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X @Decrypt
Decrypt· 2025-12-23 21:05
A crowded release slate buried plenty of standout video games this year, so we’ve pulled together a list of hidden gems that still deserve your attention. https://t.co/F4HQPACqPV ...
X @The Economist
The Economist· 2025-12-23 17:20
With these titles you can try your luck as a museum curator, detective or samurai. Explore our list of the best video games of 2025 https://t.co/nvewn2XOYZ ...
Levelling Up - Leadership in Our Youth | Elliott Lea | TEDxVictor Harbor
TEDx Talks· 2025-12-18 16:51
Core Argument - The speech advocates for fostering leadership skills in children from a young age by encouraging real-life experiences and challenges, rather than solely focusing on digital achievements [2][7][8] - It emphasizes the importance of developing qualities like bravery, patience, resilience, problem-solving, teamwork, and empathy to prepare future leaders for real-world issues [8][11] - The speech introduces a "leveling up" framework for leadership development, suggesting a game-like approach to encourage growth in confidence, teamwork, responsibility, and mentorship [15][16][17][18] Problem Statement - Excessive screen time among children (average 15 hours per week for ages 5-15) is highlighted as a concern, potentially hindering the development of essential life and leadership skills [6][7] - The speech warns against a generation prioritizing short-term digital wins over real-life experiences, which could lead to a loss of hope, purpose, confidence, and courage [9] - Traditional views of leadership are challenged, suggesting that leadership development should start early and focus on building fundamental skills and values [13][15] Proposed Solution - Encourage adults to provide children with opportunities to take on real-life challenges that are slightly above their current abilities, fostering resilience, confidence, and self-worth [7][15] - Implement a "leveling up" system with stages like "power up" (building confidence), "team up" (collaboration), "boss mode" (taking responsibility), "share the tips" (mentorship), and "game on" (leading change) to make leadership development fun and accessible [17][18] - Promote environments at home and school that allow children to take small risks, learn from failures, and develop resilience, supported by guidance rather than excessive control [13][15] Key Traits for Leadership - Know your values [11] - Self-belief [11] - Empathy [11]
X @The Economist
The Economist· 2025-12-18 15:40
Video games allow players to go back in time and rewrite history. Some of the lessons can be surprisingly sophisticated https://t.co/D8xfyerQxf ...
X @The Economist
The Economist· 2025-11-30 20:20
With these titles you can try your luck as a museum curator, detective or samurai. Explore our list of the best video games of 2025 https://t.co/oG35W01pai ...
Game On: Turning Addiction Into Discipline | Faza Aksomo | TEDxAvicenna Cinere School
TEDx Talks· 2025-11-10 17:23
Core Argument - The speaker identifies as having been addicted to video games, spending a significant portion of their life (estimated at 50%) playing or watching them [3] - The speaker discovered a "reward system" in video games that provides instant feedback, contrasting with the delayed feedback in real life [6][7][8] - The speaker developed a strategy to combat addiction by using the video game reward system to build discipline, rewarding themselves with gaming sessions after completing tasks [11][12][13][14] Behavioral Analysis - Video games offer instant gratification through immediate rewards, making them highly addictive [8] - Real life lacks the instant feedback found in video games, making it difficult to maintain motivation for long-term goals like exercise and healthy eating [8][9] - The speaker's method involves using video games as a reward to reinforce positive behaviors and build discipline [11][12][13][14] Neuroscientific Aspect - The speaker suggests that their method trains the prefrontal cortex, which is responsible for emotion regulation, impulse control, and decision-making [15] - Strengthening these functions through the reward system helps in building discipline and overcoming addiction [15] Personal Transformation - The speaker successfully used this method to overcome their addiction, improve their health, and find a sense of purpose while still enjoying video games [16][17] - The speaker emphasizes the importance of balancing effort with reward to maintain motivation and achieve goals [18]
X @Bloomberg
Bloomberg· 2025-11-07 13:05
Video-game players are returning to an old technology to get their dopamine fix: websites. https://t.co/Wgr2MZ78cO ...
This week on Version History, we revisit the 2005 smash hit that made everyone a gamer.
The Verge· 2025-10-26 15:01
Market Performance & Trends - By 2010, Guitar Hero game sales reached $247 billion, while Rock Band sales hit $12 billion [1] - Call of Duty generated $1 billion annually by 2010, highlighting its significant market presence [1] - Guitar Hero's popularity declined sharply after initial success, suggesting market saturation [1] Consumer Behavior & Appeal - Guitar Hero and Rock Band had broad appeal, attracting non-video game players [2][3] - The games were universally appealing and easy for anyone to pick up and enjoy [3] - Despite initial popularity, the games were easy to put down and lacked long-term engagement [3] Product & Retail Dynamics - Guitar Hero controllers for the Wii were highly sought after due to the console's crossover appeal [5] - Secondhand Guitar Hero controllers remain consistently available and in demand [5][6] - Retailers like FYE sold video games and Guitar Hero controllers, indicating their market presence [4][5]
Netflix Is 'Thinking Inside the Box,' Analyst Pachter Says
Bloomberg Television· 2025-10-22 14:37
Michael, We were kind of joking a little bit earlier about their slate of games. Boggle Pictionary, Trivial Pursuit, but I don't know Pictionary. I mean, you know, if you got a family and you want to gather around the TV, I guess that's as good as gathering around.The old school boards that we used to gather around. Is it not. It is.Look, their strategy is very clearly to offer, you know, games that the lowest common denominator on Netflix want to play. So that's kind of the old Disney Channel strategy, you ...
X @The Economist
The Economist· 2025-10-20 13:15
Players are complaining about the difficulty of video games. But are they really getting harder? Our analysis found out https://t.co/LwYcRNQFegPhoto: Courtesy Team Cherry https://t.co/kIZsEoTrmt ...