Workflow
Video Games
icon
Search documents
Ubisoft launches a new employee shareholding operation
Globenewswire· 2025-06-09 15:45
Core Viewpoint - Ubisoft Entertainment S.A. has announced the launch of a new employee shareholding operation aimed at strengthening employee ownership and aligning employees more closely with the company's development and future performance [2][4]. Group 1: Offer Details - The Offer includes reserved share capital increases for employees participating in group savings plans and those outside of these plans, with the Board of Directors delegating implementation powers to the CEO [5]. - The Offer is available to employees in eighteen jurisdictions, including France, the United States, and several European and Asian countries, provided they have at least three months of seniority [6]. - The maximum number of shares to be issued under the Offer is set at 2,000,000, representing approximately 1.53% of the company's share capital as of February 28, 2025 [10][11]. Group 2: Financial Terms - The subscription price for shares will be based on the average of the twenty daily volume-weighted average prices (VWAP) prior to the Board's decision, with a 15% discount applied [10]. - Shares subscribed will be subject to a five-year lock-up period, with the expected completion date of the Offer on September 24, 2025 [9][12]. - The Offer includes two formulas for subscription: a leverage formula through a mutual fund and a direct subscription option with stock appreciation rights [8]. Group 3: Timetable and Conditions - The provisional timetable includes a reservation period from June 19 to July 7, 2025, and a subscription/revocation period from August 14 to August 26, 2025 [12]. - The Offer may be postponed or canceled at the discretion of the Board or CEO if deemed necessary [13]. - Shares offered are ordinary shares listed on Euronext Paris, eligible for the Deferred Settlement Service [14].
Why Nintendo is more expensive than ever
Business Insider· 2025-06-09 14:51
Core Insights - Nintendo has increased the price of its games and consoles, with the Switch 2 priced at $450 and Mario Kart World at $80, marking a significant shift in pricing strategy for the company [2] Group 1: Pricing Changes - For 15 years, Nintendo's big-budget games were priced at $60, which was the industry standard [1] - The Switch 2 is now Nintendo's most expensive console at $450, surpassing its previous consoles that never exceeded $300 [2] - Mario Kart World is the most expensive first-party title released by Nintendo at $80, indicating a trend towards higher game prices [2] Group 2: Industry Context - The price hikes are seen by some industry analysts as overdue due to rising game development costs and inflation [2] - The increase in console and game prices may reflect broader trends in the video game industry, impacting consumer expectations and spending [2]
Snail Games Launches Annual Steam Publisher Sale Event with Record Discounts and New Content Updates
Globenewswire· 2025-06-09 12:30
Core Insights - Snail, Inc. is hosting its annual Publisher Sale on Steam, which is a significant revenue-driving event for the company, featuring deep discounts and anticipated titles [1][2] - The sale is expected to drive daily unit sales to 1.6 times the average of non-promotional periods from the previous year, with the company aiming to exceed this figure [2] - The event serves as both a short-term revenue growth opportunity and a long-term player engagement strategy through the promotion of back catalog titles and new releases [2][11] Discounts and Promotions - The game Bellwright is seeing its highest discount of 20% since its early access launch during the Publisher Sale [3] - The ARK Franchise Bundle, which includes titles like ARK: Survival Evolved, is offered at a 20% discount, while PixARK is available at 57% off [4] - Other titles such as West Hunt and The Cecil: A Journey Beyond are also featured with significant discounts of 50% and 15% respectively [5] Upcoming Titles and Engagement Strategies - Upcoming titles like Robots at Midnight and Echoes of Elysium are highlighted for pre-order and wishlist growth, with demos available to build early audience momentum [7] - Zombie Rollerz: The Last Ship is participating in Steam Next Fest with a live demo to enhance visibility ahead of its release [8] - Survivor Mercs is offered at 38% off with a playable demo to encourage early access growth and feedback-driven development [6] Company Overview - Snail, Inc. is a leading global independent developer and publisher of interactive digital entertainment, with a diverse portfolio of premium games across various platforms [9]
再次跨界!雷军官宣小米SU7 Ultra成GT赛车史上首款中国车
Qi Lu Wan Bao· 2025-06-09 09:05
6月8日,小米创办人,董事长兼CEO雷军发微博晒与GT赛车制作人山内一典合影, 雷军介绍:"这位就是GT 赛车制作人山内一典先生。山内先生不仅是游戏玩家的偶像,也是众多汽车爱好者的偶像。小米内部有不少山 内先生的粉丝。 " 在2025年Gran Turismo世界系列赛现场上,小米与《GT赛车》游戏开发商Polyphony Digital共同宣布达成合 作, SU7 Ultra成为该系列28年来首款收录的中国品牌车型。此次合作源于SU7 Ultra在纽博格林北环赛道创纪录的成 绩(6分46秒874),制作人山内一典试驾后评价其"极致、力量、稳定",并认为其代表了中国汽车的技术实力 和文化输出。游戏内还将推出概念车Xiaomi VISION GRAN TURISMO,未来或通过米家设备实现虚拟与现实 联动。 小米CEO雷军在随后发言中透露,GT赛车作为全球公认的"最真实的模拟驾驶平台",吸引了无数汽车爱好者的 青睐。游戏中收录的每一款车型,都是全球汽车史上的经典之作,而小米SU7 Ultra的加入,无疑将为这一传奇 阵容增添一抹中国色彩。 据悉,《GT赛车》系列是由日本Polyphony Digital工作室开 ...
