恋与深空

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太火爆!万达电影“崩了”,最新致歉→
证券时报· 2025-10-02 10:55
万达电影致歉。 10月2日午间,万达电影发文致歉。万达电影称:"感谢各位猎人小姐的厚爱和热情,针对目前的万达电影x恋与深空「光影之间,爱在深空」联名活动预约火热导致 的系统瘫痪情况,我们向所有猎人小姐致以最诚挚的歉意。虽已提前增设服务器,但瞬时访问流量依然超出预期,导致万达电影+小程序和万达电影APP出现故障, 致使猎人小姐出现加载卡顿、无法加购等现象。对此,我们已第一时间进行修复处理,请稍作等待,我们将竭尽全力尽早完成修复。" 据悉,当日中午12时,《恋与深空》和万达电影联名周边上线。多名网友反映,自11:57起无法登录、加载页面或加购商品,持续超1小时未恢复。 记者实测发现,截至今日18:00,记者多次尝试,仍无法登录万达电影小程序。此外,点击万达电影小程序"吃喝"专区(该活动所在专区),则提示错误。 据悉,此类联名活动并非万达电影首次举办此类活动了。万达电影半年报显示,2025年上半年,公司积极拓展影院消费新模式,充分发挥影院场景与场域优势,持 续围绕二次元、游戏、潮玩等领域打造超级IP主题活动,既为同好人群搭建交流平台,也为影城注入流量活力,依托IP的全域价值,构建"线下体验—线上传播—衍 生品销售" ...
2025东京电玩展新变量:近110家中国厂商集中亮相 国产游戏日本市场逆风破局
Mei Ri Jing Ji Xin Wen· 2025-09-29 14:52
Core Insights - The 2025 Tokyo Game Show (TGS) concluded with record attendance and participation, highlighting the growing influence of Chinese game developers in the Japanese market [1][3][5] Group 1: Event Overview - TGS 2025 featured a record 1,136 exhibitors and 4,157 booths, with attendance exceeding 260,000, showcasing a vibrant atmosphere [1][2] - The event emphasized content over form, with many new product launches and gameplay experiences available for attendees [2] Group 2: Chinese Game Developers' Impact - Chinese game companies had a significant presence, with nearly 110 exhibitors, including major players like Tencent and NetEase, marking an unprecedented scale [1][3] - Games like "Whiteout Survival" and "Kingshot" from Century Games gained notable attention, with extensive promotional efforts and local collaborations enhancing their visibility [3][11] Group 3: Market Dynamics - The Japanese gaming market, while smaller than the US and China, remains highly lucrative, with a projected mobile market revenue of $11 billion in 2025, making it the second-largest globally [6] - Chinese games are increasingly accepted in Japan, with local players showing high interest in titles like "Whiteout Survival," which has consistently ranked in the top charts [5][11] Group 4: Strategic Approaches - Chinese developers are adopting long-term strategies and localized approaches to penetrate the Japanese market, focusing on user engagement and differentiated products [10][11] - The success of titles like "Whiteout Survival" and "Kingshot" illustrates the effectiveness of these strategies, as they have achieved significant rankings in Japan's competitive market [11] Group 5: Recognition and Acceptance - The recognition of Chinese games in Japan is growing, as evidenced by titles like NetEase's "Infinite" featuring on the cover of a prominent Japanese gaming magazine [12] - The narrative around Chinese games is shifting from "made in China" to a focus on quality and innovation, reflecting a broader acceptance in the Japanese gaming community [12]
中国游戏闪耀东京电玩展“C位”
Jie Fang Ri Bao· 2025-09-27 23:52
Core Insights - The Tokyo Game Show (TGS) is taking place from September 25 to 28, 2023, in Chiba, Tokyo, with expected attendance exceeding 300,000 [2] - Chinese gaming companies are making a significant presence at TGS this year, showcasing a record number of products [2] - Notable titles highlighted include Eagle Horn Network's "Arknights: End of the World," NetEase's "Infinite," "Reverse Water Cold," and Paper Games' "Infinite Warmth" and "Love and Deep Space" [2]
七件事,带你看完2025科隆游戏展
3 6 Ke· 2025-08-25 11:01
Core Insights - The 2025 Cologne International Game Show will take place in Cologne, Germany, from August 20 to 24, and is recognized as Europe's largest and most authoritative interactive entertainment exhibition, focusing on game hardware, software, technology, and related content [1][3] Group 1: Exhibition Overview - The event attracted 1,500 exhibitors from 72 countries and regions, marking an 11% increase from the previous year, setting a historical record for the Cologne International Game Show [4] - The exhibition area reached a record 233,000 square meters, featuring various segments including interactive gaming experiences, cosplay performances, independent games, card games, artist zones, and merchandise sales [9] Group 2: Chinese Participation - Over 50 Chinese exhibitors participated, a 32% increase from last year, showcasing new titles such as Tencent's "Honor of Kings World," "Delta Action," and "Crossfire: Rainbow" [13] - The presence of Chinese games in Europe has significantly increased, with Germany being the largest game market in Europe, housing approximately 37.5 million gamers [17] Group 3: Awards and Recognitions - The mobile game "Love and Deep Space" by Paper Games won the Best Mobile Game award, becoming the first female-oriented game to achieve this honor at the Cologne Game Show [19] - Other notable