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Flutter (FLUT) Reports Q2 Earnings: What Key Metrics Have to Say
ZACKS· 2025-08-08 01:01
Core Insights - Flutter Entertainment reported $4.19 billion in revenue for the quarter ended June 2025, marking a year-over-year increase of 16% and an EPS of $2.95 compared to $2.61 a year ago [1] - The reported revenue was slightly below the Zacks Consensus Estimate of $4.22 billion, resulting in a surprise of -0.78%, while the EPS exceeded expectations with a surprise of +15.69% against a consensus estimate of $2.55 [1] Financial Performance - The company’s shares have returned +7.2% over the past month, outperforming the Zacks S&P 500 composite's +1.2% change, and currently holds a Zacks Rank 3 (Hold) [3] - Geographic revenue breakdown includes: - International: $2.4 billion, slightly below the five-analyst average estimate of $2.43 billion - U.S.: $1.79 billion, slightly above the $1.78 billion average estimate [4] - iGaming (U.S.): $507 million, exceeding the three-analyst average estimate of $486.35 million - Other (U.S.): $65 million, slightly above the $64.97 million estimate [4] - Sportsbook (U.S.): $1.22 billion, slightly below the three-analyst average estimate of $1.24 billion - International Sportsbook: $1.04 billion, below the two-analyst average estimate of $1.11 billion [4] - UK and Ireland: $936 million, below the $976.07 million average estimate [4] - Asia Pacific: $402 million, above the two-analyst average estimate of $350.95 million [4] - Central and Eastern Europe: $138 million, below the $146.94 million estimate [4] - Brazil: $44 million, above the $37.57 million estimate [4] - Other International: $87 million, below the $96.29 million average estimate [4] - Other regions: $219 million, in line with the two-analyst average estimate [4]
CTW Cayman Announces Closing of Initial Public Offering
Globenewswire· 2025-08-07 20:56
Company Overview - CTW Cayman is a leading game platform company that provides global access to web-based, free-to-play games inspired by popular Japanese animations through its flagship HTML5 platform, G123.jp [6] - The company was recognized as the largest anime IP-based H5 game platform in the world in 2023 in terms of gross billings according to a Frost & Sullivan Report [6] Initial Public Offering (IPO) - CTW announced the closing of its initial public offering of 2,400,000 Class A ordinary shares at a public offering price of $5.00 per share, resulting in gross proceeds of $12.0 million before deductions [1] - The Ordinary Shares began trading on The Nasdaq Capital Market under the ticker symbol "CTW" on August 6, 2025 [1] - The underwriters have an option to purchase an additional 360,000 Ordinary Shares at the initial public offering price within 45 days from the closing of the Offering [2] Legal and Regulatory Information - A registration statement on Form F-1 relating to the Offering was filed with the U.S. Securities and Exchange Commission and was declared effective on July 30, 2025 [4] - The Offering is being made only by means of a prospectus forming part of the registration statement [4] Business Model and Strategy - CTW focuses on providing a comprehensive platform that helps game developers generate revenue from Japanese anime IP by reaching a global player audience [6] - The company shares revenue generated from players' in-game purchases with game developers and offers premium IP content, distribution, and marketing services [6]
SharpLink to Host Second Quarter 2025 Conference Call and Webcast on August 15, 2025 at 8:30 AM ET
Globenewswire· 2025-08-07 20:06
Core Viewpoint - SharpLink Gaming, Inc. is set to host a conference call on August 15, 2025, to discuss its financial and operating results for the periods ending June 30, 2025, highlighting its position as a major holder of Ether and advocate for Ethereum adoption [1][4]. Group 1: Conference Call Details - The conference call will begin at 8:30 a.m. Eastern Time and will include a question-and-answer session [2]. - Participants can access the call via a "call me" option for instant telephone access, available 15 minutes before the start time [2]. - A telephonic replay will be available approximately three hours after the call concludes until August 29, 2025 [2]. Group 2: Company Overview - SharpLink Gaming, Inc. is headquartered in Minneapolis, Minnesota, and is one of the largest publicly traded companies adopting Ether as its primary treasury reserve asset [4]. - The company aims to align itself with the future of digital capital, providing investors with direct exposure to Ethereum, the leading smart-contract platform [4]. - SharpLink is focused on innovating the online gaming industry by developing scalable, secure, and transparent solutions [5].
