Workflow
Gaming
icon
Search documents
Snail Games Indie Branch Wandering Wizard Expands Global Visibility with Cross-Industry Partnerships for Above the Snow and Rebel Engine
Globenewswire· 2025-10-10 12:30
CULVER CITY, Calif., Oct. 10, 2025 (GLOBE NEWSWIRE) -- Snail, Inc. (Nasdaq: SNAL) (“Snail Games” or the “Company”), a leading global independent developer and publisher of interactive digital entertainment, today announced a series of cross-industry partnerships to expand visibility, diversify audiences, and drive long-term growth potential for upcoming indie titles, Above the Snow and Rebel Engine. Above the Snow, a cozy, story-rich shelter management sim set in the 1960s Alps, blends survival mechanics wi ...
Wall Street Breakfast Podcast: CPI Still In Sight
Seeking Alpha· 2025-10-10 10:55
Economic Indicators - The U.S. Bureau of Labor Statistics has recalled some workers to prepare the September inflation data despite the ongoing government shutdown, which has raised doubts about the timing of its release originally scheduled for October 15 [3][4] - The inflation report may now be released in time for the Federal Reserve's monetary policy meeting on October 28-29, as the White House Office of Management and Budget has requested the BLS to expedite the process [4] Consumer Trends - Piper Sandler Companies released its 50th semi-annual "Taking Stock With Teens" survey, indicating that Nike remains the top clothing and footwear brand among teenagers, followed by Hollister and Adidas [9] - In the beauty category, e.l.f. Cosmetics continues to lead, while Sephora is the preferred beauty shopping destination for teens [10] - Teenage spending is significant, influencing both direct economic contributions and household purchasing decisions, with billions spent annually [11] Corporate Developments - Instagram's head, Adam Mosseri, has indicated that the company is exploring the development of a standalone TV app to enhance its video content offerings and compete with platforms like YouTube [12][13] - Mosseri believes that existing vertical video content on Instagram could be adapted for a TV format, suggesting a strategic pivot towards video consumption [14]
Wall Street Breakfast Podcast: Inflation Report Still In Sight
Seeking Alpha· 2025-10-10 10:55
Makhbubakhon Ismatova/iStock via Getty Images Listen below or on the go on Apple Podcasts and Spotify Bureau of Labor Statistics recalls workers to get September inflation data ready — report. (00:22) Meet the brands that teenagers like the most: TikTok, Roblox, Yeti, Alani Nu, Sephora, and more. (01:35) Instagram (META) boss 'exploring' a separate TV app for video content - report. (02:22) This is an abridged transcript. We begin with an update on the shutdown specifically as it relates to next week ...
《三角洲行动》国庆大翻车,一场引爆3000万玩家的信任危机
Guan Cha Zhe Wang· 2025-10-10 09:59
(文/陈济深 编辑/张广凯) 腾讯旗下新顶流游戏《三角洲行动》,在国庆期间陷入了其上市一年来最大的舆论风波。 10月5日,官方发布的一则"烽火地带平衡性更新"公告,在短短一小时内登上各大游戏社区热搜,其中仅在B站社区中就引发了55万条留言,热门评论基本 全是反对声。 10月8日,官方发文向玩家致歉,不仅没有成功安抚玩家,反而引发了玩家更加激烈的反弹。 这场由"共享监狱"玩法调整引发的争议,让玩家几乎一边倒地站在官方的对立面,在各类三角洲相关视频的弹幕和评论区中充斥着玩家们串联"10月10日集 体罢游"的呼吁。 《三角洲行动》原本是腾讯今年最成功的游戏之一,9月26日还在杭州举行了规模盛大的游戏一周年庆,获得大量好评。 作为腾讯自研的首款全球发行的多端互通射击游戏,2024年9月,《三角洲行动》开启公测。今年4月,三角洲DAU突破1200万,7月突破2000万,9月21日 更是宣布DAU突破3000万。仅仅一年,《三角洲行动》已经成为腾讯近年来诸多新品中增长最猛的游戏。 作为在腾讯财报中被单独提及并点名表扬的新顶流,名利双收的《三角洲行动》为何在半个月不到的时间里,引发了其上线以来最大的舆论危机? 究其原因,《 ...
和平精英绿洲启元DAU突破3300万
Bei Jing Shang Bao· 2025-10-10 08:45
在业内看来,绿洲启元成功解决了UGC创作的三大核心痛点:创作工具易用性、流量分发公平性、商业化路径可行性。2025年上半年,绿洲启元交出了一 份亮眼的商业化成绩单,包括单团队收益500万+,头部单玩法单月流水达500万,多家团队收益超百万等。 北京商报讯(记者 卢扬 程靓)在刚刚过去的第三季度,和平精英绿洲启元日活跃用户数突破3300万大关(数据统计自8月9日当日进入绿洲启元的活跃用 户)。截至目前,平台内划分工坊和共创两大内容板块,已上线的玩法和地图数量总和超过15万个。 激励模型的持续升级是这些成果的重要保障。2025年,绿洲启元激励金累计将超一亿,相较2024年提升50%,同时面向所有团队开启玩法内购,分成比例最 高可达30%。绿洲启元还推出了专项征集活动,包含百万奖金池和千万流量曝光,鼓励开发者创作深度精品玩法和长线商业化玩法。 其中,在工坊模块,创意已不受"射击"品类的束缚。如《战争大亨》融合模拟经营、资源策略与战术对抗。它不止于传统射击游戏的"刚枪"模式,强调"运 筹帷幄"的战略思维,需要像玩即时战略(RTS)游戏一样思考发展节奏和进攻时机,趣味无限。也有类似《暴打小怪兽》《吹牛酒馆》等各具特色的 ...
