Mobile Games

Search documents
Beyond Borders: How Mobile Games Unite the World | Dr.Nour Khrais | TEDxDabouq
TEDx Talks· 2025-07-31 15:16
[موسيقى] بدي اخذكم بجيرني بهالجورني خلال هالسنين كيف انتقلت الالعاب او نقلت الالعاب الانسان بمراحل مختلفه بدي ارجعكم ل 4000 سنه 700 كيلو بعيد عنا ايه في جنوب العراق قاعدين شخصين هذول الشخصين عم لعبوا قدامهم طاوله خشب عم حركوا حجار طاوله مرتبه هيك وحواليهم ناس عم تيتفرجوا عليهم هدول الناس عم لعبوا جيم اسمها مملكه هذا الحكي 2500 ل 3000 قبل الميلاد اذا اذا تفرجنا اذا تفرجنا على اي سنوات طبعا اور خشب وحن اللوح اللي جنبه هذا لوح كان بفرجي هاو تو بلاي كيف تلعب ها اللعبه تخيلوا الانسان بلش قبل 4000 سنه اذا عملنا ف ...
Sea Limited vs. Take-Two Interactive: Which Gaming Stock has an Edge?
ZACKS· 2025-06-26 17:40
Core Insights - Sea Limited (SE) and Take-Two Interactive (TTWO) are benefiting from increased consumer spending on mobile games, with mobile game revenues reaching approximately $6.85 billion in May, reflecting a 5.4% month-over-month increase [2][3] - Video game revenues are projected to grow at a CAGR of 7.01% from 2025 to 2030, reaching $733.22 billion, with mobile game revenues expected to hit $163.98 billion by 2030, indicating significant growth opportunities for both companies [3] Sea Limited (SE) Analysis - SE's Garena Digital Entertainment revenues increased 8.2% year-over-year to $495.6 million in Q1 2025, with bookings soaring 51.4% year-over-year to $775.4 million, driven by the success of Free Fire [4] - Garena Free Fire was the second most downloaded mobile game globally in May 2025, with a growing user base in markets like India, Brazil, and Indonesia [4][5] - Quarterly active users rose 11.3% year-over-year to 661.8 million, while quarterly paying users increased 32.2% year-over-year to 64.6 million, resulting in a paying user ratio of 9.8% [5] - SE's gaming portfolio expansion includes the launch of Delta Force Mobile, which attracted over 10 million downloads, and the company aims for double-digit growth in user base and bookings for Garena in 2025 [6] Take-Two Interactive (TTWO) Analysis - In Q4 fiscal 2025, TTWO's NBA 2K25 exceeded forecasts with nearly 10 million units sold, a 7% increase compared to NBA 2K24 [7] - The Grand Theft Auto series continues to perform well, with GTA V selling over 215 million units, and Red Dead Redemption 2 showing a 23% year-over-year growth in net bookings [7] - However, TTWO's reliance on a few franchises poses challenges, as the anticipated Grand Theft Auto VI release has been delayed to May 26, 2026, impacting near-term revenue expectations [8] - TTWO's fiscal 2026 guidance for net bookings is $5.9-$6 billion, reflecting a modest 5% growth, with increasing cost pressures and flat recurrent consumer spending expected [9][10] Stock Performance and Valuation - Year-to-date, Sea Limited shares have surged 46.8%, outperforming Take-Two Interactive's 31.2% increase [11] - Both companies are currently considered overvalued, with Sea Limited trading at a forward Price/Sales ratio of 3.78X, lower than TTWO's 6.22X [14][17] - The Zacks Consensus Estimate for Sea Limited's 2025 earnings is $2.68 per share, indicating a 41.8% year-over-year increase, while TTWO's fiscal 2026 earnings estimate is $2.93 per share, reflecting a 42.93% year-over-year jump despite a 10.4% decline over the past 30 days [19][20] Business Model Comparison - Sea Limited benefits from a diversified business model, with growth in its e-commerce platform Shopee and fintech service Monee, while TTWO's performance is heavily reliant on its established franchises [21] - Sea Limited's strategic expansion into underserved markets like Brazil signals a pivot towards sustainable growth, contrasting with TTWO's challenges in maintaining consistent release schedules [21][22]