《鱿鱼游戏:释放》
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奈飞“游戏梦”,一场流媒体帝国的生死局
3 6 Ke· 2025-03-24 11:27
Core Viewpoint - Netflix aims to leverage its popular original series and films to create more interactive experiences, similar to its attempts with "Squid Game" [3][4]. Group 1: Investment in Gaming - Netflix has invested $1 billion in the gaming sector by the fall of 2023, acquiring four smaller development studios and establishing two studios in California and Helsinki [5]. - The company plans to invest another $1 billion in 2024, increasing its game offerings to 140 titles available to all Netflix subscribers without ads or in-app purchases [5]. Group 2: Market Position and Strategy - Despite its efforts, Netflix has struggled to establish a strong presence in the gaming market, with only 1.92 million downloads and around 1.1 million daily active users, which are minimal compared to its overall subscriber base [6]. - Netflix's gaming strategy has shifted to complement its streaming service rather than compete directly with major game developers [6][8]. Group 3: Future Development Focus - The company intends to focus on developing games that can be played on smart TVs, allowing users to use their mobile devices as controllers [7]. - Netflix aims to create casual party games and more content for younger audiences, who account for 15% of its linear entertainment viewing time [7]. Group 4: Industry Context and Competition - The gaming industry is valued at $180 billion, significantly larger than the traditional Hollywood film and television industry, which is estimated at $100 billion annually [9]. - Netflix's early interactive content, such as "Black Mirror: Bandersnatch," did not receive positive feedback, leading to the removal of several similar projects from its library [9][10]. Group 5: Future Prospects and Monetization - Netflix's gaming department has the advantage of time and resources to explore various strategies, with projected revenue growth of 16% in 2024, reaching $10 billion in operating income [13]. - Future monetization strategies may include in-app purchases and advertising, leveraging experiences gained from its linear advertising ventures [13][14].