Super Group(SGHC) - 2025 Q2 - Earnings Call Transcript
2025-08-07 12:47
Financial Data and Key Metrics Changes - Super Group reported record total revenue of $579 million, up 50% year over year [9] - Adjusted EBITDA reached an all-time high of $157 million, representing 78% year over year growth with a margin of approximately 27% [10][21] - Total sports wagering was $958 million for the quarter, up 15% year over year [19] Business Line Data and Key Metrics Changes - Sports betting wages increased by 15% year over year, while casino wages grew by 24% [10] - The BET Builder product contributed significantly to revenue growth [10] - The company achieved a record average of 5.5 million unique monthly active customers, representing 21% year over year growth [19] Market Data and Key Metrics Changes - Revenue in Europe surged by 53% year over year, with the UK leading at 83% growth [11] - Africa saw a 59% year over year growth, with Ghana growing 63% and South Africa 31% [12] - North America grew by 23% year over year, with Canada (excluding Ontario) increasing by 22% [14] - APAC faced challenges with a 6% year over year revenue decline, an improvement from a 13% decline in the previous quarter [16] Company Strategy and Development Direction - The company is exiting the U.S. high gaming market to focus on capital discipline and long-term profitability [7][18] - A new Group Chief Technology Officer has been appointed to enhance innovation and operational efficiencies [6] - The company is investing in technology platforms and exploring opportunities in the crypto space [24] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the business's momentum, particularly with the upcoming football season [28] - The exit from the U.S. market is seen as a strategic move to reallocate resources to more profitable markets [34] - Future growth is expected from a full calendar of global sporting events and enhanced trading and pricing strategies [23] Other Important Information - The company declared a regular cash dividend of $0.04 per share in June, totaling $0.08 for 2025 [21] - A one-time restructuring cash cost of approximately $15 million is anticipated due to the U.S. exit [19] Q&A Session Summary Question: Insights on the raised guidance and potential concerns for Q3 - Management indicated that July started strong and emphasized the importance of the upcoming football season as a key driver for growth [28] Question: Reasons for the U.S. exit decision - The decision was based on high operational costs and the lack of a clear path to profitability in the U.S. market [34] Question: Marketing strategies and customer growth - Management highlighted the importance of reallocating marketing budgets to more effective channels and the positive impact of sponsorships like F1 [42] Question: Future gaming margins and opportunities - Management believes that gaming margins could reach closer to 20% with improved product offerings and risk management [49] Question: Competitive pressures in Ontario - Management noted that marketing returns and customer acquisition costs are key challenges in Ontario, but they are optimistic about future growth [58] Question: Cash balance and capital deployment - The company plans to maintain flexibility in capital deployment, focusing on high-return opportunities and consistent dividend payments [65]
DraftKings(DKNG) - 2025 Q2 - Earnings Call Presentation
2025-08-07 12:30
Financial Performance - DraftKings' Q2 2025 revenue reached a record $1.513 billion, a 37% year-over-year increase[7, 9] - Adjusted EBITDA for Q2 2025 also hit a record of $301 million, compared to $128 million in Q2 2024[7, 9] - The company is maintaining its FY 2025 revenue guidance of $6.2 billion to $6.4 billion and Adjusted EBITDA guidance of $800 million to $900 million[7] - Sportsbook net revenue increased 45% year-over-year[11] - iGaming net revenue increased 23% year-over-year[11] Key Metrics - Sportsbook handle increased 6% year-over-year[11] - Structural Sportsbook hold percentage increased by 100 basis points year-over-year[11] - Sportsbook promotional reinvestment improved nearly 600 basis points year-over-year as a percentage of Gross Gaming Revenue (GGR)[11] - Average Revenue per Monthly Unique Payer (ARPMUP) increased to $151 in Q2 2025 from $117 in Q2 2024[46] - Average Monthly Unique Payers (MUPs) reached 3.3 million in Q2 2025, compared to 3.1 million in Q2 2024[46] Product Innovation and Social Engagement - Over 1.5 million customers have engaged with the Live Bet Tracking tool in 2025[15] - Handle on the social platform increased 180% year-over-year in the first two quarters of 2025[15] - Engagement across social media handles increased over 200% year-over-year in Q2 2025, and Discord community membership grew over 400% year-over-year[15]
Playtika(PLTK) - 2025 Q2 - Earnings Call Presentation
2025-08-07 12:30
PLAYTIKA HOLDING CORP. Second Quarter 2025 Results August 7, 2025 LEGAL DISCLAIMER Forward-Looking Statements This presentation contains "forward-looking statements" within the meaning of the U.S. Private Securities Litigation Reform Act of 1995 and Section 21E of the Exchange Act. All statements other than statements of historical facts contained in this presentation, including statements regarding our business strategy, plans and our objectives for future operations, are forward-looking statements. Furthe ...
SharpLink Enters into Purchase Agreements with Select Institutional Investors for $200 Million Registered Direct Offering of Common Stock
GlobeNewswire News Room· 2025-08-07 12:00
MINNEAPOLIS, MN, Aug. 07, 2025 (GLOBE NEWSWIRE) -- SharpLink Gaming, Inc. (Nasdaq:SBET) ("SharpLink" or the "Company"), one of the world's largest corporate holders of Ether ("ETH") and prominent industry advocate of Ethereum adoption, today announced that it has entered into securities purchase agreements with four global institutional investors pursuant to a registered direct offering priced at $19.50 per share (at-the-market under Nasdaq rules), for gross proceeds of approximately $200 million before ded ...
网易再出顶级阳谋,MMO圈也迎来自己的百亿补贴?
