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Australia asks for meeting with Roblox after grooming, content complaints
Reuters· 2026-02-10 05:18
Core Viewpoint - The Australian government is addressing concerns regarding child grooming and exposure to graphic content on the gaming platform Roblox, indicating a potential regulatory response to these issues [1] Group 1: Government Actions - The Australian government has called a meeting with Roblox to discuss the reported issues related to child safety on the platform [1] - A regulator has announced plans to test whether Roblox complies with safety regulations concerning child protection [1]
Friday's Earnings Movers: RBLX Rallies, MOH "Shockingly Weak," AFRM Beats
Youtube· 2026-02-06 15:30
Diane King Hall is with me to take a look at some of the big movers here on Wall Street. Good morning, Diane. >> Good morning.It's good to be with you. Yeah, we've got Roblox first up, right. That one is a big gainer.Uh you got better than expected results on revenue and daily active users helping to spawn the gains here. The gamers know what I'm talking about here. That stock rallying more than 10%.My son is sticky on this one as are many other young people. Uh it did report a loss on an adjusted basis of ...
Roblox Posts Breakout Q4 After Chasing Older Core Gamers
PYMNTS.com· 2026-02-06 00:46
Heavy AI investment is expanding content and complexity, while mounting legal scrutiny over child safety is forcing faster safety reforms.The gaming platform Roblox has been there as its over 100 million active users grew up.By completing this form, you agree to receive marketing communications from PYMNTS and to the sharing of your information with our sponsor, if applicable, in accordance with our Privacy Policy and Terms and Conditions .Complete the form to unlock this article and enjoy unlimited free ac ...
Roblox Posts Breakout Q4 After Chasing Older Core Gaming Market
PYMNTS.com· 2026-02-06 00:46
Heavy AI investment is expanding content and complexity, while mounting legal scrutiny over child safety is forcing faster safety reforms.The gaming platform Roblox has been there as its over 100 million active users grew up.By completing this form, you agree to receive marketing communications from PYMNTS and to the sharing of your information with our sponsor, if applicable, in accordance with our Privacy Policy and Terms and Conditions .Complete the form to unlock this article and enjoy unlimited free ac ...
1月全球手游收入Top20:《王者荣耀》飙升110%,三角洲第13,原神第14
3 6 Ke· 2026-02-05 00:10
近日,外媒Mobilegamer.biz发布了2026年1月的全球手游收入榜。(注:数据来源AppMagic,统计范围不包 括第三方安卓渠道、网页商店及广告收入,且已扣除平台分成) 具体来看,《王者荣耀》的收入记录依旧亮眼,其内购收入在1月份实现了环比大幅增长,从12月的约7900万 美元飙升至1月的1.72亿美元。 这个收入与腾讯这款热门MOBA游戏的最高月度收入总额相当,距离其2021年10月创下的1.84亿美元历史纪 录已相差不远。 Scopely的《Monopoly Go》在几个月徘徊在1亿美元关口后,本月收入重新回升至1.2亿美元以上,较2025年1 月的1.04亿美元实现了显著同比增长。 自2024年11月以来,《Last War》的收入曲线就一直波动剧烈,继去年12月冲至近1.39亿美元后,2026年1月 其预估收入为1.2亿美元,呈现回调态势。 Dream Games的《Royal Match》经历数月平稳下滑后重拾环比增长,以1.09亿美元创下去年10月以来的首次 破亿纪录。 《Roblox》的收入在1月份出现了下滑,从12月的约1.25亿美元降至1月的1.07亿美元,与2025年1月收入基 ...
Roblox Hit With EU Investigation Over Minors' Safety - Roblox (NYSE:RBLX)
Benzinga· 2026-01-30 16:55
Roblox Corporation (NYSE:RBLX) faced fresh scrutiny in Europe after a Dutch watchdog opened a probe into how the platform protects minors.The development comes as the stock traded lower and an analyst trimmed a price target while keeping a bullish rating.Wedbush analyst Alicia Reese maintains an Outperform rating on the stock, lowering the price forecast from $165 to $110.The gaming platform drew scrutiny Friday as the Netherlands Authority for Consumers and Markets launched an official review of its protec ...
