Workflow
酒旅存量市场竞争
icon
Search documents
“围剿”携程
3 6 Ke· 2025-08-15 11:47
Core Viewpoint - The travel and accommodation market is experiencing intense competition, with major players like Ctrip facing challenges from both established competitors and new entrants, leading to a potential shift in market dynamics [21][29]. Group 1: Ctrip's Historical Performance - Ctrip has maintained a leading position in the OTA market for a long time, with revenue increasing from 334 million yuan in its early years to 33.205 billion yuan in 2019, and net profit reaching 6.998 billion yuan [2]. - After a significant decline in revenue during 2020-2021 due to external factors, Ctrip began to recover in 2022 as the domestic tourism market rebounded [4]. Group 2: Market Dynamics and Competition - The domestic tourism market is projected to see 5.62 billion trips in 2024, a year-on-year increase of 14.8%, with total spending expected to reach approximately 5.8 trillion yuan, up 17.1% [5]. - The competitive landscape is intensifying, with traditional OTAs, internet giants, and self-operated businesses vying for market share, leading to a "price war" scenario [7][19]. - New entrants like Meituan, JD, and Douyin are making significant moves into the travel market, leveraging their existing platforms and user bases to capture market share [15][17][19]. Group 3: Shifts in Consumer Behavior - There is a noticeable shift in consumer preferences towards personalized and experiential travel, moving away from standardized group tours to more unique and culturally immersive experiences [22][23]. - The rise of local tourism and the increasing interest in smaller cities and unique destinations are creating new opportunities and challenges for traditional OTAs [22][24]. Group 4: Ctrip's Strategic Responses - Ctrip is exploring overseas markets for growth while facing competition from international players like Booking and Expedia [28]. - The company is also attempting to enhance its content ecosystem by integrating community features and user-generated content to increase user engagement [28].