信息服务终端制造及销售
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【西街观察】创新消费,国潮不止“潮”
Bei Jing Shang Bao· 2025-09-13 13:54
Group 1 - The rise of "Guochao" (national trend) is revitalizing consumer interest by merging traditional culture with modern technology, leading to innovative experiences [1][2] - The first 3A game in China, "Black Myth: Wukong," sold over 10 million copies within three days of its release, showcasing the potential of cultural innovation powered by technology [1] - In the first half of the year, China's cultural enterprises achieved a total profit of 629.8 billion yuan, a 19.3% increase year-on-year, indicating a growing profitability in the cultural sector [2] Group 2 - The concept of "effective demand" is highlighted as a crucial factor for cultural transmission, emphasizing the need for genuine consumer interest rather than just product creation [2][3] - The integration of technology in cultural products and services is seen as a beneficial exploration for the dissemination of "Guochao" [2] - The focus on consumer needs and innovative practices is essential for achieving growth and cultural heritage transmission [3][4]
国家统计局:上半年文化企业盈利能力持续提高
Zheng Quan Shi Bao Wang· 2025-07-30 01:43
上半年,规模以上文化企业实现利润总额6298亿元,比上年同期增长19.3%。营业收入利润率为 8.83%,比上年同期提高0.88个百分点。从43个行业中类看,有38个行业中类实现盈利。其中,数字内 容服务、互联网信息服务、信息服务终端制造及销售等3个行业对规模以上文化企业利润总额带动作用 明显。 人民财讯7月30日电,国家统计局社科文司统计师潘旭华解读2025年上半年全国规模以上文化及相关产 业企业数据表示,文化企业盈利能力持续提高。 ...