Snail(SNAL)

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Snail Games 发布捷报,2025 年 4 月攻势如虹:王牌 IP 开疆拓土,独立恐怖 IP 新作面世,战略发行高歌猛进
GlobeNewswire· 2025-05-02 02:47
卡尔弗城,加利福尼亚州, May 02, 2025 (GLOBE NEWSWIRE) -- 作为全球领先的互动数字娱乐独立开发商和发行商,Snail, Inc. (Nasdaq: SNAL,以下简称“Snail Games”或“公司”) 今日公布了其 2025 年 4 月的卓越战绩,包括 ARK 系列的持续扩张,Bellwright 里程碑式的内容更新,以及该公司的独立游戏发行品牌 Wandering Wizard 旗下多款 IP 的发布。 ARK 系列内容焕新,魅力加倍 Snail Games 通过两项重大内容更新,持续增强其旗舰沙盒生存 IP 的发展势头: Eggcellent Adventure 活动回归 ARK: Survival Ascended Eggcellent Adventure 季度活动火热回归,彰显季度性活动对于维系玩家活跃度、重燃玩家热情的重要性。Extinction 地图上线 ARK: Ultimate Mobile Edition移动端 Extinction 地图的发布,体现了 Snail Games 向高增长移动游戏市场持续发力。 本次更新进一步巩固了 Snail Games 的 ...
Snail Games Reports April 2025 Momentum with Key Franchise Expansions, New Indie Horror IP Releases, and Strategic Publishing Growth
GlobeNewswire· 2025-05-01 12:30
CULVER CITY, Calif., May 01, 2025 (GLOBE NEWSWIRE) -- Snail, Inc. (Nasdaq: SNAL) (“Snail Games” or the “Company”), a leading global independent developer and publisher of interactive digital entertainment, today highlighted major milestones across its portfolio for April 2025, including expansions within the ARK franchise, a content milestone for Bellwright, and multiple IP launches under Wandering Wizard, the Company’s independent indie publishing label. ARK Franchise Strengthens with New ContentSnail Game ...
Snail, Inc. 独立品牌 Wandering Wizards 获 Whispers of West Grove 发行权
GlobeNewswire· 2025-04-24 03:32
公司独立恐怖游戏系列持续实现战略扩张卡尔弗城,加利福尼亚州, April 24, 2025 (GLOBE NEWSWIRE) -- 作为全球领先的互动数字娱乐领域独立开发和发行商,Snail, Inc. (Nasdaq: SNAL,以下简称“Snail Games”或“公司”) 正式宣布,其旗下独立游戏发行部门 Wandering Wizard 已获得 Whispers of West Grove 的发行权,这是一款由 NVNT 工作室开发且即将推出的心理惊悚类恐游。 该游戏将在 Steam 发布,扩大了 Wandering Wizard 不断扩展的独立恐怖内容组合,同时进一步丰富了公司的收入来源。 这一战略性收购体现了公司在旗舰游戏 ARK 沙盒生存内容之外,继续致力于高增长游戏市场的承诺。 公司认为,心理恐怖类型尤其表现出惊人的市场适应力和消费者参与度。 根据行业分析师1预测,受叙事驱动型和情感沉浸式游戏体验日益流行的影响,预计从 2024 年到 2030 年,沉浸式恐怖游戏市场的复合年增长率 (CAGR) 将超过 13%。 公司相信,此次战略性收购将为 Snail 发行战略增添动力,在过去的一年里,公司 ...