《Gran Turismo 7 / 跑车浪漫旅7》收录小米SU7 Ultra ,为该系列历史上首款中国车
news flash· 2025-06-08 03:22
Core Insights - Polyphony Digital has announced a partnership with Xiaomi to feature the Xiaomi SU7 Ultra in the game Gran Turismo 7, marking the first appearance of a Chinese car in the series [1] Company Developments - The collaboration between Polyphony Digital and Xiaomi highlights the growing integration of automotive brands into the gaming industry, particularly in racing games [1] - The inclusion of the Xiaomi SU7 Ultra in Gran Turismo 7 signifies a strategic move for Xiaomi to enhance its brand visibility in the gaming community [1] Industry Trends - The partnership reflects a broader trend of video game developers collaborating with automotive manufacturers to create immersive experiences that blend gaming and real-world automotive technology [1] - This development may influence other gaming companies to seek similar partnerships with automotive brands, potentially leading to increased competition and innovation in both industries [1]
Beyond The Switch 2: Nintendo’s Plan To Become More Like Disney
CNBC· 2025-06-07 06:00
Nintendo Switch 2 Overview - Nintendo released the Switch 2, succeeding the original Switch, which nearly matched the Nintendo DS in sales [1] - The Switch's success stemmed from merging console and handheld audiences [2] - The Switch reversed Nintendo's fortunes after the Wii U disappointment [2][11] - The Switch 2 takes an iterative approach, capitalizing on the original's success [5] Market Position and Brand - Nintendo's IP, including Mario and Zelda, has the potential to surpass Disney [3] - Nintendo aims to increase consumer touchpoints through movies and theme parks [4][5] - Nintendo is expanding beyond gaming, similar to Disney, with movies and theme parks [24][25] - The Super Mario Bros movie grossed $13 billion globally [27] Pricing and Sales Expectations - The Switch 2 is priced at $450, $150 more than the original Switch [17] - Nintendo expects to sell 15 million Switch 2 units in its first year [31] - Fanboy demand in the US is estimated at $3-4 billion, with projected sales of 18 million units per year [32] Production and Trade - The US market is the most profitable for Nintendo due to the dollar-yen exchange rate, yielding 50% more profit [33] - Tariffs pose a trade uncertainty, but Nintendo may have pre-produced and shipped devices to avoid them [34][35] Online Services - Nintendo aims to expand Nintendo Switch Online penetration, currently lower than PlayStation Plus's 40%+ [22] - Switch Online may be required to play Mario Kart World, potentially generating $60 per year from 50% of Switch owners [23]
INVESTOR ALERT: Pomerantz Law Firm Investigates Claims on Behalf of Investors of Take-Two Interactive Software, Inc. - TTWO
GlobeNewswire News Room· 2025-06-06 16:18
Core Viewpoint - Pomerantz LLP is investigating claims of potential securities fraud or unlawful business practices involving Take-Two Interactive Software, Inc. and its officers or directors [1]. Group 1: Company Developments - On May 2, 2025, Take-Two's subsidiary Rockstar Games announced a new release date for Grand Theft Auto VI, moving it to May 26, 2026, from a previously projected fall 2025 release [3]. - Following the announcement of the delayed release, Take-Two's stock price dropped by $15.67 per share, or 6.66%, closing at $219.50 per share on the same day [3]. Group 2: Legal Investigation - Pomerantz LLP is actively seeking investors of Take-Two who may have been affected by the alleged securities fraud and unlawful business practices [1]. - The firm has a long history in corporate, securities, and antitrust class litigation, having recovered numerous multimillion-dollar damages awards for victims of securities fraud [4].
