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螺丝拧出新高度,这款产品月流水将近6000万
3 6 Ke· 2025-07-16 02:36
Core Insights - The article discusses the rise of the "screw-turning" gameplay in hybrid casual games, highlighting the success of "Screwdom" which has achieved significant revenue milestones [1][4][16] - "Screwdom" has surpassed previous records set by "Screw Jam," indicating a new peak in the genre's performance [7][16] Revenue Performance - "Screw Jam" reached a peak monthly revenue of $5.21 million (approximately 37.32 million RMB) [1] - "Screwdom" recorded a monthly revenue of $8.22 million (approximately 58.89 million RMB) by May 2025, marking a significant increase [4][7] - A new product in the overseas market has achieved nearly 60 million RMB in monthly revenue [3] Company Background - "Screwdom" is developed by Dino Global Studio, which is based in Singapore and has been operational for over 10 years [6][10] - Zego Studio, known for its previous successful titles, is associated with the iOS version of "Screwdom" [6][10] Gameplay Mechanics - "Screwdom" features a gameplay mechanic where players disassemble 3D structures by turning screws, similar to LEGO [13][14] - The game is noted for its well-designed difficulty curve, making it accessible yet challenging for players [14][15] Market Trends - The success of "Screwdom" is expected to encourage more developers to explore the "screw-turning" gameplay, potentially leading to innovative gameplay integrations [20] - The article suggests that the genre could evolve to include narrative elements, enhancing player engagement [20]