Snail(SNAL)

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Snail Games Announces Participation in the 2025 Steam Autumn Sale Lowering Cost Entry For ARK: Survival Ascended, Bellwright, and Indie Portfolio
Globenewswire· 2025-09-26 12:30
CULVER CITY, Calif., Sept. 26, 2025 (GLOBE NEWSWIRE) -- Snail, Inc. (Nasdaq: SNAL) (“Snail Games” or the “Company”), a leading global independent developer and publisher of interactive digital entertainment, announced its participation in this year’s Steam Autumn Sale, starting from September 29, 2025 through October 6, 2025. By featuring flagship titles, early access projects, and indie publishing partnerships, Snail aims to leverage this event as an opportunity to showcase portfolio depth, increase visibi ...
Snail Games 将与 Frozen Way Games 携《蜂巢:异星物语》亮相 2025 东京电玩展,加强全球市场布局
Globenewswire· 2025-09-16 20:06
加利福尼亚州卡尔弗城, Sept. 17, 2025 (GLOBE NEWSWIRE) -- 全球领先的互动数字娱乐领域独立开发商与发行商 Snail, Inc. (Nasdaq: SNAL,以下简称“Snail Games”或“公司”) 宣布,《蜂巢:异星物语》(Honeycomb: The World Beyond) 将亮相 2025 东京电玩展,这是继在 2025 科隆国际游戏展上进行成功展示后,为 2025 年 11 月 6 日全球正式发行进行的又一次预热宣传。 科隆国际游戏展是全球规模最大的国际游戏盛会之一,今年共吸引来自 128 个国家/地区的 35.7 万名观众亲临现场。 科隆国际游戏展落下帷幕后,《蜂巢:异星物语》又将目光投向东京电玩展。2024 年,东京电玩展接待入场人数超过 27.4 万,至今仍是进入亚洲市场的重要窗口。 通过连番参与全球展会,Snail 正稳步践行其战略:在游戏正式发行前打响全球知名度,并与多元化的游戏受众建立联系。 在 2025 东京电玩展上,参展者将成为亚洲最早一批试玩《蜂巢:异星物语》最新预发布版本的玩家。这是一款轻松休闲的生存类沙盒游戏,玩家将化身生物工程师 He ...
Snail Games Alongside Frozen Way Games Strengthens Global Market Presence With Honeycomb: The World Beyond at Tokyo Game Show 2025
Globenewswire· 2025-09-16 12:30
Core Insights - Snail, Inc. is set to showcase its upcoming game Honeycomb: The World Beyond at the Tokyo Game Show 2025, with an official global launch scheduled for November 6, 2025 [1] - The game follows a successful presentation at Gamescom 2025, which attracted over 357,000 visitors, and aims to build awareness in the Asian market through the Tokyo Game Show [2] - Honeycomb: The World Beyond is a cozy survival sandbox game where players assume the role of a bioengineer on a dynamic planet, designed to appeal to a global audience [3] Company Strategy - Snail Games and Frozen Way Games are executing a coordinated global strategy to maximize market penetration and expand their international player base by leveraging major gaming events [4] - The strategy aims to enhance portfolio visibility and align with consumer demand in diverse global markets, moving beyond the ARK franchise [4] Event Details - The Tokyo Game Show 2025 will take place from September 25 to 28 at Makuhari Messe in Chiba, Japan, where attendees can experience Honeycomb: The World Beyond [5]
Snail (SNAL) 2025 Conference Transcript
2025-09-03 20:30
Summary of Snail Inc. (SNAL) 2025 Conference Call Company Overview - **Company Name**: Snail Inc. - **Ticker Symbol**: SNAL - **Industry**: Interactive Digital Entertainment - **Founded**: 1999 - **IPO**: 2022 - **Flagship Product**: Ark franchise, particularly Ark Survival Evolved, launched in 2015 - **Recent Ventures**: Entering the stablecoin and blockchain-enabled digital assets space to diversify revenue streams [1][3][10] Core Insights and Arguments - **Market Position**: Snail Inc. is a leading gaming company in a rapidly growing industry, with a significant player base and a strong portfolio of games [19][34] - **Revenue Model**: The company primarily utilizes a free-to-play model, with a conversion rate of 1-3% for monetization [9][10] - **Game Performance**: - Ark Survival Evolved has grossed over $950 million and has more than 100 million installs [19] - Peak daily active users on Steam reached 1.1 million [21] - Consistent