Snail(SNAL)

Search documents
Snail Games 旗下子公司 Interactive Films 推出全新恋爱模拟游戏《The Fame Game: Welcome to Hollywood》
Globenewswire· 2025-08-08 14:29
卡尔弗城,加利福尼亚州, Aug. 08, 2025 (GLOBE NEWSWIRE) -- 全球领先的互动数字娱乐领域独立开发商与发行商 Snail, Inc. (Nasdaq:SNAL,以下简称 “Snail Games” 或“公司”)正式宣布推出 《The Fame Game: Welcome to Hollywood》 这款由其子公司 Interactive Films LLC 开发并发行的全新恋爱模拟游戏。 以叙事为导向、包含恋爱互动机制的游戏在用户留存方面表现突出,尤其受到追求个性化、情感互动体验的玩家青睐。 《The Fame Game: Welcome to Hollywood》以男性视角展开故事,通过分支剧情线路和多个可能结局带来的高重玩率,旨在引发广大玩家的共鸣。 Newzoo 的《2024 年全球游戏玩家研究报告》(2024 Global Gamer Study) 显示,生活与恋爱模拟类游戏的玩家参与度同比增长 40%,这一增长在 18-34 岁人群中表现得尤为明显。 Deloitte 的《2023 年数字媒体趋势报告》(2023 Digital Media Trends report) ...
Snail Games' Subsidiary, Interactive Films, Unveils a New Relationship Simulation Game The Fame Game: Welcome to Hollywood
Globenewswire· 2025-08-08 12:30
CULVER CITY, Calif., Aug. 08, 2025 (GLOBE NEWSWIRE) -- Snail, Inc. (Nasdaq: SNAL) (“Snail Games” or the “Company”), a leading global independent developer and publisher of interactive digital entertainment, officially announced The Fame Game: Welcome to Hollywood, a new dating simulation title being developed and published under its subsidiary Interactive Films LLC. Narrative-led games with relationship mechanics have shown strong user retention particularly among players seeking personalized, emotionally ...
Snail, Inc. Announces Entry Into At The Market Offering Agreement
Globenewswire· 2025-08-07 10:30
CULVER CITY, Calif., Aug. 07, 2025 (GLOBE NEWSWIRE) -- Snail, Inc. (Nasdaq: SNAL) (“Snail” or the “Company”), a leading global independent developer and publisher of interactive digital entertainment, announced that it has entered into an At The Market Offering Agreement (the “Sales Agreement”) with H.C. Wainwright & Co. as sales agent to sell its shares of Class A Common Stock, par value $0.0001 per share (the “Class A Common Stock” or the “Shares”), from time to time in an at the market offering (the “Off ...
Snail, Inc. Sets Second Quarter 2025 Conference Call for Wednesday, August 13, 2025 at 4:30 p.m. ET
Globenewswire· 2025-08-06 20:05
Core Viewpoint - Snail, Inc. will hold a conference call and webcast on August 13, 2025, to discuss its financial results for Q2 2025, which ended on June 30, 2025 [1]. Company Overview - Snail, Inc. is a leading global independent developer and publisher of interactive digital entertainment, offering a premier portfolio of premium games across various platforms, including consoles, PCs, and mobile devices [3]. - The company is listed on Nasdaq under the ticker SNAL [3]. Event Details - The conference call and webcast will be hosted by Snail Games management, followed by a question-and-answer session [2]. - Participants can access the live webcast and replay through the provided link or the company's investor relations website [2].
China Telecom Operators Intelligence Report 2025 Featuring China Mobile Communications Corp, China Telecom, China Unicom, China Broadcasting Network (CBN), and Snail Mobile
GlobeNewswire News Room· 2025-07-22 15:37
Core Insights - The report provides an executive-level overview of the telecommunications market in China, including detailed forecasts of key indicators up to 2029 [2][9] - It highlights the competitive dynamics and evolution of demand by service type and technology/platform across various segments [2][9] Market Highlights - Fixed broadband service revenue is projected to decline at a CAGR of 1.3% during the forecast period due to a significant drop in fixed broadband ARPU as telecom operators offer discounted broadband services [4] - Total telecom and pay-TV service revenue in China is expected to grow at a CAGR of 0.5% from 2024 to 2029, primarily driven by mobile data and pay-TV segments [5] - Mobile data service revenue is forecasted to grow at a five-year CAGR of 5%, supported by the increase in smartphone subscriptions and mobile internet usage, particularly on 5G networks [5] Operating Environment - The report includes an analysis of the demographic and macroeconomic context in China, as well as a review of the regulatory environment and trends over the next 18-24 months [8] - It examines the competitive landscape, focusing on the positioning of leading players in the telecom and pay-TV services market, along with subscription market shares across segments [8][11] Telecom Services Market Outlook - The report provides historical figures and forecasts of service revenue from fixed telephony, broadband, mobile voice, mobile data, and pay-TV markets [8][11] - It offers company snapshots analyzing the financial position of leading service providers in the telecommunications and pay-TV markets [8][11]
Snail, Inc. Advances Stablecoin Initiative by Establishing a New Wholly Owned Subsidiary, Snail Coins LLC
Globenewswire· 2025-07-22 12:30
CULVER CITY, Calif., July 22, 2025 (GLOBE NEWSWIRE) -- Snail, Inc. (Nasdaq: SNAL) (“Snail Games” or the “Company”), a leading global independent developer and publisher of interactive digital entertainment, today provided an update on its recently announced stablecoin initiative, establishing Snail Coins LLC, a wholly owned subsidiary of the Company, to serve as the dedicated entity responsible for the issuance, management, and operations of its proprietary USD-backed stablecoin project and other broader di ...
