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《指尖捕鱼》《捕鱼新纪元》《捕鱼炸翻天》《姚记捕鱼3D版》《大神捕鱼》
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起于“捕鱼”限于“捕鱼” 姚记科技布局短剧寻新增长点
Bei Jing Shang Bao· 2025-11-20 01:29
Core Viewpoint - The company is facing significant challenges in its performance, with a notable decline in revenue and profit, while also undergoing management changes. The gaming and digital marketing sectors are under pressure, prompting the company to explore new growth avenues such as short video and short drama production [1][2][4]. Financial Performance - In the third quarter of this year, the company's revenue was 6.7 billion yuan, a year-on-year decrease of 23.95%, and the net profit attributable to shareholders was 1.34 billion yuan, down 3.98% [2]. - For the first three quarters of this year, the total revenue was 21.08 billion yuan, reflecting a 24.42% decline compared to the previous year, with a net profit of 3.9 billion yuan, down 8% [2]. - The company's gaming revenue from 2019 to 2023 was 10.18 billion yuan, 12.14 billion yuan, 12.22 billion yuan, 12.02 billion yuan, and 12.26 billion yuan respectively, indicating a plateau in growth [2][3]. Gaming Business Challenges - The gaming sector, particularly the fishing game segment, is facing intense competition and user retention issues, with a significant reliance on a few key products [3]. - The gaming revenue for the previous year was 10.15 billion yuan, which represented a 17.2% decline year-on-year [3]. Digital Marketing Sector - The digital marketing business has shown unstable gross margins, with figures from 2020 to 2024 being 9.56%, 6.92%, 4.74%, 5.46%, and 7.76% respectively [4]. - The company’s bargaining power is limited due to a fixed customer structure primarily consisting of large companies, compounded by increased competition in the digital marketing space [4]. New Growth Initiatives - The company is actively seeking new growth points, particularly through the establishment of the Shanghai International Short Video Center, focusing on short video and short drama production [6]. - The company aims to leverage its digital marketing experience to integrate short drama marketing with existing channels, although it currently lacks content production experience [7].