Snail Games 子公司 Interactive Films LLC 与 Mega Matrix Inc. (NYSE American: MPU) 签署合作开发短剧谅解备忘录
GlobeNewswire· 2025-04-21 17:44
卡尔弗城,加州, April 22, 2025 (GLOBE NEWSWIRE) -- 全球领先的互动数字娱乐独立开发商和发行商 Snail, Inc. (Nasdaq: SNAL) (以下简称 “Snail Games” 或 “公司”) 宣布,其全资子公司 Interactive Films LLC (以下简称 “Interactive Films”) 已与 Mega Matrix Inc. (NYSE American: MPU) 签署了一份谅解备忘录 (MOU)。 根据这份谅解备忘录,双方将发挥各自优势,建立全面的合作框架,共同开发、制作并在全球发行短剧,进一步提升双方在娱乐行业的影响力。 Snail Games 董事长兼联席首席执行官 Hai Shi 先生表示:“今天的公告标志着互动电影在推进短剧业务线方面迈出了战略性的一步,拓展了我们与 MPU 不断增长的原创短剧产品组合。 据 WiseGuyReports¹ 预测,到 2032 年,全球迷你短剧市场将以 20.81% 的年复合增长率强劲增长,达到 256.8 亿美元。 由于流媒体服务的迅速普及和主要行业参与者的不断增加,北美尤其是短片内容的主要市场 ...
Snail Q4 Earnings Miss Estimates, Revenues Surpass, Stock Down
ZACKS· 2025-03-27 12:20
Snail, Inc. (SNAL) reported mixed fourth-quarter 2024 results, with earnings missing the Zacks Consensus Estimate and revenues beating the same. The top and bottom lines declined on a year-over-year basis.Stay up-to-date with all quarterly releases: See Zacks Earnings Calendar.Following the results, SNAL’s shares lost 3.8% in the after-hours trading session yesterday.SNAL’s Q4 Earnings & RevenuesFor the fourth quarter of 2024, SNAL reported adjusted earnings per share (EPS) of 3 cents, which missed the Zack ...
Snail(SNAL) - 2024 Q4 - Earnings Call Transcript
2025-03-26 22:52
Snail, Inc. (NASDAQ:SNAL) Q4 2024 Results Conference Call March 26, 2025 4:30 PM ET Company Participants Tony Tian - Co-Chief Executive Officer Peter Kang - SVP, Director of Business Development and Operations Heidy Chow - Chief Financial Officer Brett Milotte - Managing Director, ICR Conference Call Participants Michael Kupinski - NOBLE Capital Markets Tony Tian Welcome everyone, thank you for joining us today. I am very excited to share with you our results for the quarter and full year, as well as provid ...
Snail(SNAL) - 2024 Q4 - Annual Results
2025-03-26 21:19
Revenue Performance - Net revenues for Q4 2024 were $26.2 million, a decrease of 8.4% from $28.6 million in Q4 2023[4] - For the full year 2024, net revenues increased by $23.6 million, or 38.7%, to $84.5 million compared to $60.9 million in 2023[5] - Total revenues for the year ended December 31, 2024, were $84,467,047, an increase of 38.8% compared to $60,902,098 for the year ended December 31, 2023[25] Bookings and Sales - Bookings for Q4 2024 were $17.0 million, down from $52.6 million in Q4 2023, reflecting the strong release of ARK: Survival Ascended[8] - Full year bookings decreased to $75.7 million from $85.7 million in 2023, attributed to higher average selling prices from ARK: Survival Ascended[9] - ARK: Survival Ascended sold 3.4 million units since its launch, with an average of 94,000 daily active users and a peak of 308,000[3] Profitability - Net income for Q4 2024 was $1.1 million, down from $2.4 million in Q4 2023, due to increased R&D costs[6] - For the full year 2024, net income was $1.8 million, a significant improvement from a net loss of $9.1 million in 2023[7] - The company reported a net income of $1,831,940 for the year ended December 31, 2024, compared to a net loss of $9,086,075 in 2023, demonstrating a turnaround in profitability[25] - Net income for 2024 was $1,827,075, a significant improvement from a net loss of $9,094,424 in 2023[28] EBITDA and Financial Metrics - EBITDA for Q4 2024 decreased by 55.6% to $1.6 million compared to $3.6 million in Q4 2023[10] - Full year EBITDA increased to $3.2 million from a loss of $9.7 million in 2023, marking a $12.9 million improvement[11] Cash Flow and Liquidity - As of December 31, 2024, unrestricted cash was $7.3 million, down from $15.2 million at the end of 2023[12] - The company’s cash and cash equivalents dropped to $7,303,944 as of December 31, 2024, compared to $15,198,123 as of December 31, 2023, highlighting a need for cash flow improvement[22] - Cash flows from operating activities resulted in a net cash outflow of $1,565,124 in 2024, contrasting with a net cash inflow of $465,868 in 2023[28] - Cash and cash equivalents at the end of the period decreased to $8,238,944 from $16,314,319 at the beginning of the period[28] Expenses - Research and development expenses increased to $11,647,293 for the year ended December 31, 2024, compared to $5,057,421 in 2023, indicating a focus on innovation and new product development[25] - Operating expenses for the year ended December 31, 2024, totaled $26,341,615, up from $22,888,706 in 2023, primarily driven by increased R&D and general administrative costs[25] Assets and Liabilities - Total current assets decreased to $31,246,538 as of December 31, 2024, down from $56,650,536 as of December 31, 2023, indicating a liquidity challenge[22] - Total liabilities decreased to $58,024,202 as of December 31, 2024, from $88,056,910 in the previous year, reflecting improved debt management[22] - The total assets decreased to $62,193,364 as of December 31, 2024, from $90,857,529 as of December 31, 2023, indicating a significant reduction in the asset base[22] Future Outlook - The company plans to continue expanding its market presence and investing in new technologies to drive future growth[25]
Snail(SNAL) - 2024 Q4 - Annual Report
2025-03-26 21:10