PRESS RELEASE: BIGBEN: FULL YEAR 2024/25 RESULTS
Globenewswire· 2025-06-02 16:51
Core Insights - Bigben Interactive's earnings for the financial year 2024/25 were impacted by delays in new releases, but strong growth is anticipated in 2025/26, particularly in the first half [2][14]. Financial Performance - Total sales for the year 2024/25 were €288.0 million, a slight decrease from €292.0 million in 2023/24 [3]. - Gross profit increased to €147.4 million, with a gross margin of 51.2%, up 2.4 percentage points year-on-year due to an improved product mix [3][4]. - EBITDA before non-recurring items remained stable at €62.1 million, while total EBITDA decreased to €61.1 million from €78.0 million in the previous year [3][4]. - The company reported a net loss of €0.3 million for the period, compared to a net income of €21.0 million in 2023/24 [3]. Business Segment Analysis - NACON's sales were stable at €167.9 million, with a gross margin improvement to 64.4% [6][7]. - Bigben AudioVideo/Telco generated sales of €120.0 million, down from €124.3 million, but gross margin increased to 32.7% due to better procurement control [9][10]. Future Outlook - The 2025/26 financial year is expected to see strong growth, with a busy release schedule for NACON, including major titles like "Robocop: Rogue City" and "Hell is Us" [14][15]. - NACON has secured a new agreement for the World Rally Championship (WRC) license, enhancing its gaming portfolio [17]. - Bigben is focusing on diversifying its product offerings and optimizing its supply chain to improve performance in the mobile accessories market [18][21]. Strategic Initiatives - The company is expanding its distribution channels and launching new products under various brands, including the Force® and Cosy ranges [21][22]. - Bigben is committed to reducing carbon emissions through its supply chain optimization efforts [18]. Shareholder Information - The Board of Directors decided not to propose a dividend for the 2024/25 financial year [13]. - Upcoming events include the Shareholders' General Meeting on 25 July 2025 and the release of first-quarter sales on 28 July 2025 [24].
UK loot box self-regulation fails: New study finds rampant non-compliance and no enforcement
TechXplore· 2025-05-27 23:00
Core Viewpoint - The self-regulation of the loot box industry in the UK has failed, leading to widespread noncompliance and lack of enforcement, particularly affecting consumer protection for children [2][4][5] Group 1: Industry Self-Regulation - The previous Conservative UK government encouraged the gaming industry, represented by Ukie, to self-regulate instead of imposing legislation [1] - A study published in Royal Society Open Science indicates that compliance with self-regulation is very poor, with only 23.5% of the top 100 iPhone games disclosing the presence of loot boxes in their marketing [2] - Only 8.6% of these games consistently disclosed the probabilities of obtaining different rewards, highlighting a significant lack of transparency [2] Group 2: Enforcement Issues - Noncompliant games were reported to Ukie and the UK government over six months ago, yet no enforcement actions have been taken, allowing these games to remain available for download [3] - Ukie had previously promised that noncompliant games would face "severe fines" and "delisting" from app stores, but these promises have not been fulfilled [3] Group 3: Consumer Protection - The current state of noncompliance and lack of enforcement fails to protect consumers, especially children, as initially promised by the industry [4] - Companies are not only breaching self-regulation but also advertising regulations and consumer laws, indicating a need for more proactive enforcement by other regulators [4]
Steam创始人开了家“脑后插管”公司,赛博朋克不用等到2077年
Hu Xiu· 2025-05-27 10:10
Group 1 - Gabe Newell, co-founder of Valve, is associated with significant gaming titles and the Steam platform, which serves millions of gamers daily [1] - Valve's game "Half-Life" is recognized for its groundbreaking contributions to game design and interactivity, with "Half-Life: Alyx" being a revolutionary VR title [1] - Newell's reference to "long-term technological investment" likely pertains to Brain-Computer Interfaces (BCI), indicating a broader vision beyond just VR technology [1] Group 2 - Starfish Neuroscience, co-founded by Newell, recently announced a low-power microelectrophysiology chip for developing minimally invasive distributed neural interfaces [2][3] - The chip, measuring 2mm x 4mm, utilizes TSMC's 55 nm process and features 32 electrode sites and 16 synchronous recording channels, enabling both monitoring and stimulation of brain signals [6] - The chip operates at a total power consumption of only 1.1 milliwatts, allowing for wireless operation and charging, making it a fully wireless, battery-free implant [8] Group 3 - Starfish's approach differs from Neuralink's by distributing functions across multiple smaller implants, which theoretically reduces power consumption and simplifies usage [11][13] - The technology aims to improve data precision and address diseases involving cooperation across different brain regions, compared to traditional single-point signal collection [13] - While current BCI technologies primarily assist individuals with disabilities, the involvement of Valve raises possibilities for broader applications in gaming [14] Group 4 - Newell's participation in Starfish aligns with Valve's previous explorations into integrating BCI with gaming, as discussed by Valve's chief experimental psychologist at GDC 2019 [16] - The potential future of gaming could involve BCI enabling dynamic interactions, where games adapt to players' emotions and preferences, creating immersive experiences [19]