Workflow
Creator Economy
icon
Search documents
QYOU Media (QYOU.F) Update / Briefing Transcript
2025-08-20 16:30
Summary of Conference Call Company and Industry Overview - The conference call primarily discusses **QMedia** and its subsidiary **Chatterbox**, focusing on their operations in the **creator economy** and **influencer marketing** sectors [2][8][9]. Key Points and Arguments 1. **Quiet Period and Communication Strategy** - The company has been in a quiet period, limiting public relations and investor relations activities until the final prospectus for Chatterbox is approved [2][3]. - A more proactive communication strategy is expected post-approval, with monthly updates planned [4][3]. 2. **Approval of Draft Red Herring Prospectus** - The company received approval for the draft red herring prospectus, a significant milestone in the listing process on the **BSE Limited MSE Exchange** [5][6]. - The approval process has been lengthy, particularly challenging in the Indian market [5][6]. 3. **Focus on Creator Economy** - The current fiscal quarter marks a renewed focus on the creator economy and influencer marketing, which is seen as a major growth area [8][9]. - The company has established relationships with Fortune 500 clients and is witnessing increased traction in marketing campaigns [9][10]. 4. **Global Trends in Influencer Marketing** - There is a global shift towards influencer marketing, with brands increasingly allocating budgets to this area [10][11]. - Unilever's announcement to spend 50% of its marketing budget on influencer marketing highlights the growing importance of this sector [19][20]. 5. **Market Projections** - The **Economic Times of India** projects that consumer spending influenced by the creator economy will reach **$1 trillion by 2030** [22][23]. - The company aims to leverage this growth by expanding its operations in North America and India [24][22]. 6. **Operational Changes and Financial Outlook** - The company has divested from its broadcast channel business in India, focusing on streaming channels and the creator economy [17][18]. - Q3 results are expected to reflect the renewed focus, with a short-term dip in revenue anticipated due to previous business operations [18][27]. - The company believes it is undervalued, trading at only 50% of its revenue, and expects improved financial results moving forward [28][29]. 7. **Future Plans and Investor Engagement** - Plans for increased visibility and investor engagement include a roadshow in Canada and the US [29][30]. - The company aims to enhance communication with shareholders and provide more frequent updates on progress [16][29]. Other Important Content - The company is optimistic about the momentum generated from the approval process and the potential for growth in the influencer marketing space [32][33]. - There is a strong belief that the upcoming IPO will fuel capital into the Chatterbox business, particularly in rapidly expanding markets like India and Southeast Asia [19][20]. - The management team is committed to driving revenue growth and improving EBITDA in the upcoming quarters [21][24].
X @OpenSea
OpenSea· 2025-08-12 21:20
How to enter:• Like + RT the main post above• Reply w/ your original creation• Tag @opensea + use #OpenSeaCreator• Re-share your reply all week, likes/RTs help your visibility ...
X @wale.moca 🐳
wale.moca 🐳· 2025-08-02 10:43
I've seen many creators who started with me fail over the years because they did dumb shit, got greedy, became complacent, gave up too soon etc etc ...
X @wale.moca 🐳
wale.moca 🐳· 2025-08-02 10:16
Creator Economy Evolution - The creator economy emerged in 2023 and further developed with InfoFi in 2025 [1] - Early content creation was driven by passion due to the lack of monetization opportunities [1] Partnership and Motivation - Azuki's ambassadorship in 2023 set the stage for early partnership opportunities [2] - The ambassadorship motivated many creators to start creating content [2]
X @Basic Attention Token (BAT)
Today on @XSpaces, we're discussing the ✨ Creator Economy. ✨ Join the discussion in one hour!📍@XSpaces📅 Friday, August 1st🕙 10AM PT | 1PM ET | 17:00 UTC🔔 Hit the bell ↓ https://t.co/7DYE4sIR0T ...