Revenue and Growth - The ARK franchise contributed 85.1% of the company's net revenue for the year ended December 31, 2024, with the top five franchises accounting for 94.0% of net revenue [91]. - The company has experienced rapid growth and plans to continue investing broadly across its organization to support this growth [137]. - Total net revenue for the fiscal year ended December 31, 2024, was $84.5 million [229]. Competition and Market Risks - The company faces intense competition, with a small number of hit titles generating a large portion of total industry revenue, which could impact revenue and profitability if competitors outperform [91]. - Competition in the interactive entertainment software industry is intense, with major competitors having greater financial and technical resources [119]. - The company is expanding into new business models, including eSports and influencer platforms, but the success of these ventures is uncertain and could divert resources from established businesses [117]. Dependency and Management - The company relies on license agreements for certain games, and failure to renew these licenses could materially harm its ability to introduce new games or continue offering current ones [97]. - The company is dependent on key management and product development personnel, and the loss of these individuals could significantly harm its business [100]. - The management team has limited experience managing a public company, which may adversely impact business operations and financial condition [103]. Financial Stability and Obligations - The company has debt obligations with short-term durations coming due within one year, which could impact financial stability [90]. - The company has significant debt obligations, with a current revolving loan balance of $3.0 million due for repayment on June 30, 2025 [195]. - The company may need additional financing to sustain operations, which could adversely impact stockholders [234]. Consumer Demand and User Metrics - The company must accurately predict consumer demand for new products, as failure to do so could result in unrecoverable development and marketing costs [96]. - The size of the active user base is crucial for success, and failure to grow or maintain this base could materially affect financial performance [146]. - User metrics, including active and paying users, are subject to inherent challenges in measurement, which may lead to inaccuracies affecting business decisions [140]. Technological and Development Risks - The company is subject to product development risks, which could result in delays and additional costs, impacting overall performance [90]. - The interactive entertainment industry is subject to rapid technological changes, and failure to adapt could negatively impact the company's business [105]. - Development costs for new interactive entertainment software can be substantial, and delays or additional costs could impact profitability [122]. Regulatory and Compliance Challenges - The company faces risks related to evolving AI regulations, which may require adjustments to operations or offerings across different jurisdictions [149]. - The company may incur substantial costs related to compliance with evolving data privacy and security laws, including the California Consumer Privacy Act (CCPA) and the General Data Protection Regulation (GDPR), which could affect its business operations [172][174]. - Recent regulations in China restrict online gaming services for minors to one hour per day on weekends and public holidays, with uncertain impacts on the company's operations [178]. Intellectual Property and Legal Risks - The company is highly reliant on in-licensed intellectual property and proprietary software, with potential risks from piracy and unauthorized copying impacting future profitability [155]. - The company may be subject to increasing litigation related to intellectual property rights as the industry grows, which could result in significant costs and operational distractions [157]. - The company faces risks related to legal proceedings that could result in substantial settlements or penalties [182]. Internal Controls and Financial Reporting - Material weaknesses in internal control over financial reporting have been identified, which could lead to inaccurate financial reporting if not remediated [223]. - The company identified a material weakness in internal control over financial reporting related to the fair value of warrants, concluding that controls were not effective as of December 31, 2024 [224]. - The company has implemented additional reviews of fair value measurements to remediate the identified material weakness [226]. Shareholder and Stock Performance - A share repurchase program of up to $5 million was authorized in November 2022, with approximately $1.3 million remaining for future repurchases as of December 31, 2024 [211]. - The dual class structure may lead to exclusion from major indices like the Russell 2000 and S&P 500, potentially affecting the attractiveness of Class A common stock [206]. - Analysts' coverage may be limited, impacting the visibility and trading volume of Class A common stock [208].
