《咒术回战:幻影夜行》

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《三谋》功不可没,游戏再次撑起B站
36氪未来消费· 2025-05-21 08:51
作者 | 王毓婵 编辑 | 乔芊 2025年一季度,B站继续实现了盈利。 本季度,B站营收达70.0亿元人民币,同比增长24%。毛利润有较大幅度的提升,同比增58%,毛利率连续11个季度环比提升至36.3%。调整后净利润 达3.6亿元,实现持续盈利。 盈利源于高毛利的游戏和广告收入比例增高,这两项业务在Q1的收入贡献达54%(去年同期为47%),而类固定成本绝对值基本稳定,占收入比例由去 年同期的25%下降至本季度的20%,同时,广告和直播的毛利率今年也有提升。 电话会议上,管理层对中长期财务数据给出指引,称"有信心将毛利率提升到40%-45%","Non-GAAP经营利润率15%-20%"。在符合预期的财报和 乐观的指引下,B站股票涨超7%。 在用户数据方面,一季度,B站日均活跃用户达1.07亿,月均活跃用户再创新高,为3.68亿,同比增长7.8%,环比净增2800万,超出市场预期,可能表 现出了与春晚合作带来的用户增量。另外,用户日均使用时长也增至历史新高108分钟,人均交互量(点赞/评论/收藏)、日均观看视频量分别增长 2%、20%。 《三谋》,能成为B站的下一款长青游戏吗? 一季度,B站游戏业务表现比 ...
《三谋》功不可没,游戏再次撑起B站
3 6 Ke· 2025-05-21 08:40
Group 1: Financial Performance - In Q1 2025, Bilibili achieved revenue of 7.0 billion RMB, a year-on-year increase of 24% [1] - Gross profit increased significantly by 58% year-on-year, with a gross margin rising to 36.3%, marking the 11th consecutive quarter of improvement [1] - Adjusted net profit reached 360 million RMB, indicating sustained profitability [1] Group 2: User Engagement - Daily active users reached 107 million, while monthly active users hit a record high of 368 million, growing by 7.8% year-on-year [1] - Average daily usage time increased to a historical high of 108 minutes, with user interaction metrics also showing growth [1] Group 3: Gaming Business - Bilibili's gaming revenue for Q1 was 1.73 billion RMB, a remarkable year-on-year growth of 76%, primarily driven by the game "Three Kingdoms: Strategy of the World" [2] - The company aims for long-term operation of "Three Kingdoms," with expectations for a stable lifecycle of at least five years [2] - Plans for a traditional Chinese version and multi-platform adaptations of "Three Kingdoms" are underway [2] Group 4: Advertising Revenue - Advertising revenue for Q1 was 2.0 billion RMB, reflecting a 20% year-on-year growth, aligning with market expectations [5] - The growth in advertising revenue is attributed to improved efficiency from AI and increased ad spending from AI companies [5] - AI-related advertising spending doubled in Q1, significantly boosting the overall advertising revenue [5] Group 5: Market Trends - Bilibili's user demographic has matured, with an average user age of 26, indicating a shift towards a more financially capable audience [6] - The top five industries contributing to advertising revenue include gaming, internet services, e-commerce, home appliances, and automotive [6] - The growth in advertising revenue from home appliances and maternal and pet-related sectors demonstrates evolving consumer behavior as users age [6]