nominations included "Genshin Impact" and "Tomorrow's Ark" for Best Mobile Game, and "Shadow Blade Zero" for Best Sound Effects [24][26] Group 4: Major Game Releases and Innovations - Tencent's TiMi Studio Group showcased several titles, including "Delta Action," which announced cross-platform support for PC, mobile, and console [26] - The new game "Black Myth: Zhong Kui" was unexpectedly revealed, focusing on a new hero and gameplay, although its release is projected to be three years away [29] Group 5: Japanese Dominance - Japanese companies excelled at the event, with Capcom winning multiple awards for "Resident Evil 9: Requiem," including Best Visual Effects and Best PlayStation Game [42] - Nintendo also received accolades for innovative gameplay with "Donkey Kong: Banana Power" and topped the Switch 2 sales chart with "Mario Kart: World" [46]
政策持续加码、行业景气回升、AI落地加速,游戏板块三重驱动
Mei Ri Jing Ji Xin Wen· 2025-08-25 06:04
Core Insights - The 2025 Cologne Game Show Awards announced that "Love and Deep Space," developed by Paper Games, won the Best Mobile Game award, marking a significant achievement for Chinese game developers [1] - Chinese games have dominated the Best Mobile Game category since its inception in 2023, with titles like "Light: Encounter," "Genshin Impact," and "Love and Deep Space" winning consecutively for three years [1] - "Love and Deep Space" is noted as the first female-oriented game to receive an international award [1] Industry Overview - The total number of global players for "Love and Deep Space" has surpassed 70 million [1] - Other notable nominations include "Genshin Impact," "Arknights: End of the World," and "Shadow Blade Zero," while "Little Bookstore," published by domestic company 2PGames, won the "Most Influential" award [1] - Internationally, "Resident Evil: The Death's Requiem" won four awards, with other games like "Epoch 117: Roman Peace," "Donkey Kong: Banana Power," and "Hollow Knight: Silksong" also receiving accolades [1] Market Dynamics - Zhonghang Securities reported that three driving forces are currently shaping the gaming sector: ongoing policy support, industry recovery, and accelerated AI implementation [1] - In the short term, the normalization of license approvals and the launch of new products during the summer season are expected to support performance [1] - In the medium term, AI technology is anticipated to reshape research and development as well as operations, leading to cost reduction and content upgrades [1] - In the long term, global expansion is expected to continue opening up growth opportunities for the industry [1]
记者手记丨在科隆国际游戏展看中国游戏走向世界
Xin Hua She· 2025-08-24 05:51
Core Insights - The 2025 Cologne International Game Show showcased a significant increase in the presence and influence of Chinese gaming companies, reflecting their growing confidence in entering the European market [1][2][4] Group 1: Chinese Game Presence - The number of Chinese exhibitors at the Cologne Game Show reached a record high of 50, with over 10 new companies participating [4] - Chinese game developers are increasingly focusing on original content, enhancing their international competitiveness in visual style, narrative logic, and gameplay mechanics [4] - The game "Black Myth: Wukong" by Game Science was highlighted, with its sequel "Black Myth: Zhong Kui" being a major attraction at the event [2][3] Group 2: Market Impact - Germany, as Europe's largest gaming market, has approximately 37.5 million gamers, with mobile and console platforms being the most popular [5] - Four Chinese-developed games are projected to enter the top ten mobile download rankings in Germany in 2024 [5] Group 3: Sino-European Cooperation - Chinese gaming companies are increasingly localizing their content and operations to better connect with European players, as seen with miHoYo's "Genshin Impact" [6] - Collaborations between Chinese and European game studios are on the rise, with Tencent showcasing multiple new titles developed in partnership with international IPs and studios [7] - The focus on high-quality localization and community building is seen as essential for success in the competitive European market [6][7]
记者手记|在科隆国际游戏展看中国游戏走向世界
Xin Hua She· 2025-08-24 04:22