Snail, Inc. Reports Fourth Quarter & Full Year 2024 Financial Results
GlobeNewswire· 2025-03-26 20:01
Core Insights - Snail, Inc. reported a decrease in net revenues for Q4 2024 compared to Q4 2023, primarily due to reduced sales of the ARK franchise, although this was partially offset by deferred revenue recognition from ARK: Survival Ascended DLCs [3][4] - For the full year 2024, net revenues increased significantly by 38.7% to $84.5 million, driven by deferred revenue recognition related to the ARK franchise and increased sales of Bellwright [4][7] - The company achieved a net income of $1.8 million for the year, a substantial recovery from a net loss of $9.1 million in 2023, attributed to increased revenues and reduced administrative expenses [7][11] Financial Performance - Q4 2024 net revenues were $26.2 million, down from $28.6 million in Q4 2023, reflecting a decrease in ARK sales [3] - Full year 2024 net revenues reached $84.5 million, up from $60.9 million in 2023, marking a $23.6 million increase [4] - Q4 2024 net income was $1.1 million, down from $2.4 million in Q4 2023, due to increased R&D costs [5] - Full year 2024 net income was $1.8 million compared to a net loss of $9.1 million in 2023, representing a $10.9 million improvement [7] Product and Business Updates - The launch of ARK: Survival Ascended on October 25, 2023, was a success, selling 3.4 million units and achieving a peak of 308,000 daily active users [6] - The company expanded its game portfolio with the release of ARK Ultimate Mobile Edition, which garnered over 2 million downloads in its launch month [6] - Snail Games showcased its indie catalog at Steam Scream Fest, enhancing its presence in the indie gaming space [6] Bookings and EBITDA - Q4 2024 bookings were $17.0 million, a significant decrease from $52.6 million in Q4 2023, attributed to the strong prior year release of ARK: Survival Ascended [8] - Full year 2024 bookings totaled $75.7 million, down from $85.7 million in 2023, influenced by higher average selling prices from previous releases [9] - Q4 2024 EBITDA decreased by 55.6% to $1.6 million, while full year EBITDA improved to $3.2 million from a loss of $9.7 million in 2023 [10][11] Cash Position - As of December 31, 2024, unrestricted cash was $7.3 million, down from $15.2 million at the end of 2023 [12]
Snail, Inc. to Report Fourth Quarter & Full Year 2024 Financial Results
GlobeNewswire News Room· 2025-03-25 12:00
Core Viewpoint - Snail, Inc. will report its financial results for Q4 and the full year of 2024 on March 26, 2025, with a conference call scheduled for the same day to discuss these results [1]. Company Overview - Snail, Inc. is a leading global independent developer and publisher of interactive digital entertainment, offering a premier portfolio of premium games across various platforms, including consoles, PCs, and mobile devices [3]. Investor Relations - Participants can access the live webcast and replay of the financial results discussion on the Company's investor relations website [2]. Contact Information - For investor inquiries, the contact email is investors@snail.com, and for press inquiries, it is media@snail.com [4].