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B站自研游戏《逃离鸭科夫》爆火,上线四天破50万销量
Guan Cha Zhe Wang· 2025-10-21 02:45
Core Insights - Bilibili's self-developed game "Escape from Duckov" has achieved significant success, with over 500,000 copies sold within four days of its release, and a peak online player count of 140,000 [4][9] - The game has been well-received, earning a "Very Positive" rating on Steam with 94% positive reviews, indicating strong player engagement and satisfaction [4][9] - The success of "Escape from Duckov" highlights Bilibili's strategic focus on independent game development and its ability to leverage community engagement for marketing and content creation [9] Game Performance - The game was launched on October 16, 2025, at a price of 58 yuan, with an initial discount bringing the price to 51.04 yuan [2] - Within two days of launch, the game sold over 200,000 copies, and by October 20, total sales surpassed 500,000 copies, generating approximately 25.52 million yuan in revenue [4][9] - The game's unique blend of "hardcore gameplay" and "casual aesthetics" has positioned it as a standout title in the competitive shooting game market [8][9] Development Insights - The development team, Team Soda, initially consisted of four members and later expanded to five, focusing on a "lightweight but high-completion" approach rather than pursuing AAA graphics [5][6] - The game features a dynamic map generation and weapon modification system, which enhances gameplay variety and player experience [6][8] - The team adapted the game design based on player feedback, incorporating features like customizable bases and decorative items, which significantly improved player retention [8] Strategic Implications - Bilibili's success with "Escape from Duckov" reflects its strategic positioning in the independent game market, emphasizing creativity and quality over scale [9] - The game serves as a case study for potential revenue growth in the independent gaming sector, demonstrating that innovative concepts can resonate with a broader audience [9] - Bilibili is also preparing to launch another game, "Three Kingdoms: Hundred Generals Card," indicating ongoing investment in its self-developed game portfolio [10]