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为什么他们爱和虚拟人“谈恋爱”?乙游有多赚钱?
Hu Xiu· 2025-07-30 02:25
Core Insights - The virtual characters in games are becoming increasingly popular among Chinese women, with 300 million female users engaging with games like "Love and Deep Space" [1] - The annual revenue from otome games has exceeded 10 billion yuan, indicating a significant market opportunity [1] - Otome games are not only serving as a form of romantic entertainment but are also emerging as social currency and a new consumption trend [1]