revenue growth quarter over quarter, with spikes during new game or DLC launches [21][22] - **Expansion Plans**: - Plans to launch two internally developed games in 2026, utilizing existing IPs [24][37] - Investment in indie game publishing to diversify offerings [23] Financial Highlights - **Revenue Dependency**: Approximately 85% of revenue is derived from Ark-related products [36] - **Cost Management**: Majority of costs are related to royalties and licensing fees; launching internally developed games will reduce these costs [37][38] Blockchain and Stablecoin Initiatives - **Stablecoin Strategy**: - Aiming to be the first gaming company to issue a stablecoin, leveraging its existing player base [32] - The stablecoin will serve as a rewards program and a money transmittal platform [30][31] - Engaging legal and compliance experts to navigate regulatory requirements [41] - **Market Potential**: The stablecoin market is projected to grow from $170 billion to $1.4 trillion by 2030 [31] Additional Important Points - **Engagement Metrics**: Over 4.1 billion hours played on Steam alone, indicating high player engagement [19] - **DLC Success**: Expansion packs consistently perform well, contributing significantly to revenue [12][13] - **Operational Efficiency**: The company maintains a lean operational structure, utilizing both internal teams and outsourced contractors [25][27] Conclusion Snail Inc. is positioned as a strong player in the gaming industry with a robust revenue model, significant player engagement, and innovative plans for blockchain integration. The focus on stablecoins and internal game development is expected to enhance growth and profitability in the coming years [34][41].
Snail Games 凭借新里程碑、行业活动及即将发布的作品推进多品牌发行战略
Globenewswire· 2025-08-29 02:15
卡尔弗城,加利福尼亚州, Aug. 29, 2025 (GLOBE NEWSWIRE) -- 作为全球领先的互动数字娱乐独立开发商和发行商,Snail, Inc.(Nasdaq:SNAL,以下称为“Snail Games”或“公司”)今日重点展示了其旗下各发行品牌所取得的一系列里程碑成果。 这些进展凸显了公司在多平台、多类型游戏及各类行业活动中灵活运作的能力,进一步彰显了 Snail 持续推进的广泛市场参与和增长战略。 Snail Games 与 Studio Sirens 联手在 Epic 游戏商店发布了更新版 《方舟》开发工具包 (ARK DevKit),为创作者提供所需工具,以在 《方舟:夏日海洋》(ARK: Aquatica) DLC 发布后持续维护并扩展用户生成内容。 随着 《方舟:生存进化》(ARK: Survival Evolved) 在 2025 年第二季度售出约 120 万份,并创下超过 258,000 的日活跃用户峰值,通过支持社区驱动的丰富内容管线,旨在进一步巩固该作品的生态系统,并显著延长其生命周期。 此外,从今日起,动作冒险角色扮演游戏 《午夜机器人》(Robots at Midn ...
Snail Games Advances Multi-Label Publishing Strategy with New Milestones, Events, and Upcoming Releases
Globenewswire· 2025-08-28 12:30
CULVER CITY, Calif., Aug. 28, 2025 (GLOBE NEWSWIRE) -- Snail, Inc. (Nasdaq: SNAL) (“Snail Games” or the “Company”), a leading global independent developer and publisher of interactive digital entertainment, today highlighted a series of portfolio milestones across its publishing labels. These developments underscore the Company’s ability to activate across multiple platforms, genres, and industry events, reinforcing Snail’s ongoing strategy of broad market engagement and growth. Snail Games alongside Studio ...
Snail, Inc. to Present at the 2025 Gateway Conference on September 3, 2025 at 12:30 p.m. Pacific Time
Globenewswire· 2025-08-27 12:30
CULVER CITY, Calif., Aug. 27, 2025 (GLOBE NEWSWIRE) -- Snail, Inc. (Nasdaq: SNAL) (“Snail Games” or the “Company”), a leading global independent developer and publisher of interactive digital entertainment, is confirmed to present at the 2025 Annual Gateway Conference, which is being held September 3-4 at the Four Seasons Hotel in San Francisco, CA. Snail Games' management team is scheduled to present on Wednesday, September 3rd at 12:30 p.m. Pacific Time (PT). The presentation will be webcast live and avai ...
