等新兴时尚项目,推动广州竞技体育为国争光、为省 ...
2025年中国电竞行业研究报告
艾瑞咨询· 2025-07-19 11:53
电竞行业丨研究报告 核心摘要: 市场发展: 2024年中国电竞市场规模约为 1790亿元 ,同比增长5.5%,电竞产业展现出稳健的发展态 势。同时,2024年中国电竞用户规模约为 5.11亿人 ,用户规模基本稳定在较高水平。 行业动态: 国际化 进程加速、 标准化 体系建设、 多元化 生态拓展和 全民化 共同参与是中国电竞行业当 下发展的核心动态,这些动态的相互作用,将共同推动中国电竞市场的不断壮大和持续繁荣。 用户特征: 一方面,电竞用户从年轻人群向 更广泛的年龄层 逐步渗透;另一方面,电竞用户普遍认为电竞 对生活有着较为重要的意义,并对电竞行业的未来发展前景持有积极、乐观的态度。 发展趋势: 中国电竞行业在未来发展中将呈现出产业 全球化 、注重 长期价值 、商业模式 多元化 以及 适 老化 等趋势,这些趋势有望推动电竞产业实现新的突破,成为推动经济发展和社会进步的新引擎。 中国电竞行业发展历程 电竞体育化持续推进,电竞奥运会有望推动电竞产业进入成熟发展的新阶段 | 探索期:1998-2008 | 发展期: 2009-2013 | 爆发期:2014-2022 | 成熟期:2023- | | --- | -- ...
市委召开专题会议研究文化产业发展:繁荣发展文化产业,加快建设文化强市
Chang Jiang Ri Bao· 2025-07-17 13:59
会议强调,要强化产业思维、市场意识,进一步解放思想、更新观念,统筹处理好社会 效益和经济效益的关系,善于运用市场化经营机制,有效整合盘活城市文化资源,推动文化 产业向产业链两端延伸、向价值链高端攀升、成为拉动经济增长的支柱产业。要优化产业结 构,坚持供需两侧协同发力,巩固提升创意设计、新闻出版、动漫游戏等优势文化产业,大 力发展网络视听、电子竞技、沉浸式文化体验等新兴文化产业,推动文化和旅游、商业、演 艺、体育、工业等交叉融合发展,不断催生新产业、新业态、新模式。要坚持科技赋能,抢 抓以人工智能为引领的新一轮科技革命和产业变革机遇,努力探索文化和科技融合的有效机 制,支持文化企业加强关键技术研发和成果转化,推动文化产业数字化、网络化、智能化发 展,培育文化新质生产力。要壮大经营主体,吸引积聚一批具备行业影响力、产业带动力、 生态主导力的链主企业,大力培育扶持文化类中小微企业,推动国有企业深化改革增强市场 竞争力。要营造一流生态,加强金融、人才、数据、场景等要素保障,高水平建设文化产业 园区,深化文化体制机制改革,大力培育创新文化,不断激发文化创新创造活力。 会议强调,要加强组织领导,完善工作机制,充分发挥"链 ...
2025上海发布三大报告:这些优势将驱动游戏和电竞产业进一步增长
Zhong Guo Jing Ji Wang· 2025-07-17 06:16
Core Insights - Shanghai's online gaming industry has achieved continuous growth in both domestic and overseas revenues for three consecutive years, with strong talent attraction and long-term operational capabilities being key advantages for future breakthroughs [1] Group 1: Revenue Growth - In the first half of 2025, Shanghai's domestic online gaming sales revenue reached 68.737 billion yuan, a year-on-year increase of 10.73%, driven by long-term products and new releases [1] - Overseas sales revenue for Shanghai's online games reached 14.546 billion yuan, with a year-on-year growth of 11.12%, supported by quality overseas products and the establishment of overseas publishing brands [1] Group 2: Talent Attraction - Shanghai's job opportunities and salary levels contribute to its talent attraction, with 10.3% of game-related job postings in 2024 located in Shanghai, an increase of 0.2% year-on-year, highlighting its status as a key hub for the gaming industry [2] Group 3: Industry Ecosystem - The Shanghai gaming industry possesses multiple advantages that form the foundation of its competitiveness and will drive further growth in the gaming and esports sectors [3] Group 4: Long-term Operational Capability - The long-term operational capability of Shanghai's gaming products is a significant advantage for overseas expansion, with 63.3% of Shanghai's products in the top 100 overseas mobile games maintaining their ranking in 2024, indicating a higher retention rate than the national average [5] Group 5: Original Game IP - In 2024, 67.8% of mobile games with over 10 million yuan in revenue in Shanghai were based on original Chinese game IPs, reflecting a nearly 5% increase from 2023, showcasing the maturity of Shanghai's game companies in creating original IPs [7] Group 6: Esports Market - In the first half of 2025, revenue from areas outside of electronic sports games in Shanghai's esports industry reached 3.254 billion yuan, with a year-on-year growth rate of 6.91%, driven by live streaming, events, and clubs [9]
四川提出到2027年将打造20个省级消费品领域“天府名品”
Xin Hua Cai Jing· 2025-07-16 10:24
