Xbox Everywhere计划

Search documents
放弃自研Xbox掌机,微软准备在掌机圈复刻安卓
3 6 Ke· 2025-06-18 12:16
Core Viewpoint - Microsoft is shifting its strategy from developing its own Xbox handheld console to collaborating with OEM partners like ASUS to create handheld devices based on Windows 11, indicating a potential end to the Xbox handheld console development [1][3][9]. Group 1: Strategic Shift - Microsoft is focusing on providing a seamless Xbox experience on Windows devices, positioning them as the new platform for Xbox gaming, while hardware from partners like ASUS will be considered part of the next generation of Xbox [3][5]. - The decision to abandon the self-developed Xbox handheld aligns with a broader strategic pivot in the handheld device market, as Microsoft aims to leverage partnerships rather than compete directly [5][9]. Group 2: Market Performance - In 2024, Xbox Series X/S faced significant sales challenges, with only 3 million units sold in the U.S. and 290,000 units in Europe, marking the worst sales year in Xbox history [7]. - The poor performance of Xbox hardware has led Microsoft to alter its strategy, with many first-party games being released on competing platforms like PlayStation and Nintendo Switch, further diminishing the appeal of Xbox consoles [7]. Group 3: User Acceptance and Market Positioning - Microsoft is cautious about user acceptance of its strategic changes, opting to phase out the Xbox handheld rather than completely eliminate the next generation of Xbox consoles [9]. - The company is shifting its handheld strategy to align more with the Android model, learning from Google's experience with hardware partnerships, and avoiding direct competition with its OEM partners [9][13].
Xbox掌机真的来了,但和你想的可能有点不一样
3 6 Ke· 2025-06-12 11:35
Group 1 - Microsoft has shifted its focus from developing native Xbox handhelds to optimizing Windows 11 for third-party handheld devices, announcing a collaboration with ASUS to launch the ROG Xbox Ally series [1][3] - The ROG Xbox Ally models will feature a customized version of Windows 11, optimized for gaming, which will not load the full desktop environment, thus freeing up system resources for better gaming performance [3][6] - The new handhelds address previous concerns regarding battery life, with the idle power consumption in full-screen mode being only one-third of that in desktop mode, enhancing user experience [5][6] Group 2 - The branding of ASUS's ROG handhelds with the Xbox name signifies a potential transformation in Microsoft's gaming strategy, indicating a shift away from traditional console hardware [8][10] - Microsoft's "Xbox Everywhere" initiative suggests a future where Xbox is not limited to a single console but can be played across various platforms, including PCs and mobile devices [11][13] - Financial reports indicate a decline in Xbox hardware revenue by 6% year-over-year, while content and services revenue grew by 8%, highlighting a shift in focus towards software and services rather than hardware sales [15][16] Group 3 - The gaming industry is moving away from the traditional model of hardware and software bundling, as evidenced by both Microsoft and Sony's strategies to release first-party games on PC [16][18] - The market for gaming consoles has stabilized around 200 million units, with changing consumer habits favoring service-based games, which aligns with Microsoft's strategy to promote the Xbox Everywhere plan [18][20] - Microsoft is betting on the future where players prioritize "what they can play" over "where they can play," indicating a significant shift in gaming consumption patterns [20]