Snail, Inc. (SNAL) Q2 Earnings Beat Estimates
ZACKS· 2025-08-19 23:20
This quarterly report represents an earnings surprise of +11,400.00%. A quarter ago, it was expected that this company would post a loss of $0.11 per share when it actually produced a loss of $0.06, delivering a surprise of +45.45%. The sustainability of the stock's immediate price movement based on the recently-released numbers and future earnings expectations will mostly depend on management's commentary on the earnings call. Snail, Inc. shares have lost about 47.4% since the beginning of the year versus ...
Snail(SNAL) - 2025 Q2 - Earnings Call Transcript
2025-08-19 21:30
Financial Data and Key Metrics Changes - The company's net revenue for Q2 2025 increased to $22,260,000 compared to the same period last year, primarily due to an increase in total AHRQ sales and the inclusion of ART Survival Ascended in the platform subscription program [22][23] - Bookings for Q2 increased by 18.5% to $27,100,000 compared to $22,900,000 from the same period last year, driven by various sale promotions [24][25] - The net loss for Q2 was negative $16,600,000 compared to net income of $2,300,000 in the same period last year, attributed to increased costs and operating expenses [24][25] Business Line Data and Key Metrics Changes - The company saw a significant increase in units sold, which rose by 58.4% to 2,100,000 for the quarter, largely driven by strong performance in June [8][9] - The average daily active users (DAU) for ARC Survival Evolved and ARC Survival Ascended reached approximately 157,085, with cumulative hours played reaching 4.1 billion [13][14] - The mobile game surpassed 6,900,000 downloads, with an average DAU of approximately 104,000 during the quarter [13] Market Data and Key Metrics Changes - The publisher sale event in June was a critical driver for player acquisition and engagement, leading to a 10.8 times increase in daily unit sales compared to non-promotional periods [18] - The ten-year anniversary of the ARC franchise saw significant updates and promotions, resulting in a resurgence in sales and engagement for titles like ARC Survival Evolved [17][19] Company Strategy and Development Direction - The company is pursuing a dual-pronged growth strategy focusing on both the core gaming business and the stablecoin initiative, aiming to drive growth in gaming while exploring long-term opportunities in digital assets [12][33] - The stablecoin project is seen as a natural evolution of the company's innovation-led strategy, with plans to develop a proprietary U.S. Dollar-backed stablecoin [27][28] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about the future across both gaming and stablecoin initiatives, emphasizing the potential for these two pillars to become interconnected [12][33] - The company is committed to transparency and regular updates regarding the stablecoin project as it progresses [8][32] Other Important Information - The company has engaged strategic partners and advisors to ensure the success of the stablecoin initiative, including a legal advisor for compliance and a consultant with deep industry expertise [30][31] - The company has initiated a capital formation strategy through an equity market offering to build the necessary reserves for the stablecoin [32] Q&A Session Summary Question: What drove the increase in bookings this quarter? - The increase in bookings was primarily driven by various sale promotions in 2025 that did not occur in 2024, specifically around ART Survival Evolved and the presale of ART Lost Colony [25] Question: How does the company plan to integrate the stablecoin initiative with its gaming operations? - The stablecoin initiative is expected to create synergies with the gaming portfolio, enabling new user experiences and innovative solutions [12][33]
Snail(SNAL) - 2025 Q2 - Quarterly Results
2025-08-19 19:01