Sou Hu Cai Jing· 2025-08-07 09:17
这两天,各大外卖平台的商战打得不可开交,你出一份十亿补贴,我直接拉到百亿,比得就是持久战和内功,众网友直呼:"也是吃上时代的红利了!" 然而诸君莫慌,外卖的红利吃满还不够,MMO圈的福利已经接踵而至,网易旗下元老级MMO《新倩女幽魂》现已打响MMO"百亿补贴"第一枪,西游特色 双服将于8月15日全面登场,福利力度堪称无解阳谋! 来玩,真打金!在斗战服,杀人/打怪都有概率掉落来自现实世界的稀有投放碎片,集齐后可兑换黄金或现金! 太多福利,太多羊毛,不薅不行!上述所列举,不过是11重福利中的一部分,更多福利,诸如「迎新奖励」「抽特殊坐骑」「战令礼」等实在太多,恕小编 难以一一罗列! 7月31日,《新倩女幽魂》的西游版本特色服正式开启预约,截止8月14日18点前都可随时报名预约!其即将推出的"斗战成佛"(PVP)与"天命归来"(PVE)双特 色服,没有藏着掖着的连环套路,只有开诚布公的福利体系,为的就是让玩家心甘情愿地入局! 双特色服福利包含充值全返、真黄金掉落、1元50套时装等11重福利,每一项都精准戳中MMO玩家的核心诉求,主打以真心换真心! 充值返利!玩家在特色服"点数兑换元宝"的所有消耗,均可在结算后1:1 ...
Compared to Estimates, DraftKings (DKNG) Q2 Earnings: A Look at Key Metrics
ZACKS· 2025-08-07 00:31
Group 1 - DraftKings reported $1.51 billion in revenue for the quarter ended June 2025, a year-over-year increase of 37% [1] - The EPS for the same period was $0.38, compared to $0.12 a year ago, indicating significant growth [1] - The reported revenue exceeded the Zacks Consensus Estimate of $1.43 billion by 5.99%, while the EPS fell short of the consensus estimate of $0.41 by 7.32% [1] Group 2 - Key metrics indicate that DraftKings has an Average Revenue per Monthly Unique Payer (ARPMUP) of $151.00, surpassing the average estimate of $121.53 [4] - Monthly Unique Payers (MUPs) reached 3.3 million, exceeding the average estimate of 2.56 million [4] - Revenue from Sportsbook was $997.87 million, compared to the average estimate of $925.23 million, while revenue from iGaming was $429.66 million, slightly below the average estimate of $440.91 million [4] Group 3 - DraftKings shares have returned +6.1% over the past month, outperforming the Zacks S&P 500 composite's +0.5% change [3] - The stock currently holds a Zacks Rank 3 (Hold), suggesting it may perform in line with the broader market in the near term [3]
Inspired(INSE) - 2025 Q2 - Earnings Call Transcript
2025-08-06 13:30
Financial Data and Key Metrics Changes - EBITDA for Q2 2025 was $28.4 million, up 15% compared to Q2 2024, with EBITDA margins improving from 33% to 35% [5][19] - The Interactive business was the primary growth driver, with EBITDA growth of nearly 50% year over year [5][12] Business Line Data and Key Metrics Changes - The Interactive segment achieved its eighth consecutive quarter of over 40% year-over-year adjusted EBITDA growth, with an adjusted EBITDA margin expansion of 200 basis points to 67% [12][19] - Gaming EBITDA increased by 35% year over year, significantly driven by the performance of William Hill [17][19] - Virtual Sports EBITDA showed a sequential improvement, with expectations for continued growth in Q3 and Q4 [15][26] Market Data and Key Metrics Changes - Less than 10% of the U.S. population is in jurisdictions offering iGaming, compared to 70% for sports betting, indicating significant growth potential [6] - The company is seeing growth in Brazil, with a focus on launching additional operators and bespoke content [12][36] Company Strategy and Development Direction - The company is focusing on digital segments, aiming to improve cash conversion and EBITDA margins, with a target of approaching 40% [10][19] - The sale of the Holiday Park business is expected to enhance liquidity and shift the business mix further towards digital [10][19] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about the Interactive business, noting that it is still in its infancy and has considerable room for growth [6][12] - The company is cautiously optimistic about the Virtual Sports segment, expecting to see year-over-year growth by the end of the year [7][15] Other Important Information - The company successfully refinanced its credit facility and is in the process of converting floating rate debt to fixed rate [8][9] - A new contract was awarded to supply gaming machines for JenningsBet, the largest independent bookmaker in the UK [8][18] Q&A Session Summary Question: Can you elaborate on the momentum in hybrid dealer? - Management noted a good mix of customers, including tier one and tier two operators, with positive traction and increasing player volume [22][24] Question: Will Virtual Sports see a year-over-year increase in EBITDA? - Management indicated that while Q3 might not see significant growth, Q4 is expected to show improvements due to new product launches [26] Question: What drives the next leg of growth in the Gaming segment? - Management highlighted opportunities in Canadian provinces and Illinois, where the market is expanding and content refreshment is key [41][43] Question: What are the promising international markets for hybrid dealer? - Management stated that every market appears promising, with ongoing rollouts in North America, UK, Greece, and Brazil [45][46] Question: What are the capital deployment priorities? - The first priority is funding business growth, followed by debt reduction, with share repurchases considered afterward [52]