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虎牙总收入创近9个季度新高
Shen Zhen Shang Bao· 2025-11-12 23:22
Core Insights - Huya Inc. reported a total revenue of 1.69 billion yuan for Q3 2025, marking a new high in nearly nine quarters with a year-on-year growth rate of approximately 10% [1] Revenue Breakdown - Live streaming revenue stabilized and rebounded to 1.16 billion yuan in Q3 2025 [1] - Revenue from game-related services, advertising, and other businesses grew rapidly, increasing by about 30% to 530 million yuan, accounting for 31.5% of total revenue [1] Profitability - Under Non-GAAP, the company achieved an operating profit of 6.3 million yuan and a net profit attributable to Huya of 36.3 million yuan in Q3 2025 [1] Strategic Developments - Huya's co-CEO highlighted the return to a healthy growth trajectory, attributing the positive results to the steady recovery of the live streaming business and the accelerating contributions from game-related services, advertising, and other business segments [1] Event Ecosystem - In Q3 2025, Huya delivered nearly 100 licensed events and about 40 self-produced events and PGC programs [1] - Huya maintained the industry-leading market share in the live broadcasting of the League of Legends World Championship (S15), reinforcing its dominance in top-tier esports event broadcasting [1] - The company actively produced and developed esports event IP, with the first self-produced international professional event, the League of Legends Asia Invitational (ASI), showing outstanding viewership performance and significantly enhancing brand international influence [1]
虎牙2025年Q3财报:总收入创近9个季度新高,游戏相关服务、广告贡献较高
Feng Huang Wang· 2025-11-12 10:10
Core Insights - Huya Inc. reported a total revenue of 1.69 billion yuan for Q3 2025, marking a nearly nine-quarter high with a year-on-year growth rate of approximately 10% [1] - The live streaming revenue stabilized at 1.16 billion yuan, while the gaming-related services, advertising, and other businesses saw a rapid growth of about 30%, reaching 530 million yuan, accounting for 31.5% of total revenue [1][2] - The company achieved an operating profit of 6.3 million yuan and a net profit attributable to Huya of 36.3 million yuan under Non-GAAP standards [1] Revenue Growth and Business Performance - Huya's co-CEO Huang Junhong stated that the company returned to a healthy growth trajectory, driven by the stabilization of the live streaming business and the accelerated contribution from gaming-related services, advertising, and other sectors [2] - The gaming-related services, advertising, and other business segment's revenue growth of approximately 30% signifies a key breakthrough since the strategic transformation initiated two years ago [2][4] - The company reported a total Monthly Active Users (MAU) of 162 million in Q3 2025, indicating a stable increase in user engagement [1][4] Ecosystem and User Engagement - Huya's platform ecosystem and user scale demonstrated resilience, with a notable increase in the number of returning top streamers and an expansion of the multi-platform ecosystem strategy [4] - The company’s user reach outside its platform has surpassed 100 million, enhancing its influence in the gaming community [4] - Huya's innovative product offerings, including a short video section and game assistance tools, aim to optimize user experience and foster deeper engagement [5] Event and Content Strategy - In Q3 2025, Huya hosted nearly 100 licensed events and about 40 self-produced events, maintaining its leading position in the esports live streaming sector [5] - The company successfully launched its first self-produced game, "Goose Duck Kill," which achieved over 10 million reservations during the testing phase, laying the groundwork for future publishing efforts [4][5] International Expansion and Future Outlook - Huya is focusing on deepening its overseas market presence by enhancing product experience and optimizing content ecosystems to improve user retention and activity [6] - The company plans to continue developing its content ecosystem, releasing commercial potential, and exploring new business opportunities while enhancing collaboration with partners [7]