[Company Introduction](index=1&type=section&id=Company%20Introduction) Snail, Inc. is a leading global independent developer and publisher of interactive digital entertainment - Snail, Inc. (Nasdaq: SNAL) is a leading global independent developer and publisher of interactive digital entertainment[2](index=2&type=chunk) [Second Quarter 2025 and Recent Operational Highlights](index=1&type=section&id=Second%20Quarter%202025%20and%20Recent%20Operational%20Highlights) Snail, Inc. reported strong Q2 2025 operational highlights, including robust ARK sales, new game launches, content updates, and a strategic stablecoin initiative - Announced intention to explore a strategic digital asset initiative, including the development and introduction of its own proprietary stablecoin, retaining Dr. George Cao as an external consultant[6](index=6&type=chunk) - Launched pre-order for ARK: Lost Colony and celebrated the **10-year anniversary** of ARK: Survival Evolved (ASE)[6](index=6&type=chunk) [ARK Franchise Updates](index=1&type=section&id=ARK%20Franchise%20Updates) The ARK franchise showed strong Q2 2025 performance with significant unit sales, daily active users, major content updates, and a 10-year anniversary celebration - ARK: Survival Evolved (ASE) sold approximately **1,196,583 units** in Q2 2025, with an average daily active users (DAU) of **156,947** and peak DAU of **258,708**[6](index=6&type=chunk) - ARK: Survival Ascended (ASA) sold approximately **807,065 units** in Q2 2025, achieved **8 million downloads** via PlayStation Plus in May 2025, and surpassed **6.9 million total downloads** by June 30, 2025[6](index=6&type=chunk) - Launched seasonal Eggcellent Adventure and Anniversary event, the first major ARK: Astraeos update, and ARK: Ragnarok Ascended[6](index=6&type=chunk) ARK Franchise Key Metrics (Q2 2025) | Metric | ARK: Survival Evolved (ASE) | ARK: Survival Ascended (ASA) | | :----- | :-------------------------- | :--------------------------- | | Units Sold (Q2 2025) | ~1,196,583 | ~807,065 | | Average DAU (Q2 2025) | 156,947 | 84,585 | | Peak DAU (Q2 2025) | 258,708 | 163,455 | | PlayStation Plus Downloads (May 2025) | N/A | 8 million | | Total Downloads (as of June 30, 2025) | N/A | >6.9 million | [Game Portfolio Updates](index=1&type=section&id=Game%20Portfolio%20Updates) Snail, Inc. expanded its game portfolio with new content for Bellwright, acquired publishing rights for two new titles, and launched several new games - Celebrated Bellwright's one-year Early Access anniversary and introduced significant new content and player-requested features[6](index=6&type=chunk) - Announced the acquisition of publishing rights for Whispers of West Grove and Rebel Engine[6](index=6&type=chunk) - Launched The Cecil: The Journey Begins, Chasmal Fear, Castle of Secrets, Robots of Midnight, and Zombie Rollerz: The Last Ship[6](index=6&type=chunk) [Business Updates](index=1&type=section&id=Business%20Updates) Snail, Inc. announced a strategic digital asset initiative to develop a proprietary stablecoin, establishing a new subsidiary and initiating capital formation - Announced its intention to explore pursuing a strategic digital asset initiative that includes the development and introduction of its own proprietary stablecoin[6](index=6&type=chunk) - Retained external consultant Dr. George Cao, the founder and CEO of AscendEX, a full-stack cryptocurrency financial platform, and seasoned legal advisors[6](index=6&type=chunk)[9](index=9&type=chunk) - Established Snail Coins LLC, a new wholly owned subsidiary, to serve as the dedicated entity responsible for the issuance, management, and operations of its proprietary USD-backed stablecoin project[9](index=9&type=chunk) - Announced an At The Market Offering Agreement to initiate capital formation for the reserve asset backing its stablecoin project[9](index=9&type=chunk) - Company subsidiary Interactive Films LLC announced the development of The Fame Game: Welcome to Hollywood and signed a Memorandum of Understanding with Mega Matrix Inc. for joint development, production, and global distribution of short dramas[6](index=6&type=chunk)[9](index=9&type=chunk) [Management Commentary](index=2&type=section&id=Management%20Commentary) Management highlighted Q2 2025 as a pivotal period, driven by the strategic stablecoin initiative and strong core gaming business performance, particularly the ARK franchise - Co-Chief Executive Officer Hai Shi commented on the pivotal and transformative period, highlighted by the official announcement to develop and launch a proprietary stablecoin, aligning with long-term vision and digital financial innovation[7](index=7&type=chunk) - Co-Chief Executive Officer Tony Tian noted strong momentum in the core gaming business, driven by the annual Steam Publisher Sale event and the **10-year anniversary** of the ARK franchise[8](index=8&type=chunk) [Co-CEO Hai Shi's Remarks](index=2&type=section&id=Co-CEO%20Hai%20Shi's%20Remarks) Hai