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“英雄联盟”宇宙新作,前瞻拳头游戏TCG卡牌游戏《符文战场》
3 6 Ke· 2025-06-03 12:32
Core Insights - The article discusses the launch of the new trading card game (TCG) "Runeterra" by Riot Games, leveraging the "League of Legends" IP to attract existing fans and create a unique gaming experience [1][2][3] Group 1: Game Overview - "Runeterra" is a TCG developed by Riot Games, designed to provide a new experience based on the "League of Legends" universe, supporting both 1v1 and multiplayer modes [1] - The game aims to differentiate itself from traditional TCGs by introducing unique mechanics and a focus on player experience [2][3] Group 2: Gameplay Mechanics - Players start with a legendary hero card that dictates their deck's strategy, with victory conditions based on scoring points rather than depleting health [4] - The game features a resource system where players gain runes each turn, allowing for strategic decisions between short-term advantages and long-term development [6] Group 3: Market Strategy - Riot Games aims to convert digital game players into physical card players, leveraging the large user base of the "League of Legends" IP in China [3] - The game will be distributed in China through a partnership with Shanhun, focusing on player experience and community engagement [7][9] Group 4: Event Planning - A robust event ecosystem is planned for "Runeterra," with regional tournaments and a national championship set to take place, enhancing community involvement [12][13] - The game will implement a seasonal card rotation mechanism to maintain freshness and competitiveness in the gameplay environment [14] Group 5: Conclusion - "Runeterra" represents Riot Games' exploration into the TCG market, with its unique gameplay mechanics and strategic distribution plans aimed at establishing a lasting presence in the competitive landscape [15]