Core Insights - The 2025 Cologne International Game Show, held from September 20 to 24, showcased a larger and more prominent presence of Chinese gaming companies, reflecting their growing confidence and influence in the European market [1][4]. Group 1: Chinese Presence and Popularity - The number of Chinese exhibitors at the Cologne Game Show reached a record high of 50, with over 1,500 exhibitors from more than 70 countries participating [4]. - Chinese games are increasingly well-received, with companies focusing on enhancing the quality of their original works, leading to higher international competitiveness and positive evaluations from overseas media and players [4]. - The game "Black Myth: Wukong" by Game Science gained significant attention, with its sequel "Black Myth: Zhong Kui" being highlighted as a major reveal at the event [2][3]. Group 2: Market Data and Trends - Germany, as Europe's largest gaming market, has approximately 37.5 million gamers, with mobile and console platforms being the most popular [5]. - In 2024, four games developed by Chinese companies are projected to enter the top ten mobile download rankings in Germany [5]. Group 3: Localization and Collaboration - Chinese gaming companies are adopting a global perspective, emphasizing localization and community engagement to resonate with European players [7]. - MiHoYo's game "Genshin Impact" exemplifies this trend by incorporating European cultural elements and actively engaging local players through events and themed cafes [7]. - Collaboration between Chinese and European game studios is increasing, with Tencent showcasing multiple new titles developed in partnership with international IPs and studios [8].
女性向游戏历史首次!全球狂揽6.5亿美元的《恋与深空》提名科隆奖 荣耀与争议并存
Mei Ri Jing Ji Xin Wen· 2025-08-22 14:17
Core Insights - The "2025 Gamescom" in Cologne, Germany, showcased nearly 40 Chinese companies, highlighting the growing influence of Chinese game developers in the global market [1] - The game "Love and Deep Space" by Paper Games has achieved significant success, ranking seventh among Chinese mobile game publishers with a 33% month-over-month revenue growth as of July 2025 [1][3] - The nomination of "Love and Deep Space" for Best Mobile Game at Gamescom marks a milestone for female-oriented games, reflecting both the potential and challenges within the industry [2][3] Industry Overview - The global female-oriented online gaming market is projected to grow from $5.004 billion in 2024 to $7.761 billion by 2031, with a compound annual growth rate of 6.9% [4] - The success of "Love and Deep Space" is indicative of the expanding female-oriented romance game market, which is experiencing rapid growth [5] Competitive Landscape - The market for female-oriented romance games is highly competitive, with leading products like "Love and Deep Space," "Infinite Warmth," and "In the Name of Shining" dominating market share [6] - Major companies such as Tencent, NetEase, and miHoYo are investing heavily in this sector, creating high barriers to entry for smaller developers [7] Challenges and Issues - The industry faces challenges such as gameplay homogenization and insufficient narrative depth, which can lead to player fatigue [7][8] - "Love and Deep Space" has faced criticism for discrepancies between promotional content and actual gameplay, resulting in over 1,500 complaints in a short period [7][8]
国产游戏《恋与深空》获德国科隆展最佳移动游戏奖
Cai Jing Wang· 2025-08-22 13:07
Core Insights - The mobile game "Love in the Deep Space," developed by Chinese gaming company Paper Games, won the Best Mobile Game Award at the 2025 Cologne Game Show, marking it as the first female-oriented game to receive this honor [1] - Since its launch in 2024, "Love in the Deep Space" has demonstrated strong market performance, achieving over 10 million downloads globally within three days of its release [1] - As of now, the total number of global players for "Love in the Deep Space" has surpassed 70 million [1] Financial Performance - According to SensorTower, "Love in the Deep Space" reached a record high in global revenue in July 2025, with overseas revenue increasing by 48% month-over-month [1] - The game ranked among the top ten in the revenue chart for Chinese mobile games in overseas markets for July 2025 [1]
《恋与深空》获科隆游戏展最佳手游提名
Xin Lang Ke Ji· 2025-08-19 04:26
Core Insights - The game "Love and Deep Space" by Paper Games has been nominated for Best Mobile Game at the upcoming Gamescom in Germany, marking the first time a female-oriented dating game has received such a nomination at this event [1] Company Highlights - "Love and Deep Space" is one of the flagship products of Paper Games and has gained significant popularity as a 3D interactive dating game since its launch in early 2024 [1] - The game has consistently ranked high on the global App Store sales charts and has topped the iOS charts in over 30 countries and regions since June 2025 [1] Industry Trends - The nomination reflects a growing recognition of female-oriented games in the gaming industry, indicating a potential shift in market dynamics and consumer preferences [1]