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微软Xbox新任CEO夏尔马表态:将重新评估独占游戏策略
Sou Hu Cai Jing· 2026-02-25 00:55
这也是为什么 Xbox 近期的人事变动,让社交媒体上不少人开始给新任 CEO 阿莎 · 夏尔马出谋划策。在 几乎所有建议里,排在首位的都是呼吁 Xbox 重新做独占游戏。甚至还有人要求,直接取消《光环》 《神鬼寓言》《极限竞速》等游戏的跨平台移植。 IT之家 2 月 25 日消息,据 Windows Central 报道,在先是慢慢把 Xbox 和 Windows PC 上的少数游戏移 植到 PlayStation 平台之后,随着《极限竞速:地平线》《神鬼寓言》《战争机器》,甚至是 Xbox 备受 喜爱的《光环》系列新作陆续登陆竞品平台,Xbox 游戏跨平台的大门已经彻底敞开。 一部分玩家对此表示接受,因为让更多玩家能玩到优质游戏,本身就是一件好事,这正是玩家们所追求 的。但也有人对此并不认同:那还有什么必要买 Xbox 主机? 如果 Xbox 推出的所有游戏都会登陆其他平台,而竞品主机还拥有额外的独占游戏优势,那选择 Xbox 的主机还有什么理由? 阿莎近期在接受 Windows Central 记者杰兹 · 科登采访时,并没有排除这种可能。 当被问及是否考虑回归独占游戏策略时,她坦言:"坦白说,我现在需要 ...
腾讯关闭天美蒙特利尔工作室,曾计划开发3A游戏
Cai Jing Wang· 2026-02-25 00:41
据悉,天美蒙特利尔成立仅五年,隶属于天美工作室集团,未曾发布任何游戏,但一直计划制作"3A 级 开放世界、多平台游戏"。 根据 Game File 的说法,消息人士早已警告工作室"即将被关闭",随后一名高级游戏程序员在领英平台 发文(现已被删除)证实该传闻。他当时在帖文中写道,尽管团队早已预见这一情况,但现实还是很难 接受。(IT之家)#腾讯天美蒙特利尔工作室关闭#@新浪科技 【#腾讯关闭工作室曾计划制作3A游戏#】据IGN报道,腾讯现已关闭天美蒙特利尔(TiMi Montréal)工 作室。据报道,这家工作室曾雇佣前育碧创意总监 Ashraf Ismail,他担任过《刺客信条:起源》《刺客 信条:黑旗》《刺客信条:英灵殿》等游戏的创意总监,但在 2020 年因不当行为被内部调查后高调离 开育碧,随后加入天美。 ...
Churchill Downs Incorporated Opens Marshall Yards Racing & Gaming in Southwestern Kentucky
Globenewswire· 2026-02-24 23:19
LOUISVILLE, Ky., Feb. 24, 2026 (GLOBE NEWSWIRE) -- Churchill Downs Incorporated (“CDI” or “the Company”) (Nasdaq: CHDN) announced the grand opening of Marshall Yards Racing & Gaming (“Marshall Yards”) to the public on February 25, 2026, the Company’s eighth premier historical horse racing entertainment venue in Kentucky. The 23,000 square foot venue in Calvert City, Kentucky features 225 state-of-the-art historical racing machines (“HRM”), a retail sportsbook, simulcast wagering, and various food and bevera ...
Light & Wonder(LNW) - 2025 Q4 - Earnings Call Transcript
2026-02-24 23:02
Light & Wonder (NasdaqGS:LNW) Q4 2025 Earnings call February 24, 2026 05:00 PM ET Company ParticipantsDavid Katz - Managing DirectorMatt Wilson - President and CEOMatthew Ryan - Co-Head of Equity ResearchOliver Chow - CFORohan Gallagher - EVP and Global Chief Corporate Affairs OfficerVictor Blanco - CTOConference Call ParticipantsAndre Fromyhr - Executive Director and Equity Research Analyst in Transport, Infrastructure, and Gaming ResearchBarry Jonas - Managing Director and Senior Gaming Equity AnalystDavi ...