Core Viewpoint - The implementation opinion aims to enhance the supply capacity of quality consumer goods in Sichuan, targeting a revenue of 1.2 trillion yuan for large-scale consumer goods enterprises by 2027, alongside the establishment of various product standards and categories [1]. Group 1: Innovation and Technology - The focus is on strengthening core technologies such as computing terminal chips and distributed operating systems, with an emphasis on developing ultra-high-definition smart TVs, laser projection devices, and smart speakers [2]. - The initiative promotes the integration of AIoT technology to create smart home platforms and accelerate the intelligent upgrade of household appliances like TVs, refrigerators, and air conditioners [2]. - There is a push for the development of wearable products such as smartwatches and VR/AR devices, forming an innovation chain from core components to smart terminals and ecological scenarios [2]. Group 2: Digital Product Supply - The plan emphasizes the software and animation industry, accelerating the development of generative AI products and applications, including large model applications and AI content generation tools [2]. - It aims to enhance the maturity of immersive technologies like VR, AR, and mixed reality, targeting high-performance digital devices such as smart headsets and interactive equipment [2]. Group 3: High-End Product Supply - The initiative encourages continuous iteration of new energy vehicle products and services, guiding enterprises to upgrade and develop suitable products for market demand [3]. - There is a focus on upgrading core components such as display panels, smart sensors, and electronic parts to enhance the supply capacity of high-end electronic products [3]. - The plan includes the establishment of a "green channel" for innovative product research and development, aiming to shorten the approval cycle for new products [3].
福永发力“电竞+”!第二届湾区青年电竞联赛启幕
Sou Hu Cai Jing· 2025-06-15 13:55
Group 1 - The second Bay Area Youth Esports League commenced on June 13 in Shenzhen, featuring over 50 teams from major cities in the Bay Area competing in a three-day preliminary round, with the finals scheduled for June 21 [1][4] - The event is guided by the Bao'an District United Front Work Department and the Bao'an District Culture, Radio, Television, Tourism, and Sports Bureau, and is co-hosted by the Bao'an District Fuyong Street Office and the Youth League Committee [4] - The league includes not only competitive events but also an esports industry forum and a cultural creative market, showcasing the diverse possibilities of the "esports+" ecosystem [4] Group 2 - The opening ceremony featured a peak match between the University of Macau team and a strong local team from Shenzhen, highlighting the event's core theme of "friendship through competition and integration through skills" [8] - Fuyong Street has been actively promoting the development of the e-commerce and esports industry, establishing a strong foundation for the esports industry chain and successfully creating a "esports+ cultural tourism" integration demonstration platform [11] - Plans are underway to develop the Bay Area Esports Center, which will serve as a new urban esports landmark, integrating esports, sports, business, and public fitness [11]
四川促消费“上新”,这次为何瞄准电竞?
Mei Ri Jing Ji Xin Wen· 2025-05-16 14:44
每经记者|杨弃非 每经编辑|杨欢 伴随电商"618"年中大促拉开帷幕,四川也将掀起一场数字消费的新热潮。5月16日,由四川省商务厅牵 头,联合文化和旅游厅、省体育局、省新闻出版局、四川电信等共同主办的"竞享生活"四川省电子竞技 消费月活动在中国电信西部信息中心正式启动。 该活动为四川首个全域联动的电子竞技主题消费月,为期一个月,将采用"1+4+N"全域联动模式,以成 都主会场为中心,辐射高新自贸试验区锦城万达大众电子竞技赛、内江英雄联盟赛事、天府国际动漫城 系列活动、遂宁DSD动漫嘉年华等多地特色分会场,覆盖全省超1.1万家线下门店。 为何四川瞄准电竞消费?一个原因是,四川近年来电竞产业健康发展态势向好,俨然成为全国重要增长 极。数据显示,去年,全省举办26场大型电竞赛事,其中国际级赛事5场,举办电竞线下赛事数量位居 全国第二,并吸引全球选手近万人次参赛,全渠道观赛人次突破2亿。 全链条推动电竞消费 外设、游戏、文旅产业齐发力 电竞正成为四川消费增长的一个新亮点。活动现场,四川电子竞技运动协会会长刘叶航发布一份四川电 竞消费现状及趋势分析。该分析报告指出,四川在全国电竞产业中占据重要地位,特别是电竞用户消费 ...