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Australia clarifies social media age verification rules for under-16 ban
Thesun.My· 2025-09-16 02:58
Group 1 - Australia will not require social media platforms to verify the ages of all users under the new ban prohibiting access for children under 16, instead mandating reasonable steps to prevent underage access [1] - Social media companies have criticized the laws as vague and rushed, with Communications Minister Anika Wells stating that platforms must deactivate accounts belonging to underage users [2] - The guidelines suggest a multilayered approach to age checking rather than universal verification, with no single solution deemed perfect for enforcement [3] Group 2 - Social media companies could face fines of up to 49.5 million Australian dollars for violations of the new rules [3] - An independent study found that age verification can be conducted privately and effectively, while additional rules are being introduced to protect children from harmful online content [4] - Roblox Corporation has agreed to implement new safeguards against adult grooming of children in Australia [4]
美国人自己的4399,居然把Steam给吊起来锤了?
3 6 Ke· 2025-09-14 23:48
Core Insights - Roblox has surpassed Steam's record for concurrent users, reaching 47.3 million, which is over 6 million more than Steam's peak of 41.2 million [1] - The platform is not just a gaming platform but also a game creation system, allowing users to design and upload their own games [10] - Roblox's success is attributed to popular games like "Grow a Garden" and "Steal the Brain," which have drawn millions of concurrent players [12][14] Group 1: User Engagement and Popularity - Roblox's daily active users reached 85.3 million, with 40% of players being under 13 years old, indicating a strong appeal among younger audiences [6] - The platform's peak concurrent users were driven by a competitive event between two games, which significantly boosted player engagement [16][17] - The games on Roblox are free to play, which contributes to its widespread accessibility across various devices [19] Group 2: Monetization and Revenue Model - Roblox generates revenue primarily through in-game purchases, allowing developers to create and sell virtual items [19] - The platform has been criticized for its high revenue share from developers, taking 75.5% of earnings, which raises concerns about fair compensation [33] Group 3: Safety and Regulatory Concerns - There are significant concerns regarding child safety on Roblox, with reports of children making unauthorized purchases and exposure to inappropriate content [28][30] - Various countries have called for stricter regulations and oversight of Roblox, leading to its absence in the Chinese market since 2021 [37]
Roblox Sued for Wrongful Death After Teenager's Suicide
Nytimes· 2025-09-12 13:43
Technology|He Made a Friend on Roblox. Their Relationship Turned Sinister. https://www.nytimes.com/2025/09/12/technology/roblox-lawsuit-child-safety.html Share full article Ethan Dallas at 15. He had played Roblox, an online game aimed at children, since he was 7. Credit...Ariana Drehsler for The New York Times Supported by SKIP ADVERTISEMENT Listen to this article · 8:57 min Learn more Share full article By Eli Tan Reporting from San Francisco Sept. 12, 2025 In December 2023, Ethan Dallas texted his mother ...
'Roblox' game to impose age controls this year
TechXplore· 2025-09-05 19:50
Core Points - Roblox has committed to implementing age verification mechanisms to enhance safety for its young user base, particularly those under 13 years old [3][4] - The platform currently has around 100 million daily users, with approximately 40% being under the age of 13 [4] - Recent allegations against Roblox include facilitating child exploitation and failing to protect young users from sexual predators, leading to increased scrutiny and legal challenges [5] Group 1 - The company plans to expand age estimation for all users accessing on-platform communication features by the end of the year [3][4] - New systems will be launched to limit communication between adults and minors unless they have a real-world connection [4] - Roblox has faced criticism for not adequately safeguarding its youngest players, prompting the need for enhanced parental controls and content labeling [5] Group 2 - The announcement of age controls aligns with global trends, as various governments are tightening online age regulations [6][7] - The Online Safety Act in Britain mandates strict age controls for websites and social networks, with similar measures being considered in France and other EU countries [7]
Roblox Unveils AI, Monetization, and Performance Innovations for Creators
Businesswire· 2025-09-05 18:00
Core Insights - Roblox Corporation announced new innovations at the 11th annual Roblox Developers Conference (RDC) aimed at enhancing tools for creators, increasing earning potential, and improving platform performance [1][2] CREATE: Empowering Creators and Their Players With AI - The company introduced AI updates to provide creators with artistic freedom and smarter development assistance, enabling faster transformation of ideas into businesses [3] - New capabilities include 4D object creation, real-time voice chat translation, text-to-speech API, and speech-to-text API, enhancing interaction and accessibility [4][5] SCALE: New Opportunities for Creators to Grow and Engage Audiences - Roblox is expanding its partnerships with brands to allow creators to build games based on popular IPs, including titles from Kodansha and Lionsgate [6] - The company has begun driving traffic through its São Paulo data center, improving performance and reducing latency for users in the region [6] EARN: Increased Earning Potential for Creators - Roblox increased the Developer Exchange (DevEx) rate, allowing creators to earn 8.5% more when converting Robux to cash, with the average revenue for a Top 1000 developer reaching nearly $1 million, a 2.9x increase since 2020 [7][9] Enhanced Platform Features - New server authority mode aims to reduce in-game cheating and enhance realism in multiplayer games [8] - Improvements in avatar technology and engine performance were showcased, allowing for more lifelike movements and higher fidelity across devices [8]
Roblox announces short-form video feed for gameplay clips, new AI tools for creators, and more
TechCrunch· 2025-09-05 17:30
Online gaming platform Roblox is launching a TikTok-like short-form video feed for sharing gameplay moments, the company unveiled on Friday at the Roblox Developers Conference. The company also announced increased earnings for creators, new AI tools to boost creation, and other advancements in performance.The new short-form video experience, called “Roblox Moments,” is launching in beta for users 13 and above. It allows users to capture clips of their gameplay, then edit and share those clips in a scrollabl ...