Light & Wonder(LNW) - 2025 Q4 - Earnings Call Transcript
2026-02-24 23:02
Financial Data and Key Metrics Changes - In 2025, consolidated revenue reached $3.3 billion, up 4% from 2024, with fourth-quarter revenue of $891 million, a 12% year-over-year increase [27][28] - Consolidated EBITDA grew 29% year-over-year to $405 million in Q4, with annual AEBITDA of $1.44 billion, reflecting solid operational performance [29][30] - Adjusted NPATA per share (EPSA) increased 27% to $6.69, compared to $5.27 in the prior year [30] Business Line Data and Key Metrics Changes - Gaming revenue increased 17% to $602 million in Q4, driven by a 35% rise in gaming operations revenue to $237 million, and a record gaming machine sales of $234 million, up 20% year-over-year [12][27] - SciPlay revenue was $195 million for the quarter, with direct-to-consumer offerings growing to over 25% of total revenue, up from 13% at the end of 2024 [22] - iGaming revenue reached $94 million, up 21% year-over-year, with EBITDA of $36 million, reflecting a 44% increase [23][24] Market Data and Key Metrics Changes - North American install base for gaming operations increased 42% year-over-year to over 48,300 units, with average daily revenue per unit rising to $47, a 4% increase [14] - Global gaming machine sales were up 29% in unit shipments year-over-year to over 12,300 units [15] - The company is well-positioned for potential VLT expansion in states like Pennsylvania and Missouri, with a predicted market size of 40,000 units in Pennsylvania [64][66] Company Strategy and Development Direction - The company aims for $2 billion in consolidated EBITDA and EPSA exceeding $10.55 by 2028, focusing on growth initiatives and capital returns [5][6] - AI is viewed as a significant growth enabler, with the company launching an AI transformation program to enhance operational efficiency and game development [9][11] - The acquisition of Grover Gaming is expected to reinforce the company's recurring revenue model, with strong performance and expansion plans in Indiana [17][19] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in achieving growth targets despite challenges, emphasizing the importance of operational efficiencies and strategic investments [5][43] - The company anticipates continued growth in premium North American gaming operations and expects to maintain a strong install base [32][44] - Legislative activities in various states present potential opportunities for market expansion, although these are not included in long-term guidance [66] Other Important Information - The company repurchased $877 million worth of shares in 2025, returning a total of $1.9 billion to shareholders since 2022 [6][42] - Operating cash flow was $319 million in Q4, up 58% year-over-year, with free cash flow increasing 138% to $176 million [36][38] - The company maintains a net debt leverage ratio of 3.4 times, with a principal debt value of $5.2 billion [39] Q&A Session Summary Question: Discussion on AI and competitive risks - Management highlighted the structural moats around the business, including strong market positions and established relationships with regulators, which help mitigate competitive risks [46][48] Question: Legislative activity regarding VLT expansion - Management expressed optimism about potential VLT expansion in states like Pennsylvania and Missouri, indicating readiness to deploy products if regulations are enacted [63][64] Question: Insights on Grover acquisition and growth prospects - Management reported strong performance from Grover, with expectations for similar market share in Indiana as seen in existing markets, and indicated a fee per day consistent with Class II standards [70][73]
Light & Wonder(LNW) - 2025 Q4 - Earnings Call Transcript
2026-02-24 23:00
Financial Data and Key Metrics Changes - In Q4 2025, consolidated revenue reached $891 million, a 12% increase year-over-year, driven by a 17% growth in gaming revenue and record iGaming revenue, which was up 21% year-over-year [24][25] - For the full year, consolidated revenue was $3.3 billion, up 4% from 2024 [24] - Consolidated EBITDA grew 29% year-over-year to $405 million in Q4, with a full-year AEBITDA of $1.44 billion [26][30] - Adjusted NPATA per share (EPSA) increased 27% to $6.69 for the year, compared to $5.27 in the prior year [27] Business Line Data and Key Metrics Changes - Gaming revenue increased by 17% to $602 million in Q4, with gaming operations revenue up 35% year-over-year to $237 million, aided by higher North American installs and a $41 million contribution from Grover [10][24] - SciPlay revenue was $195 million for the quarter, with a notable increase in direct-to-consumer revenue, which grew to over 25% of total SciPlay revenue [19] - iGaming revenue reached $94 million, up 21% year-over-year, with EBITDA of $36 million, reflecting a 44% increase [20][21] Market Data and Key Metrics Changes - North American install base for gaming operations