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首届虚拟体育公开赛启幕
Su Zhou Ri Bao· 2025-10-11 23:37
Core Insights - The 2025 Suzhou Third Digital Sports Carnival and Virtual Sports Open has officially launched with the theme "Smart Sports in Suzhou" [1] - This event is organized by the Suzhou Sports Bureau and aims to provide citizens with an unprecedented smart sports experience [1] Event Overview - The digital sports carnival was first introduced in 2023 and upgraded to a digital sports carnival in the summer of 2024 [1] - This year marks the inaugural virtual sports open, leveraging cutting-edge technology to offer an immersive and interactive sports experience [1] Participation and Activities - Registration for the event began at the end of September and will continue until November 1, with competitions taking place across multiple sub-venues [1] - The event features four core projects: HADO challenge, virtual golf, virtual skiing, and esports, along with various interactive activities [1] - Citizens can follow the schedule and participate in interactions through the "Sports Suzhou" platform [1]
游戏行业破圈出海拓新局 板块年内涨幅高居第三
Zheng Quan Shi Bao· 2025-09-17 18:00
Group 1 - The gaming industry index closed up 2.13% on September 17, with key stocks like Kaixin Network rising by 9.01% and others like Giant Network and Xunyou Technology increasing by over 4% [1] - The gaming industry index has seen a cumulative increase of 82.61% this year, ranking third among all Shenwan secondary industries, making it one of the best-performing sectors [1] - Six gaming stocks have doubled in price compared to the end of last year, with ST Huatuo, Giant Network, and G-bits showing significant cumulative increases of 286.19%, 261.23%, and 157.39% respectively [1] Group 2 - The gaming market revenue has shown significant growth, reaching 1970.84 billion yuan from January to July 2025, a year-on-year increase of 12.58% [2] - Projected revenues for the gaming market from 2022 to 2024 are 2658.84 billion yuan, 3029.64 billion yuan, and 3257.83 billion yuan respectively, indicating robust industry vitality [2] Group 3 - The esports industry in China has also shown continuous development, with revenues reaching 127.61 billion yuan from January to June 2025, a year-on-year growth of 6.1% [3] - The influence of Chinese self-developed esports games is expanding overseas, particularly in regions like Latin America [3] Group 4 - The steady growth in industry revenue is attributed to the continuous release of new games, with a noticeable reduction in the game approval cycle and an increase in the number of approvals [4] - In August 2025, 166 domestic games received approval, along with 7 imported games [4] Group 5 - The gaming industry has shown strong growth in user scale, with 584 million online game users by June 2025, an increase of 26.92 million from December 2024, representing 52% of the total internet users [5] - The proportion of female gamers has risen to 48%, up by 3.1 percentage points from the end of 2024, contributing to market expansion and innovation [5] - The gaming industry shares similarities with the innovative pharmaceutical sector in terms of business models, including high investment, high risk, and long cycles [5] Group 6 - The overseas gaming market has become a significant growth point, with 20 A-share gaming companies reporting a total of 21.823 billion yuan in overseas revenue for the first half of 2025, a year-on-year increase of 30.43% [6] - ST Huatuo, Kunlun Wanwei, and Sanqi Interactive Entertainment led the overseas revenue, with figures of 8.958 billion yuan, 3.441 billion yuan, and 2.724 billion yuan respectively [6] Group 7 - Five gaming stocks received significant QFII holdings by the end of the first half of the year, with Xunyou Technology, ST Zhongqingbao, and Bingchuan Network having the highest QFII market values [7]
【媒体解读】广州发布体育强市建设规划 全力建设三大国际中心
Guang Zhou Ri Bao· 2025-07-25 02:10
Core Points - Guangzhou aims to establish itself as a leading sports city by 2035, focusing on building three international centers: sports consumption, Bay Area sports, and international sports events [2] - The city plans to leverage the experience and resources of the Guangdong-Hong Kong-Macao Greater Bay Area to jointly bid for hosting the FIFA World Cup and other high-level international events [2][8] Group 1: Sports Infrastructure and Accessibility - The plan includes upgrading sports facilities and ensuring public sports venues are accessible to the community, with a focus on utilizing underused spaces for fitness activities [3] - It emphasizes the integration of sports and education, mandating that students