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副中心文旅区引进新项目
Bei Jing Wan Bao· 2025-11-22 06:41
Core Insights - The signing of four key projects, including Mars Man Residence Sci-Fi City and Ferrari World Entertainment Complex, at the urban sub-center cultural tourism area investment promotion conference, represents a total investment of nearly 10 billion yuan, injecting new industrial momentum into the area [1][2] Group 1: Project Highlights - Ferrari World Entertainment Complex is set to be the first of its kind in Asia, featuring attractions such as the world's fastest roller coaster, an esports park, and a Ferrari museum, with an expected annual visitor count of 1.8 million [1] - Mars Man Residence Sci-Fi City will be the first immersive experience base in China focused on Mars culture and space education, featuring VR experiences and interactive projects, with construction expected to start in early next year and opening planned by the end of 2028 [2] Group 2: Strategic Collaborations - A strategic cooperation agreement was reached for the implementation, investment, and operation of the "Voyage to Sagittarius" camp, alongside the signing of the cultural tourism area digital platform project, which aims to meet all visitor needs efficiently [2] - The cultural tourism area will promote the navigation of the Xiao Taihou River, creating a vibrant waterfront corridor connecting various key projects, enhancing the overall attractiveness of the cultural tourism area [2]
全国首店,“三体·四维空间”科幻体验中心空降朝阳公园
Xin Jing Bao· 2025-06-29 07:22
Group 1 - The first "Three-Body · Four-Dimensional Space" sci-fi experience center will open in Chaoyang Park, Beijing, on July 1, featuring an immersive VR exploration experience based on the "Three-Body" series [1] - The center covers approximately 600 square meters and includes a VR large space virtual experience area and a flagship store for "Three-Body" derivatives, aiming to create a comprehensive sci-fi experience for all ages [1][2] - The immersive VR experience, "Three-Body Game: Civilization Fragments," allows players to engage with the narrative of the "Three-Body" universe through innovative technology, enhancing the sensory experience from the original text [2] Group 2 - The "Three-Body Game: Civilization Fragments" project utilizes a dual-dimensional experience mode, incorporating real-time rendering and full-body motion capture to bridge the gap between reality and the virtual "Three-Body" world [2] - The content design of the game is based on the original trilogy, allowing players to explore the challenges of the "Three-Body" civilization and make choices that provoke deep discussions about cosmic civilizations [2] - The center aims to leverage the cultural momentum of the surrounding area, targeting young audiences and planning to develop additional "Three-Body · Four-Dimensional Space" products, with 1-2 large space works expected to be released annually [3]