increased 42% year-over-year to over 48,300 units, with average daily revenue per unit rising to $47, a 4% increase [12] - Global gaming machine sales were up 29% in unit shipments year-over-year, totaling over 12,300 units [13] - The company is expanding its presence in new markets, including Indiana and the Philippines, with regulatory approvals received for operations [22][23] Company Strategy and Development Direction - The company aims for long-term targets of $2 billion in consolidated EBITDA and EPSA exceeding $10.55 by 2028, focusing on sustainable growth and capital returns [4][5] - AI is viewed as a significant growth enabler, with the company launching an AI transformation program to enhance operational efficiency and game development [8][51] - The company plans to continue investing in R&D and capital expenditures, targeting around 17% of consolidated revenue [36] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in achieving above-market growth across all business units, particularly in recurring revenue segments [40] - The company anticipates continued growth in North American premium gaming operations and expects to maintain a strong performance in iGaming despite potential headwinds from U.K. tax changes [22][40] - The management highlighted the importance of legislative developments in states like Pennsylvania and Missouri for potential VLT expansion opportunities [62][64] Other Important Information - The company repurchased $877 million worth of shares in 2025, returning a total of $1.9 billion to shareholders since the initiation of the share repurchase program [5][39] - The company reported a net loss of $15 million in Q4 due to restructuring charges, but profitability remained strong when excluding these charges [25][26] Q&A Session Summary Question: AI's impact on competitive risks - Management emphasized that AI is a growth enabler and that the company has strong structural moats, including established market positions and proprietary data [44][46][49] Question: Legislative activity regarding VLT expansion - Management expressed optimism about VLT expansion opportunities in states like Pennsylvania and Missouri, highlighting the company's readiness to deploy its product suite [62][64] Question: Insights on Grover acquisition and Indiana market - Management reported strong performance from Grover, with expectations of similar market share in Indiana as seen in existing markets, and indicated that fee per day in Indiana is expected to align with current trends [68][72]
Light & Wonder(LNW) - 2025 Q4 - Earnings Call Presentation
2026-02-24 22:00
Fourth Quarter and Full Year 2025 Earnings Presentation February 24, 2026 © 2026 LIGHT & WONDER Forward-Looking Statements S E C T I O N T I T L E, 1 0 P T Forward-Looking Statements In this presentation, and the oral remarks made in connection herewith, Light & Wonder makes "forward-looking statements" within the meaning of the U.S. Private Securities Litigation Reform Act of 1995. Forward-looking statements describe future expectations, plans, results or strategies and can often be identified by the use o ...
DraftKings Inc. (DKNG): A Bull Case Theory
Yahoo Finance· 2026-02-24 15:33
We came across a bullish thesis on DraftKings Inc. on Cundill Deep ValueCundill Deep Value’s Substack by FRAGMENTS. In this article, we will summarize the bulls’ thesis on DKNG. DraftKings Inc.'s share was trading at $27.22 as of February 9th. DKNG’s forward P/E was 17.51 respectively according to Yahoo Finance. 10 Best Sports Betting Stocks to Buy Now REDPIXEL.PL/Shutterstock.com DraftKings Inc. operates as a digital sports entertainment and gaming company in the United States and internationally. DKNG ...
Warner Bros. Discovery Confirms Receipt of Revised Proposal from Paramount Skydance
Prnewswire· 2026-02-24 13:15
company's plans, objectives, expectations and intentions, statements about the tender offer and other statements that are not historical facts. Such statements are based upon the current beliefs and expectations of the management of WBD and Netflix and are subject to significant risks and uncertainties outside of our control.Among the risks and uncertainties that could cause actual results to differ from those described in the forward-looking statements are the following: (1) the completion of the proposed ...
Warner Bros. Discovery Confirms Receipt of Revised Proposal from Paramount Skydance
Prnewswire· 2026-02-24 13:15
company's plans, objectives, expectations and intentions, statements about the tender offer and other statements that are not historical facts. Such statements are based upon the current beliefs and expectations of the management of WBD and Netflix and are subject to significant risks and uncertainties outside of our control.Among the risks and uncertainties that could cause actual results to differ from those described in the forward-looking statements are the following: (1) the completion of the proposed ...