Shi highlighted the strategic stablecoin initiative as a transformative move, supported by the GENIUS Act, aiming for compliant digital assets and game integration - The stablecoin initiative represents a significant evolution in Snail's business model, aligning with both its long-term vision and broader momentum in digital financial innovation[7](index=7&type=chunk) - The decision to enter the stablecoin space was catalyzed by the recent passage of the GENIUS Act, establishing a formal regulatory foundation[7](index=7&type=chunk) - Envisions the stablecoin unlocking a wide range of external use cases and integrating functionality within the core gaming business to enhance game economies and facilitate seamless transactions[7](index=7&type=chunk) - Deliberate steps include retaining strategic consultant partners and legal advisors, actively building technological infrastructure and compliance architecture, and entering an at-the-market offering agreement for capital formation[8](index=8&type=chunk) [Co-CEO Tony Tian's Remarks](index=2&type=section&id=Co-CEO%20Tony%20Tian's%20Remarks) Tony Tian underscored continued strong core gaming momentum, especially the ARK franchise, driven by sales events and a focus on consistent content updates and new launches - Core gaming business continues to demonstrate strong momentum, with notable performance in June driven by the annual Steam Publisher Sale event[8](index=8&type=chunk) - The ARK franchise remains a key pillar of the content ecosystem, celebrating its **10-year anniversary** with new content drops and updates[8](index=8&type=chunk) - Committed to delivering consistent value through regular content updates and expansions for ARK, while strategically pursuing opportunities to develop, acquire, and launch titles within the indie portfolio[8](index=8&type=chunk) - Teams are focused on preparing for the launch of ARK: Lost Colony and simultaneously advancing a slate of indie titles in the pipeline[8](index=8&type=chunk) [Financial Highlights](index=3&type=section&id=Financial%20Highlights) Snail, Inc. reported increased net revenues and bookings for Q2 and six months ended June 30, 2025, but experienced net losses and negative EBITDA due to higher expenses and a deferred tax asset valuation allowance Key Financial Highlights (Q2 2025 vs. Q2 2024) | Metric | Q2 2025 | Q2 2024 | Change (YoY) | | :----- | :------ | :------ | :----------- | | Net Revenues | $22.2 million | $21.6 million | +$0.6 million | | Net Loss (Income) | $(16.6) million | $2.3 million | $(18.9) million | | Bookings | $27.1 million | $22.9 million | +18.5% | | EBITDA | $(2.4) million | $3.1 million | $(5.5) million | Key Financial Highlights (Six Months 2025 vs. Six Months 2024) | Metric | 6M 2025 | 6M 2024 | Change (YoY) | | :----- | :------ | :------ | :----------- | | Net Revenues | $42.3 million | $35.7 million | +18.4% | | Net Loss (Income) | $(18.5) million | $0.5 million | $(19.0) million | | Bookings | $49.4 million | $42.4 million | +16.3% | | EBITDA | $(5.8) million | $1.2 million | $(7.0) million | [Second Quarter 2025 Financial Performance](index=3&type=section&id=Second%20Quarter%202025%20Financial%20Performance) In Q2 2025, net revenues increased slightly to $22.2 million, but the company reported a net loss of $(16.6) million and negative EBITDA of $(2.4) million, primarily due to increased operating expenses and a $12.9 million deferred tax asset valuation allowance Second Quarter 2025 Financial Performance | Metric | Q2 2025 | Q2 2024 | Change (YoY) | | :----- | :------ | :------ | :----------- | | Net Revenues | $22.2 million | $21.6 million | +$0.6 million | | Net Loss (Income) | $(16.6) million | $2.3 million | $(18.9) million | | Bookings | $27.1 million | $22.9 million | +18.5% | | EBITDA | $(2.4) million | $3.1 million | $(5.5) million | | Unrestricted Cash (as of June 30, 2025) | $7.9 million | $7.3 million (Dec 31, 2024) | +$0.6 million | - Net loss was primarily due to increases in the cost of revenues and operating expenses (increased headcount, research and development, and marketing expenses) and the recognition of a valuation allowance against the Company's deferred tax assets of **$12.9 million**[11](index=11&type=chunk) - Bookings increase was primarily driven by various sales promotions in 2025 that did not occur in 2024, specifically around ARK: Survival Evolved and the release of ARK: Lost Colony to presale in 202