X @aixbt
aixbt· 2025-07-20 10:29
Creator Economy Trends - Creator economy 领域正在发生 "token wars"(代币战争)[1] - 各协议之间的竞争体现在费用分配上,例如 95% 用于代币回购,而仅 5% 分配给创作者[1] - 已经有 44 个项目承诺参与其中[1] - 这种现象主要体现了纯粹的代币工程设计[1]
Substack 又拿了 1 亿美金,这个 AI 推理 ARR 年增 25 倍估值已15 亿美金
投资实习所· 2025-07-18 05:47
Core Insights - The Creator Economy is gaining momentum, with platforms like Beehiiv and Substack achieving significant revenue milestones and funding rounds [1][2] - Substack has raised $100 million in Series C funding, increasing its valuation from $650 million to $1.1 billion, and aims to transition from a "tool company" to a "tool + network platform" [1][2] - The platform's paid user base has surpassed 5 million, indicating strong growth and user engagement [1][2] Group 1: Substack's Strategy - Substack is shifting its focus from traditional email and website services to a more comprehensive app-based approach, allowing creators to diversify their traffic sources beyond social media platforms like Twitter and Instagram [2] - The platform encourages creators to utilize a combination of internal recommendations and external traffic generation strategies, such as leveraging LinkedIn and X for audience growth [2] - Substack's founders emphasize a human-centered approach to AI, advocating for the use of AI tools for efficiency while ensuring that content reflects the creator's unique perspective [2][3] Group 2: Business Model and Market Position - Substack's primary revenue model remains subscription-based, but advertising sponsorships are naturally developing within its ecosystem, with plans to optimize and support brand collaborations [3] - The platform aims to provide a counter-narrative to mainstream social media fatigue by fostering genuine connections and deeper expressions among users, positioning itself as a new network for creators [4] - Substack advises creators to focus on producing high-quality content and to promote it both internally and externally to build their own audience and benefit the platform [4][5] Group 3: Market Trends and Insights - Traditional media's traffic logic is losing appeal among core audiences, prompting creators to prioritize customer engagement over mere traffic metrics [5] - A notable example includes a small podcast with only 100 listeners that can still generate significant impact, highlighting the importance of niche audiences [5] - The article also mentions a rapidly growing AI infrastructure product with a valuation exceeding $1.5 billion, processing over 100 million inference requests daily, showcasing the potential of AI in the creator economy [5]
IZEA Appoints Steve Bonnell as EVP, Account Management
Globenewswire· 2025-07-14 14:00
Core Insights - IZEA Worldwide, Inc. has appointed Steve Bonnell as Executive Vice President of Account Management to enhance strategic partnerships and drive enterprise success in the Creator Economy [1][3] - Bonnell brings over 25 years of experience in managing multinational accounts and driving innovation, having previously led significant global accounts at Publicis Groupe and Leo Burnett [2][3] - The appointment aims to strengthen IZEA's ability to deliver tailored, high-impact solutions for enterprise clients as the Creator Economy evolves [3] Company Overview - IZEA is a leading influencer marketing company focused on providing solutions for the Creator Economy, having facilitated nearly 4 million collaborations between brands and creators since its inception in 2006 [4]
Successful fundraise of £2m for elevate.io, the Figma for video
Globenewswire· 2025-07-03 18:44
Company Overview - Blackbird plc is a developer of a cloud video platform and a browser-based collaborative video editor, elevate.io, which has recently completed a £2 million top-up raise to accelerate its growth phase [1][5]. Product Features - elevate.io is a collaborative online video editor that operates entirely in the browser, providing professional-grade tools that mimic a high-performance desktop application [2]. - The platform utilizes Blackbird's patented technology to deliver smooth, frame-accurate editing with real-time and asynchronous collaboration, making professional video production accessible globally [2][3]. Market Opportunity - The global creator economy is projected to reach $500 billion by 2027, with elevate.io targeting a serviceable market valued at $6.9 billion [5]. - The platform launched its paid Creator Plan in February 2025, indicating market validation and a growing subscriber base [5]. Strategic Vision - Blackbird's Executive Chair, Ian McDonough, expressed confidence that elevate.io will revolutionize video editing in a manner similar to Figma's impact on design, enhancing collaborative workflows for creators and brands [6].
YouTube says its ecosystem created 490k jobs and added $55B to the US GDP in 2024
TechCrunch· 2025-06-10 20:20
Core Insights - YouTube's creative ecosystem significantly contributes to the US economy, generating over $55 billion in GDP and supporting more than 490,000 full-time jobs [1][2] - The growth of the creator economy continues despite a decline in venture capital investment, indicating resilience in the sector [2] - In comparison to 2022, the creative ecosystem saw an increase of 100,000 jobs and $20 billion in GDP contribution, highlighting rapid growth [3] Economic Contribution - The creative ecosystem includes not only creators but also video editors, assistants, publicists, and employees of creator-oriented companies [2] - The substantial economic impact is attributed to YouTube's Partner Program, which allows creators to earn 55% of ad revenue, providing lucrative opportunities even for mid-range creators [4] Industry Challenges - Creators face challenges in accessing financial services, such as business credit cards and loans, despite their financial viability [5] - The establishment of the bipartisan Congressional Creators Caucus indicates growing recognition of the creator economy's potential and the need for better support from institutions [7]