engage in at least two hours of physical activity daily [3] - The initiative encourages public and private sports facilities to open their doors to the public at low or no cost [3] Group 2: Competitive Sports Development - The strategy supports the development of elite sports clubs and encourages social and market participation in athlete training and team building [4] - Guangzhou will focus on strengthening its capabilities in athletics and swimming while promoting traditional Chinese sports and emerging activities like e-sports [4][5] - The city aims to establish high-level training bases for key sports in collaboration with the National Sports Administration [4] Group 3: Sports Economy and Consumption - The plan aims to enhance the sports economy by developing new sports trends such as e-sports and water sports, and creating integrated consumption experiences combining sports, culture, and tourism [6] - Initiatives will include promoting night-time sports activities and creating themed sports consumption zones [6] - The city will also focus on improving the manufacturing of sports apparel and equipment, encouraging innovation and high-tech products [6] Group 4: Event Hosting and Brand Development - Guangzhou plans to host more influential international events, including upgrading existing marathons to world-class standards and securing long-term international events [10] - The city will also develop its own brand events to enhance local identity and recognition [10] Group 5: Collaboration and Resource Sharing - A cooperation mechanism will be established among Guangzhou, Hong Kong, and Macao to share resources and standards in sports [8] - The plan includes the introduction of high-profile international events and the development of marine sports tourism complexes [8] Group 6: Key Performance Indicators for 2035 - The plan sets specific targets for sports participation, including 45% of the population regularly engaging in physical activity and an average of 3.4 square meters of sports space per person [11] - Other goals include a 30% rate of good physical fitness among citizens and hosting 30 international sports events [11]
广州:培育孵化一批智能体育、虚拟体育、数字体育等高新技术企业
news flash· 2025-07-23 09:38
Core Viewpoint - The Guangzhou Municipal Government has issued the "Guangzhou Sports Strong City Construction Plan (2024-2035)", which emphasizes the promotion of intelligent sports innovation development through artificial intelligence and digital technology [1] Group 1: Intelligent Sports Development - The plan aims to cultivate and attract digital sports industries such as e-sports, online competitions, smart cycling, smart rowing, and simulated flying [1] - It highlights the role of AI models, virtual reality, and 5G technology in enhancing the overall fitness sector [1] Group 2: Sports Equipment and Technology - The initiative encourages sports equipment companies to develop and produce smart fitness equipment, wearable devices, products for elderly sports, and integrated health and sports products [1] - It aims to drive the transformation and upgrading of Guangzhou's sports manufacturing industry [1] Group 3: Collaborative Innovation - The plan supports the formation of joint ventures between sports enterprises and higher education institutions or research organizations, focusing on areas like computer vision, smart sports rehabilitation devices, and sports biomechanics [1] - It promotes the application and dissemination of AI technology in training systems, sports prescriptions, and sports modeling [1] Group 4: Industrial Park and High-tech Enterprises - The plan encourages the establishment of intelligent sports industrial parks to attract high-end sports enterprises' R&D headquarters to settle in Guangzhou [1] - It aims to nurture and incubate a batch of high-tech enterprises in intelligent sports, virtual sports, and digital sports [1]
广州:积极发展电子竞技、低空运动、新能源赛车等新兴潮流运动业态
news flash· 2025-07-23 09:35
Core Viewpoint - The Guangzhou Municipal Government has issued the "Guangzhou Sports Strong City Construction Plan (2024-2035)", emphasizing the integration of sports development and the sports industry [1] Group 1: Sports Industry Development - The plan aims to promote a high degree of integration between sports undertakings and the sports industry, enhancing the operational capabilities of sports through market-oriented and industrialized approaches [1] - It proposes the establishment of a feedback mechanism for commercial sports resources to support public fitness, youth sports, and competitive sports, balancing social and economic benefits dynamically [1] Group 2: Emerging Sports and Economic Growth - The plan encourages the development of emerging sports sectors such as e-sports, ice and snow sports, equestrian sports, water sports, low-altitude sports, and new energy racing [1] - It aims to create consumption scenarios that integrate "sports + commerce + tourism + culture + entertainment + exhibitions", and to establish several thematic and demonstrative sports industry functional zones to enhance sports consumption and event economy [1]
