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网易一季度游戏及相关增值服务净收入240亿元;《TRIBENINE:战极死游》宣布停运时间丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-05-15 22:46
Group 1 - NetEase reported a net revenue of 288 billion yuan for Q1 2025, with R&D investment of 44 billion yuan, representing an R&D intensity of 15% [1] - The net revenue from games and related value-added services reached 240 billion yuan, driven by the success of long-term titles like "Identity V" and new releases such as "Yanyun Sixteen Sounds" and "Marvel Showdown" [1] - The new game "Yanyun Sixteen Sounds" has surpassed 10 million users since its launch in December 2024, showcasing NetEase's capability for long-term game operation [1] Group 2 - Sony Interactive Entertainment announced the next round of game updates for PlayStation Plus, set to launch on May 20, which includes popular titles like "Battlefield 5" [2] - The growth of subscription revenue and user retention rates for PS Plus are key indicators for the capital market, with potential revenue growth if user engagement increases significantly [2] - Sony needs to continuously optimize its content ecosystem, pricing strategy, and user experience to compete effectively against rivals like Microsoft [2] Group 3 - Akatsuki Games announced the shutdown of its action RPG "TRIBENINE: Battle Extreme Death Game," effective November 27, 2025, just months after its launch on February 20, 2025 [3] - The game's failure to replicate the success of the "Danganronpa" series highlights the challenges faced by mid-sized developers in content innovation and long-term operation [3] - The gaming industry's valuation logic is shifting from "hit-driven" to "sustainable growth capability," indicating that future competition will test the comprehensive strength of developers [3]