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Most Common Growth Mistake (And How to Avoid It)
20VC with Harry Stebbings· 2025-10-25 13:45
The first is looking at competitors and saying, "This thing really worked well for them. Let's copy it over and do it better." You get very jealous when you look at other companies. You hear about how well they're doing and then you think, "Let's copy it." A great example is during my time at Pinterest, we were trying to solve that onboarding problem that I was telling you about earlier where Pinterest does require a bit of a shift in understanding on how to use the product because you go from local file st ...
X @mert | helius.dev
mert | helius.dev· 2025-07-29 22:52
for context: zora is a social network and every single new post is a new tokenobviously quite a different model than what's being compared on other chainsnot trying to dunk, but adding mcap does show the differences/o blockworks for the chart: https://t.co/m6P89g4Dl5 ...
Sohu.com(SOHU) - 2025 Q1 - Earnings Call Transcript
2025-05-19 12:30
Financial Performance and Key Metrics - In Q1 2025, total revenues were $136 million, down 3% year-over-year and up 1% quarter-over-quarter [7] - Marketing services revenues were $14 million, down 15% year-over-year and 27% quarter-over-quarter [7] - Online game revenues were $117 million, flat year-over-year and up 7% quarter-over-quarter [7] - GAAP net income was $182 million compared to a net loss of $25 million in Q1 2024 [8] - Non-GAAP net loss was $16 million compared to a net loss of $22 million in Q1 2024 [8] Business Line Performance - Sohu Media platform revenues were $70 million, compared to $20 million in the same quarter last year, with an operating loss of $70 million [19] - Changyou's quarterly revenues were $180 million, down from $190 million in the same quarter last year, with an operating profit of $55 million [19] Market Data and Key Metrics - For Q2 2025, marketing services revenues are expected to be between $60 million and $70 million, implying a year-over-year decrease of 14% to 19% [20] - Online game revenues are expected to be between $96 million and $106 million, implying a year-over-year decrease of 28% to 35% [20] Company Strategy and Industry Competition - The company is focusing on enhancing its social media platform and leveraging unique IPs for monetization opportunities [6] - The online gaming business is adopting a top game strategy, diversifying its portfolio with various game types, and expanding into global markets [15][16] Management's Comments on Operating Environment and Future Outlook - Management noted that the advertising sentiment is mixed, with the auto sector performing better while luxury goods and alcohol spending is declining [24] - The company expects a similar trend in advertising for the second half of the year, with a focus on accelerating growth through its social network platform [25] - AI is seen as beneficial for the gaming business, improving efficiency in art design and production [29] Other Important Information - The company reversed a tax expense previously recognized, amounting to approximately $199 million, which was an accounting treatment issue rather than a cash flow event [8][42] Q&A Session Summary Question: Recent trend in advertising sentiment and outlook for the second half - Management indicated that the auto sector is performing better, while luxury goods and alcohol spending is declining, with expectations for a similar trend in the second half [24][25] Question: Impact of AI on advertising and online games - Management stated that AI has a marginal impact on the media platform but is beneficial for gaming, improving efficiency in various production aspects [26][29] Question: Details on the tax reversal - The tax reversal was an accounting issue related to uncertainty that has now been resolved, with no actual cash flow involved [42][45] Question: ADR delisting risk and alternative plans - Management noted that the situation is speculative and that they would consider alternatives if necessary, but currently, there are no immediate plans [48][52]
AI巨头们,又走上了搞社交的老路
阿尔法工场研究院· 2025-04-21 10:07
近期的传闻和动作颇具代表性,在大洋彼岸,手握ChatGPT和Sora等王牌的OpenAI,据称正内部测试类X的社交功能,其CEO Sam Altman甚至在私下 征求反馈;而在国内,凭借长文 本能力声名鹊起的Kimi,也被曝出正在小范围灰度测试自己的内容社区。 以下文章来源于硅星GenAI ,作者周一笑 硅星GenAI . 比一部分人更先进入GenAI。 作 者 | 周一笑 来源 | 硅星GenAI 导语 :你刷的朋友圈,其实是他们养模型的牧场。 AI圈最近弥漫着一股微妙的气息。人们似乎不再热议大语言模型的最新突破、以及AI应用的无限可能时,一些代表着未来的AI巨头,却似乎正将目光 投向互联网那熟悉得不能再熟悉的角落——社交网络与社区。 就在这些AI新贵们探索社交可能性的同时,国内的社交巨头已经抢先一步,用一种更"润物细无声"的方式将AI融入了核心场景。 腾讯旗下AI助手"元宝"已正式入驻微信,不是以小程序或公众号,而是以一个可以添加的"联系人"身份,出现在用户的聊天列表中。这种深度整合, 几乎零成本地将AI能力嵌入了数亿用户的日常。 这种转向,无论是AI公司自建社区,还是社交平台整合AI,自然引发了诸多讨论 ...