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游戏板块安全边际筑牢投资价值,游戏ETF(516010)涨超1%
Mei Ri Jing Ji Xin Wen· 2026-02-11 05:59
Core Viewpoint - The gaming sector's core companies have not surpassed the PE valuation highs of 2025 and 2026, indicating a relatively high price-performance ratio among growth sectors. The delayed peak gaming season due to the later timing of the Spring Festival this year has provided a stronger safety margin for investments [1]. Group 1: Market Performance - In 2025, the domestic gaming market's sales revenue is expected to exceed 350 billion yuan, reflecting a year-on-year growth of 7.68%. The issuance of 1,771 game licenses marks a seven-year high, establishing a solid foundation for a product-rich year in 2026 [1]. - The upcoming 2026 Spring Festival is projected to be the longest in history, with many manufacturers well-prepared for the peak season in the gaming industry. This is expected to catalyze product launches, with over 25 new games planned for release, primarily in the first quarter [1]. Group 2: Product Development - The game "Yihuan" has shown better-than-expected retention and payment rates during its third test phase. Additionally, the release of a six-minute gameplay video for "Black Myth: Wukong" by Game Science has heightened market expectations for domestic AAA titles [1]. Group 3: Investment Instruments - The gaming ETF (516010) tracks the anime and gaming index (930901), which selects listed companies involved in game development, operation, anime production, and derivative sales to reflect the overall performance of the anime and gaming industry [1].