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抢票软件抢出不正当竞争,警示了什么
Bei Jing Qing Nian Bao· 2025-04-29 01:38
Core Points - The Supreme Court's ruling on a case involving "ticket grabbing software" has garnered significant attention, marking the first instance in China where such software is recognized as constituting unfair competition [1] - The case clarifies the illegal nature and dangers of "ticket grabbing" behavior, serving as a warning to sellers of such software and providing a legal precedent for ticketing entities affected by these practices [1][2] Group 1 - The plaintiff in the case is a well-known entertainment ticketing agency, while the defendant sold "ticket grabbing" software on a second-hand shopping platform, which simulated human operations to increase the chances of successful ticket purchases [1] - The software's operation does not represent technological innovation but rather undermines fair competition by providing users with an unfair advantage in purchasing tickets [2] - The legal framework, specifically Article 12 of the Anti-Unfair Competition Law, prohibits operators from using technical means to disrupt the normal operation of other businesses' online products or services, which the court found applicable in this case [2] Group 2 - The legal implications of this case extend beyond individual instances, offering insights into combating broader ticketing fraud issues [3] - Ticketing entities have two main legal avenues for recourse: filing lawsuits against sellers of ticket grabbing software or reporting to market regulatory authorities for enforcement actions [3] - Regulatory bodies are encouraged to proactively address ticket grabbing behaviors rather than waiting for complaints, enhancing oversight to eliminate the conditions that allow such software to thrive [3]
全国首例!抢票“外挂”软件被判构成不正当竞争
news flash· 2025-04-27 11:38
Core Viewpoint - The case of "unfair competition by ticket-snatching software" has gained attention following the Supreme People's Court's release of typical intellectual property cases, highlighting the legal implications of software that manipulates ticket purchasing processes [1] Group 1: Case Overview - The plaintiff is a well-known entertainment ticketing agency involved in various ticket sales, including concerts, sports events, dramas, and family exhibitions [1] - The defendant, Zheng Mouzhong, sold ticket-snatching "plug-in" software on a second-hand shopping platform, which was designed to enhance the speed of order information entry and increase the likelihood of successful ticket purchases on the plaintiff's app [1] Group 2: Technical Aspects - The developed ticket-snatching software utilizes technical means to simulate human operations, allowing for rapid submission of ticket orders [1] - This software can repeatedly submit requests in a short time frame, significantly boosting the chances of securing tickets on the plaintiff's platform [1]