杀疯了,220款游戏在海外暑期档疯狂吸金
3 6 Ke· 2025-09-04 11:18
Core Insights - The gaming industry saw significant revenue generation during the summer season, with 25 mobile games earning over $100 million and 220 games surpassing $10 million in revenue [1][18] - Notably, the game "Roblox" achieved a remarkable DAU of approximately 200 million and broke the Steam record for concurrent users, reaching 47.4 million [1][4] - The success of mid-tier games like "Screwdom" and "Disney Solitaire" also contributed to substantial earnings, with "Screwdom" generating $40 million [1][10] Revenue Performance - The top-performing mobile games during the summer included "Last War: Survival," "MONOPOLY GO!," and "Royal Match," with revenues exceeding $400 million, $416 million, and $41 million respectively [2][18] - "Roblox" and "Pokémon GO" also performed well, with revenues of over $200 million and a 81% increase in revenue for "Pokémon GO" [2][4] Market Trends - The gaming market is increasingly competitive, with a notable shift towards content marketing and user engagement strategies rather than traditional user acquisition methods [11][16] - Games like "Lands of Jail" successfully penetrated the European and American markets through innovative marketing strategies, focusing on unique content rather than typical promotional tactics [4][10] User Engagement Strategies - Successful games leveraged social media platforms like TikTok for user acquisition, with viral trends significantly boosting visibility and downloads [5][15] - Community engagement and social media presence have become crucial for retaining players, as seen with "Clash Royale," which has a substantial following on platforms like TikTok [15][16] Future Outlook - The upcoming holiday seasons, including Halloween and Black Friday, are expected to be critical for revenue generation, with companies advised to analyze past performance to optimize future strategies [17]
Como transformar el mundo desde los videojuegos | Jorge Agudelo | TEDxWindsor Royal School
TEDx Talks· 2025-08-26 16:07
[Música] [Música] Él es Mats. Es un chico en Noruega que tiene una condición física que le impedía moverse de su silla de ruedas durante mucho tiempo. Pero Mats no solamente era Mats, también era Evely, un lord en el mundo de World of Warcraft o WoW para las personas más conocedoras del tema. Mats jugó cerca de 20,000 horas al World of Warcraft. Eso, en otras palabras, es cerca de unos 2 años de vida. Y lo hacía desde su silla, como lo están viendo ahí. Los lo interesante de esta historia es que sucedía enf ...
X @Wendy O
Wendy O· 2025-08-23 14:35
Industry Comparison - The report contrasts Roblox's downtime with Ripple's consistent uptime [1] Technical Reliability - The report highlights the reliability of Ripple's system [1] - The report points out the downtime issue of Roblox [1]
The Measure Of Meaning, In a World of Screens | Zalmai Popal | TEDxKids@ElCajon
TEDx Talks· 2025-08-18 15:33
Screen Time & Addiction - The probability of becoming a human is 1 in 400 trillion [1][14] - US individuals spend an average of 7 hours daily on screens [4] - Gaming companies strategically design platforms with reward systems and frequent updates to encourage prolonged playtime [8][9] Impact of the Pandemic - The National Library of Medicine conducted research from 2019 to 2022, indicating that extensive device use during the COVID-19 pandemic led to the perception of gaming as a skill [6] Strategies for Overcoming Addiction - Scripts Health suggests strategies such as taking breaks every 30 minutes, using friendly reminders for accountability, and tracking screen time [10] - Built-in screen time limit settings on phones can be used to implement these strategies [11][12]