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腾讯、拳头、索尼都在押注的赛道,会是下一个风口吗?
3 6 Ke· 2025-10-13 23:45
Core Viewpoint - The fighting game genre, once a dominant force in the gaming industry, is experiencing a resurgence with new titles being developed by major companies like Riot Games, Sony, and Tencent, despite the perception that it has become a niche market [1][5][12] Industry Trends - Major companies are investing in fighting games to explore untapped potential and enhance their IP ecosystems [5][12] - Recent releases and announcements include Riot's "2XKO," Sony's "Marvel Duel," and Tencent's "Under the Heavens," indicating a renewed interest in the genre [1][3][12] Game Definition and Evolution - Fighting games are defined by specific criteria, including limited characters, confined arenas, and a focus on combat strategy [10] - The genre has evolved over 40 years, from the arcade boom to the current internet age, with various forms and styles emerging [6][8] Challenges Facing the Genre - The fighting game genre struggles with low mainstream acceptance, high difficulty levels, and a lack of social engagement compared to other game types [12][14][16] - New players often face negative experiences due to skill disparities and the steep learning curve associated with traditional fighting games [14][16] Potential for Growth - Despite challenges, there is potential for fighting games to become mainstream again if they can balance gameplay depth with accessibility and improve social features [12][17] - Recent titles like "2XKO" and "Under the Heavens" are exploring innovative gameplay mechanics and monetization strategies to attract a broader audience [17][19]