异步计算
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突破 GPU 瓶颈
半导体行业观察· 2025-08-30 02:55
Core Insights - The article discusses the importance of optimizing GPU performance by analyzing and addressing bottlenecks in rendering tasks, particularly focusing on the utilization of SIMD units and VALU throughput [3][5][22]. GPU Utilization and Performance Improvement - The architecture of GPUs includes numerous SIMD units that are crucial for executing rendering tasks efficiently. Maximizing the utilization of these units is essential for performance enhancement [3]. - Fixed-function units can become bottlenecks, hindering VALU units from operating effectively. Graphics programmers must analyze rendering workloads to eliminate these bottlenecks [5][6]. - Performance analysis tools like Nsight Graphics and AMD Radeon Profiler can help visualize bottlenecks by displaying the utilization of various GPU units [7]. Addressing Bottlenecks - Reducing the cost of high-overhead draw calls and improving VALU utilization is critical. Strategies include minimizing memory latency and optimizing shader designs [8][9]. - The nature of bottlenecks can complicate performance improvements, but methods such as increasing VGPR allocation or using local data storage (LDS) can help mitigate issues [9][10]. Shader Types and Performance - Different shader types have unique performance characteristics. Pixel shaders may be constrained by fixed-function units, while compute shaders can leverage shared memory for faster execution [10][11]. - The choice of shader type can significantly impact execution speed and performance, with compute shaders offering advantages in certain scenarios [11][12]. Asynchronous Computing - Converting workloads to compute shaders allows for asynchronous computing, which can enhance VALU utilization by overlapping tasks that may otherwise be bottlenecked [18][20]. - Asynchronous computing can be beneficial but requires careful management to avoid negatively impacting the graphics pipeline [22]. Conclusion - Achieving optimal rendering performance involves eliminating fixed-function and other bottlenecks while allowing the GPU to perform useful work. Various tools and techniques are available, but effectiveness can vary across different GPU architectures [22].