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DarkIris Inc. Announces Closing of Initial Public Offering
GlobeNewswire News Room· 2025-08-11 20:00
Core Viewpoint - DarkIris Inc. has successfully closed its initial public offering, raising a total of US$6.90 million by offering 1,725,000 Class A ordinary shares at a price of US$4.00 per share, with trading commencing on August 8, 2025 [1][2]. Group 1: Offering Details - The initial public offering consisted of 1,725,000 Class A ordinary shares, including the full exercise of the underwriters' over-allotment option [1]. - The offering price was set at US$4.00 per Class A ordinary share, resulting in gross proceeds of US$6.90 million before expenses [1]. - The offering was conducted on a firm commitment basis, with US Tiger Securities, Inc. serving as the sole book runner [2]. Group 2: Use of Proceeds - The net proceeds from the offering will be allocated towards expanding the operations team, rewarding existing team members, product development, and general corporate purposes [2]. Group 3: Company Overview - DarkIris Inc. is a technology enterprise based in Hong Kong, focused on the development, publishing, and operation of mobile digital games through various third-party digital storefronts [5]. - The company operates through subsidiaries Quantum Arts Co., Limited and Hongkong Stellar Wisdom Co., Limited, engaging in game design, programming, graphics, and distribution across multiple platforms [5]. - DarkIris aims to leverage the creative and technical expertise of Hong Kong's gaming industry to create a diverse array of engaging mobile game genres for a global audience [5].
DarkIris Inc. Announces Pricing of Initial Public Offering
Globenewswire· 2025-08-08 03:40
Core Viewpoint - DarkIris Inc. is launching its initial public offering (IPO) of 1,500,000 Class A ordinary shares at a price of US$4.00 per share, aiming to raise US$6.00 million in gross proceeds, with trading expected to begin on August 8, 2025 under the ticker symbol "DKI" [1]. Group 1: Offering Details - The IPO consists of 1,500,000 Class A ordinary shares priced at US$4.00 each, with an additional option for underwriters to purchase up to 225,000 shares within 45 days [1][2]. - The expected closing date for the Offering is around August 11, 2025, pending customary closing conditions [1]. - The net proceeds from the Offering will be allocated for expanding the operations team, product development, and general corporate purposes [2]. Group 2: Company Overview - DarkIris Inc. is a technology enterprise based in Hong Kong, focused on developing, publishing, and operating mobile digital games through third-party digital storefronts [5]. - The company operates through subsidiaries Quantum Arts Co., Limited and Hongkong Stellar Wisdom Co., Limited, engaging in game design, programming, graphics, and distribution across multiple platforms [5]. - DarkIris aims to leverage the creative and technical expertise of Hong Kong's gaming community to create a diverse range of engaging mobile game genres for a global audience [5].
AppLovin CEO sees benefits from Apple-Epic fallout as stock pops on earnings
CNBC· 2025-08-07 19:22
Core Viewpoint - AppLovin's stock has experienced a significant rally following better-than-expected earnings for Q2, driven by growth from artificial intelligence technology in mobile advertising [1] Group 1: Financial Performance - AppLovin shares surged 11% after the earnings report and are up 34% year-to-date, having increased more than eightfold in 2024 [1] - The company is benefiting from advancements in AI technology that enhance advertisers' targeting capabilities in mobile games [1] Group 2: Legal Context - CEO Adam Foroughi indicated potential for further growth linked to the ongoing legal issues between Apple and Epic Games, which may impact the advertising landscape [2] - A recent ruling found that Apple violated a previous court order, necessitating changes to its linking out policy under California law [2] - The U.S. Court of Appeals for the Ninth Circuit denied Apple's emergency application to halt changes to its App Store, further complicating the situation for Apple [3] Group 3: Market Dynamics - Foroughi noted that gaming companies have not yet altered their user acquisition spending in response to the Epic case, suggesting that any significant changes may take longer than anticipated, with benefits expected in four to eight quarters [4]
Playtika Holding Corp. Reports Q2 2025 Financial Results
Globenewswire· 2025-08-07 10:35
Core Insights - Playtika Holding Corp. reported a revenue of $696.0 million for Q2 2025, reflecting a sequential decrease of 1.4% but an increase of 11.0% year over year [1][9] - Direct-to-Consumer (DTC) revenue was $175.9 million, showing a sequential decrease of 1.8% and a year-over-year increase of 1.3% [1][9] - The company announced a quarterly dividend of $0.10 per share, payable on October 10, 2025 [5] Financial Performance - GAAP Net Income for Q2 2025 was $33.2 million, an increase of 8.5% sequentially but a decrease of 61.7% year over year [9] - Adjusted Net Income was $6.5 million, down 82.0% sequentially and 91.4% year over year [9] - Adjusted EBITDA for the quarter was $167.0 million, a slight decrease of 0.2% sequentially and a decrease of 12.6% year over year [9] Operational Metrics - Average Daily Paying Users (DPUs) were 378,000, a decrease of 3.1% sequentially but an increase of 26.8% year over year [10] - Bingo Blitz generated revenue of $160.2 million, a sequential decrease of 1.3% but an increase of 2.9% year over year [10] - Slotomania revenue was $86.5 million, reflecting a significant sequential decrease of 22.7% and a year-over-year decrease of 35.4% [10] Strategic Initiatives - The company is increasing its long-term target for DTC revenue to 40%, up from 30%, to enhance margin balance amid competitive pressures in mobile gaming [3] - The successful launch of Disney Solitaire has achieved a $100 million annual run-rate revenue, highlighting the effectiveness of collaboration with Disney & Pixar Games [3] Financial Outlook - Playtika revised its revenue guidance for the year to a range of $2.70 to $2.75 billion while maintaining Adjusted EBITDA guidance between $715 and $740 million [6]
Unity CEO: Company at an 'Inflection Point'
Bloomberg Technology· 2025-08-06 19:58