Snail, Inc. 宣布有意探索专有美元稳定币
Globenewswire· 2025-07-16 18:00
Core Viewpoint - Snail, Inc. is exploring a strategic digital asset plan, including the evaluation of launching a proprietary stablecoin, influenced by regulatory approval, market conditions, technical feasibility, cybersecurity, financial controls, and internal governance [1][3]. Group 1: Strategic Initiatives - The company aims to become a pioneer in the digital entertainment industry by exploring stablecoin infrastructure [1]. - Snail Games has engaged Dr. George Cao as an external advisor, who is the founder and CEO of AscendEX, a full-stack cryptocurrency financial platform [2]. - The company has also hired experienced legal advisors from a leading U.S. law firm recognized for serving cryptocurrency and blockchain clients [2]. Group 2: Leadership Insights - Co-CEO Hai Shi stated that the exploration of stablecoins is a natural evolution of the company's innovation-led strategy, aligning with its long-term goals in the digital transformation of the entertainment industry [3]. - The company is assessing potential hiring needs for professionals with expertise in blockchain, stablecoins, and digital asset strategies [3]. - While focusing on the ARK game series and other emerging games, the exploration of cryptocurrency and stablecoin feasibility represents a significant step towards achieving the company's vision for innovation in digital entertainment [3]. Group 3: Company Overview - Snail, Inc. is a leading independent game developer and publisher, providing digital interactive entertainment products globally across various platforms [3].
Snail, Inc. Announces Intent to Explore Proprietary USD-Backed Stablecoin
Globenewswire· 2025-07-15 19:09
CULVER CITY, Calif., July 15, 2025 (GLOBE NEWSWIRE) -- Snail, Inc. (Nasdaq: SNAL) (“Snail Games” or the “Company”), a leading global independent developer and publisher of interactive digital entertainment, announced its intention to explore pursuing a strategic digital asset initiative that includes the evaluation and feasibility for introduction of its own proprietary stablecoin. This initiative would be subject to a range of factors, including but not limited to, regulatory approvals, market conditions, ...
Snail Games 发布 Robots at Midnight 和 Zombie Rollerz: The Last Ship,扩展独立游戏产品组合
Globenewswire· 2025-07-01 19:41
Core Insights - Snail, Inc. has launched two new independent games, "Robots at Midnight" and "Zombie Rollerz: The Last Ship," marking a strategic expansion into different game genres and player demographics [1][4]. Group 1: Game Details - "Robots at Midnight" is developed by Finish Line Games and targets younger players, particularly Generation Z and younger millennials, by offering an accessible entry-level souls-like game [2]. - The game received partial funding from the Canada Media Fund and aims to foster creativity among players through community engagement activities [2]. - "Zombie Rollerz: The Last Ship," developed by Zing Games, combines fast-paced roguelite mechanics with tower defense strategies, showcasing the studio's ability to create engaging content [3]. Group 2: Strategic Goals - The release of both games reflects Snail Games' commitment to diversifying its product portfolio and deepening market penetration across various player segments [4]. - By introducing accessible gameplay in underserved genres, the company aims to attract younger players and expand emerging IPs, thereby increasing its influence in diverse markets [4]. - The focus on building brand loyalty with the next generation of players is seen as a long-term strategy to meet the evolving demands of the global market [2][4].
Snail Games Expands Indie Portfolio with the Launch of Robots at Midnight and Zombie Rollerz: The Last Ship
Globenewswire· 2025-07-01 12:30
Core Insights - Snail, Inc. has launched two new indie titles, "Robots at Midnight" and "Zombie Rollerz: The Last Ship," marking a strategic expansion into diverse game demographics [1][4] Group 1: Game Launches - "Robots at Midnight" targets younger Gen Z and Gen Alpha players, designed as an accessible entry-level Souls-like game to lower the barrier for engagement [2] - "Zombie Rollerz: The Last Ship" is a sequel that combines roguelite mechanics with tower defense strategy, building on the success of its predecessor which has over 10 million downloads [3] Group 2: Strategic Focus - The launches reflect Snail Games' commitment to portfolio diversification, aiming to engage underserved player segments and expand market presence [4] - The company is investing in long-term strategies to build brand loyalty among the next generation of gamers, particularly as Gen Alpha is projected to be highly digitally fluent and commercially influential [2][4]