市委召开专题会议研究文化产业发展:繁荣发展文化产业,加快建设文化强市
Chang Jiang Ri Bao· 2025-07-17 13:59
Core Viewpoint - The meeting emphasized the importance of developing the cultural industry in Wuhan to enhance the quality of cultural supply and improve people's sense of cultural gain and happiness [1][2]. Group 1: Importance of Cultural Industry - The development of the cultural industry aligns with the public's aspiration for a better life and is crucial for stimulating cultural innovation, enhancing the city's cultural soft power, and promoting structural optimization, transformation, consumption expansion, and employment growth [2]. - Wuhan has a rich historical background and abundant cultural resources, with a continuous growth in the scale and upgrading of the cultural industry in recent years [2]. Group 2: Strategic Directions - The meeting called for a focus on industrial thinking and market awareness, advocating for the effective integration of social and economic benefits while utilizing market mechanisms to revitalize urban cultural resources [3]. - It was highlighted that the cultural industry should extend towards both ends of the industrial chain and ascend to the high end of the value chain, becoming a pillar for economic growth [3]. Group 3: Development Initiatives - The meeting proposed optimizing the industrial structure by consolidating and enhancing advantages in creative design, publishing, and animation, while also promoting emerging cultural industries such as online audio-visual, e-sports, and immersive cultural experiences [3]. - Emphasis was placed on leveraging technology, particularly artificial intelligence, to explore effective mechanisms for the integration of culture and technology, supporting cultural enterprises in key technology research and development [3]. Group 4: Organizational and Policy Support - Strengthening organizational leadership and improving work mechanisms were deemed essential, with a focus on forming a strong collaborative force to promote cultural industry development [4]. - The meeting stressed the need for policy support, integrating cultural industry development into the city's 14th Five-Year Plan, and ensuring timely and effective policy implementation [4].
四川提出到2027年将打造20个省级消费品领域“天府名品”
Xin Hua Cai Jing· 2025-07-16 10:24
Core Viewpoint - The implementation opinion aims to enhance the supply capacity of quality consumer goods in Sichuan, targeting a revenue of 1.2 trillion yuan for large-scale consumer goods enterprises by 2027, alongside the establishment of various product standards and categories [1]. Group 1: Innovation and Technology - The focus is on strengthening core technologies such as computing terminal chips and distributed operating systems, with an emphasis on developing ultra-high-definition smart TVs, laser projection devices, and smart speakers [2]. - The initiative promotes the integration of AIoT technology to create smart home platforms and accelerate the intelligent upgrade of household appliances like TVs, refrigerators, and air conditioners [2]. - There is a push for the development of wearable products such as smartwatches and VR/AR devices, forming an innovation chain from core components to smart terminals and ecological scenarios [2]. Group 2: Digital Product Supply - The plan emphasizes the software and animation industry, accelerating the development of generative AI products and applications, including large model applications and AI content generation tools [2]. - It aims to enhance the maturity of immersive technologies like VR, AR, and mixed reality, targeting high-performance digital devices such as smart headsets and interactive equipment [2]. Group 3: High-End Product Supply - The initiative encourages continuous iteration of new energy vehicle products and services, guiding enterprises to upgrade and develop suitable products for market demand [3]. - There is a focus on upgrading core components such as display panels, smart sensors, and electronic parts to enhance the supply capacity of high-end electronic products [3]. - The plan includes the establishment of a "green channel" for innovative product research and development, aiming to shorten the approval cycle for new products [3].