Business Performance & Strategy - The company views the second quarter of 2025 as a potential inflection point for its turnaround, driven by accelerated product development and improved customer offerings [2] - The primary focus is on building a growing and enduring business [2] - The company does not focus on market share, but rather on delivering value to customers, which drives increased spending and business growth [9][10] Mobile Gaming Market - Mobile gaming is the biggest priority for the company [4] - The company is effectively the operating system for the mobile gaming business globally [4] - 70% of the mobile games in the world are built on the company's platform [5] - 85 of the top 100 mobile game advertisers use the company's advertising solutions [5] Product & Technology - The company is delivering better products for the mobile gaming business, leading to business growth [5] - Unity 6 has seen the fastest adoption rate of any version of Unity and is considered stable and performant [7] - The company provides tools for developers to build and operate their businesses, helping them monetize and acquire users [12][13] Investor Relations - The company believes the stock reaction is likely due to the over 100% run-up in the past year, anticipating better results [8]
Expand Energy: Tax Savings Helps Offset Weaker Near-Term Natural Gas Price Expectations
Seeking Alpha· 2025-07-31 10:04
Core Insights - The article promotes a free two-week trial for the investment group Distressed Value Investing, which provides exclusive research on various companies and investment opportunities [1] - The group has a significant focus on value opportunities and distressed plays, particularly in the energy sector [2] Group 1 - The author, Aaron Chow, has over 15 years of analytical experience and is recognized as a top-rated analyst on TipRanks [2] - Chow co-founded a mobile gaming company that was acquired by PENN Entertainment, showcasing his experience in the gaming industry [2] - The investment group Distressed Value Investing includes over 1,000 reports on more than 100 companies, indicating a comprehensive research portfolio [1][2] Group 2 - The article emphasizes that past performance is not indicative of future results, highlighting the importance of careful investment consideration [3] - It clarifies that no specific investment recommendations are being made, and the views expressed may not represent the broader platform [3]
X @Blockchain.com
Blockchain.com· 2025-07-30 16:40
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24/7 Market News: Siyata Mobile Earns Verizon Frontline Verified Status, Now Protecting Communities Across All Major U.S. Networks
Newsfile· 2025-07-22 13:13
Core Insights - Siyata Mobile's SD7 device has achieved "Verizon Frontline Verified" status, qualifying it for use by first responders on Verizon's public safety network, enhancing its position as a communications partner across major U.S. carriers [1][3] - The SD7 is designed to replace legacy land mobile radio systems, offering secure and reliable communication for emergency personnel, and is already utilized by Verizon's Crisis Response Team [2][3] - The recognition from Verizon follows a rigorous vetting process, ensuring the SD7 meets high standards for reliability, security, and performance, and its multi-carrier compatibility allows for broad agency deployment [3][4] Company Developments - Siyata is awaiting final regulatory and exchange approvals for a proposed $185 million reverse merger with Core Gaming, which has over 40 million monthly active users [5][6] - If the merger is approved, Core Gaming will become the majority owner of Siyata, with existing shareholders receiving at least a 10% equity stake through a special stock dividend [5][6] - The merger is expected to finalize without prior notice, taking effect three business days after the final certificate of merger is submitted [6] Market Positioning - Siyata's market positioning is evolving as it stands at the intersection of national infrastructure and digital scale, two sectors that are rarely combined in a publicly traded micro-cap [7]
Playtika Announces Date of Second Quarter 2025 Results Conference Call
Globenewswire· 2025-07-17 12:00
Company Overview - Playtika Holding Corp. is a leader in mobile gaming entertainment and technology, with a diverse portfolio of game titles [3] - Founded in 2010, Playtika was one of the pioneers in offering free-to-play social games on social networks and mobile platforms [3] - The company is headquartered in Herzliya, Israel, and has a global workforce [3] Financial Results Announcement - Playtika will release its financial results for the second quarter of 2025 before U.S. markets open on August 7, 2025 [1] - A conference call to discuss the results will be held on the same day at 5:30 AM Pacific Time, 8:30 AM Eastern Time [1] Investor Relations - A live webcast of the conference call and earnings release materials will be available on Playtika's Investor Relations website [2]
Super League Completes Series of Transactions to Secure Capital and Strengthen Balance Sheet
Globenewswire· 2025-07-14 13:15
Core Insights - Super League Enterprise, Inc. has secured $4.5 million through a Convertible Note priced at a 30% premium to the market, indicating strong investor confidence in the company's future growth [2][4] - The company has successfully reduced its 2025 debt service obligations by approximately 90%, from $5.7 million to $600,000, enhancing its financial performance potential [4][5] - A $20 million equity line of credit has been established, providing a flexible capital source for future growth opportunities [3] Financial Transactions - The $4.5 million Convertible Note is convertible into common stock at a price of $6.81 per share, reflecting a premium above the Nasdaq Minimum Price [2] - The conversion of high-interest debt into equity securities has significantly lowered the company's debt burden, allowing new capital to be directed towards business operations [4] - The recent financial maneuvers are aimed at achieving EBITDA positivity by Q4 of the current year, following cost reductions in the first half of the year [5] Company Overview - Super League is a leader in engaging audiences through playable media and experiences within mobile games and immersive platforms [7] - The company utilizes proprietary technology and a vast network of creators to redefine brand-consumer connections, making brands more relevant and impactful [7]