X @Elon Musk
Elon Musk· 2025-10-10 06:36
💯Alex Utopia (@alexutopia):AI is the future of gaming.An image generator like Grok Imagine,predicting one frame after another in real time.Building infinite worlds as you play. https://t.co/aC1wA7G28b ...
中国消费 - 2025 年国庆假期整体需求仍不温不火-ChinaHong Kong Consumer-National Day Holiday 2025 General Demand Still Lukewarm
2025-10-10 02:49
October 9, 2025 09:17 AM GMT China/Hong Kong Consumer | Asia Pacific Hainan offline duty free (DF) market: Per Haikou Customs, DF sales in Hainan during the 8-day holiday were Rmb944mn. The daily average sales of Rmb118mn is +5% yoy, and daily average number of shoppers was 15.4K, -2%%. Daily per pax spending of Rmb7.7K is +8%yoy. The yoy trend turns +ve after a 21 months yoy decline since Nov-2023, mainly on lower base. Such daily average sales level is still 44% lower than 2021 peak (Rmb210mn/day). Box of ...
没有源代码,他用5年时间把红警2给重写了
3 6 Ke· 2025-10-09 23:24
差友们,我要说一个离谱的事。 有这么一款游戏,过了二十多年,还有一堆人像磕了药一样天天玩。 它就是红警 2。 你别不信。 你网上搜到的那些红警安装包,虽然能玩,但很容易遇到问题。你要调好兼容性,解决一个个报错弹窗,才能勉强进入游戏。 你可能想问,有没有电脑小白能玩上的版本? 但问题来了,当你突然想来一把红警,回味下童年时—— 有是有。 抱歉,你一定会被劝退。 咱们编辑部就有好几个老哥,每天中午不看小姐姐也不刷差评君,就逮着红警视频下饭,完了周末还上对战平台 PK。 在各大媒体平台,也有很多专门制作红警视频的 UP 主,粉丝高达几十万甚至百万。 看到这,可能有差友回忆被勾起来了,脑子里已经框好几十辆光棱坦克准备 All in。 一些红警玩家会和你说,去下一个对战平台,再注册一个账号,接下验证码,完事了去大厅里加入或创建对局。。。 还是有点麻烦,有官方正版吗? 也有。 但即便在 Steam 上买了 EA 官方的红警 2,大概率也是花钱找罪受,黑屏、卡顿、报错的问题非常多,很多人表示体验还不如盗版。 以上,还是针对 Windows 用户而言。 至于 Mac 用户?哥们建议直接放弃治疗。 所以世超就想问了: 在这个地 ...
X @Forbes
Forbes· 2025-10-09 22:15
This Singapore Gaming Billionaire Is Betting AI Will Upend The Entire Industry https://t.co/c28rJB3LGXhttps://t.co/c28rJB3LGX ...
Snail (NasdaqCM:SNAL) Conference Transcript
2025-10-09 17:32
Summary of Snail Inc. Conference Call Company Overview - **Company Name**: Snail Inc. - **Ticker Symbol**: SNAL - **Industry**: Video Game Development and Publishing - **Founded**: 2009 - **Public Listing**: NASDAQ since November 2022 - **Core Product**: Leader in sandbox survival genre, notably with the game ARK: Survival Evolved [2][3] Financial Performance - **2024 Net Revenue**: $85 million - **Units Sold**: 4.7 million [3] - **Historical Revenue**: Close to $1 billion in gross revenue from the ARK franchise [7] - **Daily Active Users**: Peak of 1.1 million in June 2022 [7] - **DLC Conversion Rate**: 54%, indicating strong engagement with downloadable content [9] Market Context - **Gaming Market Growth**: Expected to reach $200 billion by 2027 with approximately 4 billion players [6] - **User Engagement**: 42% of gamers are highly engaged, averaging 380 hours of playtime [8] Strategic Initiatives Growth Strategy 1. **Gaming Extension**: Focus on existing IPs, new DLCs, and licensing new IPs [11] 2. **Product Expansion**: Improve profitability through cost control and internal R&D [13] 3. **Stablecoin Initiative**: First gaming company to issue stablecoins, aiming to integrate with Snail's ecosystem [11][15] Upcoming Releases - **Major Releases**: One major DLC in late 2025 and two new IPs in 2026 [12] - **Licensing Agreements**: Anticipated nine releases in 2025, including Echoes of Elysium and Honeycomb: The World Beyond [12] Digital Assets and Stablecoin - **Stablecoin Market**: Current supply of approximately $170 billion, expected to reach $1.4 trillion by 2030 [15] - **Regulatory Environment**: The Genius Act provides clearer guidelines for stablecoin issuance [15][23] - **Strategic Goals**: Build a rewards ecosystem that ties gaming and cryptocurrency [15][24] User Engagement and Marketing - **Short-Form Video Content**: Entering the short video space to enhance user engagement and diversify revenue streams [20] - **Animated Series**: Launched on Paramount+ to attract new audiences beyond gamers [27] Operational Efficiency - **Development Costs**: Focus on lean operations with a mix of internal and outsourced development [17][18] - **R&D Focus**: Emphasis on internal R&D to drive revenue growth while managing costs effectively [13] Conclusion - Snail Inc. is positioned for growth in the gaming industry with a strong focus on user engagement, innovative product offerings, and strategic entry into the stablecoin market. The company aims to leverage its existing IPs while expanding its digital ecosystem to enhance profitability and market presence [11][15][20].