Dutch regulator to probe Roblox over risks to minors
Reuters· 2026-01-30 09:03
Group 1 - The Netherlands' consumer protection regulator ACM has initiated an investigation into the U.S. gaming platform Roblox [1] - The investigation focuses on potential risks to underage users within the European Union [1]
任天堂击碎“需求疲软论”:Switch 2北美销量强势反弹,领先索尼PS4
智通财经网· 2026-01-23 03:26
Group 1 - Nintendo's flagship console, Switch 2, saw a sales rebound last month, alleviating concerns about demand slowdown, leading to a 6.6% increase in Nintendo's stock price, the largest single-day gain since November 5 [1] - According to Circana, Switch 2 was the best-selling console in the U.S. for both December and the entire year of 2025, contributing to a 9% growth in overall hardware spending in the industry [1] - Despite a significant drop in spending due to increased tariffs and component costs in November, Switch 2 maintained strong sales, contradicting claims of its weakness [1] Group 2 - After seven months on the market, Switch 2's sales exceeded Sony's PlayStation 4 by 35%, supported by multiple best-selling games in December [2] - The overall U.S. gaming market is expected to grow by 1% to $60.7 billion by 2025, with a shift towards subscription models, which have seen a 20% increase [5] - Epic Games' Fortnite continues to dominate user attention and gaming time on console platforms, with a significant portion of active users having experienced the game [5]
2025全球收入Top20:第一名117亿,腾讯3款,米哈游1款,叠纸1款
3 6 Ke· 2026-01-19 02:48
Core Insights - The global mobile game revenue ranking for 2025 shows increased competition, with several games surpassing $1 billion in revenue, but Tencent's "Honor of Kings" remains the top earner at $1.68 billion [1][2]. Revenue Rankings - "Honor of Kings" generated $1.68 billion in 2025, a slight decrease from $1.74 billion in 2024, with the majority of revenue coming from China and the U.S. contributing approximately $8.5 million [1]. - "Last War" by FunFly achieved $1.57 billion in revenue, up from $1.1 billion in 2024, despite not being launched in mainland China [1]. - "Roblox" saw revenue growth to nearly $1.49 billion in 2025, up from $1.1 billion in 2024, driven by popular user-generated content [2]. - "Whiteout Survival" from Century Huatong increased its revenue from $936 million in 2024 to $1.4 billion in 2025, ranking fourth [2]. - "Royal Match" by Dream Games earned $1.37 billion in 2025, slightly down from $1.39 billion in 2024, possibly due to competition from its new title "Royal Kingdom" [3]. - "Monopoly Go" generated $1.36 billion in 2025, down from $1.43 billion in 2024, with significant revenue from web stores [3]. - "PUBG Mobile" reported $1.12 billion in revenue, showing slight growth, but faced a decline in momentum towards the end of 2025 [4]. - "Candy Crush Saga" achieved $1 billion in revenue, marking its first time surpassing this threshold, with a slight increase from $980 million in 2024 [4]. - "Coin Master" earned approximately $650 million, continuing a trend of declining revenue for the third consecutive year [5]. Additional Rankings - The 11th to 20th ranked games include "Gossip Harbor" at $550 million, "Pokémon Go" at $494 million, and "Clash Royale" at $453 million, with notable growth for "Gossip Harbor" and "Clash Royale" [6][7]. - "Pokémon Go" has seen a decline in revenue for four consecutive years, dropping below $500 million in 2025 [7]. - "Bun Bun Kingdom" generated nearly $450 million in its first year, indicating potential for future growth [8]. - "Honkai: Star Rail" experienced a revenue drop from $562 million in 2024 to $423 million in 2025, while "Genshin Impact" also saw a decline [8].
游戏厂商争先布局UGC 能否打造中国版“Roblox”?
Xin Lang Cai Jing· 2026-01-16 20:08
Core Insights - The article discusses the growing trend of User-Generated Content (UGC) in high Daily Active User (DAU) games, allowing players to create and share their own game content, which helps alleviate development pressures and enhances social engagement [2][6][10] Group 1: UGC Implementation in Games - Major DAU games are adopting UGC models to distribute development tasks to players, enabling them to create diverse gameplay experiences and address content development bottlenecks [2][6] - "Genshin Impact" launched its UGC mode "Thousand Star Realm" in October 2025, attracting over 30,000 creators and generating over 150 million total play sessions by January 3, 2026 [3] - Tencent's "Peacekeeper Elite" introduced its UGC mode "Oasis Genesis" in 2021, achieving over 33 million daily active users by Q3 2025, with player-created content expanding beyond traditional shooting genres [3][4] Group 2: Economic Impact of UGC - "Oasis Genesis" has reportedly distributed over 100 million yuan in incentives, with revenue from top player-created content reaching 5 million yuan in a single month [4] - UGC models provide additional monetization channels beyond traditional in-game purchases, allowing creators to earn from in-game transactions while platforms benefit from increased content consumption [7] Group 3: Challenges and Opportunities - The UGC model faces challenges in China, where previous attempts like Roblox struggled due to high entry barriers for creators and a lack of supportive infrastructure [9] - However, the current landscape shows promise, with a large user base in DAU games and improved support systems for creators, indicating potential for successful UGC implementation [10] Group 4: Role of AI in UGC Development - The advancement of generative AI is expected to lower the barriers for UGC creation, enabling faster game prototype development and enhancing the creative process [10][11] - AI tools are being integrated into UGC platforms to assist in content creation, quality assessment, and gameplay enhancement, potentially transforming the complexity and variety of UGC offerings [11]